Egorov_M.A._BaseLab1_Sailboat #1
29
Sailboat/Sailboat/Direction.cs
Normal file
29
Sailboat/Sailboat/Direction.cs
Normal file
@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat
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{
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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159
Sailboat/Sailboat/DrawingSailboat.cs
Normal file
159
Sailboat/Sailboat/DrawingSailboat.cs
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@ -0,0 +1,159 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat
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{
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public class DrawingSailboat
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{
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public EntitySailboat? EntitySailboat { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _boatWidth = 160;
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private readonly int _boatHeight = 160;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool hull, bool sail, int width, int height)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntitySailboat = new EntitySailboat();
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EntitySailboat.Init(speed, weight, bodyColor, additionalColor, hull, sail);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _boatWidth > _pictureWidth)
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{
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x = 0;
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}
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if (y < 0 || y + _boatHeight > _pictureHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntitySailboat == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntitySailboat.Step > 0)
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{
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_startPosX -= (int)EntitySailboat.Step;
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}
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break;
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case DirectionType.Up:
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if ((_startPosY - 15) - EntitySailboat.Step > 0)
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{
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_startPosY-= (int)EntitySailboat.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntitySailboat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntitySailboat.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntitySailboat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntitySailboat.Step;
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}
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break;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntitySailboat == null)
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{
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return;
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}
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Pen pen = new(Color.Black, 4);
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Brush additionalBrush = new
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SolidBrush(EntitySailboat.AdditionalColor);
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//Усиленный корпус парусной лодки
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if (EntitySailboat.Hull)
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{
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Point[] hullCooler = new Point[]
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{
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new Point(_startPosX, _startPosY + 80),
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new Point(_startPosX + 120, _startPosY + 80),
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new Point(_startPosX + 160, _startPosY + 120),
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new Point(_startPosX + 120, _startPosY + 160),
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new Point(_startPosX, _startPosY + 160)
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};
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g.FillPolygon(additionalBrush, hullCooler);
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g.DrawPolygon(pen, hullCooler);
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}
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//Основной корпус парусной лодки
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Brush Brush = new
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SolidBrush(EntitySailboat.BodyColor);
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Point[] hull = new Point[]
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{
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new Point(_startPosX + 10, _startPosY + 90),
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new Point(_startPosX + 110, _startPosY + 90),
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new Point(_startPosX + 140, _startPosY + 120),
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new Point(_startPosX + 110, _startPosY + 150),
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new Point(_startPosX + 10, _startPosY + 150)
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};
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g.FillPolygon(Brush, hull);
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g.DrawPolygon(pen, hull);
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Brush addBrush = new
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SolidBrush(Color.Aqua);
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//Каюта парусной лодки
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g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 90, 40);
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 90, 40);
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//Парус с флагом
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if (EntitySailboat.Sail)
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{
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Brush sailBrush = new
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SolidBrush(EntitySailboat.AdditionalColor);
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Point[] sail = new Point[]
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{
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new Point(_startPosX + 65, _startPosY),
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new Point(_startPosX + 130, _startPosY + 120),
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new Point(_startPosX + 15, _startPosY + 120)
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};
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g.FillPolygon(sailBrush, sail);
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g.DrawPolygon(pen, sail);
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//Флаг
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Brush flagBrush = new
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SolidBrush(EntitySailboat.AdditionalColor);
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Point[] flag = new Point[]
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{
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//new Point(_startPosX + 65, _startPosY + 125),
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eegov
commented
Закомментированного кода быть не должно Закомментированного кода быть не должно
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new Point(_startPosX + 65, _startPosY - 15),
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new Point(_startPosX + 65, _startPosY + 10),
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new Point(_startPosX + 20, _startPosY + 10),
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new Point(_startPosX + 20, _startPosY - 15),
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};
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g.FillPolygon(addBrush, flag);
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g.DrawPolygon(pen, flag);
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g.DrawLine(pen, new Point(_startPosX + 65, _startPosY + 130), new Point(_startPosX + 65, _startPosY - 15));
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}
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}
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}
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}
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59
Sailboat/Sailboat/EntitySailboat.cs
Normal file
59
Sailboat/Sailboat/EntitySailboat.cs
Normal file
@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat
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{
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public class EntitySailboat
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия усиленного корпуса
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/// </summary>
