Замена массива на список и добавление нового класса
This commit is contained in:
parent
1e10a3cb96
commit
375e66b131
@ -56,14 +56,13 @@ namespace Sailboat.Generics
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/// <param name="collect"></param>
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/// <param name="obj"></param>
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/// <returns></returns>
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public static int operator +(BoatsGenericCollection<T, U> collect, T?
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obj)
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public static bool operator +(BoatsGenericCollection<T, U> collect, T? obj)
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{
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if (obj == null)
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{
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return -1;
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return false;
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}
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return collect._collection.Insert(obj);
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return (bool)collect?._collection.Insert(obj);
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}
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/// <summary>
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/// Перегрузка оператора вычитания
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@ -71,16 +70,16 @@ namespace Sailboat.Generics
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/// <param name="collect"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static bool operator -(BoatsGenericCollection<T, U> collect, int
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pos)
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public static bool operator -(BoatsGenericCollection<T, U> collect, int pos)
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{
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T? obj = collect._collection.Get(pos);
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T? obj = collect._collection[pos];
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if (obj != null)
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{
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collect._collection.Remove(pos);
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}
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return false;
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}
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/// <summary>
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/// Получение объекта IMoveableObject
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/// </summary>
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@ -88,7 +87,7 @@ namespace Sailboat.Generics
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/// <returns></returns>
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public U? GetU(int pos)
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{
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return (U?)_collection.Get(pos)?.GetMoveableObject;
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return (U?)_collection[pos]?.GetMoveableObject;
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}
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/// <summary>
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/// Вывод всего набора объектов
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@ -128,18 +127,17 @@ namespace Sailboat.Generics
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/// <param name="g"></param>
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private void DrawObjects(Graphics g)
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{
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for (int i = 0; i < _collection.Count; i++)
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int i = 0;
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foreach (var boat in _collection.GetBoats())
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{
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DrawingBoat boat = _collection.Get(i);
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if (boat != null)
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{
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int width = _pictureWidth / _placeSizeWidth;
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boat.SetPosition(i % width * _placeSizeWidth, i / width * _placeSizeHeight);
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boat.DrawTransport(g);
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}
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i++;
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}
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}
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}
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}
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84
Sailboat/Sailboat/BoatsGenericStorage.cs
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84
Sailboat/Sailboat/BoatsGenericStorage.cs
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@ -0,0 +1,84 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sailboat.DrawingObjects;
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using Sailboat.MovementStrategy;
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namespace Sailboat.Generics
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{
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internal class BoatsGenericStorage
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{
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/// <summary>
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/// Словарь (хранилище)
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/// </summary>
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readonly Dictionary<string, BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>> _boatStorages;
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/// <summary>
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/// Возвращение списка названий наборов
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/// </summary>
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public List<string> Keys => _boatStorages.Keys.ToList();
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="pictureWidth"></param>
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/// <param name="pictureHeight"></param>
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public BoatsGenericStorage(int pictureWidth, int pictureHeight)
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{
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_boatStorages = new Dictionary<string,
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BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>>();
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_pictureWidth = pictureWidth;
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_pictureHeight = pictureHeight;
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}
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/// <summary>
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/// Добавление набора
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/// </summary>
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/// <param name="name">Название набора</param>
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public void AddSet(string name)
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{
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if (_boatStorages.ContainsKey(name))
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{
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return;
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}
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_boatStorages[name] = new BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// Удаление набора
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/// </summary>
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/// <param name="name">Название набора</param>
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public void DelSet(string name)
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{
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if (!_boatStorages.ContainsKey(name))
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{
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return;
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}
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_boatStorages.Remove(name);
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}
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/// <summary>
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/// Доступ к набору
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/// </summary>
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/// <param name="ind"></param>
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/// <returns></returns>
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public BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>?
