PIbd-14 Ivleev D.A. Lab02 Simple #2
28
ProjectMotorBoat/ProjectMotorBoat/Drawings/DirectionType.cs
Normal file
28
ProjectMotorBoat/ProjectMotorBoat/Drawings/DirectionType.cs
Normal file
@ -0,0 +1,28 @@
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namespace ProjectMotorBoat.Drawings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -1,17 +1,13 @@
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using System;
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using System.DirectoryServices.ActiveDirectory;
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using ProjectMotorBoat.Entities;
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namespace ProjectMotorBoat;
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namespace ProjectMotorBoat.Drawings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingMotorBoat
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public class DrawingBoat
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{
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/// <summary>
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/// Класс-сущность "Катер"
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/// </summary>
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public EntityMotorBoat? EntityMotorBoat { get; private set; }
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public EntityBoat? EntityBoat { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -24,46 +20,78 @@ public class DrawingMotorBoat
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки катера
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/// Левая координата прорисовки лодки
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки катера
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/// Верхняя кооридната прорисовки лодки
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки катера
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/// Ширина прорисовки лодки
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/// </summary>
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private readonly int _drawningBoatWidth = 100;
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/// <summary>
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/// Высота прорисовки катера
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/// Высота прорисовки лодки
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/// </summary>
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private readonly int _drawningBoatHeight = 50;
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private readonly int _drawningBoatHeight = 30;
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/// <summary>
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/// Инициализация свойств
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="additionalColor"></param>
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/// <param name="inboardEngine"></param>
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/// <param name="oar"></param>
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/// <param name="protectiveGlass"></param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool inboardEngine, bool oar, bool protectiveGlass)
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningBoatWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningBoatHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawingBoat()
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{
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EntityMotorBoat = new EntityMotorBoat();
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EntityMotorBoat.Init(speed, weight, bodyColor, additionalColor, inboardEngine, oar, protectiveGlass);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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public DrawingBoat(int speed, double weight, Color bodyColor) : this()
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{
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningBoatWidth"></param>
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/// <param name="drawningBoatHeight"></param>
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protected DrawingBoat(int drawningBoatWidth, int drawningBoatHeight) : this()
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{
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_drawningBoatWidth = drawningBoatWidth;
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_drawningBoatHeight = drawningBoatHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -111,7 +139,7 @@ public class DrawingMotorBoat
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x = (int)_pictureWidth - _drawningBoatWidth;
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}
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if (y + _drawningBoatHeight > _pictureHeight)
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if (y + _drawningBoatHeight > _pictureHeight)
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{
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y = (int)_pictureHeight - _drawningBoatHeight;
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}
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@ -130,7 +158,7 @@ public class DrawingMotorBoat
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityMotorBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -139,34 +167,34 @@ public class DrawingMotorBoat
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityMotorBoat.Step > 0)
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if (_startPosX.Value - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityMotorBoat.Step;
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_startPosX -= (int)EntityBoat.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityMotorBoat.Step > 0)
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if (_startPosY.Value - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityMotorBoat.Step;
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_startPosY -= (int)EntityBoat.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право ✔
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if (_startPosX.Value + EntityMotorBoat.Step < _pictureWidth - _drawningBoatWidth)
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if (_startPosX.Value + EntityBoat.Step < _pictureWidth - _drawningBoatWidth)
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{
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_startPosX += (int)EntityMotorBoat.Step;
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_startPosX += (int)EntityBoat.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в низ ✔
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if (_startPosY.Value + EntityMotorBoat.Step < _pictureHeight - _drawningBoatHeight)
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if (_startPosY.Value + EntityBoat.Step < _pictureHeight - _drawningBoatHeight)
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{
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_startPosY += (int)EntityMotorBoat.Step;
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_startPosY += (int)EntityBoat.Step;
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}
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return true;
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default:
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@ -178,96 +206,54 @@ public class DrawingMotorBoat
