Готовая полностью Lab_2
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Sailboat/Sailboat/AbstractStrategy.cs
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132
Sailboat/Sailboat/AbstractStrategy.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sailboat.DrawingObjects;
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namespace Sailboat.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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146
Sailboat/Sailboat/DrawingBoat.cs
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146
Sailboat/Sailboat/DrawingBoat.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sailboat.Entities;
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namespace Sailboat.DrawingObjects
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{
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public class DrawingBoat
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{
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public EntityBoat? EntityBoat { get; protected set; }
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private int _pictureWidth;
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private int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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private readonly int _boatWidth = 160;
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private readonly int _boatHeight = 160;
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _boatWidth;
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public int GetHeight => _boatHeight;
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public DrawingBoat(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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protected DrawingBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_boatWidth = boatWidth;
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_boatHeight = boatHeight;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _boatWidth > _pictureWidth)
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{
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x = 0;
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}
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if (y < 0 || y + _boatHeight > _pictureHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public bool CanMove(DirectionType direction)
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{
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if (EntityBoat == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityBoat.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityBoat.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + EntityBoat.Step < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + EntityBoat.Step < _pictureHeight,
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};
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntityBoat == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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break;
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case DirectionType.Up:
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if ((_startPosY - 15) - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBoat.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBoat.Step;
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}
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break;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityBoat == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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//Основной корпус лодки
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Brush Brush = new
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SolidBrush(EntityBoat.BodyColor);
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Point[] hull = new Point[]
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{
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new Point(_startPosX + 10, _startPosY + 90),
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new Point(_startPosX + 110, _startPosY + 90),
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new Point(_startPosX + 140, _startPosY + 120),
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new Point(_startPosX + 110, _startPosY + 150),
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new Point(_startPosX + 10, _startPosY + 150)
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};
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g.FillPolygon(Brush, hull);
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g.DrawPolygon(pen, hull);
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Brush addBrush = new
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SolidBrush(Color.Aqua);
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//Каюта лодки
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g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 90, 40);
