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Author SHA1 Message Date
cleverman1337
b78ad0fb51 Компания 2024-05-01 20:04:16 +04:00
cleverman1337
0a462ea559 Коллекции объектов 2024-05-01 15:34:16 +04:00
12 changed files with 803 additions and 68 deletions

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@ -0,0 +1,113 @@
using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 190;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 100;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция автомобилей
/// </summary>
protected ICollectionGenericObjects<DrawningTank>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция автомобилей</param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningTank> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="tank">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningTank tank)
{
return company._collection.Insert(tank);
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawningTank? operator -(AbstractCompany company, int position)
{
return company._collection?.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningTank? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningTank? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}

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@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
bool Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}

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@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount
{
set
{
if (value > 0)
{
if (_collection.Length > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection = new T?[value];
}
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
if (position < 0 || position >= _collection.Length)
return null;
return _collection[position];
}
public int Insert(T obj)
{
for (int i = 0; i < _collection.Length; i++)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return i;
}
}
return -1;
}
public bool Insert(T obj, int position)
{
if (position < 0 || position >= _collection.Length)
return false;
if (_collection[position] == null)
{
_collection[position] = obj;
return true;
}
for (int i = position; i < _collection.Length; i++)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return true;
}
}
for (int i = 0; i < position; i++)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return true;
}
}
return false;
}
public T? Remove(int position)
{
if (position < 0 || position >= _collection.Length || _collection[position] == null) // проверка позиции и наличия объекта
return null;
T? temp = _collection[position];
_collection[position] = null;
return temp;
}
}

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@ -0,0 +1,63 @@
using SelfPropelledArtilleryUnit.Drawnings;
using SelfPropelledArtilleryUnit.CollectionGenericObjects;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
public class TankSharingService : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public TankSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningTank> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackgound(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
Pen pen = new(Color.Black, 2);
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height + 1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth + 5, j * _placeSizeHeight, i * _placeSizeWidth + 5 + _placeSizeWidth - 45, j * _placeSizeHeight);
g.DrawLine(pen, i * _placeSizeWidth + 5, j * _placeSizeHeight, i * _placeSizeWidth + 5, j * _placeSizeHeight - _placeSizeHeight);
}
}
}
protected override void SetObjectsPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int locomotiveWidth = 0;
int locomotiveHeight = height - 1;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (_collection.Get(i) != null)
{
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
_collection.Get(i).SetPosition(_placeSizeWidth * locomotiveWidth + 20, locomotiveHeight * _placeSizeHeight + 20);
}
if (locomotiveWidth < width - 1)
locomotiveWidth++;
else
{
locomotiveWidth = 0;
locomotiveHeight--;
}
if (locomotiveHeight < 0)
{
return;
}
}
}
}

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@ -40,7 +40,7 @@ public class DrawningArtillery : DrawningTank
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 25, 50, 5);
}
//установка
if (artillery.Cannon)
if (artillery.Rocket)
{
//колонна
g.FillRectangle(additionalBrush, _startPosX.Value + 5, _startPosY.Value + 10, 5, 30);

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@ -30,12 +30,10 @@
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtillery));
pictureBoxArtillery = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateTank = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
@ -50,17 +48,6 @@
pictureBoxArtillery.TabIndex = 0;
pictureBoxArtillery.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 417);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(90, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать САУ";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
@ -109,17 +96,6 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateTank
//
buttonCreateTank.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateTank.Location = new Point(117, 417);
buttonCreateTank.Name = "buttonCreateTank";
buttonCreateTank.Size = new Size(138, 23);
buttonCreateTank.TabIndex = 6;
buttonCreateTank.Text = "Создать самоходку";
buttonCreateTank.UseVisualStyleBackColor = true;
buttonCreateTank.Click += ButtonCreateTank_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
@ -147,12 +123,10 @@
ClientSize = new Size(800, 461);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateTank);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxArtillery);
Name = "FormArtillery";
Text = "Самоходка";
@ -163,12 +137,10 @@
#endregion
private PictureBox pictureBoxArtillery;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateTank;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}

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@ -22,6 +22,17 @@ namespace SelfPropelledArtilleryUnit
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
public DrawningTank SetTank
{
set
{
_drawningTank = value;
_drawningTank.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
public FormArtillery()
{
InitializeComponent();
@ -41,44 +52,7 @@ namespace SelfPropelledArtilleryUnit
_drawningTank.DrawTransport(gr);
pictureBoxArtillery.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningTank):
_drawningTank = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningArtillery):
_drawningTank = new DrawningArtillery(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningTank.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать сау"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtillery));
/// <summary>
/// Обработка нажатия кнопки "Создать самоходку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
private void ButtonMove_Click(object sender, EventArgs e)
{