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public bool Hull { get; private set; }
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/// <summary>
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/// Признак (опция) наличия паруса с флагом
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/// </summary>
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public bool Sail { get; private set; }
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/// <summary>
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/// Шаг перемещения парусной лодки
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса парусной лодки
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес парусной лодки</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="hull">Признак наличия усиленного корпуса</param>
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/// <param name="sail">Признак наличия паруса с флагом</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool hull, bool sail)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Hull = hull;
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Sail = sail;
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}
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}
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}
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144
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
Normal file
144
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
Normal file
@ -0,0 +1,144 @@
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namespace Sailboat
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{
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partial class FormSailboat
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormSailboat));
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pictureBoxSailboat = new PictureBox();
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buttonCreate = new Button();
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buttonLeft = new Button();
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buttonUp = new Button();
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buttonRight = new Button();
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buttonDown = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).BeginInit();
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SuspendLayout();
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//
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// pictureBoxSailboat
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//
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pictureBoxSailboat.Dock = DockStyle.Fill;
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pictureBoxSailboat.Location = new Point(0, 0);
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pictureBoxSailboat.Margin = new Padding(3, 2, 3, 2);
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pictureBoxSailboat.Name = "pictureBoxSailboat";
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pictureBoxSailboat.Size = new Size(884, 461);
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pictureBoxSailboat.TabIndex = 0;
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pictureBoxSailboat.TabStop = false;
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//
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(10, 417);
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buttonCreate.Margin = new Padding(3, 2, 3, 2);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(111, 30);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
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buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
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buttonLeft.Location = new Point(740, 423);
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buttonLeft.Margin = new Padding(3, 2, 3, 2);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(30, 30);
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buttonLeft.TabIndex = 2;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += buttonMove_Click;
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
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buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
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buttonUp.Location = new Point(776, 389);
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buttonUp.Margin = new Padding(3, 2, 3, 2);
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buttonUp.Name = "buttonUp";
|
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buttonUp.Size = new Size(30, 30);
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buttonUp.TabIndex = 3;
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buttonUp.UseVisualStyleBackColor = true;
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buttonUp.Click += buttonMove_Click;
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//
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// buttonRight
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//
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
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||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
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buttonRight.Location = new Point(812, 423);
|
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buttonRight.Margin = new Padding(3, 2, 3, 2);
|
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buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
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// buttonDown
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||||
//
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||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(776, 423);
|
||||
buttonDown.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 5;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// FormSailboat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxSailboat);
|
||||
Margin = new Padding(3, 2, 3, 2);
|
||||
Name = "FormSailboat";
|
||||
StartPosition = FormStartPosition.CenterParent;
|
||||
Text = "Sailboat";
|
||||
Load += FormSailboat_Load;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxSailboat;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
}
|
||||
}
|
63
Sailboat/Sailboat/FormSailboat.cs
Normal file
63
Sailboat/Sailboat/FormSailboat.cs
Normal file
@ -0,0 +1,63 @@
|
||||
namespace Sailboat
|
||||
{
|
||||
public partial class FormSailboat : Form
|
||||
{
|
||||
private DrawingSailboat? _drawingSailboat;
|
||||
public FormSailboat()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingSailboat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxSailboat.Width,
|
||||
pictureBoxSailboat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingSailboat.DrawTransport(gr);
|
||||
pictureBoxSailboat.Image = bmp;
|
||||
}
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingSailboat = new DrawingSailboat();
|
||||
_drawingSailboat.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
|
||||
_drawingSailboat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingSailboat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawingSailboat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawingSailboat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawingSailboat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawingSailboat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
|
||||
}
|
||||
|
||||
private void FormSailboat_Load(object sender, EventArgs e)
|
||||
eegov
commented
Пустых методов быть не должно Пустых методов быть не должно
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
1165
Sailboat/Sailboat/FormSailboat.resx
Normal file
1165
Sailboat/Sailboat/FormSailboat.resx
Normal file
File diff suppressed because it is too large
Load Diff
@ -11,7 +11,7 @@ namespace Sailboat
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormSailboat());
|
||||
}
|
||||
}
|
||||
}
|
63
Sailboat/Sailboat/Properties/Resources.Designer.cs
generated
Normal file
63
Sailboat/Sailboat/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Sailboat.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sailboat.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
Sailboat/Sailboat/Properties/Resources.resx
Normal file
120
Sailboat/Sailboat/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
BIN
Sailboat/Sailboat/Resources/arrowDown.jpg
Normal file
BIN
Sailboat/Sailboat/Resources/arrowDown.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
BIN
Sailboat/Sailboat/Resources/arrowLeft.jpg
Normal file
BIN
Sailboat/Sailboat/Resources/arrowLeft.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
BIN
Sailboat/Sailboat/Resources/arrowRight.jpg
Normal file
BIN
Sailboat/Sailboat/Resources/arrowRight.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
BIN
Sailboat/Sailboat/Resources/arrowUp.jpg
Normal file
BIN
Sailboat/Sailboat/Resources/arrowUp.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user
Имя файла не соответствует имени элемента проекта