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 90, 40);
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}
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}
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}
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37
Sailboat/Sailboat/DrawingObjectBoat.cs
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37
Sailboat/Sailboat/DrawingObjectBoat.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sailboat.DrawingObjects;
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namespace Sailboat.MovementStrategy
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{
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public class DrawingObjectBoat : IMoveableObject
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{
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private readonly DrawingBoat? _drawingBoat = null;
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public DrawingObjectBoat(DrawingBoat drawingBoat)
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{
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_drawingBoat = drawingBoat;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_drawingBoat == null || _drawingBoat.EntityBoat ==
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null)
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{
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return null;
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}
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return new ObjectParameters(_drawingBoat.GetPosX, _drawingBoat.GetPosY, _drawingBoat.GetWidth, _drawingBoat.GetHeight);
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}
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}
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public int GetStep => (int)(_drawingBoat?.EntityBoat?.Step ?? 0);
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public bool CheckCanMove(DirectionType direction) =>
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_drawingBoat?.CanMove(direction) ?? false;
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public void MoveObject(DirectionType direction) =>
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_drawingBoat?.MoveTransport(direction);
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}
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}
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@ -2,92 +2,36 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace Sailboat
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using Sailboat.Entities;
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{
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public class DrawingSailboat
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{
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public EntitySailboat? EntitySailboat { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _boatWidth = 160;
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private readonly int _boatHeight = 160;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool hull, bool sail, int width, int height)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntitySailboat = new EntitySailboat();
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EntitySailboat.Init(speed, weight, bodyColor, additionalColor, hull, sail);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _boatWidth > _pictureWidth)
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{
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x = 0;
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}
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if (y < 0 || y + _boatHeight > _pictureHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntitySailboat == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntitySailboat.Step > 0)
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{
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_startPosX -= (int)EntitySailboat.Step;
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}
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break;
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case DirectionType.Up:
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if ((_startPosY - 15) - EntitySailboat.Step > 0)
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{
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_startPosY-= (int)EntitySailboat.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntitySailboat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntitySailboat.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntitySailboat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntitySailboat.Step;
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}
