Финальная версия исправленная 1 лабораторная
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@ -8,22 +8,9 @@ namespace Bulldoser
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{
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internal enum Direction
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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@ -8,62 +8,39 @@ namespace Bulldoser
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{
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internal class DrawningBulldoser
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBulldoser? EntityBulldoser { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _bulldoserWidth = 110;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _bulldoserHeight = 60;
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private readonly int _bulldoserWidth = 200;
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private readonly int _bulldoserHeight = 100;
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool dump, bool ripper, bool road, int width, int height, bool bodyKit)
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{
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// TODO: Продумать проверки
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureHeight < _bulldoserHeight && _pictureWidth < _bulldoserWidth) return false;
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EntityBulldoser = new EntityBulldoser();
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EntityBulldoser.Init(speed, weight, bodyColor, additionalColor,
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dump, ripper, road, bodyKit);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// TODO: Изменение x, y
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_startPosX = x;
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_startPosY = y;
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if ((x<0 ) || (y<0) || (_pictureHeight < _bulldoserHeight && _pictureWidth < _bulldoserWidth))
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{
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_startPosX = 0;
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_startPosY = 0;
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}
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else {
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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///
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public void MoveTransport(Direction direction)
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{
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if (EntityBulldoser == null || (!CanMove(direction)))
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@ -73,28 +50,24 @@ namespace Bulldoser
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switch (direction)
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{
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//влево
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case Direction.Left:
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if (_startPosX - EntityBulldoser.Step > 0)
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{
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_startPosX -= (int)EntityBulldoser.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - EntityBulldoser.Step > 0)
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{
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_startPosY -= (int)EntityBulldoser.Step;
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}
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break;
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// вправо
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case Direction.Right:
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if (_startPosX + EntityBulldoser.Step <= _pictureWidth)
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{
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_startPosX += (int)EntityBulldoser.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + EntityBulldoser.Step <= _pictureHeight)
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{
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@ -103,55 +76,50 @@ namespace Bulldoser
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityBulldoser == null)
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{
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return;
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}
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if (EntityBulldoser.BodyKit)
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{
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityBulldoser.AdditionalColor);
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Brush brBlack = new SolidBrush(Color.Black);
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Brush brGray = new SolidBrush(Color.Gray);
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//кузов
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g.FillRectangle(additionalBrush, _startPosX + 50, _startPosY + 50, 120, 40);
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g.FillRectangle(additionalBrush, _startPosX + 110, _startPosY + 15, 5, 35);
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g.FillRectangle(additionalBrush, _startPosX + 165, _startPosY + 15, 5, 35);
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g.FillRectangle(additionalBrush, _startPosX + 110, _startPosY + 15, 60, 5);
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//труба
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g.FillRectangle(additionalBrush, _startPosX + 70, _startPosY + 20, 10, 30);
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//кабина
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g.FillRectangle(brBlack, _startPosX + 115, _startPosY + 20, 50, 30);
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//катки
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g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 90, 30, 30);
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g.FillEllipse(brBlack, _startPosX + 150, _startPosY + 90, 30, 30);
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g.FillRectangle(brBlack, _startPosX + 50, _startPosY + 90, 120, 30);
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g.FillEllipse(brGray, _startPosX + 43, _startPosY + 93, 25, 25);
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g.FillEllipse(brGray, _startPosX + 153, _startPosY + 93, 25, 25);
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g.FillEllipse(brGray, _startPosX + 73, _startPosY + 105, 15, 15);
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g.FillEllipse(brGray, _startPosX + 103, _startPosY + 105, 15, 15);
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g.FillEllipse(brGray, _startPosX + 133, _startPosY + 105, 15, 15);
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g.FillEllipse(brGray, _startPosX + 93, _startPosY + 93, 10, 10);
