Изменение названий
This commit is contained in:
parent
6638bb7e9b
commit
52377c82d3
@ -1,25 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio Version 17
|
|
||||||
VisualStudioVersion = 17.3.32825.248
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Bulldozer", "Bulldozer\Bulldozer.csproj", "{E5F857A0-7B7F-4F53-8C92-330D2F451FBA}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{E5F857A0-7B7F-4F53-8C92-330D2F451FBA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{E5F857A0-7B7F-4F53-8C92-330D2F451FBA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{E5F857A0-7B7F-4F53-8C92-330D2F451FBA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{E5F857A0-7B7F-4F53-8C92-330D2F451FBA}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {A2E69D0E-100A-4D29-BF23-5EB2E6ED3E33}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
@ -1,26 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<TargetFramework>net6.0-windows</TargetFramework>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
<UseWindowsForms>true</UseWindowsForms>
|
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Properties\Resources.Designer.cs">
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Update="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
@ -1,16 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Bulldozer
|
|
||||||
{
|
|
||||||
internal enum Direction
|
|
||||||
{
|
|
||||||
Up = 1,
|
|
||||||
Down = 2,
|
|
||||||
Left = 3,
|
|
||||||
Right = 4
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,146 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Bulldozer
|
|
||||||
{
|
|
||||||
internal class DrawingBulldozer
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private float _startPosX;
|
|
||||||
private float _startPosY;
|
|
||||||
private int? _pictureWidth = null;
|
|
||||||
private int? _pictureHeight = null;
|
|
||||||
private readonly int _bulldozerWidth = 80;
|
|
||||||
private readonly int _bulldozerHeight = 80;
|
|
||||||
|
|
||||||
public void Init(int speed, float weight, Color bodyColor, EntityBulldozer Bulldozer)
|
|
||||||
{
|
|
||||||
|
|
||||||
Bulldozer.Init(speed, weight, bodyColor);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetPosition(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
|
|
||||||
if (x < 0 || x + _bulldozerWidth >= width || y < 0 || y + _bulldozerHeight >= height) return;
|
|
||||||
_startPosX = x;
|
|
||||||
_startPosY = y;
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MoveTransport(Direction direction, EntityBulldozer Bulldozer)
|
|
||||||
{
|
|
||||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
case Direction.Right:
|
|
||||||
if (_startPosX + _bulldozerWidth + Bulldozer.Step < _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += Bulldozer.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Direction.Left:
|
|
||||||
if (_startPosX - Bulldozer.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= Bulldozer.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Direction.Up:
|
|
||||||
if (_startPosY - Bulldozer.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= Bulldozer.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Direction.Down:
|
|
||||||
if (_startPosY + _bulldozerHeight + Bulldozer.Step < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += Bulldozer.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void DrawTransport(Graphics g, EntityBulldozer Bulldozer)
|
|
||||||
{
|
|
||||||
if (_startPosX < 0 || _startPosY < 0
|
|
||||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Pen pen = new Pen(Color.Black);
|
|
||||||
//границы
|
|
||||||
g.DrawRectangle(pen, _startPosX, _startPosY + 25, 75, 20);
|
|
||||||
g.DrawRectangle(pen, _startPosX, _startPosY, 25, 25);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 4, _startPosY + 4, 17, 17);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 52, _startPosY + 7, 6, 18);
|
|
||||||
g.DrawEllipse(pen, _startPosX - 5, _startPosY + 45, 20, 20);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 63, _startPosY + 45, 20, 20);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 45, 68, 20);
|
|
||||||
