From 7595185259507ef9fe786be82fa7a9fc26a39b84 Mon Sep 17 00:00:00 2001
From: cleverman1337 <74911264+cleverman1337@users.noreply.github.com>
Date: Wed, 17 Apr 2024 17:24:34 +0400
Subject: [PATCH] =?UTF-8?q?=D0=94=D0=BE=D0=B1=D0=B0=D0=B2=D0=BB=D0=B5?=
=?UTF-8?q?=D0=BD=D0=B8=D0=B5=20=D1=81=D1=82=D1=80=D0=B0=D1=82=D0=B5=D0=B3?=
=?UTF-8?q?=D0=B8=D0=B8?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../Drawnings/DirectionType.cs | 4 +
.../Drawnings/DrawningTank.cs | 19 +++
.../FormArtillery.Designer.cs | 26 ++++
.../FormArtillery.cs | 58 ++++++-
.../MovementStrategy/AbstractStrategy.cs | 145 ++++++++++++++++++
.../MovementStrategy/IMoveableObjectcs.cs | 30 ++++
.../MovementStrategy/MoveToBorder.cs | 34 ++++
.../MovementStrategy/MoveToCenter.cs | 57 +++++++
.../MovementStrategy/MoveableTank.cs | 56 +++++++
.../MovementStrategy/MovementDirection.cs | 15 ++
.../MovementStrategy/ObjectsParameters.cs | 75 +++++++++
.../MovementStrategy/StrategyStatus.cs | 25 +++
12 files changed, 540 insertions(+), 4 deletions(-)
create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/AbstractStrategy.cs
create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/IMoveableObjectcs.cs
create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToBorder.cs
create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToCenter.cs
create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveableTank.cs
create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MovementDirection.cs
create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/ObjectsParameters.cs
create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/StrategyStatus.cs
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DirectionType.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DirectionType.cs
index b32b3e8..a743d32 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DirectionType.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DirectionType.cs
@@ -8,6 +8,10 @@ namespace SelfPropelledArtilleryUnit.Drawnings;
public enum DirectionType
{
+ ///
+ /// Неизвестное направление
+ ///
+ Unknow = -1,
Up = 1,
Down = 2,
Left = 3,
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningTank.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningTank.cs
index f4c0d4c..f063da9 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningTank.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningTank.cs
@@ -41,6 +41,25 @@ public class DrawningTank
/// Пустой конструктор
///
+ ///
+ /// Координата X объекта
+ ///
+ public int? GetPosX => _startPosX;
+
+ ///
+ /// Координата Y объекта
+ ///
+ public int? GetPosY => _startPosY;
+
+ ///
+ /// Ширина объекта
+ ///
+ public int GetWidth => _drawningTankWidth;
+
+ ///
+ /// Высота объекта
+ ///
+ public int GetHeight => _drawningTankHeight;
private DrawningTank()
{
_pictureWidth = null;
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormArtillery.Designer.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormArtillery.Designer.cs
index 6deb537..272f29b 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormArtillery.Designer.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormArtillery.Designer.cs
@@ -36,6 +36,8 @@
buttonDown = new Button();
buttonRight = new Button();
buttonCreateTank = new Button();
+ comboBoxStrategy = new ComboBox();
+ buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
SuspendLayout();
//
@@ -118,11 +120,33 @@
buttonCreateTank.UseVisualStyleBackColor = true;
buttonCreateTank.Click += ButtonCreateTank_Click;
//
+ // comboBoxStrategy
+ //
+ comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ comboBoxStrategy.FormattingEnabled = true;
+ comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
+ comboBoxStrategy.Location = new Point(679, 12);
+ comboBoxStrategy.Name = "comboBoxStrategy";
+ comboBoxStrategy.Size = new Size(121, 23);
+ comboBoxStrategy.TabIndex = 7;
+ //
+ // buttonStrategyStep
+ //
+ buttonStrategyStep.Location = new Point(719, 41);
+ buttonStrategyStep.Name = "buttonStrategyStep";
+ buttonStrategyStep.Size = new Size(75, 23);
+ buttonStrategyStep.TabIndex = 8;
+ buttonStrategyStep.Text = "Шаг";
+ buttonStrategyStep.UseVisualStyleBackColor = true;
+ buttonStrategyStep.Click += ButtonStrategyStep_Click;
+ //
// FormArtillery
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 461);
+ Controls.Add(buttonStrategyStep);
+ Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateTank);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
@@ -145,5 +169,7 @@
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateTank;
+ private ComboBox comboBoxStrategy;
+ private Button buttonStrategyStep;
}
}
\ No newline at end of file
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormArtillery.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormArtillery.cs
index 2fbc273..dba5af8 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormArtillery.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormArtillery.cs