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break;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntitySailboat == null)
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{
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return;
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}
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Pen pen = new(Color.Black, 4);
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Brush additionalBrush = new
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SolidBrush(EntitySailboat.AdditionalColor);
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|
||||||
|
|
||||||
//Усиленный корпус парусной лодки
|
namespace Sailboat.DrawingObjects
|
||||||
if (EntitySailboat.Hull)
|
{
|
||||||
|
public class DrawingSailboat : DrawingBoat
|
||||||
|
{
|
||||||
|
public DrawingSailboat(int speed, double weight, Color bodyColor, Color additionalColor, bool hull, bool sail, int width, int height) :
|
||||||
|
base(speed, weight, bodyColor, width, height, 160, 160)
|
||||||
|
{
|
||||||
|
if (EntityBoat != null)
|
||||||
|
{
|
||||||
|
EntityBoat = new EntitySailboat(speed, weight, bodyColor,
|
||||||
|
additionalColor, hull, sail);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityBoat is not EntitySailboat sailboat)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
Brush additionalBrush = new
|
||||||
|
SolidBrush(sailboat.AdditionalColor);
|
||||||
|
|
||||||
|
//усиленный корпус парусной лодки
|
||||||
|
if (sailboat.Hull)
|
||||||
{
|
{
|
||||||
Point[] hullCooler = new Point[]
|
Point[] hullCooler = new Point[]
|
||||||
{
|
{
|
||||||
@ -99,35 +43,14 @@ namespace Sailboat
|
|||||||
};
|
};
|
||||||
g.FillPolygon(additionalBrush, hullCooler);
|
g.FillPolygon(additionalBrush, hullCooler);
|
||||||
g.DrawPolygon(pen, hullCooler);
|
g.DrawPolygon(pen, hullCooler);
|
||||||
}
|
}
|
||||||
|
base.DrawTransport(g);
|
||||||
//Основной корпус парусной лодки
|
|
||||||
Brush Brush = new
|
|
||||||
SolidBrush(EntitySailboat.BodyColor);
|
|
||||||
|
|
||||||
Point[] hull = new Point[]
|
|
||||||
{
|
|
||||||
new Point(_startPosX + 10, _startPosY + 90),
|
|
||||||
new Point(_startPosX + 110, _startPosY + 90),
|
|
||||||
new Point(_startPosX + 140, _startPosY + 120),
|
|
||||||
new Point(_startPosX + 110, _startPosY + 150),
|
|
||||||
new Point(_startPosX + 10, _startPosY + 150)
|
|
||||||
};
|
|
||||||
g.FillPolygon(Brush, hull);
|
|
||||||
g.DrawPolygon(pen, hull);
|
|
||||||
|
|
||||||
Brush addBrush = new
|
|
||||||
SolidBrush(Color.Aqua);
|
|
||||||
|
|
||||||
//Каюта парусной лодки
|
|
||||||
g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 90, 40);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 90, 40);
|
|
||||||
|
|
||||||
//Парус с флагом
|
//Парус с флагом
|
||||||
if (EntitySailboat.Sail)
|
if (sailboat.Sail)
|
||||||
{
|
{
|
||||||
Brush sailBrush = new
|
Brush sailBrush = new
|
||||||
SolidBrush(EntitySailboat.AdditionalColor);
|
SolidBrush(sailboat.AdditionalColor);
|
||||||
|
|
||||||
Point[] sail = new Point[]
|
Point[] sail = new Point[]
|
||||||
{
|
{
|
||||||
@ -138,22 +61,21 @@ namespace Sailboat
|
|||||||
g.FillPolygon(sailBrush, sail);
|
g.FillPolygon(sailBrush, sail);
|
||||||
g.DrawPolygon(pen, sail);
|
g.DrawPolygon(pen, sail);
|
||||||
//Флаг
|
//Флаг
|
||||||
|
Brush addBrush = new
|
||||||
|
SolidBrush(Color.Aqua);
|
||||||
Brush flagBrush = new
|
Brush flagBrush = new
|
||||||
SolidBrush(EntitySailboat.AdditionalColor);
|
SolidBrush(sailboat.AdditionalColor);
|
||||||
Point[] flag = new Point[]
|
Point[] flag = new Point[]
|
||||||
{
|
{
|
||||||
//new Point(_startPosX + 65, _startPosY + 125),
|
|
||||||
new Point(_startPosX + 65, _startPosY - 15),
|
new Point(_startPosX + 65, _startPosY - 15),
|
||||||
new Point(_startPosX + 65, _startPosY + 10),
|
new Point(_startPosX + 65, _startPosY + 10),
|
||||||
new Point(_startPosX + 20, _startPosY + 10),
|
new Point(_startPosX + 20, _startPosY + 10),
|
||||||
new Point(_startPosX + 20, _startPosY - 15),
|
new Point(_startPosX + 20, _startPosY - 15),
|
||||||
};
|
};
|
||||||
g.FillPolygon(addBrush, flag);
|
g.FillPolygon(addBrush, flag);
|
||||||
g.DrawPolygon(pen, flag);
|
g.DrawPolygon(pen, flag);
|
||||||
g.DrawLine(pen, new Point(_startPosX + 65, _startPosY + 130), new Point(_startPosX + 65, _startPosY - 15));
|
g.DrawLine(pen, new Point(_startPosX + 65, _startPosY + 130), new Point(_startPosX + 65, _startPosY - 15));
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
22
Sailboat/Sailboat/EntityBoat.cs
Normal file
22
Sailboat/Sailboat/EntityBoat.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Sailboat.Entities
|
||||||
|
{
|
||||||
|
public class EntityBoat
|
||||||
|
{
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
public EntityBoat(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -4,53 +4,16 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Sailboat
|
namespace Sailboat.Entities
|
||||||
{