g.DrawEllipse(pen, _startPosX - 1, _startPosY + 46, 18, 18);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 62, _startPosY + 46, 18, 18);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 53, 10, 10);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 35, _startPosY + 53, 10, 10);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 50, _startPosY + 53, 10, 10);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 45, 4, 6);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 45, _startPosY + 45, 4, 6);
|
|
||||||
|
|
||||||
//корпус
|
|
||||||
Brush br = new SolidBrush(Bulldozer?.BodyColor ?? Color.Black);
|
|
||||||
g.FillRectangle(br, _startPosX, _startPosY + 25, 75, 25);
|
|
||||||
g.FillRectangle(br, _startPosX, _startPosY, 25, 25);
|
|
||||||
|
|
||||||
//окно
|
|
||||||
Brush brBlue = new SolidBrush(Color.Blue);
|
|
||||||
g.FillRectangle(brBlue, _startPosX + 4, _startPosY + 4, 17, 17);
|
|
||||||
|
|
||||||
//выхлопная труба
|
|
||||||
Brush brBrown = new SolidBrush(Color.DarkGray);
|
|
||||||
g.FillRectangle(brBrown, _startPosX + 52, _startPosY + 7, 6, 18);
|
|
||||||
|
|
||||||
//гусеница
|
|
||||||
Brush brDarkGray = new SolidBrush(Color.DarkGray);
|
|
||||||
g.FillEllipse(brDarkGray, _startPosX - 5, _startPosY + 45, 20, 20);
|
|
||||||
g.FillEllipse(brDarkGray, _startPosX + 63, _startPosY + 45, 20, 20);
|
|
||||||
g.FillRectangle(brDarkGray, _startPosX + 5, _startPosY + 45, 68, 20);
|
|
||||||
|
|
||||||
Brush brBlack = new SolidBrush(Color.Black);
|
|
||||||
g.FillEllipse(brBlack, _startPosX - 1, _startPosY + 46, 18, 18);
|
|
||||||
g.FillEllipse(brBlack, _startPosX + 62, _startPosY + 46, 18, 18);
|
|
||||||
g.FillEllipse(brBlack, _startPosX + 20, _startPosY + 53, 10, 10);
|
|
||||||
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 53, 10, 10);
|
|
||||||
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 53, 10, 10);
|
|
||||||
g.FillRectangle(brBlack, _startPosX + 30, _startPosY + 45, 4, 6);
|
|
||||||
g.FillRectangle(brBlack, _startPosX + 45, _startPosY + 45, 4, 6);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ChangeBorders(int width, int height)
|
|
||||||
{
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
if (_pictureWidth <= _bulldozerWidth || _pictureHeight <= _bulldozerHeight)
|
|
||||||
{
|
|
||||||
_pictureWidth = null;
|
|
||||||
_pictureHeight = null;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (_startPosX + _bulldozerWidth > _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth.Value - _bulldozerWidth;
|
|
||||||
}
|
|
||||||
if (_startPosY + _bulldozerHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight.Value - _bulldozerHeight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,27 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Bulldozer
|
|
||||||
{
|
|
||||||
internal class EntityBulldozer
|
|
||||||
{
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
public float Weight { get; private set; }
|
|
||||||
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
public float Step => Speed * 100 / Weight;
|
|
||||||
|
|
||||||
public void Init(int speed, float weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Random rnd = new();
|
|
||||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
|
||||||
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
174
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
174
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
@ -1,174 +0,0 @@
|
|||||||
namespace Bulldozer
|
|
||||||
{
|
|
||||||
partial class FormBulldozer
|
|
||||||
{
|
|
||||||
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.buttonUp = new System.Windows.Forms.Button();
|
|
||||||
this.buttonLeft = new System.Windows.Forms.Button();
|
|
||||||
this.buttonRight = new System.Windows.Forms.Button();
|
|
||||||
this.buttonDown = new System.Windows.Forms.Button();
|
|
||||||
this.buttonCreate = new System.Windows.Forms.Button();
|
|
||||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
|
|
||||||
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
|
|
||||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
|
||||||
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
|
|
||||||
this.pictureBoxBulldozer = new System.Windows.Forms.PictureBox();
|
|
||||||
this.statusStrip1.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBulldozer)).BeginInit();
|
|
||||||
this.SuspendLayout();
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonUp.BackgroundImage = global::Bulldozer.Properties.Resources.up;
|
|
||||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonUp.Location = new System.Drawing.Point(722, 353);
|
|
||||||