@@ -8,16 +8,24 @@ using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SelfPropelledArtilleryUnit.Drawnings;
+using SelfPropelledArtilleryUnit.MovementStrategy;
namespace SelfPropelledArtilleryUnit
{
public partial class FormArtillery : Form
{
+ ///
+ /// Поле-объект для прорисовки объекта
+ ///
private DrawningTank? _drawningTank;
-
+ ///
+ /// Стратегия перемещения
+ ///
+ private AbstractStrategy? _strategy;
public FormArtillery()
{
InitializeComponent();
+ _strategy = null;
}
@@ -53,6 +61,8 @@ namespace SelfPropelledArtilleryUnit
}
_drawningTank.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ _strategy = null;
+ comboBoxStrategy.Enabled = true;
Draw();
}
@@ -69,8 +79,8 @@ namespace SelfPropelledArtilleryUnit
///
///
private void ButtonCreateTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
-
- private void ButtonMove_Click(object sender, EventArgs e)
+
+ private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningTank == null)
{
@@ -100,7 +110,47 @@ namespace SelfPropelledArtilleryUnit
Draw();
}
}
+ ///
+ /// Обработка нажатия кнопки "Шаг"
+ ///
+ ///
+ ///
+ private void ButtonStrategyStep_Click(object sender, EventArgs e)
+ {
+ if (_drawningTank == null)
+ {
+ return;
+ }
-
+ if (comboBoxStrategy.Enabled)
+ {
+ _strategy = comboBoxStrategy.SelectedIndex switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+ if (_strategy == null)
+ {
+ return;
+ }
+ _strategy.SetData(new MoveableTank(_drawningTank), pictureBoxArtillery.Width, pictureBoxArtillery.Height);
+ }
+
+ if (_strategy == null)
+ {
+ return;
+ }
+
+ comboBoxStrategy.Enabled = false;
+ _strategy.MakeStep();
+ Draw();
+
+ if (_strategy.GetStatus() == StrategyStatus.Finish)
+ {
+ comboBoxStrategy.Enabled = true;
+ _strategy = null;
+ }
+ }
}
}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/AbstractStrategy.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/AbstractStrategy.cs
new file mode 100644
index 0000000..1e9d280
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/AbstractStrategy.cs
@@ -0,0 +1,145 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace SelfPropelledArtilleryUnit.MovementStrategy;
+
+///
+/// Класс-стратегия перемещения объекта
+///
+public abstract class AbstractStrategy
+{
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObject? _moveableObject;
+
+ ///
+ /// Статус перемещения
+ ///
+ private StrategyStatus _state = StrategyStatus.NotInit;
+
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set; }
+
+ ///
+ /// Статус перемещения
+ ///
+ public StrategyStatus GetStatus() { return _state; }
+
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObject moveableObject, int width, int height)
+ {
+ if (moveableObject == null)
+ {
+ _state = StrategyStatus.NotInit;
+ return;
+ }
+
+ _state = StrategyStatus.InProgress;
+ _moveableObject = moveableObject;
+ FieldWidth = width;
+ FieldHeight = height;
+ }
+
+ ///
+ /// Шаг перемещения
+ ///
+ public void MakeStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return;
+ }
+
+ if (IsTargetDestinaion())
+ {
+ _state = StrategyStatus.Finish;
+ return;
+ }
+
+ MoveToTarget();
+ }
+
+ ///
+ /// Перемещение влево
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveLeft() => MoveTo(MovementDirection.Left);
+
+ ///
+ /// Перемещение вправо
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveRight() => MoveTo(MovementDirection.Right);
+
+ ///
+ /// Перемещение вверх
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveUp() => MoveTo(MovementDirection.Up);
+
+ ///
+ /// Перемещение вниз
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveDown() => MoveTo(MovementDirection.Down);
+
+ ///
+ /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
+
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject?.GetStep;
+ }
+
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestinaion();
+
+ ///
+ /// Попытка перемещения в требуемом направлении
+ ///
+ /// Направление
+ /// Результат попытки (true - удалось переместиться, false - неудача)
+ private bool MoveTo(MovementDirection movementDirection)
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return false;
+ }
+
+ return _moveableObject?.TryMoveObject(movementDirection) ?? false;
+ }
+}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/IMoveableObjectcs.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/IMoveableObjectcs.cs
new file mode 100644
index 0000000..89758de
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/IMoveableObjectcs.cs
@@ -0,0 +1,30 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace SelfPropelledArtilleryUnit.MovementStrategy;
+
+///
+/// Интерфейс для работы с перемещаемым объектом
+///
+public interface IMoveableObject
+{
+ ///
+ /// Получение координаты объекта
+ ///
+ ObjectParameters? GetObjectPosition { get; }
+
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+
+ ///
+ /// Попытка переместить объект в указанном направлении
+ ///
+ /// Направление
