LabWork01

This commit is contained in:
cleverman1337 2024-04-03 21:06:24 +04:00
parent d48cbad4a6
commit 9eff3d959a
12 changed files with 1585 additions and 565 deletions

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namespace SelfPropelledArtilleryUnit;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningArtillery
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityArtillery? EntityArtillery { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningArtilleryWidth = 130;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningArtilleryHeight = 70;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool cannon, bool rocket)
{
EntityArtillery = new EntityArtillery();
EntityArtillery.Init(speed, weight, bodyColor, additionalColor, cannon, rocket);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
if (width >= _drawningArtilleryWidth && height >= _drawningArtilleryHeight)
{
_pictureWidth = width;
_pictureHeight = height;
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x + 110 > _pictureWidth.Value)
{
x -= (x + 110) - _pictureWidth.Value;
}
if (y + 60 > _pictureHeight.Value)
{
y -= (y + 60) - _pictureHeight.Value;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityArtillery == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityArtillery.Step > 0)
{
_startPosX -= (int)EntityArtillery.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityArtillery.Step > 0)
{
_startPosY -= (int)EntityArtillery.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityArtillery.Step + _drawningArtilleryWidth < _pictureWidth)
{
_startPosX += (int)EntityArtillery.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityArtillery.Step + _drawningArtilleryHeight < _pictureHeight)
{
_startPosY += (int)EntityArtillery.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityArtillery == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityArtillery.AdditionalColor);
Brush brush = new SolidBrush(EntityArtillery.BodyColor);
Brush grayBrush = new SolidBrush(Color.Gray);
Brush blackBrush = new SolidBrush(Color.Black);
//тело
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 40, 110, 20);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 40, 110, 20);
//башня
g.FillRectangle(additionalBrush, _startPosX.Value+30, _startPosY.Value+20,50,20);
g.DrawRectangle(pen, _startPosX.Value+30, _startPosY.Value + 20, 50, 20);
//ходовая
//основа
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 50, 110, 20);
g.FillEllipse(grayBrush, _startPosX.Value, _startPosY.Value + 50, 110, 20);
//1-e
g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 58, 11, 11);
g.FillEllipse(blackBrush, _startPosX.Value + 25, _startPosY.Value + 58, 11, 11);
//2-ое
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 58, 11, 11);
g.FillEllipse(blackBrush, _startPosX.Value + 40, _startPosY.Value + 58, 11, 11);
//3-ее
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 58, 11, 11);
g.FillEllipse(blackBrush, _startPosX.Value + 55, _startPosY.Value + 58, 11, 11);
//4-ое
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 58, 11, 11);
g.FillEllipse(blackBrush, _startPosX.Value + 70, _startPosY.Value + 58, 11, 11);
//5-ое
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 52, 15, 15);
g.FillEllipse(blackBrush, _startPosX.Value + 90, _startPosY.Value + 52, 15, 15);
//6-ое
g.DrawEllipse(pen, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
g.FillEllipse(blackBrush, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
//орудие
if (EntityArtillery.Cannon)
{
g.FillRectangle(brush, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
g.DrawRectangle(pen, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
}
//установка
if (EntityArtillery.Cannon)
{
//колонна
g.FillRectangle(brush, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
g.DrawRectangle(pen, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
//контейнер
g.FillRectangle(brush, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
//ракеты