|
{
|
||||||
public class EntitySailboat
|
public class EntitySailboat : EntityBoat
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
public Color AdditionalColor { get; private set; }
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия усиленного корпуса
|
|
||||||
/// </summary>
|
|
||||||
public bool Hull { get; private set; }
|
public bool Hull { get; private set; }
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия паруса с флагом
|
|
||||||
/// </summary>
|
|
||||||
public bool Sail { get; private set; }
|
public bool Sail { get; private set; }
|
||||||
/// <summary>
|
public EntitySailboat(int speed, double weight, Color bodyColor, Color
|
||||||
/// Шаг перемещения парусной лодки
|
additionalColor, bool hull, bool sail) : base (speed, weight, bodyColor)
|
||||||
/// </summary>
|
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса парусной лодки
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес парусной лодки</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="hull">Признак наличия усиленного корпуса</param>
|
|
||||||
/// <param name="sail">Признак наличия паруса с флагом</param>
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color
|
|
||||||
additionalColor, bool hull, bool sail)
|
|
||||||
{
|
{
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
Hull = hull;
|
Hull = hull;
|
||||||
Sail = sail;
|
Sail = sail;
|
||||||
|
39
Sailboat/Sailboat/Form1.Designer.cs
generated
39
Sailboat/Sailboat/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
|||||||
namespace Sailboat
|
|
||||||
{
|
|
||||||
partial class Form1
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.components = new System.ComponentModel.Container();
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
|
||||||
this.Text = "Form1";
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
namespace Sailboat
|
|
||||||
{
|
|
||||||
public partial class Form1 : Form
|
|
||||||
{
|
|
||||||
public Form1()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
89
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
89
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
@ -30,11 +30,14 @@
|
|||||||
{
|
{
|
||||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormSailboat));
|
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormSailboat));
|
||||||
pictureBoxSailboat = new PictureBox();
|
pictureBoxSailboat = new PictureBox();
|
||||||
buttonCreate = new Button();
|
buttonCreateBoat = new Button();
|
||||||
buttonLeft = new Button();
|
buttonLeft = new Button();
|
||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
|
buttonCreateSailboat = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonStep = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -44,28 +47,29 @@
|
|||||||
pictureBoxSailboat.Location = new Point(0, 0);
|
pictureBoxSailboat.Location = new Point(0, 0);
|
||||||
pictureBoxSailboat.Margin = new Padding(3, 2, 3, 2);
|
pictureBoxSailboat.Margin = new Padding(3, 2, 3, 2);
|
||||||
pictureBoxSailboat.Name = "pictureBoxSailboat";
|
pictureBoxSailboat.Name = "pictureBoxSailboat";
|
||||||
pictureBoxSailboat.Size = new Size(884, 461);
|
pictureBoxSailboat.Size = new Size(834, 461);
|
||||||
|
pictureBoxSailboat.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||||
pictureBoxSailboat.TabIndex = 0;
|
pictureBoxSailboat.TabIndex = 0;
|
||||||
pictureBoxSailboat.TabStop = false;
|
pictureBoxSailboat.TabStop = false;
|
||||||
//
|
//
|
||||||
// buttonCreate
|
// buttonCreateBoat
|
||||||
//
|
//
|
||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreate.Location = new Point(10, 417);
|
buttonCreateBoat.Location = new Point(12, 408);
|
||||||
buttonCreate.Margin = new Padding(3, 2, 3, 2);
|
buttonCreateBoat.Margin = new Padding(3, 2, 3, 2);
|
||||||
buttonCreate.Name = "buttonCreate";
|
buttonCreateBoat.Name = "buttonCreateBoat";
|
||||||
buttonCreate.Size = new Size(111, 30);
|
buttonCreateBoat.Size = new Size(111, 42);
|
||||||
buttonCreate.TabIndex = 1;
|
buttonCreateBoat.TabIndex = 1;
|
||||||
buttonCreate.Text = "Создать";
|
buttonCreateBoat.Text = "Создать лодку";
|
||||||
buttonCreate.UseVisualStyleBackColor = true;
|
buttonCreateBoat.UseVisualStyleBackColor = true;
|
||||||
buttonCreate.Click += buttonCreate_Click;
|
buttonCreateBoat.Click += buttonCreateBoat_Click;
|
||||||
//
|
//
|
||||||
// buttonLeft
|
// buttonLeft
|
||||||
//
|
//
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
buttonLeft.Location = new Point(740, 423);
|
buttonLeft.Location = new Point(673, 420);
|
||||||
buttonLeft.Margin = new Padding(3, 2, 3, 2);
|
buttonLeft.Margin = new Padding(3, 2, 3, 2);
|
||||||
buttonLeft.Name = "buttonLeft";
|
buttonLeft.Name = "buttonLeft";
|
||||||
buttonLeft.Size = new Size(30, 30);
|
buttonLeft.Size = new Size(30, 30);
|
||||||
@ -78,7 +82,7 @@
|
|||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
buttonUp.Location = new Point(776, 389);