this.buttonUp.Name = "buttonUp";
|
|
||||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonUp.TabIndex = 0;
|
|
||||||
this.buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonLeft.BackgroundImage = global::Bulldozer.Properties.Resources.left;
|
|
||||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonLeft.Location = new System.Drawing.Point(686, 389);
|
|
||||||
this.buttonLeft.Name = "buttonLeft";
|
|
||||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonLeft.TabIndex = 1;
|
|
||||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonRight.BackgroundImage = global::Bulldozer.Properties.Resources.right;
|
|
||||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonRight.Location = new System.Drawing.Point(758, 389);
|
|
||||||
this.buttonRight.Name = "buttonRight";
|
|
||||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonRight.TabIndex = 2;
|
|
||||||
this.buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonDown.BackgroundImage = global::Bulldozer.Properties.Resources.down;
|
|
||||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonDown.Location = new System.Drawing.Point(722, 389);
|
|
||||||
this.buttonDown.Name = "buttonDown";
|
|
||||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonDown.TabIndex = 3;
|
|
||||||
this.buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonCreate
|
|
||||||
//
|
|
||||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
|
||||||
this.buttonCreate.Location = new System.Drawing.Point(12, 393);
|
|
||||||
this.buttonCreate.Name = "buttonCreate";
|
|
||||||
this.buttonCreate.Size = new System.Drawing.Size(75, 23);
|
|
||||||
this.buttonCreate.TabIndex = 4;
|
|
||||||
this.buttonCreate.Text = "Создать";
|
|
||||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
|
|
||||||
//
|
|
||||||
// statusStrip1
|
|
||||||
//
|
|
||||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
|
||||||
this.toolStripStatusLabelSpeed,
|
|
||||||
this.toolStripStatusLabelWeight,
|
|
||||||
this.toolStripStatusLabelBodyColor});
|
|
||||||
this.statusStrip1.Location = new System.Drawing.Point(0, 428);
|
|
||||||
this.statusStrip1.Name = "statusStrip1";
|
|
||||||
this.statusStrip1.Size = new System.Drawing.Size(800, 22);
|
|
||||||
this.statusStrip1.TabIndex = 5;
|
|
||||||
this.statusStrip1.Text = "statusStrip1";
|
|
||||||
//
|
|
||||||
// toolStripStatusLabelSpeed
|
|
||||||
//
|
|
||||||
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
|
||||||
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(62, 17);
|
|
||||||
this.toolStripStatusLabelSpeed.Text = "Скорость:";
|
|
||||||
//
|
|
||||||
// toolStripStatusLabelWeight
|
|
||||||
//
|
|
||||||
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
|
||||||
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(29, 17);
|
|
||||||
this.toolStripStatusLabelWeight.Text = "Вес:";
|
|
||||||
//
|
|
||||||
// toolStripStatusLabelBodyColor
|
|
||||||
//
|
|
||||||
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
|
|
||||||
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(36, 17);
|
|
||||||
this.toolStripStatusLabelBodyColor.Text = "Цвет:";
|
|
||||||
//
|
|
||||||
// pictureBoxBulldozer
|
|
||||||
//
|
|
||||||
this.pictureBoxBulldozer.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
|
|
||||||
this.pictureBoxBulldozer.Dock = System.Windows.Forms.DockStyle.Fill;
|
|
||||||
this.pictureBoxBulldozer.Location = new System.Drawing.Point(0, 0);
|
|
||||||
this.pictureBoxBulldozer.Name = "pictureBoxBulldozer";
|
|
||||||
this.pictureBoxBulldozer.Size = new System.Drawing.Size(800, 450);
|
|
||||||
this.pictureBoxBulldozer.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
|
||||||
this.pictureBoxBulldozer.TabIndex = 6;
|
|
||||||
this.pictureBoxBulldozer.TabStop = false;
|
|
||||||
this.pictureBoxBulldozer.Click += new System.EventHandler(this.pictureBoxBulldozer_Resize);
|
|
||||||
this.pictureBoxBulldozer.Resize += new System.EventHandler(this.pictureBoxBulldozer_Resize);
|
|
||||||
//
|
|
||||||
// FormBulldozer
|
|
||||||
//
|
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
|
||||||
this.Controls.Add(this.statusStrip1);
|
|
||||||
this.Controls.Add(this.buttonCreate);
|
|
||||||
this.Controls.Add(this.buttonDown);
|
|
||||||
this.Controls.Add(this.buttonRight);
|
|
||||||
this.Controls.Add(this.buttonLeft);
|
|
||||||
this.Controls.Add(this.buttonUp);
|
|
||||||