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 5, 10, 3);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 10, 10, 3);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 15, 10, 3);
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Tab;
namespace SelfPropelledArtilleryUnit;
/// <summary>
///
/// </summary>
public class DrawningSelfPropelledArtillery
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntitySelfPropelledArtillery? EntitySelfPropelledArtillery { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _SelfPropelledArtilleryWidth = 110;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _SelfPropelledArtilleryHeight = 60;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// /// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// /// <param name="Cannon">орудие</param>
///<param name="Rocket">залповая установка</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool cannon, bool rocket)
{
EntitySelfPropelledArtillery = new EntitySelfPropelledArtillery();
EntitySelfPropelledArtillery.Init(speed, weight,bodyColor, additionalColor, cannon, rocket);
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y, int width, int height)
{
if (x < 0 || x - _SelfPropelledArtilleryWidth >= width)
{
return;
}
if (y < 0 || y - _SelfPropelledArtilleryHeight >= height)
{
return;
}
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntitySelfPropelledArtillery == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntitySelfPropelledArtillery.Step > 0)
{
_startPosX -= (int)EntitySelfPropelledArtillery.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntitySelfPropelledArtillery.Step > 0)
{
_startPosY -= (int)EntitySelfPropelledArtillery.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntitySelfPropelledArtillery.Step + _SelfPropelledArtilleryWidth < _pictureWidth)
{
_startPosX += (int)EntitySelfPropelledArtillery.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntitySelfPropelledArtillery.Step + _SelfPropelledArtilleryHeight < _pictureHeight)
{
_startPosY += (int)EntitySelfPropelledArtillery.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brush = new SolidBrush(EntitySelfPropelledArtillery?.BodyColor ?? Color.Black);
//башня
g.FillRectangle(brush, _startPosX.Value + _SelfPropelledArtilleryWidth / 16 * 2, _startPosY.Value, _SelfPropelledArtilleryWidth / 8 * 4, _SelfPropelledArtilleryWidth / 5);
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 16 * 2, _startPosY.Value, _SelfPropelledArtilleryWidth / 8 * 4, _SelfPropelledArtilleryWidth / 5);
//корпус
g.FillRectangle(brush, _startPosX.Value, _startPosY.Value + _SelfPropelledArtilleryHeight / 3, _SelfPropelledArtilleryWidth, _SelfPropelledArtilleryHeight / 3);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + _SelfPropelledArtilleryHeight / 3, _SelfPropelledArtilleryWidth, _SelfPropelledArtilleryHeight / 3);
Brush blackBrush = new SolidBrush(Color.Black);
Brush grayBrush = new SolidBrush(Color.Gray);
//орудие
if (EntitySelfPropelledArtillery.Cannon)
{
g.DrawRectangle(pen, _startPosX.Value + 62, _startPosY.Value, _SelfPropelledArtilleryWidth / 8 * 5, _SelfPropelledArtilleryWidth / 15);
g.FillRectangle(blackBrush, _startPosX.Value + 62, _startPosY.Value, _SelfPropelledArtilleryWidth / 8 * 5, _SelfPropelledArtilleryWidth / 15);
}
//установка
if (EntitySelfPropelledArtillery.Rocket)
{
// g.DrawRectangle(pen, _startPosX.Value - 55, _startPosY.Value, _SelfPropelledArtilleryWidth / 2 * 5, _SelfPropelledArtilleryWidth / 10);
// g.FillRectangle(blackBrush, _startPosX.Value - 55, _startPosY.Value, _SelfPropelledArtilleryWidth / 2 * 5, _SelfPropelledArtilleryWidth / 10);
g.FillRectangle(brush, _startPosX.Value + _SelfPropelledArtilleryWidth / 100 * 2, _startPosY.Value-15, _SelfPropelledArtilleryWidth / 80 * 4, _SelfPropelledArtilleryWidth / 3);
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 100 * 2, _startPosY.Value-15, _SelfPropelledArtilleryWidth / 80 * 4, _SelfPropelledArtilleryWidth / 3);
g.FillRectangle(brush, _startPosX.Value + _SelfPropelledArtilleryWidth / 200 * 2, _startPosY.Value - 15, _SelfPropelledArtilleryWidth / 80 * 50, _SelfPropelledArtilleryWidth / 10);
