ISEbd-12 Rozhkov.I.E. Lab 01 Hard #1
25
ProjectContainerShip/ProjectContainerShip.sln
Normal file
25
ProjectContainerShip/ProjectContainerShip.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34031.279
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectContainerShip", "ProjectContainerShip\ProjectContainerShip.csproj", "{93D347DF-9392-4C7A-A5C8-17819E233C49}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{93D347DF-9392-4C7A-A5C8-17819E233C49}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{93D347DF-9392-4C7A-A5C8-17819E233C49}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{93D347DF-9392-4C7A-A5C8-17819E233C49}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{93D347DF-9392-4C7A-A5C8-17819E233C49}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {7D7326FF-7C5F-4B61-9210-05CBD33A8DF4}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -0,0 +1,20 @@
|
||||
namespace ProjectContainerShip;
|
||||
|
||||
public enum AdditionalNumeringDack
|
||||
{
|
||||
None = 0,
|
||||
///<summary>
|
||||
///1 палуба
|
||||
/// </summary>
|
||||
One,
|
||||
|
||||
///<summary>
|
||||
/// 2 палуба
|
||||
/// </summary>
|
||||
Two,
|
||||
|
||||
///<summary>
|
||||
/// 3 палуба
|
||||
/// </summary>
|
||||
Three,
|
||||
}
|
12
ProjectContainerShip/ProjectContainerShip/DirectionType.cs
Normal file
12
ProjectContainerShip/ProjectContainerShip/DirectionType.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace ProjectContainerShip;
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||||
|
||||
public enum DirectionType
|
||||
{
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||||
Up = 1,
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||||
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Down = 2,
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||||
|
||||
Left = 3,
|
||||
|
||||
Right = 4,
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||||
}
|
55
ProjectContainerShip/ProjectContainerShip/DrawAddDack.cs
Normal file
55
ProjectContainerShip/ProjectContainerShip/DrawAddDack.cs
Normal file
@ -0,0 +1,55 @@
|
||||
namespace ProjectContainerShip;
|
||||
|
||||
public class DrawAddDack
|
||||
{
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||||
public EntityCont? EntityCont { get; private set; }
|
||||
|
||||
|
||||
private AdditionalNumeringDack NumOfDack;
|
||||
|
||||
public int NumDack
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == 1)
|
||||
{
|
||||
NumOfDack = AdditionalNumeringDack.One;
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||||
}
|
||||
else if (value == 2)
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||||
{
|
||||
NumOfDack = AdditionalNumeringDack.Two;
|
||||
}
|
||||
else if (value == 3)
|
||||
{
|
||||
NumOfDack = AdditionalNumeringDack.Three;
|
||||
}
|
||||
else return;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawAdditdack(Graphics g, int _StartPosX, int _StartPosY)
|
||||
{
|
||||
|
||||
// Создаем кисть с случайным цветом
|
||||
Brush bodybrush = new SolidBrush(Color.Gray);
|
||||
Brush bodybrush2 = new SolidBrush(Color.Blue);
|
||||
Brush bodybrush3 = new SolidBrush(Color.Red);
|
||||
|
||||
switch (NumOfDack)
|
||||
{
|
||||
case AdditionalNumeringDack.One:
|
||||
g.FillRectangle(bodybrush3, _StartPosX + 5, _StartPosY + 30, 150, 10);
|
||||
break;
|
||||
case AdditionalNumeringDack.Two:
|
||||
g.FillRectangle(bodybrush2, _StartPosX + 10, _StartPosY + 25, 140, 5);
|
||||
g.FillRectangle(bodybrush3, _StartPosX + 5, _StartPosY + 30, 150, 10);
|
||||
break;
|
||||
case AdditionalNumeringDack.Three:
|
||||
g.FillRectangle(bodybrush, _StartPosX + 15, _StartPosY + 20, 140, 5);
|
||||
g.FillRectangle(bodybrush2, _StartPosX + 10, _StartPosY + 25, 145, 5);
|
||||
g.FillRectangle(bodybrush3, _StartPosX + 5, _StartPosY + 30, 150, 10);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
175
ProjectContainerShip/ProjectContainerShip/DrawCont.cs
Normal file
175
ProjectContainerShip/ProjectContainerShip/DrawCont.cs
Normal file
@ -0,0 +1,175 @@
|
||||
namespace ProjectContainerShip;
|
||||
|
||||
public class DrawCont
|
||||
{
|
||||
public EntityCont? EntityContainer { get; private set; }
|
||||
|
||||
public DrawAddDack addDack = new DrawAddDack();
|
||||
|
||||
private int? _PictureWidth;
|
||||
|
||||
private int? _PictureHeight;
|
||||
|
||||
private int? _StartPosX;
|
||||
|
||||
private int? _StartPosY;
|
||||
|
||||
private readonly int _drawingContWidth = 160;
|
||||
|
||||
private readonly int _drawingContHeight = 90;
|
||||
|
||||
public void Init(int speed, double weight, Color shipColor, Color containerColor, bool container, bool crane)
|
||||
{
|
||||
EntityContainer = new EntityCont();
|
||||
EntityContainer.Init(speed, weight, shipColor, containerColor, container, crane);
|
||||
_PictureWidth = null;
|
||||
_PictureHeight = null;
|
||||
_StartPosX = null;
|
||||
_StartPosY = null;
|
||||
addDack = new DrawAddDack();
|
||||
}
|
||||
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
