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<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccordionBus.Drawnings
{
/// <summary>
/// Направление премещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using AccordionBus.Entities;
namespace AccordionBus.Drawnings
{
/// <summary>
/// Класс, отвечающий за перемещение и прорисовку объекта-сущности
/// </summary>
public class DrawningAccordionBus : DrawningBus
{
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="onePart"></param>
/// <param name="fiveDoors"></param>
public DrawningAccordionBus(int speed, double weight, Color bodyColor, Color
additionalColor, bool onePart, bool fiveDoors): base(130, 20)
{
EntityBus = new EntityAccordionBus(speed, weight, bodyColor, additionalColor, onePart, fiveDoors);
}
/// <summary>
/// Отрисовка транспорта
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (EntityBus == null || EntityBus is not EntityAccordionBus accordionBus || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
base.DrawTransport(g);
if (!accordionBus.OnePart)
{
Pen pen = new(Color.Black);
Brush brWhite = new SolidBrush(Color.White);
Brush br = new SolidBrush(accordionBus.BodyColor);
Brush brBlue = new SolidBrush(Color.LightBlue);
Brush additionalBrush = new SolidBrush(accordionBus.AdditionalColor);
//корпус
g.FillRectangle(br, _startPosX.Value + 70, _startPosY.Value, 60, 15);
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value, 60, 15);
//колёса
g.FillEllipse(brWhite, _startPosX.Value + 75, _startPosY.Value + 10, 10, 10);
g.FillEllipse(brWhite, _startPosX.Value + 110, _startPosY.Value + 10, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 110, _startPosY.Value + 10, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 10, 10, 10);
//стёкла
g.FillRectangle(brBlue, _startPosX.Value + 72, _startPosY.Value + 3, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 3, 5, 5);
g.FillRectangle(brBlue, _startPosX.Value + 82, _startPosY.Value + 3, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 82, _startPosY.Value + 3, 5, 5);
g.FillRectangle(brBlue, _startPosX.Value + 92, _startPosY.Value + 3, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 92, _startPosY.Value + 3, 5, 5);
g.FillRectangle(brBlue, _startPosX.Value + 102, _startPosY.Value + 3, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 102, _startPosY.Value + 3, 5, 5);
g.FillRectangle(brBlue, _startPosX.Value + 112, _startPosY.Value + 3, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 112, _startPosY.Value + 3, 5, 5);
//гормошка
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value, _startPosX.Value + 62, _startPosY.Value + 3);
g.DrawLine(pen, _startPosX.Value + 62, _startPosY.Value + 3, _startPosX.Value + 65, _startPosY.Value);
g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value, _startPosX.Value + 67, _startPosY.Value + 3);
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 3, _startPosX.Value + 70, _startPosY.Value);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 15, _startPosX.Value + 62, _startPosY.Value + 12);
g.DrawLine(pen, _startPosX.Value + 62, _startPosY.Value + 12, _startPosX.Value + 65, _startPosY.Value + 15);
g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value + 15, _startPosX.Value + 67, _startPosY.Value + 12);
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 12, _startPosX.Value + 70, _startPosY.Value + 15);
g.DrawLine(pen, _startPosX.Value + 62, _startPosY.Value + 3, _startPosX.Value + 62, _startPosY.Value + 12);
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 3, _startPosX.Value + 67, _startPosY.Value + 12);
g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value, _startPosX.Value + 65, _startPosY.Value + 15);
//двери
g.FillRectangle(additionalBrush, _startPosX.Value + 123, _startPosY.Value + 5, 5, 10);
g.DrawRectangle(pen, _startPosX.Value + 123, _startPosY.Value + 5, 5, 10);
if (accordionBus.FiveDoors)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 87, _startPosY.Value + 9, 21, 5);
g.DrawRectangle(pen, _startPosX.Value + 87, _startPosY.Value + 9, 21, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 53, _startPosY.Value + 5, 5, 10);
g.DrawRectangle(pen, _startPosX.Value + 53, _startPosY.Value + 5, 5, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 27, _startPosY.Value + 9, 11, 5);
g.DrawRectangle(pen, _startPosX.Value + 27, _startPosY.Value + 9, 11, 5);
}
}
}
}
}

