Исправления в лабораторной работе
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@ -50,11 +50,10 @@ namespace AccordionBus
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/// <param name="fourDoors"></param>
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/// <param name="fiveDoors"></param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool threeDoors, bool fourDoors, bool fiveDoors)
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additionalColor, bool onePart, bool fiveDoors)
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{
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EntityAccordionBus = new EntityAccordionBus();
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EntityAccordionBus.Init(speed, weight, bodyColor, additionalColor,
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threeDoors, fourDoors, fiveDoors);
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EntityAccordionBus.Init(speed, weight, bodyColor, additionalColor, onePart, fiveDoors);
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_pictureWeight = null;
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_pictureHeight = null;
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_startPosX = null;
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@ -73,12 +72,20 @@ namespace AccordionBus
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return false;
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}
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else
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_pictureWeight = weight;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosX.Value + _drawningBusWeight > _pictureWeight)
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{
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_pictureWeight = weight;
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_pictureHeight = height;
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return true;
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_startPosX -= _startPosX.Value + _drawningBusWeight - _pictureWeight;
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}
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else if (_startPosY.HasValue && _startPosY.Value + _drawningBusHeight > _pictureHeight)
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{
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_startPosY -= _startPosY.Value + _drawningBusHeight - _pictureHeight;
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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@ -94,15 +101,27 @@ namespace AccordionBus
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if (x + _drawningBusWeight > _pictureWeight)
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{
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x -= (int)_pictureWeight - x - _drawningBusWeight;
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_startPosX = x - ( x + _drawningBusWeight - _pictureWeight);
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}
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else if (y + _drawningBusHeight > _pictureHeight)
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else if (x < 0)
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{
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y -= (int)_pictureHeight - y - _drawningBusHeight;
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_startPosX = 0;
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}
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else
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{
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_startPosX = x;
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}
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if (y + _drawningBusHeight > _pictureHeight)
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{
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_startPosY = y - ( y + _drawningBusHeight - _pictureHeight);
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}
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else if (y < 0)
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{
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_startPosY = 0;
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}
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else
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{
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_startPosY = y;
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}
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}
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@ -127,6 +146,10 @@ namespace AccordionBus
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{
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_startPosX -= (int)EntityAccordionBus.Step;
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}
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else
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{
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_startPosX = 0;
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}
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return true;
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case DirectionType.Right:
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@ -134,6 +157,10 @@ namespace AccordionBus
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{
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_startPosX += (int)EntityAccordionBus.Step;
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}
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else
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{
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_startPosX = _pictureWeight - _drawningBusWeight;
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}
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return true;
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case DirectionType.Up:
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@ -141,6 +168,10 @@ namespace AccordionBus
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{
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_startPosY -= (int)EntityAccordionBus.Step;
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}
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else
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{
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_startPosY = 0;
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}
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return true;
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case DirectionType.Down:
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@ -148,6 +179,10 @@ namespace AccordionBus
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{
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_startPosY += (int)EntityAccordionBus.Step;
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}
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else
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{
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_startPosY = _pictureHeight - _drawningBusHeight;
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}
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return true;
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default:
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@ -172,18 +207,12 @@ namespace AccordionBus