this.Controls.Add(this.pictureBoxBulldozer);
|
|
||||||
this.Name = "FormBulldozer";
|
|
||||||
this.Text = "Трактор";
|
|
||||||
this.statusStrip1.ResumeLayout(false);
|
|
||||||
this.statusStrip1.PerformLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBulldozer)).EndInit();
|
|
||||||
this.ResumeLayout(false);
|
|
||||||
this.PerformLayout();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonCreate;
|
|
||||||
private StatusStrip statusStrip1;
|
|
||||||
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
|
||||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
|
||||||
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
|
|
||||||
private PictureBox pictureBoxBulldozer;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,63 +0,0 @@
|
|||||||
namespace Bulldozer
|
|
||||||
{
|
|
||||||
public partial class FormBulldozer : Form
|
|
||||||
{
|
|
||||||
private DrawingBulldozer? _bulldozer;
|
|
||||||
private EntityBulldozer? Bulldozer { get; set; }
|
|
||||||
public FormBulldozer()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_bulldozer?.DrawTransport(gr, Bulldozer);
|
|
||||||
pictureBoxBulldozer.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random rnd = new();
|
|
||||||
_bulldozer = new DrawingBulldozer();
|
|
||||||
Bulldozer = new EntityBulldozer();
|
|
||||||
|
|
||||||
_bulldozer.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
|
||||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)), Bulldozer);
|
|
||||||
_bulldozer.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
|
|
||||||
pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
|
||||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {Bulldozer.Speed}";
|
|
||||||
toolStripStatusLabelWeight.Text = $"Âåñ: {Bulldozer.Weight}";
|
|
||||||
toolStripStatusLabelBodyColor.Text = $"Öâåò: {Bulldozer.BodyColor.Name} ";
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
_bulldozer?.MoveTransport(Direction.Up, Bulldozer);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
_bulldozer?.MoveTransport(Direction.Down, Bulldozer);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
_bulldozer?.MoveTransport(Direction.Left, Bulldozer);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
_bulldozer?.MoveTransport(Direction.Right, Bulldozer);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void pictureBoxBulldozer_Resize(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
_bulldozer?.ChangeBorders(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,66 +0,0 @@
|
|||||||
<root>
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
|
||||||
<value>17, 17</value>
|
|
||||||
</metadata>
|
|
||||||
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
|
||||||
<value>25</value>
|
|
||||||
</metadata>
|
|
||||||
</root>
|
|
@ -1,14 +0,0 @@
|
|||||||
namespace Bulldozer
|
|
||||||
{
|
|
||||||
internal static class Program
|
|
||||||
{
|
|
||||||
[STAThread]
|
|
||||||
static void Main()
|
|
||||||
{
|
|
||||||
// To customize application configuration such as set high DPI settings or default font,
|
|
||||||
// see https://aka.ms/applicationconfiguration.
|
|
||||||
ApplicationConfiguration.Initialize();
|
|
||||||
Application.Run(new FormBulldozer());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
103
Bulldozer/Bulldozer/Properties/Resources.Designer.cs
generated
103
Bulldozer/Bulldozer/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Bulldozer.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bulldozer.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap down {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("down", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap left {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("left", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap right {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("right", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap up {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("up", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,133 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
Binary file not shown.
Before Width: | Height: | Size: 28 KiB |
Binary file not shown.
Before Width: | Height: | Size: 28 KiB |
Binary file not shown.
Before Width: | Height: | Size: 28 KiB |
Binary file not shown.
Before Width: | Height: | Size: 28 KiB |
Loading…
Reference in New Issue
Block a user