LabWork01
This commit is contained in:
parent
d48cbad4a6
commit
9eff3d959a
@ -0,0 +1,217 @@
|
||||
namespace SelfPropelledArtilleryUnit;
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningArtillery
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityArtillery? EntityArtillery { get; private set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _drawningArtilleryWidth = 130;
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _drawningArtilleryHeight = 70;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="wing">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool cannon, bool rocket)
|
||||
{
|
||||
EntityArtillery = new EntityArtillery();
|
||||
EntityArtillery.Init(speed, weight, bodyColor, additionalColor, cannon, rocket);
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
|
||||
if (width >= _drawningArtilleryWidth && height >= _drawningArtilleryHeight)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
||||
if (x + 110 > _pictureWidth.Value)
|
||||
{
|
||||
x -= (x + 110) - _pictureWidth.Value;
|
||||
}
|
||||
if (y + 60 > _pictureHeight.Value)
|
||||
{
|
||||
y -= (y + 60) - _pictureHeight.Value;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityArtillery == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityArtillery.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityArtillery.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityArtillery.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityArtillery.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntityArtillery.Step + _drawningArtilleryWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityArtillery.Step;
|
||||
}
|
||||
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityArtillery.Step + _drawningArtilleryHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityArtillery.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityArtillery == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new
|
||||
SolidBrush(EntityArtillery.AdditionalColor);
|
||||
Brush brush = new SolidBrush(EntityArtillery.BodyColor);
|
||||
Brush grayBrush = new SolidBrush(Color.Gray);
|
||||
Brush blackBrush = new SolidBrush(Color.Black);
|
||||
//тело
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 40, 110, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 40, 110, 20);
|
||||
|
||||
//башня
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value+30, _startPosY.Value+20,50,20);
|
||||
g.DrawRectangle(pen, _startPosX.Value+30, _startPosY.Value + 20, 50, 20);
|
||||
//ходовая
|
||||
//основа
|
||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 50, 110, 20);
|
||||
g.FillEllipse(grayBrush, _startPosX.Value, _startPosY.Value + 50, 110, 20);
|
||||
//1-e
|
||||
g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 58, 11, 11);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + 25, _startPosY.Value + 58, 11, 11);
|
||||
|
||||
//2-ое
|
||||
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 58, 11, 11);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + 40, _startPosY.Value + 58, 11, 11);
|
||||
|
||||
//3-ее
|
||||
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 58, 11, 11);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + 55, _startPosY.Value + 58, 11, 11);
|
||||
|
||||
//4-ое
|
||||
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 58, 11, 11);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + 70, _startPosY.Value + 58, 11, 11);
|
||||
|
||||
//5-ое
|
||||
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 52, 15, 15);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + 90, _startPosY.Value + 52, 15, 15);
|
||||
|
||||
//6-ое
|
||||
g.DrawEllipse(pen, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
|
||||
//орудие
|
||||
if (EntityArtillery.Cannon)
|
||||
{
|
||||
g.FillRectangle(brush, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
|
||||
}
|
||||
//установка
|
||||
if (EntityArtillery.Cannon)
|
||||
{
|
||||
//колонна
|
||||
g.FillRectangle(brush, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
|
||||
g.DrawRectangle(pen, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
|
||||
//контейнер
|
||||
g.FillRectangle(brush, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
|
||||
//ракеты
|
||||
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 5, 10, 3);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 10, 10, 3);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 15, 10, 3);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,228 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Tab;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public class DrawningSelfPropelledArtillery
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntitySelfPropelledArtillery? EntitySelfPropelledArtillery { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _SelfPropelledArtilleryWidth = 110;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _SelfPropelledArtilleryHeight = 60;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// /// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// /// <param name="Cannon">орудие</param>