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//корпус
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Brush br = new SolidBrush(EntityAccordionBus.BodyColor);
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g.FillRectangle(br, _startPosX.Value, _startPosY.Value, 60, 15);
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g.FillRectangle(br, _startPosX.Value + 70, _startPosY.Value, 60, 15);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 60, 15);
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g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value, 60, 15);
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//колёса
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Brush brWhite = new SolidBrush(Color.White);
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g.FillEllipse(brWhite, _startPosX.Value + 5, _startPosY.Value + 10, 10, 10);
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g.FillEllipse(brWhite, _startPosX.Value + 40, _startPosY.Value + 10, 10, 10);
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g.FillEllipse(brWhite, _startPosX.Value + 75, _startPosY.Value + 10, 10, 10);
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g.FillEllipse(brWhite, _startPosX.Value + 110, _startPosY.Value + 10, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 110, _startPosY.Value + 10, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 10, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 10, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 10, 10, 10);
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@ -197,49 +226,60 @@ namespace AccordionBus
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g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 3, 5, 5);
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g.FillRectangle(brBlue, _startPosX.Value + 42, _startPosY.Value + 3, 5, 5);
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g.DrawRectangle(pen, _startPosX.Value + 42, _startPosY.Value + 3, 5, 5);
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g.FillRectangle(brBlue, _startPosX.Value + 72, _startPosY.Value + 3, 5, 5);
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g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 3, 5, 5);
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g.FillRectangle(brBlue, _startPosX.Value + 82, _startPosY.Value + 3, 5, 5);
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g.DrawRectangle(pen, _startPosX.Value + 82, _startPosY.Value + 3, 5, 5);
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g.FillRectangle(brBlue, _startPosX.Value + 92, _startPosY.Value + 3, 5, 5);
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g.DrawRectangle(pen, _startPosX.Value + 92, _startPosY.Value + 3, 5, 5);
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g.FillRectangle(brBlue, _startPosX.Value + 102, _startPosY.Value + 3, 5, 5);
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g.DrawRectangle(pen, _startPosX.Value + 102, _startPosY.Value + 3, 5, 5);
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g.FillRectangle(brBlue, _startPosX.Value + 112, _startPosY.Value + 3, 5, 5);
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g.DrawRectangle(pen, _startPosX.Value + 112, _startPosY.Value + 3, 5, 5);
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//гормошка
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g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value, _startPosX.Value + 62, _startPosY.Value + 3);
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g.DrawLine(pen, _startPosX.Value + 62, _startPosY.Value + 3, _startPosX.Value + 65, _startPosY.Value);
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g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value, _startPosX.Value + 67, _startPosY.Value + 3);
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g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 3, _startPosX.Value + 70, _startPosY.Value);
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g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 15, _startPosX.Value + 62, _startPosY.Value + 12);
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g.DrawLine(pen, _startPosX.Value + 62, _startPosY.Value + 12, _startPosX.Value + 65, _startPosY.Value + 15);
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g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value + 15, _startPosX.Value + 67, _startPosY.Value + 12);
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g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 12, _startPosX.Value + 70, _startPosY.Value + 15);
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g.DrawLine(pen, _startPosX.Value + 62, _startPosY.Value + 3, _startPosX.Value + 62, _startPosY.Value + 12);
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g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 3, _startPosX.Value + 67, _startPosY.Value + 12);
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g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value, _startPosX.Value + 65, _startPosY.Value + 15);
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//двери
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//дверь
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g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 5, 5, 10);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 5, 5, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 123, _startPosY.Value + 5, 5, 10);
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g.DrawRectangle(pen, _startPosX.Value + 123, _startPosY.Value + 5, 5, 10);
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if (EntityAccordionBus.ThreeDoors)
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if (!EntityAccordionBus.OnePart)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 53, _startPosY.Value + 5, 5, 10);
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g.DrawRectangle(pen, _startPosX.Value + 53, _startPosY.Value + 5, 5, 10);
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}
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if (EntityAccordionBus.FourDoors)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 87, _startPosY.Value + 9, 21, 5);
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g.DrawRectangle(pen, _startPosX.Value + 87, _startPosY.Value + 9, 21, 5);
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}
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if (EntityAccordionBus.FiveDoors)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 27, _startPosY.Value + 9, 11, 5);
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g.DrawRectangle(pen, _startPosX.Value + 27, _startPosY.Value + 9, 11, 5);
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//корпус
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g.FillRectangle(br, _startPosX.Value + 70, _startPosY.Value, 60, 15);
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g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value, 60, 15);
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//колёса
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g.FillEllipse(brWhite, _startPosX.Value + 75, _startPosY.Value + 10, 10, 10);
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g.FillEllipse(brWhite, _startPosX.Value + 110, _startPosY.Value + 10, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 110, _startPosY.Value + 10, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 10, 10, 10);
