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16 changed files with 152 additions and 783 deletions

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@ -4,12 +4,13 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy;
namespace SelfPropelledArtilleryUnit;
public enum MovementDirection
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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@ -1,18 +1,13 @@
using SelfPropelledArtilleryUnit.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.Drawnings;
public class DrawningTank
namespace SelfPropelledArtilleryUnit;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningArtillery
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityTank? EntityTank { get; protected set; }
public EntityArtillery? EntityArtillery { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
@ -24,58 +19,39 @@ public class DrawningTank
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
protected private int? _startPosX;
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
protected private int? _startPosY;
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningTankWidth = 130;
private readonly int _drawningArtilleryWidth = 130;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningTankHeight = 70;
private readonly int _drawningArtilleryHeight = 70;
/// <summary>
/// Пустой конструктор
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="cannon">Признак наличия пушки</param>
/// <param name="rocket">Признак наличия залповой установки</param>
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningTankWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningTankHeight;
private DrawningTank()
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool cannon, bool rocket)
{
EntityArtillery = new EntityArtillery();
EntityArtillery.Init(speed, weight, bodyColor, additionalColor, cannon, rocket);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
public DrawningTank(int speed, double weight, Color bodyColor) : this()
{
EntityTank = new EntityTank(speed, weight, bodyColor);
}
protected DrawningTank(int drawningTankWidth, int drawningTankHeight) : this()
{
_drawningTankWidth = drawningTankWidth;
_pictureHeight = drawningTankHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
@ -84,7 +60,7 @@ public class DrawningTank
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningTankHeight > height || _drawningTankWidth > width)
if (_drawningArtilleryHeight > height || _drawningArtilleryWidth > width)
{
return false;
}
@ -112,18 +88,18 @@ public class DrawningTank
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x < 0 || x + _drawningTankWidth > _pictureWidth)
if (x < 0 || x + _drawningArtilleryWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningTankWidth;
_startPosX = _pictureWidth - _drawningArtilleryWidth;
}
else
{
_startPosX = x;
}
if (y < 0 || y + _drawningTankHeight > _pictureHeight)
if (y < 0 || y + _drawningArtilleryHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningTankHeight;
_startPosY = _pictureHeight - _drawningArtilleryHeight;
}
else
{
@ -137,7 +113,7 @@ public class DrawningTank
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityTank == null || !_startPosX.HasValue ||
if (EntityArtillery == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
@ -146,31 +122,31 @@ public class DrawningTank
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTank.Step > 0)
if (_startPosX.Value - EntityArtillery.Step > 0)
{
_startPosX -= (int)EntityTank.Step;
_startPosX -= (int)EntityArtillery.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTank.Step > 0)
if (_startPosY.Value - EntityArtillery.Step > 0)
{
_startPosY -= (int)EntityTank.Step;
_startPosY -= (int)EntityArtillery.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityTank.Step + _drawningTankWidth < _pictureWidth)
if (_startPosX.Value + EntityArtillery.Step + _drawningArtilleryWidth < _pictureWidth)
{
_startPosX += (int)EntityTank.Step;
_startPosX += (int)EntityArtillery.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityTank.Step + _drawningTankHeight < _pictureHeight)
if (_startPosY.Value + EntityArtillery.Step + _drawningArtilleryHeight < _pictureHeight)
{
_startPosY += (int)EntityTank.Step;
_startPosY += (int)EntityArtillery.Step;
}
return true;
default:
@ -181,16 +157,18 @@ public class DrawningTank
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
public void DrawTransport(Graphics g)
{
if (EntityTank == null || !_startPosX.HasValue ||
if (EntityArtillery == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brush = new SolidBrush(EntityTank.BodyColor);
Brush additionalBrush = new
SolidBrush(EntityArtillery.AdditionalColor);
Brush brush = new SolidBrush(EntityArtillery.BodyColor);
Brush grayBrush = new SolidBrush(Color.Gray);
Brush blackBrush = new SolidBrush(Color.Black);
//тело
@ -227,7 +205,25 @@ public class DrawningTank
//6-ПравБол
g.DrawEllipse(pen, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
g.FillEllipse(blackBrush, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
//орудие
if (EntityArtillery.Cannon)
{
g.FillRectangle(additionalBrush, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
g.DrawRectangle(pen, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
}
//установка
if (EntityArtillery.Cannon)
{
//колонна
g.FillRectangle(additionalBrush, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
g.DrawRectangle(pen, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
//контейнер
g.FillRectangle(additionalBrush, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
//ракеты
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 5, 10, 3);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 10, 10, 3);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 15, 10, 3);
}
}
}

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@ -1,20 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.Drawnings;
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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@ -1,58 +0,0 @@
using SelfPropelledArtilleryUnit.Entities;
namespace SelfPropelledArtilleryUnit.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningArtillery : DrawningTank
{
/// <summary>
/// конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="cannon">Признак наличия пушки</param>
/// <param name="rocket">Признак наличия залповой установки</param>
public DrawningArtillery(int speed, double weight, Color bodyColor, Color additionalColor, bool cannon, bool rocket) : base(130,70)
{
EntityTank = new EntityArtillery(speed, weight, bodyColor, additionalColor, cannon, rocket);
}
public override void DrawTransport(Graphics g)
{
if (EntityTank == null || EntityTank is not EntityArtillery artillery || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(artillery.AdditionalColor);
//орудие
if (artillery.Cannon)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 25, 50, 5);
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 25, 50, 5);
}
//установка
if (artillery.Cannon)
{
//колонна
g.FillRectangle(additionalBrush, _startPosX.Value + 5, _startPosY.Value + 10, 5, 30);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 10, 5, 30);
//контейнер
g.FillRectangle(additionalBrush, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
//ракеты
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 5, 10, 3);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 10, 10, 3);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 15, 10, 3);
}
base.DrawTransport(g);
}
}

