Добавление родителей и ввод конструкторов

This commit is contained in:
cleverman1337 2024-04-17 16:06:39 +04:00
parent dcc4f2c688
commit 288275e9cb
8 changed files with 246 additions and 151 deletions

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit;
namespace SelfPropelledArtilleryUnit.Drawnings;
public enum DirectionType
{

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@ -0,0 +1,58 @@
using SelfPropelledArtilleryUnit.Entities;
namespace SelfPropelledArtilleryUnit.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningArtillery : DrawningTank
{
/// <summary>
/// конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="cannon">Признак наличия пушки</param>
/// <param name="rocket">Признак наличия залповой установки</param>
public DrawningArtillery(int speed, double weight, Color bodyColor, Color additionalColor, bool cannon, bool rocket) : base(130,70)
{
EntityTank = new EntityArtillery(speed, weight, bodyColor, additionalColor, cannon, rocket);
}
public override void DrawTransport(Graphics g)
{
if (EntityTank == null || EntityTank is not EntityArtillery artillery || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(artillery.AdditionalColor);
//орудие
if (artillery.Cannon)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 25, 50, 5);
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 25, 50, 5);
}
//установка
if (artillery.Cannon)
{
//колонна
g.FillRectangle(additionalBrush, _startPosX.Value + 5, _startPosY.Value + 10, 5, 30);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 10, 5, 30);
//контейнер
g.FillRectangle(additionalBrush, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
//ракеты
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 5, 10, 3);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 10, 10, 3);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 15, 10, 3);
}
base.DrawTransport(g);
}
}

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@ -1,13 +1,18 @@
namespace SelfPropelledArtilleryUnit;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningArtillery
using SelfPropelledArtilleryUnit.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.Drawnings;
public class DrawningTank
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityArtillery? EntityArtillery { get; private set; }
public EntityTank? EntityTank { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
@ -19,39 +24,39 @@ public class DrawningArtillery
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
protected private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
protected private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningArtilleryWidth = 130;
private readonly int _drawningTankWidth = 130;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningArtilleryHeight = 70;
private readonly int _drawningTankHeight = 70;
/// <summary>
/// Инициализация свойств
/// Пустой конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="cannon">Признак наличия пушки</param>
/// <param name="rocket">Признак наличия залповой установки</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool cannon, bool rocket)
private DrawningTank()
{
EntityArtillery = new EntityArtillery();
EntityArtillery.Init(speed, weight, bodyColor, additionalColor, cannon, rocket);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
public DrawningTank(int speed, double weight, Color bodyColor) : this()
{
EntityTank = new EntityTank(speed, weight, bodyColor);
}
protected DrawningTank(int drawningTankWidth, int drawningTankHeight) : this()
{
_drawningTankWidth = drawningTankWidth;
_pictureHeight = drawningTankHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
@ -60,7 +65,7 @@ public class DrawningArtillery
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningArtilleryHeight > height || _drawningArtilleryWidth > width)
if (_drawningTankHeight > height || _drawningTankWidth > width)
{
return false;
}
@ -88,18 +93,18 @@ public class DrawningArtillery
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x < 0 || x + _drawningArtilleryWidth > _pictureWidth)
if (x < 0 || x + _drawningTankWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningArtilleryWidth;
_startPosX = _pictureWidth - _drawningTankWidth;
}
else
{
_startPosX = x;
}
if (y < 0 || y + _drawningArtilleryHeight > _pictureHeight)
if (y < 0 || y + _drawningTankHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningArtilleryHeight;
_startPosY = _pictureHeight - _drawningTankHeight;
}
else
{
@ -113,7 +118,7 @@ public class DrawningArtillery
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityArtillery == null || !_startPosX.HasValue ||
if (EntityTank == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
@ -122,31 +127,31 @@ public class DrawningArtillery
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityArtillery.Step > 0)
if (_startPosX.Value - EntityTank.Step > 0)
{
_startPosX -= (int)EntityArtillery.Step;
_startPosX -= (int)EntityTank.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityArtillery.Step > 0)
if (_startPosY.Value - EntityTank.Step > 0)
{
_startPosY -= (int)EntityArtillery.Step;
_startPosY -= (int)EntityTank.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityArtillery.Step + _drawningArtilleryWidth < _pictureWidth)
if (_startPosX.Value + EntityTank.Step + _drawningTankWidth < _pictureWidth)
{
_startPosX += (int)EntityArtillery.Step;
_startPosX += (int)EntityTank.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityArtillery.Step + _drawningArtilleryHeight < _pictureHeight)
if (_startPosY.Value + EntityTank.Step + _drawningTankHeight < _pictureHeight)
{
_startPosY += (int)EntityArtillery.Step;
_startPosY += (int)EntityTank.Step;
}
return true;
default:
@ -157,18 +162,16 @@ public class DrawningArtillery
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityArtillery == null || !_startPosX.HasValue ||
if (EntityTank == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityArtillery.AdditionalColor);
Brush brush = new SolidBrush(EntityArtillery.BodyColor);
Brush brush = new SolidBrush(EntityTank.BodyColor);
Brush grayBrush = new SolidBrush(Color.Gray);
Brush blackBrush = new SolidBrush(Color.Black);
//тело
@ -205,25 +208,7 @@ public class DrawningArtillery
//6-ПравБол
g.DrawEllipse(pen, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
g.FillEllipse(blackBrush, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
//орудие
if (EntityArtillery.Cannon)
{
g.FillRectangle(additionalBrush, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
g.DrawRectangle(pen, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
}
//установка
if (EntityArtillery.Cannon)
{
//колонна
g.FillRectangle(additionalBrush, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
g.DrawRectangle(pen, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
//контейнер
g.FillRectangle(additionalBrush, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
//ракеты
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 5, 10, 3);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 10, 10, 3);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 15, 10, 3);
}
}
}