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityMotorBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityMotorBoat.AdditionalColor);
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Brush br = new SolidBrush(EntityMotorBoat.BodyColor);
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Brush br = new SolidBrush(EntityBoat.BodyColor);
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// Границы катера
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Point[] points =
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{
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new Point(_startPosX.Value, _startPosY.Value + 10),
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new Point(_startPosX.Value + 70, _startPosY.Value + 10),
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new Point(_startPosX.Value + 100, _startPosY.Value + 25),
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new Point(_startPosX.Value + 70, _startPosY.Value + 40),
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new Point(_startPosX.Value, _startPosY.Value + 40),
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new Point(_startPosX.Value, _startPosY.Value + 10),
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new Point(_startPosX.Value, _startPosY.Value),
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new Point(_startPosX.Value + 70, _startPosY.Value),
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new Point(_startPosX.Value + 100, _startPosY.Value + 15),
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new Point(_startPosX.Value + 70, _startPosY.Value + 30),
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new Point(_startPosX.Value, _startPosY.Value + 30),
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new Point(_startPosX.Value, _startPosY.Value),
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};
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g.DrawLines(pen, points);
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points = new Point[]
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{
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new Point(_startPosX.Value + 1, _startPosY.Value + 11),
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new Point(_startPosX.Value + 72, _startPosY.Value + 11),
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new Point(_startPosX.Value + 99, _startPosY.Value + 25),
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new Point(_startPosX.Value + 70, _startPosY.Value + 40),
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new Point(_startPosX.Value + 1, _startPosY.Value + 40),
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new Point(_startPosX.Value + 1, _startPosY.Value + 11),
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new Point(_startPosX.Value + 1, _startPosY.Value + 1),
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new Point(_startPosX.Value + 72, _startPosY.Value + 1),
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new Point(_startPosX.Value + 99, _startPosY.Value + 15),
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new Point(_startPosX.Value + 70, _startPosY.Value + 30),
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new Point(_startPosX.Value + 1, _startPosY.Value + 30),
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new Point(_startPosX.Value + 1, _startPosY.Value + 1),
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};
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g.FillPolygon(br, points);
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// Палуба
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 20, 65, 10);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 15, 55, 20);
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 10, 65, 10);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 5, 55, 20);
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g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 20, 64, 11);
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g.FillRectangle(br, _startPosX.Value + 11, _startPosY.Value + 16, 56, 19);
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g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 10, 64, 11);
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g.FillRectangle(br, _startPosX.Value + 11, _startPosY.Value + 6, 56, 19);
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g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 5, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 5, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 15, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 15, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 25, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 25, 10, 10);
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g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 15, 11, 11);
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g.FillEllipse(br, _startPosX.Value + 59, _startPosY.Value + 15, 11, 11);
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g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 24, 11, 11);
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g.FillEllipse(br, _startPosX.Value + 59, _startPosY.Value + 24, 11, 11);
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// Мотор в корме
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if (EntityMotorBoat.InboardEngine)
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{
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g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 13, 20, 24);
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g.FillRectangle(additionalBrush, _startPosX.Value + 4, _startPosY.Value + 14, 19, 23);
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g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 15, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 14, _startPosY.Value + 15, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 28, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 14, _startPosY.Value + 28, 6, 6);
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g.FillEllipse(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 16, 4, 4);
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g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 16, 4, 4);
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g.FillEllipse(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 29, 4, 4);
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g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 29, 4, 4);
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}
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// Вёсла
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if (EntityMotorBoat.Oar)
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{
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g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 3, 2, 17);
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g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 30, 2, 17);
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g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 3, 1, 17);
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g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 31, 1, 16);
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value, 6, 8);
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 42, 6, 8);
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g.FillEllipse(additionalBrush, _startPosX.Value + 30, _startPosY.Value, 6, 8);
