From 05ea4c6edbf54d146c2c811cc8aba1e191fae54c Mon Sep 17 00:00:00 2001 From: RavilGismatullin Date: Thu, 30 Nov 2023 22:12:26 +0300 Subject: [PATCH] =?UTF-8?q?End=20version.=D0=9F=D1=80=D0=B0=D0=B2=D0=BA?= =?UTF-8?q?=D0=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Bulldoser/Bulldoser/DrawningBulldoser.cs | 16 +--------------- 1 file changed, 1 insertion(+), 15 deletions(-) diff --git a/Bulldoser/Bulldoser/DrawningBulldoser.cs b/Bulldoser/Bulldoser/DrawningBulldoser.cs index 3415b51..eb5cb65 100644 --- a/Bulldoser/Bulldoser/DrawningBulldoser.cs +++ b/Bulldoser/Bulldoser/DrawningBulldoser.cs @@ -124,12 +124,10 @@ namespace Bulldoser g.FillRectangle(additionalBrush, _startPosX + 110, _startPosY + 15, 5, 35); g.FillRectangle(additionalBrush, _startPosX + 165, _startPosY + 15, 5, 35); g.FillRectangle(additionalBrush, _startPosX + 110, _startPosY + 15, 60, 5); - //труба g.FillRectangle(additionalBrush, _startPosX + 70, _startPosY + 20, 10, 30); //кабина - g.FillRectangle(brBlack, _startPosX + 115, _startPosY + 20, 50, 30); - + g.FillRectangle(brBlack, _startPosX + 115, _startPosY + 20, 50, 30); //катки g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 90, 30, 30); g.FillEllipse(brBlack, _startPosX + 150, _startPosY + 90, 30, 30); @@ -141,10 +139,6 @@ namespace Bulldoser g.FillEllipse(brGray, _startPosX + 133, _startPosY + 105, 15, 15); g.FillEllipse(brGray, _startPosX + 93, _startPosY + 93, 10, 10); g.FillEllipse(brGray, _startPosX + 120, _startPosY + 93, 10, 10); - //ковш - - //отвал - if (EntityBulldoser.Dump) { g.FillRectangle(additionalBrush, _startPosX + 35, _startPosY + 70, 15, 5); @@ -158,13 +152,6 @@ namespace Bulldoser g.FillRectangle(brBlack, _startPosX + 190, _startPosY + 90, 5, 30); } } - // обвесы - /* - if (EntityBulldoser.Dump) - { - - } - */ } public bool CanMove(Direction direction) { @@ -176,7 +163,6 @@ namespace Bulldoser Direction.Down => _bulldoserHeight + _startPosY + EntityBulldoser.Step < _pictureHeight, Direction.Right => _bulldoserWidth + _startPosX + EntityBulldoser.Step < _pictureWidth, Direction.Up => _startPosY - EntityBulldoser.Step > 0, - _ => false }; }