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 200 * 2, _startPosY.Value - 15, _SelfPropelledArtilleryWidth / 80 * 50, _SelfPropelledArtilleryWidth / 10);
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 200 * 50, _startPosY.Value - 16, _SelfPropelledArtilleryWidth / 80 * 60, _SelfPropelledArtilleryWidth / 35);
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 200 * 50, _startPosY.Value - 11, _SelfPropelledArtilleryWidth / 80 * 60, _SelfPropelledArtilleryWidth / 35);
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 200 * 50, _startPosY.Value - 6, _SelfPropelledArtilleryWidth / 80 * 60, _SelfPropelledArtilleryWidth / 35);
// g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 200 * 50, _startPosY.Value - 14, _SelfPropelledArtilleryWidth / 80 * 50, _SelfPropelledArtilleryWidth / 35);
}
//ходовая
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + _SelfPropelledArtilleryHeight * 2 / 5, _SelfPropelledArtilleryWidth, _SelfPropelledArtilleryHeight * 2 / 5);
g.FillEllipse(grayBrush, _startPosX.Value, _startPosY.Value + _SelfPropelledArtilleryHeight * 2 / 5, _SelfPropelledArtilleryWidth, _SelfPropelledArtilleryHeight * 2 / 5);
//катки
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 7 / 15, _SelfPropelledArtilleryWidth * 4 / 20, _SelfPropelledArtilleryHeight * 10 / 32);
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth * 5 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 9 / 16, _SelfPropelledArtilleryWidth * 3 / 20, _SelfPropelledArtilleryHeight * 8 / 32);
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth * 8 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 10 / 16, _SelfPropelledArtilleryWidth * 2 / 20, _SelfPropelledArtilleryHeight * 6 / 32);
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth * 10 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 10 / 16, _SelfPropelledArtilleryWidth * 2 / 20, _SelfPropelledArtilleryHeight * 6 / 32);
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth * 12 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 9 / 16, _SelfPropelledArtilleryWidth * 3 / 20, _SelfPropelledArtilleryHeight * 8 / 32);
g.FillEllipse(blackBrush, _startPosX.Value + _SelfPropelledArtilleryWidth * 15 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 7 / 15, _SelfPropelledArtilleryWidth * 4 / 20, _SelfPropelledArtilleryHeight * 10 / 32);
//обводка катков
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 7 / 15, _SelfPropelledArtilleryWidth * 4 / 20, _SelfPropelledArtilleryHeight * 10 / 32);
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 5 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 9 / 16, _SelfPropelledArtilleryWidth * 3 / 20, _SelfPropelledArtilleryHeight * 8 / 32);
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 8 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 10 / 16, _SelfPropelledArtilleryWidth * 2 / 20, _SelfPropelledArtilleryHeight * 6 / 32);
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 10 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 10 / 16, _SelfPropelledArtilleryWidth * 2 / 20, _SelfPropelledArtilleryHeight * 6 / 32);
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 12 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 9 / 16, _SelfPropelledArtilleryWidth * 3 / 20, _SelfPropelledArtilleryHeight * 8 / 32);
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 15 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 7 / 15, _SelfPropelledArtilleryWidth * 4 / 20, _SelfPropelledArtilleryHeight * 10 / 32);
}
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _SelfPropelledArtilleryWidth || _pictureHeight <= _SelfPropelledArtilleryHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _SelfPropelledArtilleryWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _SelfPropelledArtilleryWidth;
}
if (_startPosY + _SelfPropelledArtilleryHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _SelfPropelledArtilleryHeight;
}
}
}