+ /// true - объект перемещен, false - перемещение невозможно
+ bool TryMoveObject(MovementDirection direction);
+}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToBorder.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..bd9531b
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,34 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace SelfPropelledArtilleryUnit.MovementStrategy;
+public class MoveToBorder : AbstractStrategy
+{
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
+ objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
+ }
+
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+
+ int x = objParams.RightBorder;
+ if (x + GetStep() < FieldWidth) MoveRight();
+ int y = objParams.DownBorder;
+ if (y + GetStep() < FieldHeight) MoveDown();
+ }
+}
\ No newline at end of file
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToCenter.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToCenter.cs
new file mode 100644
index 0000000..6a5aace
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToCenter.cs
@@ -0,0 +1,57 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace SelfPropelledArtilleryUnit.MovementStrategy;
+
+public class MoveToCenter : AbstractStrategy
+{
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+
+ return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+
+ int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+
+ int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveableTank.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveableTank.cs
new file mode 100644
index 0000000..b7e8253
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveableTank.cs
@@ -0,0 +1,56 @@
+using SelfPropelledArtilleryUnit.Drawnings;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace SelfPropelledArtilleryUnit.MovementStrategy;
+
+public class MoveableTank : IMoveableObject
+{
+ private readonly DrawningTank? _tank;
+ public MoveableTank(DrawningTank tank)
+ {
+ _tank = tank;
+ }
+
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_tank == null || _tank.EntityTank == null || !_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
+ {
+ return null;
+ }
+ return new ObjectParameters(_tank.GetPosX.Value, _tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
+ }
+ }
+ public int GetStep => (int)(_tank?.EntityTank?.Step ?? 0);
+
+ public bool TryMoveObject(MovementDirection direction)
+ {
+ if (_tank == null || _tank.EntityTank == null)
+ {
+ return false;
+ }
+
+ return _tank.MoveTransport(GetDirectionType(direction));
+ }
+ ///
+ /// Конвертация из MovementDirection в DirectionType
+ ///
+ /// MovementDirection
+ /// DirectionType
+ private static DirectionType GetDirectionType(MovementDirection direction)
+ {
+ return direction switch
+ {
+ MovementDirection.Left => DirectionType.Left,
+ MovementDirection.Right => DirectionType.Right,
+ MovementDirection.Up => DirectionType.Up,
+ MovementDirection.Down => DirectionType.Down,
+ _ => DirectionType.Unknow,
+ };
+ }
+}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MovementDirection.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MovementDirection.cs
new file mode 100644
index 0000000..3598b83
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MovementDirection.cs
@@ -0,0 +1,15 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace SelfPropelledArtilleryUnit.MovementStrategy;
+
+public enum MovementDirection
+{
+ Up = 1,
+ Down = 2,
+ Left = 3,
+ Right = 4
+}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/ObjectsParameters.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/ObjectsParameters.cs
new file mode 100644
index 0000000..fb9548a
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/ObjectsParameters.cs
@@ -0,0 +1,75 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace SelfPropelledArtilleryUnit.MovementStrategy;
+
+public class ObjectParameters
+{
+ ///
+ /// Координата X
+ ///
+ private readonly int _x;
+
+ ///
+ /// Координата Y
+ ///
+ private readonly int _y;
+
+ ///
+ /// Ширина объекта
+ ///
+ private readonly int _width;
+
+ ///
+ /// Высота объекта
+ ///
+ private readonly int _height;
+
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _x + _width;
+
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _y + _height;
+
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+
+ ///
+ /// Конструктор
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина объекта
+ /// Высота объекта
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/StrategyStatus.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/StrategyStatus.cs
new file mode 100644
index 0000000..0b021f5
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/StrategyStatus.cs
@@ -0,0 +1,25 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace SelfPropelledArtilleryUnit.MovementStrategy;
+
+public enum StrategyStatus
+{
+ ///
+ /// Все готово к началу
+ ///
+ NotInit,
+
+ ///
+ /// Выполняется
+ ///
+ InProgress,
+
+ ///
+ /// Завершено
+ ///
+ Finish
+}