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b78ad0fb51
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@ -0,0 +1,113 @@
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using SelfPropelledArtilleryUnit.Drawnings;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 190;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 100;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция автомобилей
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/// </summary>
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protected ICollectionGenericObjects<DrawningTank>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция автомобилей</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningTank> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="tank">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningTank tank)
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{
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return company._collection.Insert(tank);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningTank? operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningTank? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningTank? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@ -0,0 +1,54 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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bool Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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@ -0,0 +1,102 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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public int SetMaxCount
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{
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set
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{
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if (value > 0)
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{
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if (_collection.Length > 0)
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{
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Array.Resize(ref _collection, value);
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}
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else
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{
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_collection = new T?[value];
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}
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}
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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public MassiveGenericObjects()
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{
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_collection = Array.Empty<T?>();
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}
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public T? Get(int position)
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{
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if (position < 0 || position >= _collection.Length)
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return null;
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return _collection[position];
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}
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public int Insert(T obj)
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{
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for (int i = 0; i < _collection.Length; i++)
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return i;
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}
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}
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return -1;
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}
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public bool Insert(T obj, int position)
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{
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if (position < 0 || position >= _collection.Length)
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return false;
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if (_collection[position] == null)
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{
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_collection[position] = obj;
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return true;
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}
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for (int i = position; i < _collection.Length; i++)
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return true;
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}
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}
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for (int i = 0; i < position; i++)
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return true;
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}
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}
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return false;
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}
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public T? Remove(int position)
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{
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if (position < 0 || position >= _collection.Length || _collection[position] == null) // проверка позиции и наличия объекта
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return null;
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T? temp = _collection[position];
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_collection[position] = null;
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return temp;
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}
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}
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@ -0,0 +1,63 @@
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using SelfPropelledArtilleryUnit.Drawnings;
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using SelfPropelledArtilleryUnit.CollectionGenericObjects;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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public class TankSharingService : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public TankSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningTank> collection) : base(picWidth, picHeight, collection)
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{
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}
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protected override void DrawBackgound(Graphics g)
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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Pen pen = new(Color.Black, 2);
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for (int i = 0; i < width; i++)
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{