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//стёкла
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g.FillRectangle(brBlue, _startPosX.Value + 72, _startPosY.Value + 3, 5, 5);
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g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 3, 5, 5);
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g.FillRectangle(brBlue, _startPosX.Value + 82, _startPosY.Value + 3, 5, 5);
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g.DrawRectangle(pen, _startPosX.Value + 82, _startPosY.Value + 3, 5, 5);
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g.FillRectangle(brBlue, _startPosX.Value + 92, _startPosY.Value + 3, 5, 5);
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g.DrawRectangle(pen, _startPosX.Value + 92, _startPosY.Value + 3, 5, 5);
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g.FillRectangle(brBlue, _startPosX.Value + 102, _startPosY.Value + 3, 5, 5);
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g.DrawRectangle(pen, _startPosX.Value + 102, _startPosY.Value + 3, 5, 5);
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g.FillRectangle(brBlue, _startPosX.Value + 112, _startPosY.Value + 3, 5, 5);
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g.DrawRectangle(pen, _startPosX.Value + 112, _startPosY.Value + 3, 5, 5);
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//гормошка
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g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value, _startPosX.Value + 62, _startPosY.Value + 3);
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g.DrawLine(pen, _startPosX.Value + 62, _startPosY.Value + 3, _startPosX.Value + 65, _startPosY.Value);
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g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value, _startPosX.Value + 67, _startPosY.Value + 3);
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g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 3, _startPosX.Value + 70, _startPosY.Value);
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g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 15, _startPosX.Value + 62, _startPosY.Value + 12);
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g.DrawLine(pen, _startPosX.Value + 62, _startPosY.Value + 12, _startPosX.Value + 65, _startPosY.Value + 15);
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g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value + 15, _startPosX.Value + 67, _startPosY.Value + 12);
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g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 12, _startPosX.Value + 70, _startPosY.Value + 15);
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g.DrawLine(pen, _startPosX.Value + 62, _startPosY.Value + 3, _startPosX.Value + 62, _startPosY.Value + 12);
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g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 3, _startPosX.Value + 67, _startPosY.Value + 12);
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g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value, _startPosX.Value + 65, _startPosY.Value + 15);
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//двери
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g.FillRectangle(additionalBrush, _startPosX.Value + 123, _startPosY.Value + 5, 5, 10);
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g.DrawRectangle(pen, _startPosX.Value + 123, _startPosY.Value + 5, 5, 10);
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if (EntityAccordionBus.FiveDoors)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 87, _startPosY.Value + 9, 21, 5);
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g.DrawRectangle(pen, _startPosX.Value + 87, _startPosY.Value + 9, 21, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 53, _startPosY.Value + 5, 5, 10);
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g.DrawRectangle(pen, _startPosX.Value + 53, _startPosY.Value + 5, 5, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 27, _startPosY.Value + 9, 11, 5);
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g.DrawRectangle(pen, _startPosX.Value + 27, _startPosY.Value + 9, 11, 5);
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}
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}
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}
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}
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@ -28,13 +28,9 @@ namespace AccordionBus
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/// </summary>
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public Color AdditionalColor { get; set; }
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/// <summary>
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/// 3 двери
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/// Одна часть
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/// </summary>
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public bool ThreeDoors { get; set; }
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/// <summary>
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/// 4 двери
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/// </summary>
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public bool FourDoors { get; set; }
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public bool OnePart { get; set; }
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/// <summary>
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/// 5 дверей
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/// </summary>
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@ -54,14 +50,13 @@ namespace AccordionBus
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/// <param name="fourDoors">4 двери</param>
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/// <param name="fiveDoors">5 дверей</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool threeDoors, bool fourDoors, bool fiveDoors)
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additionalColor, bool onePart, bool fiveDoors)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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ThreeDoors = threeDoors;
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FourDoors = fourDoors;
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OnePart = onePart;
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FiveDoors = fiveDoors;
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}
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}
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@ -36,8 +36,7 @@ namespace AccordionBus
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_drawningAccordionBus = new DrawningAccordionBus();
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_drawningAccordionBus.Init(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)),
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Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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_drawningAccordionBus.SetPictureSize(pictureBoxAccordionBus.Width, pictureBoxAccordionBus.Height);
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_drawningAccordionBus.SetPosition(random.Next(50, 300), random.Next(50, 300));
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Draw();
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