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this[string ind]
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{
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get
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{
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if (_boatStorages.ContainsKey(ind))
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{
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return _boatStorages[ind];
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}
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return null;
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}
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}
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}
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}
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131
Sailboat/Sailboat/FormBoatCollection.Designer.cs
generated
131
Sailboat/Sailboat/FormBoatCollection.Designer.cs
generated
@ -28,89 +28,96 @@
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/// </summary>
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private void InitializeComponent()
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{
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this.pictureBoxCollection = new System.Windows.Forms.PictureBox();
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this.panelTools = new System.Windows.Forms.Panel();
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this.maskedTextBoxNumber = new System.Windows.Forms.MaskedTextBox();
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this.buttonRefreshCollection = new System.Windows.Forms.Button();
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this.buttonRemoveBoat = new System.Windows.Forms.Button();
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this.buttonAddBoat = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).BeginInit();
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this.panelTools.SuspendLayout();
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this.SuspendLayout();
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pictureBoxCollection = new PictureBox();
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panelTools = new Panel();
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maskedTextBoxNumber = new MaskedTextBox();
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buttonRefreshCollection = new Button();
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buttonRemoveBoat = new Button();
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buttonAddBoat = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
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panelTools.SuspendLayout();
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SuspendLayout();
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//
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// pictureBoxCollection
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//
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this.pictureBoxCollection.Location = new System.Drawing.Point(0, 0);
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this.pictureBoxCollection.Name = "pictureBoxCollection";
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this.pictureBoxCollection.Size = new System.Drawing.Size(750, 450);
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this.pictureBoxCollection.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
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this.pictureBoxCollection.TabIndex = 0;
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this.pictureBoxCollection.TabStop = false;
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pictureBoxCollection.Location = new Point(0, 0);
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pictureBoxCollection.Margin = new Padding(3, 2, 3, 2);
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pictureBoxCollection.Name = "pictureBoxCollection";
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pictureBoxCollection.Size = new Size(750, 450);
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pictureBoxCollection.SizeMode = PictureBoxSizeMode.AutoSize;
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pictureBoxCollection.TabIndex = 0;
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pictureBoxCollection.TabStop = false;
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pictureBoxCollection.Click += pictureBoxCollection_Click;
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//
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// panelTools
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//
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this.panelTools.BackColor = System.Drawing.SystemColors.ScrollBar;
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this.panelTools.Controls.Add(this.maskedTextBoxNumber);
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this.panelTools.Controls.Add(this.buttonRefreshCollection);
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this.panelTools.Controls.Add(this.buttonRemoveBoat);
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this.panelTools.Controls.Add(this.buttonAddBoat);
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this.panelTools.Location = new System.Drawing.Point(756, 12);
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this.panelTools.Name = "panelTools";
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this.panelTools.Size = new System.Drawing.Size(209, 426);
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this.panelTools.TabIndex = 1;
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panelTools.BackColor = SystemColors.ScrollBar;
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panelTools.Controls.Add(maskedTextBoxNumber);
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panelTools.Controls.Add(buttonRefreshCollection);
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panelTools.Controls.Add(buttonRemoveBoat);
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panelTools.Controls.Add(buttonAddBoat);
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panelTools.Location = new Point(662, 9);
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panelTools.Margin = new Padding(3, 2, 3, 2);
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panelTools.Name = "panelTools";
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panelTools.Size = new Size(183, 320);
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panelTools.TabIndex = 1;
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//
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// maskedTextBoxNumber
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//
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this.maskedTextBoxNumber.Location = new System.Drawing.Point(40, 87);
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this.maskedTextBoxNumber.Name = "maskedTextBoxNumber";
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this.maskedTextBoxNumber.Size = new System.Drawing.Size(125, 27);
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this.maskedTextBoxNumber.TabIndex = 3;
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maskedTextBoxNumber.Location = new Point(35, 65);
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maskedTextBoxNumber.Margin = new Padding(3, 2, 3, 2);
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maskedTextBoxNumber.Name = "maskedTextBoxNumber";
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maskedTextBoxNumber.Size = new Size(110, 23);
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maskedTextBoxNumber.TabIndex = 3;
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//
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// buttonRefreshCollection
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//
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this.buttonRefreshCollection.Location = new System.Drawing.Point(16, 210);
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this.buttonRefreshCollection.Name = "buttonRefreshCollection";
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this.buttonRefreshCollection.Size = new System.Drawing.Size(180, 34);
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this.buttonRefreshCollection.TabIndex = 2;
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this.buttonRefreshCollection.Text = "Обновить коллекцию";
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this.buttonRefreshCollection.UseVisualStyleBackColor = true;
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this.buttonRefreshCollection.Click += new System.EventHandler(this.buttonRefreshCollection_Click);
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buttonRefreshCollection.Location = new Point(14, 158);
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buttonRefreshCollection.Margin = new Padding(3, 2, 3, 2);
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buttonRefreshCollection.Name = "buttonRefreshCollection";
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buttonRefreshCollection.Size = new Size(158, 26);
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buttonRefreshCollection.TabIndex = 2;
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buttonRefreshCollection.Text = "Обновить коллекцию";
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buttonRefreshCollection.UseVisualStyleBackColor = true;
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buttonRefreshCollection.Click += buttonRefreshCollection_Click;
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//
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// buttonRemoveBoat
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//
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this.buttonRemoveBoat.Location = new System.Drawing.Point(16, 159);
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this.buttonRemoveBoat.Name = "buttonRemoveBoat";
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this.buttonRemoveBoat.Size = new System.Drawing.Size(180, 34);
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this.buttonRemoveBoat.TabIndex = 1;
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this.buttonRemoveBoat.Text = "Удалить лодку";
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this.buttonRemoveBoat.UseVisualStyleBackColor = true;
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this.buttonRemoveBoat.Click += new System.EventHandler(this.buttonRemoveBoat_Click);
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buttonRemoveBoat.Location = new Point(14, 119);
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buttonRemoveBoat.Margin = new Padding(3, 2, 3, 2);