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using AccordionBus.Entities;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccordionBus.Drawnings
{
public class DrawningBus
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBus? EntityBus { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWeight;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки авто
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки авто
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки авто
/// </summary>
private readonly int _drawningBusWeight = 60;
/// <summary>
/// Высота прорисовки авто
/// </summary>
private readonly int _drawningBusHeight = 20;
/// <summary>
/// Координата Х объекта
/// </summary>
/// <returns></returns>
public int? GetPosX() => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
/// <returns></returns>
public int? GetPosY() => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
/// <returns></returns>
public int GetWidth() => _drawningBusWeight;
/// <summary>
/// Высота объекта
/// </summary>
/// <returns></returns>
public int GetHeight() => _drawningBusHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningBus()
{
_pictureWeight = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор границ объекта
/// </summary>
/// <param name="drawningBusWeight">Ширина</param>
/// <param name="drawningBusHeight">Высота</param>
protected DrawningBus(int drawningBusWeight, int drawningBusHeight) : this()
{
_drawningBusWeight = drawningBusWeight;
_drawningBusHeight = drawningBusHeight;
}
/// <summary>
/// Конструктор пораметров
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningBus(int speed, double weight, Color bodyColor) : this()
{
EntityBus = new EntityBus(speed, weight, bodyColor);
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="weight">Ширина</param>
/// <param name="height">Высота</param>
/// <returns>true - границы заданы, false - проверка не пройдена</returns>
public bool SetPictureSize(int weight, int height)
{
if (weight < _drawningBusWeight || height < _drawningBusHeight)
{
return false;
}
_pictureWeight = weight;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosX.Value + _drawningBusWeight > _pictureWeight)
{
_startPosX -= _startPosX.Value + _drawningBusWeight - _pictureWeight;
}
else if (_startPosY.HasValue && _startPosY.Value + _drawningBusHeight > _pictureHeight)
{
_startPosY -= _startPosY.Value + _drawningBusHeight - _pictureHeight;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWeight.HasValue)
{
return;
}
if (x + _drawningBusWeight > _pictureWeight)
{
_startPosX = x - (x + _drawningBusWeight - _pictureWeight);
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawningBusHeight > _pictureHeight)
{
_startPosY = y - (y + _drawningBusHeight - _pictureHeight);
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Перемещение
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможнор</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBus == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityBus.Step > 0)
{
_startPosX -= (int)EntityBus.Step;
}
else
{
_startPosX = 0;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + EntityBus.Step + _drawningBusWeight < _pictureWeight)
{
_startPosX += (int)EntityBus.Step;
}
else
{
_startPosX = _pictureWeight - _drawningBusWeight;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityBus.Step > 0)
{
_startPosY -= (int)EntityBus.Step;
}
else
{
_startPosY = 0;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + EntityBus.Step + _drawningBusHeight < _pictureHeight)
{
_startPosY += (int)EntityBus.Step;
}
else
{
_startPosY = _pictureHeight - _drawningBusHeight;
}
return true;
default:
return false;
}
}
/// <summary>
/// Отрисовка транспорта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBus == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brDoor = new SolidBrush(Color.Gray);
//корпус
Brush br = new SolidBrush(EntityBus.BodyColor);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value, 60, 15);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 60, 15);
//колёса
Brush brWhite = new SolidBrush(Color.White);
g.FillEllipse(brWhite, _startPosX.Value + 5, _startPosY.Value + 10, 10, 10);
g.FillEllipse(brWhite, _startPosX.Value + 40, _startPosY.Value + 10, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 10, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 10, 10, 10);
//стёкла
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX.Value + 2, _startPosY.Value + 3, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 2, _startPosY.Value + 3, 5, 5);
g.FillRectangle(brBlue, _startPosX.Value + 12, _startPosY.Value + 3, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 12, _startPosY.Value + 3, 5, 5);
g.FillRectangle(brBlue, _startPosX.Value + 32, _startPosY.Value + 3, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 3, 5, 5);
g.FillRectangle(brBlue, _startPosX.Value + 42, _startPosY.Value + 3, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 42, _startPosY.Value + 3, 5, 5);
//дверь
g.FillRectangle(brDoor, _startPosX.Value + 20, _startPosY.Value + 5, 5, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 5, 5, 10);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccordionBus.Entities
{
/// <summary>
/// класс-сущность "автобус с гормошкой"