|
||||
///<param name="Rocket">залповая установка</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool cannon, bool rocket)
|
||||
{
|
||||
EntitySelfPropelledArtillery = new EntitySelfPropelledArtillery();
|
||||
EntitySelfPropelledArtillery.Init(speed, weight,bodyColor, additionalColor, cannon, rocket);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y, int width, int height)
|
||||
{
|
||||
if (x < 0 || x - _SelfPropelledArtilleryWidth >= width)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (y < 0 || y - _SelfPropelledArtilleryHeight >= height)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntitySelfPropelledArtillery == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntitySelfPropelledArtillery.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntitySelfPropelledArtillery.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntitySelfPropelledArtillery.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntitySelfPropelledArtillery.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntitySelfPropelledArtillery.Step + _SelfPropelledArtilleryWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntitySelfPropelledArtillery.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntitySelfPropelledArtillery.Step + _SelfPropelledArtilleryHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntitySelfPropelledArtillery.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush brush = new SolidBrush(EntitySelfPropelledArtillery?.BodyColor ?? Color.Black);
|
||||
//башня
|
||||
g.FillRectangle(brush, _startPosX.Value + _SelfPropelledArtilleryWidth / 16 * 2, _startPosY.Value, _SelfPropelledArtilleryWidth / 8 * 4, _SelfPropelledArtilleryWidth / 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 16 * 2, _startPosY.Value, _SelfPropelledArtilleryWidth / 8 * 4, _SelfPropelledArtilleryWidth / 5);
|
||||
//корпус
|
||||
g.FillRectangle(brush, _startPosX.Value, _startPosY.Value + _SelfPropelledArtilleryHeight / 3, _SelfPropelledArtilleryWidth, _SelfPropelledArtilleryHeight / 3);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + _SelfPropelledArtilleryHeight / 3, _SelfPropelledArtilleryWidth, _SelfPropelledArtilleryHeight / 3);
|
||||
|
||||
|
||||
|
||||
Brush blackBrush = new SolidBrush(Color.Black);
|
||||
Brush grayBrush = new SolidBrush(Color.Gray);
|
||||
//орудие
|
||||
if (EntitySelfPropelledArtillery.Cannon)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX.Value + 62, _startPosY.Value, _SelfPropelledArtilleryWidth / 8 * 5, _SelfPropelledArtilleryWidth / 15);
|
||||
g.FillRectangle(blackBrush, _startPosX.Value + 62, _startPosY.Value, _SelfPropelledArtilleryWidth / 8 * 5, _SelfPropelledArtilleryWidth / 15);
|
||||
}
|
||||
|
||||
//установка
|
||||
if (EntitySelfPropelledArtillery.Rocket)
|
||||
{
|
||||
// g.DrawRectangle(pen, _startPosX.Value - 55, _startPosY.Value, _SelfPropelledArtilleryWidth / 2 * 5, _SelfPropelledArtilleryWidth / 10);
|
||||
// g.FillRectangle(blackBrush, _startPosX.Value - 55, _startPosY.Value, _SelfPropelledArtilleryWidth / 2 * 5, _SelfPropelledArtilleryWidth / 10);
|
||||
g.FillRectangle(brush, _startPosX.Value + _SelfPropelledArtilleryWidth / 100 * 2, _startPosY.Value-15, _SelfPropelledArtilleryWidth / 80 * 4, _SelfPropelledArtilleryWidth / 3);
|
||||
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 100 * 2, _startPosY.Value-15, _SelfPropelledArtilleryWidth / 80 * 4, _SelfPropelledArtilleryWidth / 3);
|
||||
g.FillRectangle(brush, _startPosX.Value + _SelfPropelledArtilleryWidth / 200 * 2, _startPosY.Value - 15, _SelfPropelledArtilleryWidth / 80 * 50, _SelfPropelledArtilleryWidth / 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 200 * 2, _startPosY.Value - 15, _SelfPropelledArtilleryWidth / 80 * 50, _SelfPropelledArtilleryWidth / 10);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 200 * 50, _startPosY.Value - 16, _SelfPropelledArtilleryWidth / 80 * 60, _SelfPropelledArtilleryWidth / 35);
|
||||
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 200 * 50, _startPosY.Value - 11, _SelfPropelledArtilleryWidth / 80 * 60, _SelfPropelledArtilleryWidth / 35);
|
||||
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 200 * 50, _startPosY.Value - 6, _SelfPropelledArtilleryWidth / 80 * 60, _SelfPropelledArtilleryWidth / 35);
|
||||
// g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 200 * 50, _startPosY.Value - 14, _SelfPropelledArtilleryWidth / 80 * 50, _SelfPropelledArtilleryWidth / 35);
|
||||
}
|
||||
//ходовая
|
||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + _SelfPropelledArtilleryHeight * 2 / 5, _SelfPropelledArtilleryWidth, _SelfPropelledArtilleryHeight * 2 / 5);
|
||||
g.FillEllipse(grayBrush, _startPosX.Value, _startPosY.Value + _SelfPropelledArtilleryHeight * 2 / 5, _SelfPropelledArtilleryWidth, _SelfPropelledArtilleryHeight * 2 / 5);
|
||||
//катки
|
||||