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buttonRemoveBoat.Name = "buttonRemoveBoat";
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buttonRemoveBoat.Size = new Size(158, 26);
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buttonRemoveBoat.TabIndex = 1;
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buttonRemoveBoat.Text = "Удалить лодку";
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buttonRemoveBoat.UseVisualStyleBackColor = true;
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buttonRemoveBoat.Click += buttonRemoveBoat_Click;
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//
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// buttonAddBoat
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//
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this.buttonAddBoat.Location = new System.Drawing.Point(16, 14);
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this.buttonAddBoat.Name = "buttonAddBoat";
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this.buttonAddBoat.Size = new System.Drawing.Size(180, 34);
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this.buttonAddBoat.TabIndex = 0;
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this.buttonAddBoat.Text = "Добавить лодку";
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this.buttonAddBoat.UseVisualStyleBackColor = true;
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this.buttonAddBoat.Click += new System.EventHandler(this.buttonAddBoat_Click);
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buttonAddBoat.Location = new Point(14, 10);
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buttonAddBoat.Margin = new Padding(3, 2, 3, 2);
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buttonAddBoat.Name = "buttonAddBoat";
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buttonAddBoat.Size = new Size(158, 26);
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buttonAddBoat.TabIndex = 0;
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buttonAddBoat.Text = "Добавить лодку";
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buttonAddBoat.UseVisualStyleBackColor = true;
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buttonAddBoat.Click += buttonAddBoat_Click;
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//
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// FormBoatCollection
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(969, 450);
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this.Controls.Add(this.panelTools);
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this.Controls.Add(this.pictureBoxCollection);
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this.Name = "FormBoatCollection";
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this.Text = "FormBoatCollection";
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).EndInit();
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this.panelTools.ResumeLayout(false);
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this.panelTools.PerformLayout();
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this.ResumeLayout(false);
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this.PerformLayout();
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(848, 338);
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Controls.Add(pictureBoxCollection);
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Controls.Add(panelTools);
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Margin = new Padding(3, 2, 3, 2);
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Name = "FormBoatCollection";
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Text = "FormBoatCollection";
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((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
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panelTools.ResumeLayout(false);
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panelTools.PerformLayout();
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ResumeLayout(false);
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PerformLayout();
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}
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#endregion
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@ -57,12 +57,16 @@ namespace Sailboat
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MessageBox.Show("Не удалось удалить объект");
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pictureBoxCollection.Image = _boats.ShowBoats();
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}
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}
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private void buttonRefreshCollection_Click(object sender, EventArgs e)
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{
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pictureBoxCollection.Image = _boats.ShowBoats();
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}
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private void pictureBoxCollection_Click(object sender, EventArgs e)
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{
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}
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}
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}
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@ -1,4 +1,64 @@
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<root>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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|
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
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|
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
|
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|
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
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||||
|
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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|
@ -8,64 +8,106 @@ namespace Sailboat.Generics
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{
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internal class SetGeneric<T> where T : class
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{
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private readonly T?[] _places;
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public int Count => _places.Length;
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/// <summary>
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/// Список объектов, которые храним
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/// </summary>
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private readonly List <T?> _places;
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/// <summary>
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/// Количество объектов в массиве
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/// </summary>
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public int Count => _places.Count;
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/// <summary>
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/// Максимальное количество объектов в списке
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/// </summary>
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private readonly int _maxCount;
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/// <summary>
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/// Конструктор
|
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/// </summary>
|
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/// <param name="count"></param>
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public SetGeneric(int count)
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{
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_places = new T?[count];
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_maxCount = count;
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_places = new List<T?>(count);
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}
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public int Insert(T boat)
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/// <summary>
|
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/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="boat">Добавляемая лодка</param>
|
||||
/// <returns></returns>
|
||||
public bool Insert(T boat)
|
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{
|
||||
return Insert(boat, 0);
|
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if (_places.Count == _maxCount)
|
||||
{
|
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return false;
|
||||
}
|
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Insert(boat, 0);
|
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return true;
|
||||
}
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public int Insert(T boat, int position)
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/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="boat">Добавляемая лодка</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public bool Insert(T boat, int position)
|
||||
{
|
||||
int nullIndex = -1, i;
|
||||
|
||||
if (position < 0 || position >= Count)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (i = position; i < Count; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
nullIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (nullIndex < 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (i = nullIndex; i > position; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
|
||||
_places[position] = boat;
|
||||
return position;
|
||||
if (!(position >= 0 && position <= Count && _places.Count < _maxCount)) {
|
||||
return false;
|
||||
}
|
||||
_places.Insert(position, boat);
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_places[position] = null;
|
||||
_places.RemoveAt(position);
|
||||
return true;
|
||||
}
|
||||
public T? Get(int position)
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T? this[int position]
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
get
|
||||
{
|
||||
return null;
|
||||
if (position < 0 || position >= Count) {
|
||||
return null;
|
||||
}
|
||||
return _places[position];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (!(position >= 0 && position < Count && _places.Count < _maxCount)) {
|
||||
return;
|
||||
}
|
||||
_places.Insert(position, value);
|
||||
return;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Проход по списку
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public IEnumerable<T?> GetBoats(int? maxBoats = null)
|
||||
{
|
||||
for (int i = 0; i < _places.Count; ++i)
|
||||
{
|
||||
yield return _places[i];
|
||||
if (maxBoats.HasValue && i == maxBoats.Value)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user