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g.FillEllipse(brGray, _startPosX + 120, _startPosY + 93, 10, 10);
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityBulldoser.AdditionalColor);
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Brush brBlack = new SolidBrush(Color.Black);
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Brush brGray = new SolidBrush(Color.Gray);
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//кузов
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g.FillRectangle(additionalBrush, _startPosX + 35, _startPosY + 35, 120, 40);
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g.FillRectangle(additionalBrush, _startPosX + 95, _startPosY + 0, 5, 35);
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g.FillRectangle(additionalBrush, _startPosX + 150, _startPosY + 0, 5, 35);
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g.FillRectangle(additionalBrush, _startPosX + 95, _startPosY + 0, 60, 5);
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//труба
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g.FillRectangle(additionalBrush, _startPosX + 55, _startPosY + 5, 10, 30);
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//кабина
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g.FillRectangle(brBlack, _startPosX + 100, _startPosY + 5, 50, 30);
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//катки
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g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 75, 30, 30);
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g.FillEllipse(brBlack, _startPosX + 135, _startPosY + 75, 30, 30);
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g.FillRectangle(brBlack, _startPosX + 35, _startPosY + 75, 120, 30);
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g.FillEllipse(brGray, _startPosX + 28, _startPosY + 78, 25, 25);
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g.FillEllipse(brGray, _startPosX + 138, _startPosY + 78, 25, 25);
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g.FillEllipse(brGray, _startPosX + 58, _startPosY + 90, 15, 15);
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g.FillEllipse(brGray, _startPosX + 88, _startPosY + 90, 15, 15);
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g.FillEllipse(brGray, _startPosX + 118, _startPosY + 90, 15, 15);
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g.FillEllipse(brGray, _startPosX + 78, _startPosY + 78, 10, 10);
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g.FillEllipse(brGray, _startPosX + 105, _startPosY + 78, 10, 10);
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if (EntityBulldoser.Dump)
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{
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g.FillRectangle(additionalBrush, _startPosX + 35, _startPosY + 70, 15, 5);
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g.FillRectangle(brBlack, _startPosX + 25, _startPosY + 50, 10, 70);
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g.FillRectangle(brBlack, _startPosX + 15, _startPosY + 115, 10, 5);
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g.FillRectangle(additionalBrush, _startPosX + 20, _startPosY + 55, 15, 5);
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g.FillRectangle(brBlack, _startPosX + 10, _startPosY + 35, 10, 70);
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g.FillRectangle(brBlack, _startPosX + 0, _startPosY + 100, 10, 5);
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}
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if (EntityBulldoser.Ripper)
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{
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g.FillRectangle(additionalBrush, _startPosX + 170, _startPosY + 80, 40, 10);
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g.FillRectangle(brBlack, _startPosX + 200, _startPosY + 90, 5, 30);
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g.FillRectangle(brBlack, _startPosX + 190, _startPosY + 90, 5, 30);
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g.FillRectangle(additionalBrush, _startPosX + 155, _startPosY + 65, 40, 10);
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g.FillRectangle(brBlack, _startPosX + 185, _startPosY + 75, 5, 30);
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g.FillRectangle(brBlack, _startPosX + 175, _startPosY + 75, 5, 30);
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}
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}
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}
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public bool CanMove(Direction direction)
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{
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@ -9,49 +9,15 @@ namespace Bulldoser
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{
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internal class EntityBulldoser
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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public bool BodyKit { get; private set; }
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/// <summary>
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/// Признак (опция) наличия отвала
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/// </summary>
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public bool Dump { get; private set; }
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/// <summary>
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/// Признак (опция) наличия рыхлителя
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/// </summary>
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public bool Ripper { get; private set; }
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/// <summary>
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/// Признак (опция) наличия дорги
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/// </summary>
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public bool Road { get; private set; }
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/// <summary>
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/// Шаг перемещения бульдозера
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool dump, bool ripper, bool road, bool bodyKit)
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{
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@ -8,9 +8,6 @@ namespace Bulldoser
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{
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InitializeComponent();
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}
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/// <summary>
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/// <20>ועמה ןנמנטסמגךט לארטם<D798>
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/// </summary>
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private void Draw()
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{
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if (_drawningBulldoser == null)
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