|
buttonUp.Location = new Point(716, 386);
|
||||||
buttonUp.Margin = new Padding(3, 2, 3, 2);
|
buttonUp.Margin = new Padding(3, 2, 3, 2);
|
||||||
buttonUp.Name = "buttonUp";
|
buttonUp.Name = "buttonUp";
|
||||||
buttonUp.Size = new Size(30, 30);
|
buttonUp.Size = new Size(30, 30);
|
||||||
@ -91,7 +95,7 @@
|
|||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
buttonRight.Location = new Point(812, 423);
|
buttonRight.Location = new Point(760, 420);
|
||||||
buttonRight.Margin = new Padding(3, 2, 3, 2);
|
buttonRight.Margin = new Padding(3, 2, 3, 2);
|
||||||
buttonRight.Name = "buttonRight";
|
buttonRight.Name = "buttonRight";
|
||||||
buttonRight.Size = new Size(30, 30);
|
buttonRight.Size = new Size(30, 30);
|
||||||
@ -104,7 +108,7 @@
|
|||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
buttonDown.Location = new Point(776, 423);
|
buttonDown.Location = new Point(716, 420);
|
||||||
buttonDown.Margin = new Padding(3, 2, 3, 2);
|
buttonDown.Margin = new Padding(3, 2, 3, 2);
|
||||||
buttonDown.Name = "buttonDown";
|
buttonDown.Name = "buttonDown";
|
||||||
buttonDown.Size = new Size(30, 30);
|
buttonDown.Size = new Size(30, 30);
|
||||||
@ -112,33 +116,76 @@
|
|||||||
buttonDown.UseVisualStyleBackColor = true;
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
buttonDown.Click += buttonMove_Click;
|
buttonDown.Click += buttonMove_Click;
|
||||||
//
|
//
|
||||||
|
// buttonCreateSailboat
|
||||||
|
//
|
||||||
|
buttonCreateSailboat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateSailboat.Location = new Point(145, 408);
|
||||||
|
buttonCreateSailboat.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonCreateSailboat.Name = "buttonCreateSailboat";
|
||||||
|
buttonCreateSailboat.Size = new Size(111, 42);
|
||||||
|
buttonCreateSailboat.TabIndex = 6;
|
||||||
|
buttonCreateSailboat.Text = "Создать парусник";
|
||||||
|
buttonCreateSailboat.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateSailboat.Click += buttonCreateSailboat_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "До центра", "До края" });
|
||||||
|
comboBoxStrategy.Location = new Point(701, 0);
|
||||||
|
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(133, 23);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
//
|
||||||
|
// buttonStep
|
||||||
|
//
|
||||||
|
buttonStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||||
|
buttonStep.Location = new Point(701, 27);
|
||||||
|
buttonStep.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonStep.Name = "buttonStep";
|
||||||
|
buttonStep.Size = new Size(133, 23);
|
||||||
|
buttonStep.TabIndex = 8;
|
||||||
|
buttonStep.Text = "Шаг";
|
||||||
|
buttonStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStep.Click += buttonStep_Click;
|
||||||
|
//
|
||||||
// FormSailboat
|
// FormSailboat
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(884, 461);
|
ClientSize = new Size(834, 461);
|
||||||
|
Controls.Add(buttonStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonCreateSailboat);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonCreate);
|
Controls.Add(buttonCreateBoat);
|
||||||
Controls.Add(pictureBoxSailboat);
|
Controls.Add(pictureBoxSailboat);
|
||||||
Margin = new Padding(3, 2, 3, 2);
|
Margin = new Padding(3, 2, 3, 2);
|
||||||
Name = "FormSailboat";
|
Name = "FormSailboat";
|
||||||
StartPosition = FormStartPosition.CenterParent;
|
StartPosition = FormStartPosition.CenterScreen;
|
||||||
Text = "Sailboat";
|
Text = "Парусник";
|
||||||
Load += FormSailboat_Load;
|
Load += FormSailboat_Load;
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).EndInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).EndInit();
|
||||||
ResumeLayout(false);
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private PictureBox pictureBoxSailboat;
|
private PictureBox pictureBoxSailboat;
|
||||||
private Button buttonCreate;
|
private Button buttonCreateBoat;
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
|
private Button buttonCreateSailboat;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,37 +1,49 @@
|
|||||||
|
using Sailboat.Entities;
|
||||||
|
using Sailboat.DrawingObjects;
|
||||||
|
using Sailboat.MovementStrategy;
|
||||||
|
|
||||||
namespace Sailboat
|
namespace Sailboat
|
||||||
{
|
{
|
||||||
public partial class FormSailboat : Form
|
public partial class FormSailboat : Form
|
||||||
{
|
{
|
||||||
private DrawingSailboat? _drawingSailboat;
|
private DrawingBoat? _drawingBoat;
|
||||||
|
private AbstractStrategy? _abstractStrategy;
|
||||||
public FormSailboat()
|
public FormSailboat()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
}
|
}
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
if (_drawingSailboat == null)
|
if (_drawingBoat == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Bitmap bmp = new(pictureBoxSailboat.Width,
|
Bitmap bmp = new(pictureBoxSailboat.Width,
|