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for (int j = 0; j < height + 1; ++j)
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{
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g.DrawLine(pen, i * _placeSizeWidth + 5, j * _placeSizeHeight, i * _placeSizeWidth + 5 + _placeSizeWidth - 45, j * _placeSizeHeight);
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g.DrawLine(pen, i * _placeSizeWidth + 5, j * _placeSizeHeight, i * _placeSizeWidth + 5, j * _placeSizeHeight - _placeSizeHeight);
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}
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}
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}
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protected override void SetObjectsPosition()
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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int locomotiveWidth = 0;
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int locomotiveHeight = height - 1;
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for (int i = 0; i < (_collection?.Count ?? 0); i++)
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{
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if (_collection.Get(i) != null)
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{
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_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
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_collection.Get(i).SetPosition(_placeSizeWidth * locomotiveWidth + 20, locomotiveHeight * _placeSizeHeight + 20);
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}
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if (locomotiveWidth < width - 1)
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locomotiveWidth++;
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else
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{
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locomotiveWidth = 0;
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locomotiveHeight--;
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}
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if (locomotiveHeight < 0)
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{
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return;
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}
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}
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}
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}
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@ -40,7 +40,7 @@ public class DrawningArtillery : DrawningTank
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 25, 50, 5);
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 25, 50, 5);
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}
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}
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//установка
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//установка
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if (artillery.Cannon)
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if (artillery.Rocket)
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{
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{
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//колонна
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//колонна
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g.FillRectangle(additionalBrush, _startPosX.Value + 5, _startPosY.Value + 10, 5, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 5, _startPosY.Value + 10, 5, 30);
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@ -30,12 +30,10 @@
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{
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtillery));
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtillery));
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pictureBoxArtillery = new PictureBox();
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pictureBoxArtillery = new PictureBox();
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buttonCreate = new Button();
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buttonLeft = new Button();
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buttonLeft = new Button();
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buttonUp = new Button();
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buttonUp = new Button();
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buttonDown = new Button();
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buttonDown = new Button();
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buttonRight = new Button();
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buttonRight = new Button();
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buttonCreateTank = new Button();
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comboBoxStrategy = new ComboBox();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
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((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
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@ -50,17 +48,6 @@
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pictureBoxArtillery.TabIndex = 0;
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pictureBoxArtillery.TabIndex = 0;
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pictureBoxArtillery.TabStop = false;
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pictureBoxArtillery.TabStop = false;
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//
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//
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// buttonCreate
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|
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(12, 417);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(90, 23);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать САУ";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += ButtonCreate_Click;
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|
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//
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|
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// buttonLeft
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// buttonLeft
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//
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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@ -109,17 +96,6 @@
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += ButtonMove_Click;
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buttonRight.Click += ButtonMove_Click;
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//
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//
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// buttonCreateTank
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|
||||||
//
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|