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@ -1,39 +0,0 @@
namespace SelfPropelledArtilleryUnit.Entities;
/// <summary>
/// Класс-сущность "САУ"
/// </summary>
public class EntityArtillery : EntityTank
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Cannon { get; private set; }
/// <summary>
/// Признак (опция) наличия залповой установки
/// </summary>
public bool Rocket { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="cannon">Признак наличия пушки</param>
/// <param name="rocket">Признак наличия залповой установки</param>
public EntityArtillery(int speed, double weight, Color bodyColor, Color additionalColor, bool cannon, bool rocket) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Cannon = cannon;
Rocket = rocket;
}
}

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@ -1,36 +0,0 @@
namespace SelfPropelledArtilleryUnit.Entities;
/// <summary>
/// Класс-сущность "танк"
/// </summary>
public class EntityTank
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
public EntityTank(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -0,0 +1,60 @@
namespace SelfPropelledArtilleryUnit;
/// <summary>
/// Класс-сущность "САУ"
/// </summary>
public class EntityArtillery
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Cannon { get; private set; }
/// <summary>
/// Признак (опция) наличия залповой установки
/// </summary>
public bool Rocket { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="cannon">Признак наличия пушки</param>
/// <param name="rocket">Признак наличия залповой установки</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool cannon, bool rocket)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Cannon = cannon;
Rocket = rocket;
}
}

View File

@ -35,9 +35,6 @@
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateTank = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
SuspendLayout();
//
@ -55,9 +52,9 @@
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 417);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(90, 23);
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать САУ";
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
@ -109,45 +106,11 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateTank
//
buttonCreateTank.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateTank.Location = new Point(117, 417);
buttonCreateTank.Name = "buttonCreateTank";
buttonCreateTank.Size = new Size(138, 23);
buttonCreateTank.TabIndex = 6;
buttonCreateTank.Text = "Создать самоходку";
buttonCreateTank.UseVisualStyleBackColor = true;
buttonCreateTank.Click += ButtonCreateTank_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(679, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(719, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormArtillery
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 461);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateTank);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
@ -168,8 +131,5 @@
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateTank;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -7,82 +7,51 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SelfPropelledArtilleryUnit.Drawnings;
using SelfPropelledArtilleryUnit.MovementStrategy;
namespace SelfPropelledArtilleryUnit
{
public partial class FormArtillery : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningTank? _drawningTank;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
private DrawningArtillery? _drawningArtillery;
public FormArtillery()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawningTank == null)
if (_drawningArtillery == null)
{
return;
}
Bitmap bmp = new(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTank.DrawTransport(gr);
_drawningArtillery.DrawTransport(gr);
pictureBoxArtillery.Image = bmp;
}
private void CreateObject(string type)
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
switch (type)
{
case nameof(DrawningTank):
_drawningTank = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningArtillery):
_drawningTank = new DrawningArtillery(random.Next(100, 300), random.Next(1000, 3000),
_drawningArtillery = new DrawningArtillery();
_drawningArtillery.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningTank.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
_drawningArtillery.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
_drawningArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать сау"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtillery));
/// <summary>
/// Обработка нажатия кнопки "Создать самоходку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningTank == null)
if (_drawningArtillery == null)
{
return;
}
@ -92,16 +61,16 @@ namespace SelfPropelledArtilleryUnit
switch (name)
{
case "buttonUp":
result = _drawningTank.MoveTransport(DirectionType.Up);
result = _drawningArtillery.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningTank.MoveTransport(DirectionType.Down);
result = _drawningArtillery.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningTank.MoveTransport(DirectionType.Left);
result = _drawningArtillery.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningTank.MoveTransport(DirectionType.Right);
result = _drawningArtillery.MoveTransport(DirectionType.Right);
break;
}
@ -110,47 +79,5 @@ namespace SelfPropelledArtilleryUnit
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningTank == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTank(_drawningTank), pictureBoxArtillery.Width, pictureBoxArtillery.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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@ -1,145 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int x = objParams.RightBorder;
if (x + GetStep() < FieldWidth) MoveRight();
int y = objParams.DownBorder;
if (y + GetStep() < FieldHeight) MoveDown();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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using SelfPropelledArtilleryUnit.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy;
public class MoveableTank : IMoveableObject
{
private readonly DrawningTank? _tank;
public MoveableTank(DrawningTank tank)
{
_tank = tank;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_tank == null || _tank.EntityTank == null || !_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_tank.GetPosX.Value, _tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
}
}
public int GetStep => (int)(_tank?.EntityTank?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_tank == null || _tank.EntityTank == null)
{
return false;
}
return _tank.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}