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@ -0,0 +1,173 @@
namespace SelfPropelledArtilleryUnit
{
partial class FormTankCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
buttonRefresh = new Button();
buttonGoToCheak = new Button();
buttonRemoveTank = new Button();
maskedTextBoxPosition = new MaskedTextBox();
buttonAddTank = new Button();
buttonAddArtillery = new Button();
comboBoxSelectorCompany = new ComboBox();
pictureBox = new PictureBox();
groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(buttonRefresh);
groupBoxTools.Controls.Add(buttonGoToCheak);
groupBoxTools.Controls.Add(buttonRemoveTank);
groupBoxTools.Controls.Add(maskedTextBoxPosition);
groupBoxTools.Controls.Add(buttonAddTank);
groupBoxTools.Controls.Add(buttonAddArtillery);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(715, 0);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(200, 508);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(12, 423);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(176, 41);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// buttonGoToCheak
//
buttonGoToCheak.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToCheak.Location = new Point(12, 337);
buttonGoToCheak.Name = "buttonGoToCheak";
buttonGoToCheak.Size = new Size(176, 41);
buttonGoToCheak.TabIndex = 5;
buttonGoToCheak.Text = "Передать на тесты";
buttonGoToCheak.UseVisualStyleBackColor = true;
buttonGoToCheak.Click += ButtonGoToCheak_Click;
//
// buttonRemoveTank
//
buttonRemoveTank.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemoveTank.Location = new Point(12, 215);
buttonRemoveTank.Name = "buttonRemoveTank";
buttonRemoveTank.Size = new Size(176, 41);
buttonRemoveTank.TabIndex = 4;
buttonRemoveTank.Text = "Удалить танк";
buttonRemoveTank.UseVisualStyleBackColor = true;
buttonRemoveTank.Click += ButtonRemoveTank_Click;
//
// maskedTextBoxPosition
//
maskedTextBoxPosition.Location = new Point(12, 186);
maskedTextBoxPosition.Mask = "00";
maskedTextBoxPosition.Name = "maskedTextBoxPosition";
maskedTextBoxPosition.Size = new Size(176, 23);
maskedTextBoxPosition.TabIndex = 3;
maskedTextBoxPosition.ValidatingType = typeof(int);
//
// buttonAddTank
//
buttonAddTank.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddTank.Location = new Point(12, 82);
buttonAddTank.Name = "buttonAddTank";
buttonAddTank.Size = new Size(176, 41);
buttonAddTank.TabIndex = 2;
buttonAddTank.Text = "Добавление танка";
buttonAddTank.UseVisualStyleBackColor = true;
buttonAddTank.Click += ButtonAddTank_Click;
//
// buttonAddArtillery
//
buttonAddArtillery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddArtillery.Location = new Point(12, 129);
buttonAddArtillery.Name = "buttonAddArtillery";
buttonAddArtillery.Size = new Size(176, 41);
buttonAddArtillery.TabIndex = 1;
buttonAddArtillery.Text = "Добавление сау";
buttonAddArtillery.UseVisualStyleBackColor = true;
buttonAddArtillery.Click += ButtonAddArtillery_Click;
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(12, 33);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(182, 23);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(715, 508);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// FormTankCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(915, 508);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Name = "FormTankCollection";
Text = "Коллекция сау";
groupBoxTools.ResumeLayout(false);
groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectorCompany;
private Button buttonAddTank;
private Button buttonAddArtillery;
private MaskedTextBox maskedTextBoxPosition;
private PictureBox pictureBox;
private Button buttonRemoveTank;
private Button buttonRefresh;
private Button buttonGoToCheak;
}
}

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@ -0,0 +1,164 @@

using SelfPropelledArtilleryUnit.CollectionGenericObjects;
using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit;
public partial class FormTankCollection : Form
{
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormTankCollection()
{
InitializeComponent();
}
/// <summary>
/// Выбор компании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
{
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new TankSharingService(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningTank>());
break;
}
}
private void CreateObject(string type)
{
if (_company == null)
{
return;
}
Random random = new();
DrawningTank drawningTank;
switch (type)
{
case nameof(DrawningTank):
drawningTank = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
break;
case nameof(DrawningArtillery):
// TODO вызов диалогового окна для выбора цвета
drawningTank = new DrawningArtillery(random.Next(100, 300), random.Next(1000, 3000),
GetColor(random),
GetColor(random),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
if (_company + drawningTank !=-1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чисел</param>
/// <returns></returns>
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
private void ButtonAddTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
private void ButtonAddArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtillery));
private void ButtonRemoveTank_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if (_company - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonGoToCheak_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawningTank? tank = null;
int counter = 100;
while (tank == null)
{
tank = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
if (tank == null)
{
return;
}
FormArtillery form = new()
{
SetTank = tank
};
form.ShowDialog();
}
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -18,7 +18,7 @@ public interface IMoveableObject
/// <summary>
/// Шаг объекта
/// </summary>
/// </summary>
int GetStep { get; }
/// <summary>

View File

@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormArtillery());
Application.Run(new FormTankCollection());
}
}
}