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g.FillEllipse(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 42, 6, 8);
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}
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// Защитное стекло
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if (EntityMotorBoat.ProtectiveGlass)
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{
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX.Value + 45, _startPosY.Value + 20, 25, 11);
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g.FillRectangle(brBlue, _startPosX.Value + 45, _startPosY.Value + 16, 17, 19);
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g.FillEllipse(brBlue, _startPosX.Value + 59, _startPosY.Value + 15, 11, 11);
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g.FillEllipse(brBlue, _startPosX.Value + 59, _startPosY.Value + 24, 11, 11);
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}
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g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 5, 11, 11);
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g.FillEllipse(br, _startPosX.Value + 59, _startPosY.Value + 5, 11, 11);
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g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 14, 11, 11);
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g.FillEllipse(br, _startPosX.Value + 59, _startPosY.Value + 14, 11, 11);
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}
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}
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}
|
@ -0,0 +1,85 @@
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using ProjectMotorBoat.Entities;
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using System.Drawing;
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namespace ProjectMotorBoat.Drawings;
|
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|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingMotorBoat : DrawingBoat
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{
|
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/// <summary>
|
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/// Конструктор
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/// </summary>
|
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/// <param name="speed"></param>
|
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/// <param name="weight"></param>
|
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/// <param name="bodyColor"></param>
|
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/// <param name="additionalColor"></param>
|
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/// <param name="inboardEngine"></param>
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/// <param name="oar"></param>
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/// <param name="protectiveGlass"></param>
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public DrawingMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool inboardEngine, bool oar, bool protectiveGlass) : base(100, 50)
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{
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EntityBoat = new EntityMotorBoat(speed, weight, bodyColor, additionalColor, inboardEngine, oar, protectiveGlass);
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}
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/// <summary>
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/// Прорисовка объекта
|
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/// </summary>
|
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/// <param name="g"></param>
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public override void DrawTransport(Graphics g)
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{
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if (EntityBoat == null || EntityBoat is not EntityMotorBoat motorBoat || !_startPosX.HasValue || !_startPosY.HasValue)
|
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(motorBoat.AdditionalColor);
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_startPosY += 10;
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base.DrawTransport(g);
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_startPosY -= 10;
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// Мотор в корме
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if (motorBoat.InboardEngine)
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{
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g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 13, 20, 24);
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||||
g.FillRectangle(additionalBrush, _startPosX.Value + 4, _startPosY.Value + 14, 19, 23);
|
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g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 15, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 14, _startPosY.Value + 15, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 28, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 14, _startPosY.Value + 28, 6, 6);
|
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g.FillEllipse(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 16, 4, 4);
|
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g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 16, 4, 4);
|
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g.FillEllipse(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 29, 4, 4);
|
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g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 29, 4, 4);
|
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}
|
||||
|
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// Вёсла
|
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if (motorBoat.Oar)
|
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{
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g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 3, 2, 17);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 30, 2, 17);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 3, 1, 17);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 31, 1, 16);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value, 6, 8);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 42, 6, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 30, _startPosY.Value, 6, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 42, 6, 8);
|
||||
}
|
||||
|
||||
// Защитное стекло
|
||||
if (motorBoat.ProtectiveGlass)
|
||||
{
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 45, _startPosY.Value + 20, 25, 11);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 45, _startPosY.Value + 16, 17, 19);
|
||||
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 59, _startPosY.Value + 15, 11, 11);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 59, _startPosY.Value + 24, 11, 11);
|
||||
}
|
||||
}
|
||||
}
|
40
ProjectMotorBoat/ProjectMotorBoat/Entities/EntityBoat.cs
Normal file
40
ProjectMotorBoat/ProjectMotorBoat/Entities/EntityBoat.cs
Normal file
@ -0,0 +1,40 @@
|
||||
namespace ProjectMotorBoat.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Лодка"
|
||||
/// </summary>
|
||||
public class EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения катера
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
public EntityBoat(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -1,25 +1,10 @@
|
||||
namespace ProjectMotorBoat;
|
||||