if (EntityContainer == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (width >= _drawingContWidth && height >= _drawingContHeight)
|
||||
{
|
||||
_PictureWidth = width;
|
||||
_PictureHeight = height;
|
||||
|
||||
if (_StartPosX.HasValue && _StartPosY.HasValue)
|
||||
{
|
||||
if (_StartPosX.Value + _drawingContWidth > _PictureWidth)
|
||||
{
|
||||
_StartPosX = _PictureWidth - _drawingContWidth;
|
||||
}
|
||||
if (_StartPosY.Value + _drawingContHeight > _PictureHeight)
|
||||
{
|
||||
_StartPosY = _PictureHeight - _drawingContHeight;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_PictureHeight.HasValue || !_PictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (x < 0)
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
else if (x + _drawingContWidth > _PictureWidth)
|
||||
{
|
||||
x = _PictureWidth.Value - _drawingContWidth;
|
||||
}
|
||||
|
||||
if (y < 0)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
else if (y + _drawingContHeight > _PictureHeight)
|
||||
{
|
||||
y = _PictureHeight.Value - _drawingContHeight;
|
||||
}
|
||||
|
||||
_StartPosX = x;
|
||||
_StartPosY = y;
|
||||
}
|
||||
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityContainer == null || !_StartPosX.HasValue || !_StartPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
if (_StartPosX.Value - EntityContainer.Step > 0)
|
||||
{
|
||||
_StartPosX -= (int)EntityContainer.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
case DirectionType.Right:
|
||||
if (_StartPosX.Value + EntityContainer.Step < _PictureWidth - _drawingContWidth)
|
||||
{
|
||||
_StartPosX += (int)EntityContainer.Step;
|
||||
}
|
||||
return true;
|
||||
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||||
case DirectionType.Up:
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||||
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||||
if (_StartPosY.Value - EntityContainer.Step > 0)
|
||||
{
|
||||
_StartPosY -= (int)EntityContainer.Step;
|
||||
}
|
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return true;
|
||||
|
||||
case DirectionType.Down:
|
||||
if (_StartPosY.Value + EntityContainer.Step < _PictureHeight - _drawingContHeight)
|
||||
{
|
||||
_StartPosY += (int)EntityContainer.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityContainer == null || !_StartPosX.HasValue || !_StartPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush ContainerBrush = new SolidBrush(EntityContainer.ContainerColor);
|
||||
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||||
|
||||
// отрисовка контейнера
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||||
if (EntityContainer.Container)
|
||||
{
|
||||
g.DrawRectangle(pen, _StartPosX.Value + 80, _StartPosY.Value, 60, 40);
|
||||
g.FillRectangle(ContainerBrush, _StartPosX.Value + 81, _StartPosY.Value + 1, 59, 39);
|
||||
}
|
||||
|
||||
Brush ShipBrush = new SolidBrush(EntityContainer.ShipColor);
|
||||
|
||||
//отрисовка корабля
|
||||
Point[] points =
|
||||
{
|
||||
new Point(_StartPosX.Value, _StartPosY.Value + 40),
|
||||
new Point(_StartPosX.Value + 160, _StartPosY.Value + 40),
|
||||
new Point(_StartPosX.Value + 150, _StartPosY.Value + 90),
|
||||
new Point(_StartPosX.Value + 10, _StartPosY.Value + 90),
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, points);
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||||
g.FillPolygon(ShipBrush, points);
|
||||
|
||||
addDack.DrawAdditdack(g, _StartPosX.Value, _StartPosY.Value);
|
||||
|
||||
//отрисовка крана
|
||||
if (EntityContainer.Crane)
|
||||
{
|
||||
g.DrawLine(pen, _StartPosX.Value + 30, _StartPosY.Value + 50, _StartPosX.Value + 30, _StartPosY.Value + 70);
|
||||
g.DrawLine(pen, _StartPosX.Value + 20, _StartPosY.Value + 60, _StartPosX.Value + 40, _StartPosY.Value + 60);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
46
ProjectContainerShip/ProjectContainerShip/EntityCont.cs
Normal file
46
ProjectContainerShip/ProjectContainerShip/EntityCont.cs
Normal file
@ -0,0 +1,46 @@
|
||||
namespace ProjectContainerShip;
|
||||
|
||||
public class EntityCont
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Цвет контейнеровоза
|
||||
/// </summary>
|
||||
public Color ShipColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Цвет контейнера
|
||||
/// </summary>
|
||||
public Color ContainerColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия контейнера
|
||||
/// </summary>
|
||||
public bool Container { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия крана
|
||||
/// </summary>
|
||||
public bool Crane { get; private set; }
|
||||
|
||||
public double Step => Speed * 10 / Weight;
|
||||
|
||||
public void Init(int speed, double weight, Color shipColor, Color containerColor, bool container, bool crane)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
ContainerColor = containerColor;
|
||||
ShipColor = shipColor;
|
||||
Container = container;
|
||||
Crane = crane;
|
||||
}
|
||||
}
|
144