/// </summary>
public class EntityAccordionBus : EntityBus
{
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; set; }
/// <summary>
/// Одна часть
/// </summary>
public bool OnePart { get; set; }
/// <summary>
/// 5 дверей
/// </summary>
public bool FiveDoors { get; set; }
/// <summary>
/// инициализация полей объекта-класса
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="onePart">1 часть</param>
/// <param name="fiveDoors">5 дверей</param>
public EntityAccordionBus(int speed, double weight, Color bodyColor,
Color additionalColor, bool onePart, bool fiveDoors) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
OnePart = onePart;
FiveDoors = fiveDoors;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccordionBus.Entities
{
/// <summary>
/// класс-сущность "Автобус"
/// </summary>
public class EntityBus
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; set; }
/// <summary>
/// Шаг
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBus(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -1,39 +0,0 @@
namespace AccordionBus
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace AccordionBus
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace AccordionBus
{
partial class FormAccordionBus
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAccordionBus = new PictureBox();
buttonCreateAccordionBus = new Button();
ButtonUp = new Button();
ButtonRight = new Button();
ButtonLeft = new Button();
ButtonDown = new Button();
buttonCreateBus = new Button();
comboBoxStratregy = new ComboBox();
buttonStrategyStap = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAccordionBus).BeginInit();
SuspendLayout();
//
// pictureBoxAccordionBus
//
pictureBoxAccordionBus.Dock = DockStyle.Fill;
pictureBoxAccordionBus.Location = new Point(0, 0);
pictureBoxAccordionBus.Name = "pictureBoxAccordionBus";
pictureBoxAccordionBus.Size = new Size(882, 453);
pictureBoxAccordionBus.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxAccordionBus.TabIndex = 0;
pictureBoxAccordionBus.TabStop = false;
//
// buttonCreateAccordionBus
//
buttonCreateAccordionBus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateAccordionBus.Location = new Point(12, 412);
buttonCreateAccordionBus.Name = "buttonCreateAccordionBus";
buttonCreateAccordionBus.Size = new Size(235, 29);
buttonCreateAccordionBus.TabIndex = 1;
buttonCreateAccordionBus.Text = "создать автобус с гормошкой";
buttonCreateAccordionBus.UseVisualStyleBackColor = true;
buttonCreateAccordionBus.Click += ButtonCreate_Click;
//
// ButtonUp
//
ButtonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonUp.BackgroundImage = Properties.Resources.buttUp;
ButtonUp.BackgroundImageLayout = ImageLayout.Stretch;
ButtonUp.ImageAlign = ContentAlignment.MiddleLeft;
ButtonUp.Location = new Point(773, 375);
ButtonUp.Name = "ButtonUp";
ButtonUp.Size = new Size(30, 30);
ButtonUp.TabIndex = 2;
ButtonUp.UseVisualStyleBackColor = true;
ButtonUp.Click += ButtonMove_Click;
//
// ButtonRight
//
ButtonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonRight.BackgroundImage = Properties.Resources.buttRIght;
ButtonRight.BackgroundImageLayout = ImageLayout.Stretch;
ButtonRight.ImageAlign = ContentAlignment.MiddleLeft;
ButtonRight.Location = new Point(809, 411);
ButtonRight.Name = "ButtonRight";
ButtonRight.Size = new Size(30, 30);
ButtonRight.TabIndex = 3;
ButtonRight.UseVisualStyleBackColor = true;
ButtonRight.Click += ButtonMove_Click;
//
// ButtonLeft
//
ButtonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonLeft.BackgroundImage = Properties.Resources.buttLeft;
ButtonLeft.BackgroundImageLayout = ImageLayout.Stretch;
ButtonLeft.ImageAlign = ContentAlignment.MiddleLeft;
ButtonLeft.Location = new Point(737, 411);
ButtonLeft.Name = "ButtonLeft";
ButtonLeft.Size = new Size(30, 30);
ButtonLeft.TabIndex = 4;
ButtonLeft.UseVisualStyleBackColor = true;
ButtonLeft.Click += ButtonMove_Click;
//
// ButtonDown
//
ButtonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonDown.BackgroundImage = Properties.Resources.buttDown;
ButtonDown.BackgroundImageLayout = ImageLayout.Stretch;
ButtonDown.ImageAlign = ContentAlignment.MiddleLeft;
ButtonDown.Location = new Point(773, 411);
ButtonDown.Name = "ButtonDown";
ButtonDown.Size = new Size(30, 30);
ButtonDown.TabIndex = 5;
ButtonDown.UseVisualStyleBackColor = true;
ButtonDown.Click += ButtonMove_Click;
//
// buttonCreateBus
//
buttonCreateBus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBus.Location = new Point(253, 411);
buttonCreateBus.Name = "buttonCreateBus";
buttonCreateBus.Size = new Size(235, 29);
buttonCreateBus.TabIndex = 6;
buttonCreateBus.Text = "создать автобус";
buttonCreateBus.UseVisualStyleBackColor = true;
buttonCreateBus.Click += ButtonCreateBus_Click;
//
// comboBoxStratregy
//
comboBoxStratregy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStratregy.FormattingEnabled = true;
comboBoxStratregy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStratregy.Location = new Point(688, 12);
comboBoxStratregy.Name = "comboBoxStratregy";
comboBoxStratregy.Size = new Size(151, 28);
comboBoxStratregy.TabIndex = 7;
//
// buttonStrategyStap
//
buttonStrategyStap.Location = new Point(761, 46);
buttonStrategyStap.Name = "buttonStrategyStap";
buttonStrategyStap.Size = new Size(78, 29);
