Добавление родителей и ввод конструкторов
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@ -4,10 +4,10 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit;
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namespace SelfPropelledArtilleryUnit.Drawnings;
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public enum DirectionType
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public enum DirectionType
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{
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{
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Up = 1,
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Up = 1,
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Down = 2,
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Down = 2,
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Left = 3,
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Left = 3,
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@ -0,0 +1,58 @@
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using SelfPropelledArtilleryUnit.Entities;
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namespace SelfPropelledArtilleryUnit.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningArtillery : DrawningTank
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{
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/// <summary>
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/// конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="cannon">Признак наличия пушки</param>
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/// <param name="rocket">Признак наличия залповой установки</param>
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public DrawningArtillery(int speed, double weight, Color bodyColor, Color additionalColor, bool cannon, bool rocket) : base(130,70)
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{
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EntityTank = new EntityArtillery(speed, weight, bodyColor, additionalColor, cannon, rocket);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityTank == null || EntityTank is not EntityArtillery artillery || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(artillery.AdditionalColor);
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//орудие
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if (artillery.Cannon)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 25, 50, 5);
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 25, 50, 5);
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}
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//установка
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if (artillery.Cannon)
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{
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//колонна
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g.FillRectangle(additionalBrush, _startPosX.Value + 5, _startPosY.Value + 10, 5, 30);
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 10, 5, 30);
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//контейнер
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g.FillRectangle(additionalBrush, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
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g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
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//ракеты
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g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 5, 10, 3);
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g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 10, 10, 3);
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g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 15, 10, 3);
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}
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base.DrawTransport(g);
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}
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}
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@ -1,13 +1,18 @@
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namespace SelfPropelledArtilleryUnit;
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using SelfPropelledArtilleryUnit.Entities;
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/// <summary>
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using System;
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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using System.Collections.Generic;
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/// </summary>
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using System.Linq;
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public class DrawningArtillery
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit.Drawnings;
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public class DrawningTank
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{
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{
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/// <summary>
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/// <summary>
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/// Класс-сущность
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/// Класс-сущность
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/// </summary>
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/// </summary>
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public EntityArtillery? EntityArtillery { get; private set; }
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public EntityTank? EntityTank { get; protected set; }
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/// <summary>
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/// <summary>
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/// Ширина окна
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/// Ширина окна
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/// </summary>
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/// </summary>
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@ -19,39 +24,39 @@ public class DrawningArtillery
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/// <summary>
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// Левая координата прорисовки автомобиля
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/// </summary>
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/// </summary>
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private int? _startPosX;
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protected private int? _startPosX;
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/// <summary>
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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/// </summary>
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private int? _startPosY;
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protected private int? _startPosY;
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/// <summary>
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// Ширина прорисовки автомобиля
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/// </summary>
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/// </summary>
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private readonly int _drawningArtilleryWidth = 130;
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private readonly int _drawningTankWidth = 130;
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/// <summary>
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/// <summary>
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/// Высота прорисовки автомобиля
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/// Высота прорисовки автомобиля
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/// </summary>
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/// </summary>
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private readonly int _drawningArtilleryHeight = 70;
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private readonly int _drawningTankHeight = 70;
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/// <summary>
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/// <summary>
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/// Инициализация свойств
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/// Пустой конструктор