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 7 / 15, _SelfPropelledArtilleryWidth * 4 / 20, _SelfPropelledArtilleryHeight * 10 / 32);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth * 5 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 9 / 16, _SelfPropelledArtilleryWidth * 3 / 20, _SelfPropelledArtilleryHeight * 8 / 32);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth * 8 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 10 / 16, _SelfPropelledArtilleryWidth * 2 / 20, _SelfPropelledArtilleryHeight * 6 / 32);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth * 10 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 10 / 16, _SelfPropelledArtilleryWidth * 2 / 20, _SelfPropelledArtilleryHeight * 6 / 32);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth * 12 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 9 / 16, _SelfPropelledArtilleryWidth * 3 / 20, _SelfPropelledArtilleryHeight * 8 / 32);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + _SelfPropelledArtilleryWidth * 15 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 7 / 15, _SelfPropelledArtilleryWidth * 4 / 20, _SelfPropelledArtilleryHeight * 10 / 32);
|
||||
//обводка катков
|
||||
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 7 / 15, _SelfPropelledArtilleryWidth * 4 / 20, _SelfPropelledArtilleryHeight * 10 / 32);
|
||||
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 5 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 9 / 16, _SelfPropelledArtilleryWidth * 3 / 20, _SelfPropelledArtilleryHeight * 8 / 32);
|
||||
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 8 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 10 / 16, _SelfPropelledArtilleryWidth * 2 / 20, _SelfPropelledArtilleryHeight * 6 / 32);
|
||||
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 10 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 10 / 16, _SelfPropelledArtilleryWidth * 2 / 20, _SelfPropelledArtilleryHeight * 6 / 32);
|
||||
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 12 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 9 / 16, _SelfPropelledArtilleryWidth * 3 / 20, _SelfPropelledArtilleryHeight * 8 / 32);
|
||||
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 15 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 7 / 15, _SelfPropelledArtilleryWidth * 4 / 20, _SelfPropelledArtilleryHeight * 10 / 32);
|
||||
|
||||
}
|
||||
|
||||
public void ChangeBorders(int width, int height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureWidth <= _SelfPropelledArtilleryWidth || _pictureHeight <= _SelfPropelledArtilleryHeight)
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
return;
|
||||
}
|
||||
if (_startPosX + _SelfPropelledArtilleryWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _SelfPropelledArtilleryWidth;
|
||||
}
|
||||
if (_startPosY + _SelfPropelledArtilleryHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _SelfPropelledArtilleryHeight;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,60 @@
|
||||
namespace SelfPropelledArtilleryUnit;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Спортивный автомобиль"
|
||||
/// </summary>
|
||||
|
||||
|
||||
public class EntityArtillery
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия обвеса
|
||||
/// </summary>
|
||||
public bool Cannon { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия антикрыла
|
||||
/// </summary>
|
||||
public bool Rocket { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="wing">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool cannon, bool rocket)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Cannon = cannon;
|
||||
Rocket = rocket;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,62 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit;
|
||||
|
||||
public class EntitySelfPropelledArtillery
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="Cannon">орудие</param>
|
||||
///<param name="Rocket">залповая установка</param>
|
||||
|
||||
//пушка
|
||||
public bool Cannon { get; private set; }
|
||||
//залповая установка
|
||||
public bool Rocket { get; private set; }
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool cannon, bool rocket)
|
||||
{
|
||||
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Cannon = cannon;
|
||||
Rocket = rocket;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class FormSelfPropelledArtillery
|
||||
partial class FormArtillery
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
@ -28,29 +28,54 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxSelfPropelledArtillery = new PictureBox();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtillery));
|
||||
pictureBoxArtillery = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtillery).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxSelfPropelledArtillery
|
||||
// pictureBoxArtillery
|
||||
//
|
||||
pictureBoxSelfPropelledArtillery.Location = new Point(1, 0);
|
||||
pictureBoxSelfPropelledArtillery.Name = "pictureBoxSelfPropelledArtillery";
|
||||
pictureBoxSelfPropelledArtillery.Size = new Size(753, 374);