buttonStrategyStap.TabIndex = 8;
buttonStrategyStap.Text = "Шаг";
buttonStrategyStap.UseVisualStyleBackColor = true;
buttonStrategyStap.Click += buttonStrategyStap_Click;
//
// FormAccordionBus
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(882, 453);
Controls.Add(buttonStrategyStap);
Controls.Add(comboBoxStratregy);
Controls.Add(buttonCreateBus);
Controls.Add(ButtonDown);
Controls.Add(ButtonLeft);
Controls.Add(ButtonRight);
Controls.Add(ButtonUp);
Controls.Add(buttonCreateAccordionBus);
Controls.Add(pictureBoxAccordionBus);
Name = "FormAccordionBus";
StartPosition = FormStartPosition.CenterScreen;
Text = "Автобус с гормошкой";
((System.ComponentModel.ISupportInitialize)pictureBoxAccordionBus).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxAccordionBus;
private Button buttonCreateAccordionBus;
private Button ButtonUp;
private Button ButtonRight;
private Button ButtonLeft;
private Button ButtonDown;
private Button buttonCreateBus;
private ComboBox comboBoxStratregy;
private Button buttonStrategyStap;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using AccordionBus.Drawnings;
using AccordionBus.MovementStrategy;
namespace AccordionBus
{
public partial class FormAccordionBus : Form
{
private DrawningBus? _drawningBus;
private AbstractStrategy? _strategy;
public FormAccordionBus()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawningBus == null)
{
return;
}
Bitmap bmp = new(pictureBoxAccordionBus.Width, pictureBoxAccordionBus.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBus.DrawTransport(gr);
pictureBoxAccordionBus.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningBus):
_drawningBus = new DrawningBus(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)));
break;
case nameof(DrawningAccordionBus):
_drawningBus = new DrawningAccordionBus(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)),
Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningBus.SetPictureSize(pictureBoxAccordionBus.Width, pictureBoxAccordionBus.Height);
_drawningBus.SetPosition(random.Next(50, 300), random.Next(50, 300));
_strategy = null;
comboBoxStratregy.Enabled = true;
Draw();
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningAccordionBus));
}
private void ButtonCreateBus_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningBus));
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBus == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "ButtonUp":
result = _drawningBus.MoveTransport(DirectionType.Up);
break;
case "ButtonDown":
result = _drawningBus.MoveTransport(DirectionType.Down);
break;
case "ButtonLeft":
result = _drawningBus.MoveTransport(DirectionType.Left);
break;
case "ButtonRight":
result = _drawningBus.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void buttonStrategyStap_Click(object sender, EventArgs e)
{
if (_drawningBus == null) return;
if (comboBoxStratregy.Enabled)
{
_strategy = comboBoxStratregy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null
};
if (_strategy == null) return;
_strategy.SetData(new MoveableBus(_drawningBus), pictureBoxAccordionBus.Width, pictureBoxAccordionBus.Height);
}
if (_strategy == null) return;
comboBoxStratregy.Enabled = false;
_strategy.MakeStap();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStratregy.Enabled = true;
_strategy = null;
}
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -0,0 +1,125 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccordionBus.MovementStrategy
{
public abstract class AbstractStrategy
{
/// <summary>
/// Объект
/// </summary>
private IMoveableObjects? _moveableObject;
/// <summary>
/// Статус стратегии
/// </summary>
private StrategyStatus? _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Получение статуса
/// </summary>
/// <returns></returns>
public StrategyStatus? GetStatus() { return _state; }
/// <summary>
/// Инициализация полей
/// </summary>
/// <param name="moveableObject"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public void SetData(IMoveableObjects moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Напавление
/// </summary>
public void MakeStap()
{
if (_state != StrategyStatus.InProgress) return;
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Шаг влево
/// </summary>
/// <returns></returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Шаг вправо
/// </summary>
/// <returns></returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Шаг вверх
/// </summary>
/// <returns></returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Шаг вниз
/// </summary>
/// <returns></returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Получение параметров
/// </summary>
/// <returns></returns>
protected ObjectParameters? GetObjectParameters() => _moveableObject?.GetObjectPosition;
/// <summary>
/// Получение шага
/// </summary>
/// <returns></returns>
protected int? GetStap()
{
if(_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Шаг к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достижение цели
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestination();
/// <summary>
/// Сделать шаг
/// </summary>
/// <param name="movementDirection"></param>
/// <returns></returns>
private bool MoveTo(MovementDirection movementDirection)
{
if(_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

