156 lines
6.2 KiB
C#
156 lines
6.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DumpTruck
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{
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public class DrawingDumpTruck
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityDumpTruck? EntityDumpTruck { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки самосвала
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки самосвала
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки самосвала
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/// </summary>
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private readonly int _truckWidth = 160;
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/// <summary>
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/// Высота прорисовки самосвала
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/// </summary>
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private readonly int _truckHeight = 90;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет самосвала</param>
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/// <param name="tent">Признак наличия тента</param>
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/// <param name="dumpBox">Признак наличия кузова</param>
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/// <param name="dumpBoxColor">Цвет кузова</param>
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/// <param name="tentColor">Цвет тента</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, bool tent, bool dumpBox, Color tentColor, Color dumpBoxColor, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureHeight < _truckHeight || _pictureWidth < _truckWidth) return false;
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EntityDumpTruck = new EntityDumpTruck();
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EntityDumpTruck.Init(speed, weight, bodyColor, tent, dumpBox, tentColor, dumpBoxColor);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _truckWidth > _pictureWidth) { x = 0; }
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if (y < 0 || y + _truckHeight > _pictureHeight) { y = 0; }
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (EntityDumpTruck == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case Direction.Left:
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if (_startPosX - EntityDumpTruck.Step > 0)
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{
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_startPosX -= (int)EntityDumpTruck.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - EntityDumpTruck.Step > 0)
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{
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_startPosY -= (int)EntityDumpTruck.Step;
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}
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break;
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// вправо
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case Direction.Right:
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if (_startPosX + _truckWidth + EntityDumpTruck.Step < _pictureWidth)
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{
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_startPosX += (int)EntityDumpTruck.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + _truckHeight + EntityDumpTruck.Step < _pictureHeight)
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{
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_startPosY += (int)EntityDumpTruck.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityDumpTruck == null)
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{
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return;
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}
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Brush brush = new SolidBrush(EntityDumpTruck.BodyColor);
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g.FillRectangle(brush, _startPosX, _startPosY + 40, 160, 10);
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g.FillRectangle(brush, _startPosX + 120, _startPosY, 40, 40);
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g.FillEllipse(brush, _startPosX, _startPosY + 50, 40, 40);
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g.FillEllipse(brush, _startPosX + 40, _startPosY + 50, 40, 40);
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g.FillEllipse(brush, _startPosX + 120, _startPosY + 50, 40, 40);
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if (EntityDumpTruck.DumpBox)
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{
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Brush brDumpBox = new SolidBrush(EntityDumpTruck.DumpBoxColor);
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Point point1 = new Point(_startPosX + 20, _startPosY);
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Point point2 = new Point(_startPosX + 120, _startPosY);
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Point point3 = new Point(_startPosX + 100, _startPosY + 39);
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Point point4 = new Point(_startPosX, _startPosY + 39);
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Point[] dumpBoxPoints = { point1, point2, point3, point4};
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g.FillPolygon(brDumpBox, dumpBoxPoints);
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}
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if (EntityDumpTruck.DumpBox && EntityDumpTruck.Tent)
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{
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Brush brTent = new SolidBrush(EntityDumpTruck.TentColor);
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Point point1 = new Point(_startPosX + 15, _startPosY);
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Point point2 = new Point(_startPosX + 120, _startPosY);
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Point point3 = new Point(_startPosX + 115, _startPosY + 10);
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Point point4 = new Point(_startPosX + 10, _startPosY + 10);
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Point[] tentPoints = { point1, point2, point3, point4 };
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g.FillPolygon(brTent, tentPoints);
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}
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}
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}
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}
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