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/// </summary>
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="cannon">Признак наличия пушки</param>
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/// <param name="rocket">Признак наличия залповой установки</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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private DrawningTank()
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additionalColor, bool cannon, bool rocket)
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{
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{
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EntityArtillery = new EntityArtillery();
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EntityArtillery.Init(speed, weight, bodyColor, additionalColor, cannon, rocket);
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_pictureWidth = null;
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_pictureWidth = null;
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_pictureHeight = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosX = null;
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_startPosY = null;
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_startPosY = null;
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}
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}
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public DrawningTank(int speed, double weight, Color bodyColor) : this()
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{
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EntityTank = new EntityTank(speed, weight, bodyColor);
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}
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protected DrawningTank(int drawningTankWidth, int drawningTankHeight) : this()
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{
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_drawningTankWidth = drawningTankWidth;
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_pictureHeight = drawningTankHeight;
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}
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/// <summary>
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/// <summary>
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/// Установка границ поля
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/// Установка границ поля
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/// </summary>
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/// </summary>
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@ -60,7 +65,7 @@ public class DrawningArtillery
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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public bool SetPictureSize(int width, int height)
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{
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{
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if (_drawningArtilleryHeight > height || _drawningArtilleryWidth > width)
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if (_drawningTankHeight > height || _drawningTankWidth > width)
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{
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{
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return false;
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return false;
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}
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}
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@ -88,18 +93,18 @@ public class DrawningArtillery
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}
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (x < 0 || x + _drawningArtilleryWidth > _pictureWidth)
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if (x < 0 || x + _drawningTankWidth > _pictureWidth)
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{
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{
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_startPosX = _pictureWidth - _drawningArtilleryWidth;
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_startPosX = _pictureWidth - _drawningTankWidth;
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}
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}
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else
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else
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{
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{
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_startPosX = x;
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_startPosX = x;
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}
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}
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if (y < 0 || y + _drawningArtilleryHeight > _pictureHeight)
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if (y < 0 || y + _drawningTankHeight > _pictureHeight)
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{
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{
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_startPosY = _pictureHeight - _drawningArtilleryHeight;
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_startPosY = _pictureHeight - _drawningTankHeight;
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}
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}
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else
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else
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{
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{
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@ -113,7 +118,7 @@ public class DrawningArtillery
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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public bool MoveTransport(DirectionType direction)
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{
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{
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if (EntityArtillery == null || !_startPosX.HasValue ||
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if (EntityTank == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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!_startPosY.HasValue)
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{
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{
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return false;
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return false;
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@ -122,31 +127,31 @@ public class DrawningArtillery
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{
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{
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//влево
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//влево
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case DirectionType.Left:
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case DirectionType.Left:
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if (_startPosX.Value - EntityArtillery.Step > 0)
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if (_startPosX.Value - EntityTank.Step > 0)
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{
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{
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_startPosX -= (int)EntityArtillery.Step;
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_startPosX -= (int)EntityTank.Step;
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}
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}
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return true;
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return true;
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//вверх
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//вверх
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case DirectionType.Up:
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case DirectionType.Up:
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if (_startPosY.Value - EntityArtillery.Step > 0)
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if (_startPosY.Value - EntityTank.Step > 0)
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{
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{