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namespace SelfPropelledArtilleryUnit;
/// <summary>
/// Класс-сущность "Спортивный автомобиль"
/// </summary>
public class EntityArtillery
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия обвеса
/// </summary>
public bool Cannon { get; private set; }
/// <summary>
/// Признак (опция) наличия антикрыла
/// </summary>
public bool Rocket { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool cannon, bool rocket)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Cannon = cannon;
Rocket = rocket;
}
}

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@ -1,62 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit;
public class EntitySelfPropelledArtillery
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="Cannon">орудие</param>
///<param name="Rocket">залповая установка</param>
//пушка
public bool Cannon { get; private set; }
//залповая установка
public bool Rocket { get; private set; }
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool cannon, bool rocket)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Cannon = cannon;
Rocket = rocket;
}
}

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@ -1,6 +1,6 @@
namespace SelfPropelledArtilleryUnit namespace SelfPropelledArtilleryUnit
{ {
partial class FormSelfPropelledArtillery partial class FormArtillery
{ {
/// <summary> /// <summary>
/// Required designer variable. /// Required designer variable.
@ -28,29 +28,54 @@
/// </summary> /// </summary>
private void InitializeComponent() private void InitializeComponent()
{ {
pictureBoxSelfPropelledArtillery = new PictureBox(); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtillery));
pictureBoxArtillery = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonDown = new Button(); buttonDown = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonCreate = new Button(); ((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
buttonLeft = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtillery).BeginInit();
SuspendLayout(); SuspendLayout();
// //
// pictureBoxSelfPropelledArtillery // pictureBoxArtillery
// //
pictureBoxSelfPropelledArtillery.Location = new Point(1, 0); pictureBoxArtillery.Dock = DockStyle.Fill;
pictureBoxSelfPropelledArtillery.Name = "pictureBoxSelfPropelledArtillery"; pictureBoxArtillery.Location = new Point(0, 0);
pictureBoxSelfPropelledArtillery.Size = new Size(753, 374); pictureBoxArtillery.Name = "pictureBoxArtillery";
pictureBoxSelfPropelledArtillery.TabIndex = 0; pictureBoxArtillery.Size = new Size(800, 461);
pictureBoxSelfPropelledArtillery.TabStop = false; pictureBoxArtillery.TabIndex = 0;
pictureBoxArtillery.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 417);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(677, 417);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
// //
// buttonUp // buttonUp
// //
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp; buttonUp.BackgroundImage = Properties.Resources.arrowUp1;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch; buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(689, 280); buttonUp.Location = new Point(717, 374);
buttonUp.Name = "buttonUp"; buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35); buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3; buttonUp.TabIndex = 3;
@ -62,7 +87,7 @@
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown; buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch; buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(689, 339); buttonDown.Location = new Point(718, 417);
buttonDown.Name = "buttonDown"; buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35); buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4; buttonDown.TabIndex = 4;
@ -74,60 +99,37 @@
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight; buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch; buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(721, 309); buttonRight.Location = new Point(759, 417);
buttonRight.Name = "buttonRight"; buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35); buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5; buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true; buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click; buttonRight.Click += ButtonMove_Click;
// //
// buttonCreate // FormArtillery
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(0, 339);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(103, 35);
buttonCreate.TabIndex = 6;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(658, 309);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 7;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// FormSelfPropelledArtillery
// //
AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(756, 374); ClientSize = new Size(800, 461);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(pictureBoxSelfPropelledArtillery); Controls.Add(buttonLeft);
Name = "FormSelfPropelledArtillery"; Controls.Add(buttonCreate);
Text = "Самоходная установка"; Controls.Add(pictureBoxArtillery);
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtillery).EndInit(); Name = "FormArtillery";
Text = "Самоходка";
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).EndInit();
ResumeLayout(false); ResumeLayout(false);
} }
#endregion #endregion
private PictureBox pictureBoxSelfPropelledArtillery; private PictureBox pictureBoxArtillery;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp; private Button buttonUp;
private Button buttonDown; private Button buttonDown;
private Button buttonRight; private Button buttonRight;
private Button buttonCreate;
private Button buttonLeft;
} }
} }

View File

@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SelfPropelledArtilleryUnit
{
public partial class FormArtillery : Form
{
private DrawningArtillery? _drawningArtillery;
public FormArtillery()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningArtillery == null)
{
return;
}
Bitmap bmp = new(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningArtillery.DrawTransport(gr);
pictureBoxArtillery.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningArtillery = new DrawningArtillery();
_drawningArtillery.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningArtillery.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
_drawningArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningArtillery == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningArtillery.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningArtillery.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningArtillery.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningArtillery.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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View File

@ -1,102 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SelfPropelledArtilleryUnit
{
public partial class FormSelfPropelledArtillery : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningSelfPropelledArtillery? _drawningSelfPropelledArtillery;
/// <summary>
/// Конструктор формы
/// </summary>
public FormSelfPropelledArtillery()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningSelfPropelledArtillery == null)
{
return;
}
Bitmap bmp = new(pictureBoxSelfPropelledArtillery.Width, pictureBoxSelfPropelledArtillery.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningSelfPropelledArtillery.DrawTransport(gr);
pictureBoxSelfPropelledArtillery.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningSelfPropelledArtillery = new DrawningSelfPropelledArtillery();
_drawningSelfPropelledArtillery.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningSelfPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxSelfPropelledArtillery.Width, pictureBoxSelfPropelledArtillery.Height);
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningSelfPropelledArtillery == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningSelfPropelledArtillery.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningSelfPropelledArtillery.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningSelfPropelledArtillery.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningSelfPropelledArtillery.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new FormSelfPropelledArtillery()); Application.Run(new FormArtillery());
} }
} }
} }

View File

@ -99,5 +99,15 @@ namespace SelfPropelledArtilleryUnit.Properties {
return ((System.Drawing.Bitmap)(obj)); return ((System.Drawing.Bitmap)(obj));
} }
} }
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp1 {
get {
object obj = ResourceManager.GetObject("arrowUp1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
} }
} }

View File

@ -121,13 +121,16 @@
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>
</root> </root>