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@ -0,0 +1,39 @@
namespace SelfPropelledArtilleryUnit.Entities;
/// <summary>
/// Класс-сущность "САУ"
/// </summary>
public class EntityArtillery : EntityTank
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Cannon { get; private set; }
/// <summary>
/// Признак (опция) наличия залповой установки
/// </summary>
public bool Rocket { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="cannon">Признак наличия пушки</param>
/// <param name="rocket">Признак наличия залповой установки</param>
public EntityArtillery(int speed, double weight, Color bodyColor, Color additionalColor, bool cannon, bool rocket) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Cannon = cannon;
Rocket = rocket;
}
}

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@ -0,0 +1,36 @@
namespace SelfPropelledArtilleryUnit.Entities;
/// <summary>
/// Класс-сущность "танк"
/// </summary>
public class EntityTank
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
public EntityTank(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -1,60 +0,0 @@
namespace SelfPropelledArtilleryUnit;
/// <summary>
/// Класс-сущность "САУ"
/// </summary>
public class EntityArtillery
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Cannon { get; private set; }
/// <summary>
/// Признак (опция) наличия залповой установки
/// </summary>
public bool Rocket { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="cannon">Признак наличия пушки</param>
/// <param name="rocket">Признак наличия залповой установки</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool cannon, bool rocket)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Cannon = cannon;
Rocket = rocket;
}
}

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@ -35,6 +35,7 @@
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateTank = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
SuspendLayout();
//
@ -52,9 +53,9 @@
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 417);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.Size = new Size(90, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать САУ";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
@ -106,11 +107,23 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateTank
//
buttonCreateTank.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateTank.Location = new Point(117, 417);
buttonCreateTank.Name = "buttonCreateTank";
buttonCreateTank.Size = new Size(138, 23);
buttonCreateTank.TabIndex = 6;
buttonCreateTank.Text = "Создать самоходку";
buttonCreateTank.UseVisualStyleBackColor = true;
buttonCreateTank.Click += ButtonCreateTank_Click;
//
// FormArtillery
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 461);
Controls.Add(buttonCreateTank);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
@ -131,5 +144,6 @@
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateTank;
}
}

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@ -7,12 +7,13 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit
{
public partial class FormArtillery : Form
{
private DrawningArtillery? _drawningArtillery;
private DrawningTank? _drawningTank;
public FormArtillery()
{
@ -22,36 +23,56 @@ namespace SelfPropelledArtilleryUnit
private void Draw()
{
if (_drawningArtillery == null)
if (_drawningTank == null)
{
return;
}
Bitmap bmp = new(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningArtillery.DrawTransport(gr);
_drawningTank.DrawTransport(gr);
pictureBoxArtillery.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
private void CreateObject(string type)
{
Random random = new();
_drawningArtillery = new DrawningArtillery();
_drawningArtillery.Init(random.Next(100, 300), random.Next(1000, 3000),
switch (type)
{
case nameof(DrawningTank):
_drawningTank = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningArtillery):
_drawningTank = new DrawningArtillery(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningArtillery.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
_drawningArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
break;
default:
return;
}
_drawningTank.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать сау"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtillery));
/// <summary>
/// Обработка нажатия кнопки "Создать самоходку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningArtillery == null)
if (_drawningTank == null)
{
return;
}
@ -61,16 +82,16 @@ namespace SelfPropelledArtilleryUnit
switch (name)
{
case "buttonUp":
result = _drawningArtillery.MoveTransport(DirectionType.Up);
result = _drawningTank.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningArtillery.MoveTransport(DirectionType.Down);
result = _drawningTank.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningArtillery.MoveTransport(DirectionType.Left);
result = _drawningTank.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningArtillery.MoveTransport(DirectionType.Right);
result = _drawningTank.MoveTransport(DirectionType.Right);
break;
}
@ -79,5 +100,7 @@ namespace SelfPropelledArtilleryUnit
Draw();
}
}
}
}