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_startPosY -= (int)EntityArtillery.Step;
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_startPosY -= (int)EntityTank.Step;
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}
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}
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return true;
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return true;
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// вправо
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// вправо
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case DirectionType.Right:
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case DirectionType.Right:
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if (_startPosX.Value + EntityArtillery.Step + _drawningArtilleryWidth < _pictureWidth)
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if (_startPosX.Value + EntityTank.Step + _drawningTankWidth < _pictureWidth)
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{
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{
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_startPosX += (int)EntityArtillery.Step;
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_startPosX += (int)EntityTank.Step;
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}
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}
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return true;
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return true;
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//вниз
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//вниз
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case DirectionType.Down:
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case DirectionType.Down:
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if (_startPosY.Value + EntityArtillery.Step + _drawningArtilleryHeight < _pictureHeight)
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if (_startPosY.Value + EntityTank.Step + _drawningTankHeight < _pictureHeight)
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{
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{
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_startPosY += (int)EntityArtillery.Step;
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_startPosY += (int)EntityTank.Step;
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}
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}
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return true;
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return true;
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default:
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default:
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@ -157,18 +162,16 @@ public class DrawningArtillery
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/// Прорисовка объекта
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/// Прорисовка объекта
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/// </summary>
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/// </summary>
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/// <param name="g"></param>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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{
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if (EntityArtillery == null || !_startPosX.HasValue ||
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if (EntityTank == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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!_startPosY.HasValue)
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{
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{
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return;
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return;
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}
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}
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Pen pen = new(Color.Black);
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Pen pen = new(Color.Black);
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Brush additionalBrush = new
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Brush brush = new SolidBrush(EntityTank.BodyColor);
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SolidBrush(EntityArtillery.AdditionalColor);
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Brush brush = new SolidBrush(EntityArtillery.BodyColor);
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Brush grayBrush = new SolidBrush(Color.Gray);
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Brush grayBrush = new SolidBrush(Color.Gray);
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Brush blackBrush = new SolidBrush(Color.Black);
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Brush blackBrush = new SolidBrush(Color.Black);
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//тело
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//тело
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 40, 110, 20);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 40, 110, 20);
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//башня
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//башня
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g.FillRectangle(brush, _startPosX.Value+30, _startPosY.Value+20,50,20);
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g.FillRectangle(brush, _startPosX.Value + 30, _startPosY.Value + 20, 50, 20);
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g.DrawRectangle(pen, _startPosX.Value+30, _startPosY.Value + 20, 50, 20);
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 20, 50, 20);
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//ходовая
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//ходовая
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//основа
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//основа
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 50, 110, 20);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 50, 110, 20);
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//6-ПравБол
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//6-ПравБол
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g.DrawEllipse(pen, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
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g.FillEllipse(blackBrush, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
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g.FillEllipse(blackBrush, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
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//орудие
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if (EntityArtillery.Cannon)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
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g.DrawRectangle(pen, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
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}
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//установка
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if (EntityArtillery.Cannon)
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{
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//колонна
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g.FillRectangle(additionalBrush, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
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g.DrawRectangle(pen, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
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//контейнер
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g.FillRectangle(additionalBrush, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
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g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
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//ракеты
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g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 5, 10, 3);
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g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 10, 10, 3);
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g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 15, 10, 3);
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}
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}
