Update
This commit is contained in:
parent
ff66c04cfb
commit
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@ -1,8 +1,74 @@
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namespace ProjectMain
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namespace ProjectBus;
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/// <summary>
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/// Êëàññ-ñóùíîñòü "Ñïîðòèâíûé àâòîìîáèëü"
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/// </summary>
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private void ShowPropertiesOfSlateBlue(PaintEventArgs e)
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{
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public class Class1
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{
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}
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Color slateBlue = Color.FromName("SlateBlue");
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byte g = slateBlue.G;
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byte b = slateBlue.B;
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byte r = slateBlue.R;
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byte a = slateBlue.A;
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string text = String.Format("Slate Blue has these ARGB values: Alpha:{0}, " +
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"red:{1}, green: {2}, blue {3}", new object[] { a, r, g, b });
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e.Graphics.DrawString(text,
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new Font(this.Font, FontStyle.Italic),
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new SolidBrush(slateBlue),
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new RectangleF(new PointF(0.0F, 0.0F), this.Size));
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}
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public class EntityBus
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{
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/// <summary>
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/// Ñêîðîñòü
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Âåñ
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Îñíîâíîé öâåò
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Äîïîëíèòåëüíûé öâåò (äëÿ îïöèîíàëüíûõ ýëåìåíòîâ)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Ïðèçíàê (îïöèÿ) íàëè÷èÿ îáâåñà
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/// </summary>
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public bool BodyKit { get; private set; }
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/// <summary>
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/// Ïðèçíàê (îïöèÿ) íàëè÷èÿ àíòèêðûëà
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/// </summary>
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public bool Wing { get; private set; }
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/// <summary>
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/// Ïðèçíàê (îïöèÿ) íàëè÷èÿ ãîíî÷íîé ïîëîñû
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/// </summary>
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public bool SportLine { get; private set; }
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/// <summary>
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/// Øàã ïåðåìåùåíèÿ àâòîìîáèëÿ
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Èíèöèàëèçàöèÿ ïîëåé îáúåêòà-êëàññà ñïîðòèâíîãî àâòîìîáèëÿ
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/// </summary>
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/// <param name="speed">Ñêîðîñòü</param>
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/// <param name="weight">Âåñ àâòîìîáèëÿ</param>
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/// <param name="bodyColor">Îñíîâíîé öâåò</param>
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/// <param name="additionalColor">Äîïîëíèòåëüíûé öâåò</param>
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/// <param name="bodyKit">Ïðèçíàê íàëè÷èÿ îáâåñà</param>
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/// <param name="wing">Ïðèçíàê íàëè÷èÿ àíòèêðûëà</param>
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/// <param name="sportLine">Ïðèçíàê íàëè÷èÿ ãîíî÷íîé ïîëîñû</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, bool wing, bool sportLine)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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BodyKit = bodyKit;
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Wing = wing;
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SportLine = sportLine;
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}
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}
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29
ProjectMain/ProjectMain/DirectionType.cs
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29
ProjectMain/ProjectMain/DirectionType.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectMain;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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277
ProjectMain/ProjectMain/DrawningBus.cs
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277
ProjectMain/ProjectMain/DrawningBus.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Media;
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using ProjectBus;
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namespace ProjectMain;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningSportCar
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBus? EntityBus { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawningCarWidth = 110;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawningCarHeight = 60;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, bool wing, bool sportLine)
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{
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EntityBus = new EntityBus();
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EntityBus.Init(speed, weight, bodyColor, additionalColor,
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bodyKit, wing, sportLine);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityBus == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityBus.Step > 0)
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{
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_startPosX -= (int)EntityBus.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityBus.Step > 0)
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{
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_startPosY -= (int)EntityBus.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value - EntityBus.Step > 0)
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{
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_startPosX += (int)EntityBus.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value - EntityBus.Step > 0)
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{
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_startPosY += (int)EntityBus.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityBus == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new
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SolidBrush(EntityBus.AdditionalColor);
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// обвесы
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if (EntityBus.BodyKit)
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{
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value,
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20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value +
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40, 20, 20);
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g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value +
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10, 20, 40);
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g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value,
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15, 15);
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g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value +
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45, 15, 15);
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g.FillEllipse(additionalBrush, _startPosX.Value + 90,
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_startPosY.Value, 20, 20);
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g.FillEllipse(additionalBrush, _startPosX.Value + 90,
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_startPosY.Value + 40, 20, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 90,
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_startPosY.Value + 10, 20, 40);
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g.FillRectangle(additionalBrush, _startPosX.Value + 90,
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_startPosY.Value + 1, 15, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 90,
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_startPosY.Value + 45, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value, 20,
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20);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 40,
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20, 20);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10,
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20, 40);
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value,
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14, 15);
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value +
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45, 14, 15);
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g.FillEllipse(additionalBrush, _startPosX.Value,
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_startPosY.Value, 20, 20);
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g.FillEllipse(additionalBrush, _startPosX.Value,
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_startPosY.Value + 40, 20, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 1,
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_startPosY.Value + 10, 25, 40);
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g.FillRectangle(additionalBrush, _startPosX.Value + 5,
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_startPosY.Value + 1, 15, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 5,
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_startPosY.Value + 45, 15, 15);
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value,
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39, 15);
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value +
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45, 39, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 35,
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_startPosY.Value + 1, 40, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 35,
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_startPosY.Value + 45, 40, 15);
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}
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//границы автомобиля
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 20,
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20);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 35, 20,
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20);
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 5, 20,
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20);
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 35, 20,
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20);
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g.DrawRectangle(pen, _startPosX.Value + 9, _startPosY.Value + 15, 10,
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30);
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g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 15,
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10, 30);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 4, 70,
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52);
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//задние фары
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Brush brRed = new SolidBrush(Color.Red);
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g.FillEllipse(brRed, _startPosX.Value + 10, _startPosY.Value + 5, 20,
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20);
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g.FillEllipse(brRed, _startPosX.Value + 10, _startPosY.Value + 35,
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20, 20);
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//передние фары
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Brush brYellow = new SolidBrush(Color.Yellow);
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g.FillEllipse(brYellow, _startPosX.Value + 80, _startPosY.Value + 5,
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20, 20);
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g.FillEllipse(brYellow, _startPosX.Value + 80, _startPosY.Value + 35,
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20, 20);
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//кузов
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Brush br = new SolidBrush(EntitySportCar.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 15, 10,
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30);
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g.FillRectangle(br, _startPosX.Value + 90, _startPosY.Value + 15, 10,
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30);
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g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 5, 70,
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50);
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//стекла
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX.Value + 70, _startPosY.Value + 10,
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5, 40);
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g.FillRectangle(brBlue, _startPosX.Value + 30, _startPosY.Value + 10,
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5, 40);
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g.FillRectangle(brBlue, _startPosX.Value + 35, _startPosY.Value + 8,
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35, 2);
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g.FillRectangle(brBlue, _startPosX.Value + 35, _startPosY.Value + 51,
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35, 2);
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//выделяем рамкой крышу
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 10,
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35, 40);
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g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 15,
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25, 30);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 15,
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15, 30);
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// спортивная линия
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if (EntityBus.SportLine)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 75,
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_startPosY.Value + 23, 25, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 35,
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_startPosY.Value + 23, 35, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10,
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_startPosY.Value + 23, 20, 15);
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}
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// крыло
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if (EntityBus.Wing)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value,
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_startPosY.Value + 5, 10, 50);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5,
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10, 50);
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}
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}
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}
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