namespace ProjectMotorBoat.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Катер"
|
||||
/// </summary>
|
||||
public class EntityMotorBoat
|
||||
public class EntityMotorBoat : EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -40,10 +25,6 @@ public class EntityMotorBoat
|
||||
/// </summary>
|
||||
public bool ProtectiveGlass { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения катера
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса катера
|
||||
@ -55,11 +36,8 @@ public class EntityMotorBoat
|
||||
/// <param name="inboardEngine"></param>
|
||||
/// <param name="oar"></param>
|
||||
/// <param name="protectiveGlass"></param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool inboardEngine, bool oar, bool protectiveGlass)
|
||||
public EntityMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool inboardEngine, bool oar, bool protectiveGlass) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
InboardEngine = inboardEngine;
|
||||
Oar = oar;
|
@ -34,6 +34,9 @@
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonCreateBoat = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -52,9 +55,9 @@
|
||||
buttonCreateMotorBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateMotorBoat.Location = new Point(12, 448);
|
||||
buttonCreateMotorBoat.Name = "buttonCreateMotorBoat";
|
||||
buttonCreateMotorBoat.Size = new Size(75, 23);
|
||||
buttonCreateMotorBoat.Size = new Size(160, 23);
|
||||
buttonCreateMotorBoat.TabIndex = 1;
|
||||
buttonCreateMotorBoat.Text = "Создать";
|
||||
buttonCreateMotorBoat.Text = "Создать моторную лодку";
|
||||
buttonCreateMotorBoat.UseVisualStyleBackColor = true;
|
||||
buttonCreateMotorBoat.Click += ButtonCreateMotorBoat_Click;
|
||||
//
|
||||
@ -106,11 +109,45 @@
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMoveMotorBoat_click;
|
||||
//
|
||||
// buttonCreateBoat
|
||||
//
|
||||
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBoat.Location = new Point(178, 448);
|
||||
buttonCreateBoat.Name = "buttonCreateBoat";
|
||||
buttonCreateBoat.Size = new Size(160, 23);
|
||||
buttonCreateBoat.TabIndex = 6;
|
||||
buttonCreateBoat.Text = "Создать лодку";
|
||||
buttonCreateBoat.UseVisualStyleBackColor = true;
|
||||
buttonCreateBoat.Click += ButtonCreateBoat_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(823, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(869, 41);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(75, 23);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormMotorBoat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(956, 483);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateBoat);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
@ -132,5 +169,8 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonCreateBoat;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace ProjectMotorBoat;
|
||||
using ProjectMotorBoat.Drawings;
|
||||
using ProjectMotorBoat.MovementStrategy;
|
||||
|
||||
namespace ProjectMotorBoat;
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Катер"
|
||||
@ -8,7 +11,9 @@ public partial class FormMotorBoat : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingMotorBoat? _drawingMotorBoat;
|
||||
private DrawingBoat? _drawingBoat;
|
||||
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -16,6 +21,7 @@ public partial class FormMotorBoat : Form
|
||||
public FormMotorBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -23,36 +29,60 @@ public partial class FormMotorBoat : Form
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingMotorBoat == null)
|
||||
if (_drawingBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingMotorBoat.DrawTransport(gr);
|
||||
_drawingBoat.DrawTransport(gr);
|
||||
pictureBoxMotorBoat.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingBoat):
|
||||
_drawingBoat = new DrawingBoat(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingMotorBoat):
|
||||
_drawingBoat = new DrawingMotorBoat(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawingBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать моторную лодку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingMotorBoat = new DrawingMotorBoat();
|
||||
_drawingMotorBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingMotorBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
_drawingMotorBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingMotorBoat));
|
||||
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать лодку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingBoat));
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
@ -61,7 +91,7 @@ public partial class FormMotorBoat : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMoveMotorBoat_click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingMotorBoat == null)
|
||||
if (_drawingBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -71,16 +101,16 @@ public partial class FormMotorBoat : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingMotorBoat.MoveTransport(DirectionType.Up);
|
||||
result = _drawingBoat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingMotorBoat.MoveTransport(DirectionType.Down);
|
||||
result = _drawingBoat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingMotorBoat.MoveTransport(DirectionType.Left);
|
||||
result = _drawingBoat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingMotorBoat.MoveTransport(DirectionType.Right);
|
||||
result = _drawingBoat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -89,4 +119,47 @@ public partial class FormMotorBoat : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableBoat(_drawingBoat), pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,139 @@
|
||||
namespace ProjectMotorBoat.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace ProjectMotorBoat.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
namespace ProjectMotorBoat.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder - GetStep() <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder - GetStep() <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
namespace ProjectMotorBoat.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
using ProjectMotorBoat.Drawings;
|
||||
|
||||
namespace ProjectMotorBoat.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawingBoat
|
||||
/// </summary>
|
||||
public class MoveableBoat : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawingBoat или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawingBoat? _boat = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="boat">Объект класса DrawingBoat</param>
|
||||
public MoveableBoat(DrawingBoat boat)
|
||||
{
|
||||
_boat = boat;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_boat == null || _boat.EntityBoat == null || !_boat.GetPosX.HasValue || !_boat.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_boat.GetPosX.Value, _boat.GetPosY.Value, _boat.GetWidth, _boat.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_boat?.EntityBoat?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_boat == null || _boat.EntityBoat == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _boat.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,9 +1,9 @@
|
||||
namespace ProjectMotorBoat;
|
||||
namespace ProjectMotorBoat.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
@ -21,4 +21,4 @@ public enum DirectionType
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
namespace ProjectMotorBoat.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace ProjectMotorBoat.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user