View File

@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccordionBus.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с пперемещаемым объектом
/// </summary>
public interface IMoveableObjects
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// попытка переместить объект в указаном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение удалось false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}
}

View File

@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccordionBus.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters();
if (objParams == null)
{
return false;
}
return objParams.RightBorder() == FieldWidth && objParams.DownBorder() == FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters();
if (objParams == null)
{
return;
}
if (objParams.RightBorder() < FieldWidth) MoveRight();
if (objParams.DownBorder() < FieldHeight) MoveDown();
}
}
}

View File

@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccordionBus.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters();
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal() - GetStap() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal() + GetStap() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical() - GetStap() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical() + GetStap() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters();
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal() - FieldWidth / 2;
if (Math.Abs(diffX) > GetStap())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical() - FieldHeight / 2;
if (Math.Abs(diffY) > GetStap())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,67 @@
using AccordionBus.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccordionBus.MovementStrategy
{
/// <summary>
/// Класс-реализация IMoveableObjects с использованием DrawningBus
/// </summary>
public class MoveableBus : IMoveableObjects
{
/// <summary>
/// Поле-объект DrawningBus
/// </summary>
private readonly DrawningBus? _car;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningBus</param>
public MoveableBus(DrawningBus? car)
{
_car = car;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_car == null || _car.EntityBus == null || _car.GetPosX() == null || _car.GetPosY() == null)
{
return null;
}
return new ObjectParameters(_car.GetPosX().Value, _car.GetPosY().Value, _car.GetWidth(), _car.GetHeight());
}
}
public int GetStep => (int)(_car?.EntityBus?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_car == null || _car.EntityBus == null)
{
return false;
}
return _car.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

View File

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccordionBus.MovementStrategy
{
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

View File

@ -0,0 +1,75 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccordionBus.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата Х
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина
/// </summary>
private readonly int _width;
/// <summary>
/// Высота
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
/// <returns></returns>
public int LeftBorder() => _x;
/// <summary>
/// Верхняя граница
/// </summary>
/// <returns></returns>
public int TopBorder() => _y;
/// <summary>
/// Правая граница
/// </summary>
/// <returns></returns>
public int RightBorder() => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
/// <returns></returns>
public int DownBorder() => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
/// <returns></returns>
public int ObjectMiddleHorizontal() => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
/// <returns></returns>
public int ObjectMiddleVertical() => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата Х</param>
/// <param name="y">Координата Y</param>
/// <param name="width"Ширина></param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccordionBus.MovementStrategy
{
public enum StrategyStatus
{
/// <summary>
/// всё готово к началу
/// </summary>
NotInit,
/// <summary>
/// В процессе
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}
}

View File

@ -11,7 +11,7 @@ namespace AccordionBus
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormAccordionBus());
}
}
}

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AccordionBus.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AccordionBus.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttDown {
get {
object obj = ResourceManager.GetObject("buttDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttLeft {
get {
object obj = ResourceManager.GetObject("buttLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttRIght {
get {
object obj = ResourceManager.GetObject("buttRIght", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttUp {
get {
object obj = ResourceManager.GetObject("buttUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
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