|
||||
pictureBoxSelfPropelledArtillery.TabIndex = 0;
|
||||
pictureBoxSelfPropelledArtillery.TabStop = false;
|
||||
pictureBoxArtillery.Dock = DockStyle.Fill;
|
||||
pictureBoxArtillery.Location = new Point(0, 0);
|
||||
pictureBoxArtillery.Name = "pictureBoxArtillery";
|
||||
pictureBoxArtillery.Size = new Size(800, 461);
|
||||
pictureBoxArtillery.TabIndex = 0;
|
||||
pictureBoxArtillery.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 417);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(677, 417);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp1;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(689, 280);
|
||||
buttonUp.Location = new Point(717, 374);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 3;
|
||||
@ -62,7 +87,7 @@
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(689, 339);
|
||||
buttonDown.Location = new Point(718, 417);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 4;
|
||||
@ -74,60 +99,37 @@
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(721, 309);
|
||||
buttonRight.Location = new Point(759, 417);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(0, 339);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(103, 35);
|
||||
buttonCreate.TabIndex = 6;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(658, 309);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 7;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormSelfPropelledArtillery
|
||||
// FormArtillery
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(756, 374);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
ClientSize = new Size(800, 461);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(pictureBoxSelfPropelledArtillery);
|
||||
Name = "FormSelfPropelledArtillery";
|
||||
Text = "Самоходная установка";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtillery).EndInit();
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxArtillery);
|
||||
Name = "FormArtillery";
|
||||
Text = "Самоходка";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxSelfPropelledArtillery;
|
||||
private PictureBox pictureBoxArtillery;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
}
|
||||
}
|
@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class FormArtillery : Form
|
||||
{
|
||||
private DrawningArtillery? _drawningArtillery;
|
||||
|
||||
public FormArtillery()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningArtillery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningArtillery.DrawTransport(gr);
|
||||
pictureBoxArtillery.Image = bmp;
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningArtillery = new DrawningArtillery();
|
||||
_drawningArtillery.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
|
||||
_drawningArtillery.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
||||
_drawningArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningArtillery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningArtillery.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningArtillery.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningArtillery.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningArtillery.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -1,102 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class FormSelfPropelledArtillery : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningSelfPropelledArtillery? _drawningSelfPropelledArtillery;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormSelfPropelledArtillery()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningSelfPropelledArtillery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxSelfPropelledArtillery.Width, pictureBoxSelfPropelledArtillery.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningSelfPropelledArtillery.DrawTransport(gr);
|
||||
pictureBoxSelfPropelledArtillery.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningSelfPropelledArtillery = new DrawningSelfPropelledArtillery();
|
||||
_drawningSelfPropelledArtillery.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
|
||||
|
||||
_drawningSelfPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxSelfPropelledArtillery.Width, pictureBoxSelfPropelledArtillery.Height);
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningSelfPropelledArtillery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningSelfPropelledArtillery.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningSelfPropelledArtillery.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningSelfPropelledArtillery.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningSelfPropelledArtillery.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormSelfPropelledArtillery());
|
||||
Application.Run(new FormArtillery());
|
||||
}
|
||||
}
|
||||
}
|
@ -99,5 +99,15 @@ namespace SelfPropelledArtilleryUnit.Properties {
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -121,13 +121,16 @@
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Loading…
Reference in New Issue
Block a user