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buttonCreateTank.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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|
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buttonCreateTank.Location = new Point(117, 417);
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|
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buttonCreateTank.Name = "buttonCreateTank";
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|
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buttonCreateTank.Size = new Size(138, 23);
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|
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buttonCreateTank.TabIndex = 6;
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|
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buttonCreateTank.Text = "Создать самоходку";
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|
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buttonCreateTank.UseVisualStyleBackColor = true;
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|
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buttonCreateTank.Click += ButtonCreateTank_Click;
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|
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//
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|
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// comboBoxStrategy
|
// comboBoxStrategy
|
||||||
//
|
//
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
@ -147,12 +123,10 @@
|
|||||||
ClientSize = new Size(800, 461);
|
ClientSize = new Size(800, 461);
|
||||||
Controls.Add(buttonStrategyStep);
|
Controls.Add(buttonStrategyStep);
|
||||||
Controls.Add(comboBoxStrategy);
|
Controls.Add(comboBoxStrategy);
|
||||||
Controls.Add(buttonCreateTank);
|
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonCreate);
|
|
||||||
Controls.Add(pictureBoxArtillery);
|
Controls.Add(pictureBoxArtillery);
|
||||||
Name = "FormArtillery";
|
Name = "FormArtillery";
|
||||||
Text = "Самоходка";
|
Text = "Самоходка";
|
||||||
@ -163,12 +137,10 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private PictureBox pictureBoxArtillery;
|
private PictureBox pictureBoxArtillery;
|
||||||
private Button buttonCreate;
|
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonCreateTank;
|
|
||||||
private ComboBox comboBoxStrategy;
|
private ComboBox comboBoxStrategy;
|
||||||
private Button buttonStrategyStep;
|
private Button buttonStrategyStep;
|
||||||
}
|
}
|
||||||
|
@ -22,6 +22,17 @@ namespace SelfPropelledArtilleryUnit
|
|||||||
/// Стратегия перемещения
|
/// Стратегия перемещения
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private AbstractStrategy? _strategy;
|
private AbstractStrategy? _strategy;
|
||||||
|
public DrawningTank SetTank
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_drawningTank = value;
|
||||||
|
_drawningTank.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
public FormArtillery()
|
public FormArtillery()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
@ -41,44 +52,7 @@ namespace SelfPropelledArtilleryUnit
|
|||||||
_drawningTank.DrawTransport(gr);
|
_drawningTank.DrawTransport(gr);
|
||||||
pictureBoxArtillery.Image = bmp;
|
pictureBoxArtillery.Image = bmp;
|
||||||
}
|
}
|
||||||
private void CreateObject(string type)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case nameof(DrawningTank):
|
|
||||||
_drawningTank = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
|
||||||
break;
|
|
||||||
case nameof(DrawningArtillery):
|
|
||||||
_drawningTank = new DrawningArtillery(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_drawningTank.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
|
||||||
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
_strategy = null;
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия кнопки "Создать сау"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtillery));
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия кнопки "Создать самоходку"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
|
|
||||||
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
|
173
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormTankCollection.Designer.cs
generated
Normal file
173
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormTankCollection.Designer.cs
generated
Normal file
@ -0,0 +1,173 @@
|
|||||||
|
namespace SelfPropelledArtilleryUnit
|
||||||
|
{
|
||||||
|
partial class FormTankCollection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
groupBoxTools = new GroupBox();
|
||||||
|
buttonRefresh = new Button();
|
||||||
|
buttonGoToCheak = new Button();
|
||||||
|
buttonRemoveTank = new Button();
|
||||||
|
maskedTextBoxPosition = new MaskedTextBox();
|
||||||
|
buttonAddTank = new Button();
|
||||||
|
buttonAddArtillery = new Button();
|
||||||
|
comboBoxSelectorCompany = new ComboBox();
|
||||||
|
pictureBox = new PictureBox();
|
||||||
|
groupBoxTools.SuspendLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// groupBoxTools
|
||||||
|
//
|
||||||
|
groupBoxTools.Controls.Add(buttonRefresh);
|
||||||
|
groupBoxTools.Controls.Add(buttonGoToCheak);
|
||||||
|
groupBoxTools.Controls.Add(buttonRemoveTank);
|
||||||
|
groupBoxTools.Controls.Add(maskedTextBoxPosition);
|
||||||
|
groupBoxTools.Controls.Add(buttonAddTank);
|
||||||
|
groupBoxTools.Controls.Add(buttonAddArtillery);
|
||||||
|
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||||
|
groupBoxTools.Dock = DockStyle.Right;
|
||||||
|
groupBoxTools.Location = new Point(715, 0);
|
||||||
|
groupBoxTools.Name = "groupBoxTools";
|
||||||
|
groupBoxTools.Size = new Size(200, 508);
|
||||||
|
groupBoxTools.TabIndex = 0;
|
||||||
|
groupBoxTools.TabStop = false;
|
||||||
|
groupBoxTools.Text = "Инструменты";
|
||||||
|
//
|
||||||
|
// buttonRefresh
|
||||||
|
//
|
||||||
|
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonRefresh.Location = new Point(12, 423);
|
||||||
|
buttonRefresh.Name = "buttonRefresh";
|
||||||
|
buttonRefresh.Size = new Size(176, 41);
|
||||||
|
buttonRefresh.TabIndex = 6;
|
||||||
|
buttonRefresh.Text = "Обновить";
|
||||||
|
buttonRefresh.UseVisualStyleBackColor = true;
|
||||||
|
buttonRefresh.Click += ButtonRefresh_Click;
|
||||||
|
//
|
||||||
|
// buttonGoToCheak
|
||||||
|
//
|
||||||
|
buttonGoToCheak.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonGoToCheak.Location = new Point(12, 337);
|
||||||
|
buttonGoToCheak.Name = "buttonGoToCheak";
|
||||||
|
buttonGoToCheak.Size = new Size(176, 41);
|
||||||
|
buttonGoToCheak.TabIndex = 5;
|
||||||
|
buttonGoToCheak.Text = "Передать на тесты";
|
||||||
|
buttonGoToCheak.UseVisualStyleBackColor = true;
|
||||||
|
buttonGoToCheak.Click += ButtonGoToCheak_Click;
|
||||||
|
//
|
||||||
|
// buttonRemoveTank
|
||||||
|
//
|
||||||
|
buttonRemoveTank.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonRemoveTank.Location = new Point(12, 215);