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}
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}
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}
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@ -0,0 +1,39 @@
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namespace SelfPropelledArtilleryUnit.Entities;
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/// <summary>
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/// Класс-сущность "САУ"
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/// </summary>
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public class EntityArtillery : EntityTank
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{
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия пушки
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/// </summary>
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public bool Cannon { get; private set; }
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/// <summary>
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/// Признак (опция) наличия залповой установки
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/// </summary>
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public bool Rocket { get; private set; }
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="cannon">Признак наличия пушки</param>
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/// <param name="rocket">Признак наличия залповой установки</param>
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public EntityArtillery(int speed, double weight, Color bodyColor, Color additionalColor, bool cannon, bool rocket) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Cannon = cannon;
|
||||||
|
Rocket = rocket;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,36 @@
|
|||||||
|
namespace SelfPropelledArtilleryUnit.Entities;
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "танк"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityTank
|
||||||
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения автомобиля
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор сущности
|
||||||
|
/// </summary>
|
||||||
|
public EntityTank(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -1,60 +0,0 @@
|
|||||||
namespace SelfPropelledArtilleryUnit;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "САУ"
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
|
|
||||||
public class EntityArtillery
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия пушки
|
|
||||||
/// </summary>
|
|
||||||
public bool Cannon { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия залповой установки
|
|
||||||
/// </summary>
|
|
||||||
public bool Rocket { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения автомобиля
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес автомобиля</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="cannon">Признак наличия пушки</param>
|
|
||||||
/// <param name="rocket">Признак наличия залповой установки</param>
|
|
||||||
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color
|
|
||||||
additionalColor, bool cannon, bool rocket)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
Cannon = cannon;
|
|
||||||
Rocket = rocket;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
@ -35,6 +35,7 @@
|
|||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
|
buttonCreateTank = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -52,9 +53,9 @@
|
|||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreate.Location = new Point(12, 417);
|
buttonCreate.Location = new Point(12, 417);
|
||||||
buttonCreate.Name = "buttonCreate";
|
buttonCreate.Name = "buttonCreate";
|
||||||
buttonCreate.Size = new Size(75, 23);
|
buttonCreate.Size = new Size(90, 23);
|
||||||
buttonCreate.TabIndex = 1;
|
buttonCreate.TabIndex = 1;
|
||||||
buttonCreate.Text = "Создать";
|
buttonCreate.Text = "Создать САУ";
|
||||||
buttonCreate.UseVisualStyleBackColor = true;
|
buttonCreate.UseVisualStyleBackColor = true;
|
||||||
buttonCreate.Click += ButtonCreate_Click;
|
buttonCreate.Click += ButtonCreate_Click;
|
||||||
//
|
//
|
||||||
@ -106,11 +107,23 @@
|
|||||||
buttonRight.UseVisualStyleBackColor = true;
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
buttonRight.Click += ButtonMove_Click;
|
buttonRight.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
|
// buttonCreateTank
|
||||||
|
//
|
||||||
|
buttonCreateTank.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateTank.Location = new Point(117, 417);
|
||||||
|
buttonCreateTank.Name = "buttonCreateTank";
|
||||||
|
buttonCreateTank.Size = new Size(138, 23);
|
||||||
|
buttonCreateTank.TabIndex = 6;
|
||||||
|
buttonCreateTank.Text = "Создать самоходку";
|
||||||
|
buttonCreateTank.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateTank.Click += ButtonCreateTank_Click;
|
||||||
|
//
|
||||||
// FormArtillery
|
// FormArtillery
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(800, 461);
|
ClientSize = new Size(800, 461);
|
||||||
|
Controls.Add(buttonCreateTank);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
@ -131,5 +144,6 @@
|
|||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
|
private Button buttonCreateTank;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -7,12 +7,13 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
|
using SelfPropelledArtilleryUnit.Drawnings;
|
||||||
|
|
||||||
namespace SelfPropelledArtilleryUnit
|
namespace SelfPropelledArtilleryUnit
|
||||||
{
|
{
|
||||||
public partial class FormArtillery : Form
|
public partial class FormArtillery : Form
|
||||||
{
|
{
|
||||||
private DrawningArtillery? _drawningArtillery;
|
private DrawningTank? _drawningTank;
|
||||||
|
|
||||||
public FormArtillery()
|
public FormArtillery()
|
||||||
{
|
{
|
||||||
@ -22,36 +23,56 @@ namespace SelfPropelledArtilleryUnit
|
|||||||
|
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
if (_drawningArtillery == null)
|
if (_drawningTank == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
Bitmap bmp = new(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawningArtillery.DrawTransport(gr);
|
_drawningTank.DrawTransport(gr);
|
||||||
pictureBoxArtillery.Image = bmp;
|
pictureBoxArtillery.Image = bmp;
|
||||||
}
|
}
|
||||||
|
private void CreateObject(string type)
|
||||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
_drawningArtillery = new DrawningArtillery();
|
switch (type)
|
||||||
_drawningArtillery.Init(random.Next(100, 300), random.Next(1000, 3000),
|
{
|
||||||
|
case nameof(DrawningTank):
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
_drawningTank = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
break;
|
||||||
|
case nameof(DrawningArtillery):
|
||||||
_drawningArtillery.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
_drawningTank = new DrawningArtillery(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
_drawningArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_drawningTank.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
||||||
|
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
|
||||||
Draw();
|
Draw();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать сау"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtillery));
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать самоходку"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
|
||||||
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawningArtillery == null)
|
if (_drawningTank == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -61,16 +82,16 @@ namespace SelfPropelledArtilleryUnit
|
|||||||
switch (name)
|
switch (name)
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
result = _drawningArtillery.MoveTransport(DirectionType.Up);
|
result = _drawningTank.MoveTransport(DirectionType.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
result = _drawningArtillery.MoveTransport(DirectionType.Down);
|
result = _drawningTank.MoveTransport(DirectionType.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
result = _drawningArtillery.MoveTransport(DirectionType.Left);
|
result = _drawningTank.MoveTransport(DirectionType.Left);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
result = _drawningArtillery.MoveTransport(DirectionType.Right);
|
result = _drawningTank.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -79,5 +100,7 @@ namespace SelfPropelledArtilleryUnit
|
|||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user