ProjectContainerShip/ProjectContainerShip/FormCont.Designer.cs
generated
Normal file
144
ProjectContainerShip/ProjectContainerShip/FormCont.Designer.cs
generated
Normal file
@ -0,0 +1,144 @@
|
||||
namespace ProjectContainerShip
|
||||
{
|
||||
partial class FormCont
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormCont));
|
||||
pictureBoxCont = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
NumericUpDownDack = new NumericUpDown();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCont).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)NumericUpDownDack).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxCont
|
||||
//
|
||||
pictureBoxCont.Dock = DockStyle.Fill;
|
||||
pictureBoxCont.Location = new Point(0, 0);
|
||||
pictureBoxCont.Name = "pictureBoxCont";
|
||||
pictureBoxCont.Size = new Size(765, 456);
|
||||
pictureBoxCont.TabIndex = 0;
|
||||
pictureBoxCont.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 418);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(82, 26);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(652, 348);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(47, 45);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(703, 399);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(47, 45);
|
||||
buttonRight.TabIndex = 3;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(599, 399);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(47, 45);
|
||||
buttonLeft.TabIndex = 4;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(652, 399);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(47, 45);
|
||||
buttonDown.TabIndex = 5;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// NumericUpDownDack
|
||||
//
|
||||
NumericUpDownDack.Location = new Point(630, 12);
|
||||
NumericUpDownDack.Maximum = new decimal(new int[] { 3, 0, 0, 0 });
|
||||
NumericUpDownDack.Name = "NumericUpDownDack";
|
||||
NumericUpDownDack.Size = new Size(120, 23);
|
||||
NumericUpDownDack.TabIndex = 6;
|
||||
//
|
||||
// FormCont
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(765, 456);
|
||||
Controls.Add(NumericUpDownDack);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxCont);
|
||||
Name = "FormCont";
|
||||
Text = "FormCont";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCont).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)NumericUpDownDack).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxCont;
|
||||
private Button buttonCreate;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private NumericUpDown NumericUpDownDack;
|
||||
}
|
||||
}
|
72
ProjectContainerShip/ProjectContainerShip/FormCont.cs
Normal file
72
ProjectContainerShip/ProjectContainerShip/FormCont.cs
Normal file
@ -0,0 +1,72 @@
|
||||
namespace ProjectContainerShip
|
||||
{
|
||||
public partial class FormCont : Form
|
||||
{
|
||||
private DrawCont? _drawCont;
|
||||
|
||||
public FormCont()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawCont == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxCont.Width, pictureBoxCont.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawCont.DrawTransport(gr);
|
||||
pictureBoxCont.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawCont = new DrawCont();
|
||||
_drawCont.Init(random.Next(100, 300), random.Next(100, 300),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawCont.SetPictureSize(pictureBoxCont.Width, pictureBoxCont.Height);
|
||||
_drawCont.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_drawCont.addDack.NumDack = (int)NumericUpDownDack.Value;
|
||||
eegov
commented
Проставлять следует там же, где и остальные параметры - в методе Init Проставлять следует там же, где и остальные параметры - в методе Init
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawCont == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawCont.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawCont.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawCont.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawCont.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
1716
ProjectContainerShip/ProjectContainerShip/FormCont.resx
Normal file
1716
ProjectContainerShip/ProjectContainerShip/FormCont.resx
Normal file
File diff suppressed because it is too large
Load Diff
17
ProjectContainerShip/ProjectContainerShip/Program.cs
Normal file
17
ProjectContainerShip/ProjectContainerShip/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace ProjectContainerShip
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormCont());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
63
ProjectContainerShip/ProjectContainerShip/Properties/Resources.Designer.cs
generated
Normal file
63
ProjectContainerShip/ProjectContainerShip/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectContainerShip.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectContainerShip.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Loading…
Reference in New Issue
Block a user
Не используется