|
||||||
|
buttonRemoveTank.Name = "buttonRemoveTank";
|
||||||
|
buttonRemoveTank.Size = new Size(176, 41);
|
||||||
|
buttonRemoveTank.TabIndex = 4;
|
||||||
|
buttonRemoveTank.Text = "Удалить танк";
|
||||||
|
buttonRemoveTank.UseVisualStyleBackColor = true;
|
||||||
|
buttonRemoveTank.Click += ButtonRemoveTank_Click;
|
||||||
|
//
|
||||||
|
// maskedTextBoxPosition
|
||||||
|
//
|
||||||
|
maskedTextBoxPosition.Location = new Point(12, 186);
|
||||||
|
maskedTextBoxPosition.Mask = "00";
|
||||||
|
maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||||
|
maskedTextBoxPosition.Size = new Size(176, 23);
|
||||||
|
maskedTextBoxPosition.TabIndex = 3;
|
||||||
|
maskedTextBoxPosition.ValidatingType = typeof(int);
|
||||||
|
//
|
||||||
|
// buttonAddTank
|
||||||
|
//
|
||||||
|
buttonAddTank.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonAddTank.Location = new Point(12, 82);
|
||||||
|
buttonAddTank.Name = "buttonAddTank";
|
||||||
|
buttonAddTank.Size = new Size(176, 41);
|
||||||
|
buttonAddTank.TabIndex = 2;
|
||||||
|
buttonAddTank.Text = "Добавление танка";
|
||||||
|
buttonAddTank.UseVisualStyleBackColor = true;
|
||||||
|
buttonAddTank.Click += ButtonAddTank_Click;
|
||||||
|
//
|
||||||
|
// buttonAddArtillery
|
||||||
|
//
|
||||||
|
buttonAddArtillery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonAddArtillery.Location = new Point(12, 129);
|
||||||
|
buttonAddArtillery.Name = "buttonAddArtillery";
|
||||||
|
buttonAddArtillery.Size = new Size(176, 41);
|
||||||
|
buttonAddArtillery.TabIndex = 1;
|
||||||
|
buttonAddArtillery.Text = "Добавление сау";
|
||||||
|
buttonAddArtillery.UseVisualStyleBackColor = true;
|
||||||
|
buttonAddArtillery.Click += ButtonAddArtillery_Click;
|
||||||
|
//
|
||||||
|
// comboBoxSelectorCompany
|
||||||
|
//
|
||||||
|
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||||
|
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||||
|
comboBoxSelectorCompany.Location = new Point(12, 33);
|
||||||
|
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||||
|
comboBoxSelectorCompany.Size = new Size(182, 23);
|
||||||
|
comboBoxSelectorCompany.TabIndex = 0;
|
||||||
|
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
|
||||||
|
//
|
||||||
|
// pictureBox
|
||||||
|
//
|
||||||
|
pictureBox.Dock = DockStyle.Fill;
|
||||||
|
pictureBox.Location = new Point(0, 0);
|
||||||
|
pictureBox.Name = "pictureBox";
|
||||||
|
pictureBox.Size = new Size(715, 508);
|
||||||
|
pictureBox.TabIndex = 1;
|
||||||
|
pictureBox.TabStop = false;
|
||||||
|
//
|
||||||
|
// FormTankCollection
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(915, 508);
|
||||||
|
Controls.Add(pictureBox);
|
||||||
|
Controls.Add(groupBoxTools);
|
||||||
|
Name = "FormTankCollection";
|
||||||
|
Text = "Коллекция сау";
|
||||||
|
groupBoxTools.ResumeLayout(false);
|
||||||
|
groupBoxTools.PerformLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private GroupBox groupBoxTools;
|
||||||
|
private ComboBox comboBoxSelectorCompany;
|
||||||
|
private Button buttonAddTank;
|
||||||
|
private Button buttonAddArtillery;
|
||||||
|
private MaskedTextBox maskedTextBoxPosition;
|
||||||
|
private PictureBox pictureBox;
|
||||||
|
private Button buttonRemoveTank;
|
||||||
|
private Button buttonRefresh;
|
||||||
|
private Button buttonGoToCheak;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,164 @@
|
|||||||
|
|
||||||
|
|
||||||
|
using SelfPropelledArtilleryUnit.CollectionGenericObjects;
|
||||||
|
using SelfPropelledArtilleryUnit.Drawnings;
|
||||||
|
|
||||||
|
namespace SelfPropelledArtilleryUnit;
|
||||||
|
|
||||||
|
public partial class FormTankCollection : Form
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Компания
|
||||||
|
/// </summary>
|
||||||
|
private AbstractCompany? _company = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
public FormTankCollection()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Выбор компании
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
|
||||||
|
|
||||||
|
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
switch (comboBoxSelectorCompany.Text)
|
||||||
|
{
|
||||||
|
case "Хранилище":
|
||||||
|
_company = new TankSharingService(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningTank>());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Random random = new();
|
||||||
|
DrawningTank drawningTank;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningTank):
|
||||||
|
drawningTank = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningArtillery):
|
||||||
|
// TODO вызов диалогового окна для выбора цвета
|
||||||
|
drawningTank = new DrawningArtillery(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
GetColor(random),
|
||||||
|
GetColor(random),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_company + drawningTank !=-1)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект добавлен");
|
||||||
|
pictureBox.Image = _company.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось добавить объект");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Получение цвета
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="random">Генератор случайных чисел</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private static Color GetColor(Random random)
|
||||||
|
{
|
||||||
|
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||||
|
ColorDialog dialog = new();
|
||||||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
color = dialog.Color;
|
||||||
|
}
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
private void ButtonAddTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
|
||||||
|
|
||||||
|
private void ButtonAddArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtillery));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void ButtonRemoveTank_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) || _company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||||
|
if (_company - pos != null)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект удален");
|
||||||
|
pictureBox.Image = _company.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось удалить объект");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonGoToCheak_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawningTank? tank = null;
|
||||||
|
int counter = 100;
|
||||||
|
while (tank == null)
|
||||||
|
{
|
||||||
|
tank = _company.GetRandomObject();
|
||||||
|
counter--;
|
||||||
|
if (counter <= 0)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (tank == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
FormArtillery form = new()
|
||||||
|
{
|
||||||
|
SetTank = tank
|
||||||
|
};
|
||||||
|
form.ShowDialog();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
pictureBox.Image = _company.Show();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormArtillery());
|
Application.Run(new FormTankCollection());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user