||||||
pictureBoxSailboat.Height);
|
pictureBoxSailboat.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawingSailboat.DrawTransport(gr);
|
_drawingBoat.DrawTransport(gr);
|
||||||
pictureBoxSailboat.Image = bmp;
|
pictureBoxSailboat.Image = bmp;
|
||||||
}
|
}
|
||||||
private void buttonCreate_Click(object sender, EventArgs e)
|
private void buttonCreateBoat_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
_drawingSailboat = new DrawingSailboat();
|
_drawingBoat = new DrawingBoat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
|
||||||
_drawingSailboat.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10,
|
||||||
|
100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
private void buttonCreateSailboat_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawingBoat = new DrawingSailboat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
Convert.ToBoolean(random.Next(0, 2)),
|
||||||
Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
|
Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
|
||||||
_drawingSailboat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
private void buttonMove_Click(object sender, EventArgs e)
|
private void buttonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawingSailboat == null)
|
if (_drawingBoat == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -39,20 +51,54 @@ namespace Sailboat
|
|||||||
switch (name)
|
switch (name)
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
_drawingSailboat.MoveTransport(DirectionType.Up);
|
_drawingBoat.MoveTransport(DirectionType.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
_drawingSailboat.MoveTransport(DirectionType.Down);
|
_drawingBoat.MoveTransport(DirectionType.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
_drawingSailboat.MoveTransport(DirectionType.Left);
|
_drawingBoat.MoveTransport(DirectionType.Left);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
_drawingSailboat.MoveTransport(DirectionType.Right);
|
_drawingBoat.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Draw();
|
Draw();
|
||||||
|
}
|
||||||
|
private void buttonStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawingBoat == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||||
|
switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_abstractStrategy.SetData(new DrawingObjectBoat(_drawingBoat), pictureBoxSailboat.Width,
|
||||||
|
pictureBoxSailboat.Height);
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
}
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_abstractStrategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_abstractStrategy = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FormSailboat_Load(object sender, EventArgs e)
|
private void FormSailboat_Load(object sender, EventArgs e)
|
||||||
|
33
Sailboat/Sailboat/IMoveableObject.cs
Normal file
33
Sailboat/Sailboat/IMoveableObject.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
using Sailboat.DrawingObjects;
|
||||||
|
|
||||||
|
namespace Sailboat.MovementStrategy
|
||||||
|
{
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты X объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Проверка, можно ли переместиться по нужному направлению
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
bool CheckCanMove(DirectionType direction);
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления пермещения объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
void MoveObject(DirectionType direction);
|
||||||
|
}
|
||||||
|
}
|
57
Sailboat/Sailboat/MoveToBorder.cs
Normal file
57
Sailboat/Sailboat/MoveToBorder.cs
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Sailboat.MovementStrategy
|
||||||
|
{
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.RightBorder <= FieldWidth &&
|
||||||
|
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objParams.DownBorder <= FieldHeight &&
|
||||||
|
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.DownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
56
Sailboat/Sailboat/MoveToCenter.cs
Normal file
56
Sailboat/Sailboat/MoveToCenter.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Sailboat.MovementStrategy
|
||||||
|
{
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
54
Sailboat/Sailboat/ObjectParameters.cs
Normal file
54
Sailboat/Sailboat/ObjectParameters.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Sailboat.MovementStrategy
|
||||||
|
{
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина</param>
|
||||||
|
/// <param name="height">Высота</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
18
Sailboat/Sailboat/Status.cs
Normal file
18
Sailboat/Sailboat/Status.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Sailboat.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum Status
|
||||||
|
{
|
||||||
|
NotInit,
|
||||||
|
InProgress,
|
||||||
|
Finish
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user