PIbd-14 Ivleev D.A. Lab01 #1

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Pyro wants to merge 6 commits from Lab01 into main
16 changed files with 966 additions and 51 deletions

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namespace ProjectMotorBoat;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.DirectoryServices.ActiveDirectory;
namespace ProjectMotorBoat;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingMotorBoat
{
/// <summary>
/// Класс-сущность "Катер"
/// </summary>
public EntityMotorBoat? EntityMotorBoat { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки катера
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки катера
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки катера
/// </summary>
private readonly int _drawningBoatWidth = 100;
/// <summary>
/// Высота прорисовки катера
/// </summary>
private readonly int _drawningBoatHeight = 50;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="inboardEngine"></param>
/// <param name="oar"></param>
/// <param name="protectiveGlass"></param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool inboardEngine, bool oar, bool protectiveGlass)
{
EntityMotorBoat = new EntityMotorBoat();
EntityMotorBoat.Init(speed, weight, bodyColor, additionalColor, inboardEngine, oar, protectiveGlass);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена ✔
if (_drawningBoatWidth < width && _drawningBoatHeight < height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosX + _drawningBoatWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningBoatWidth;
}
if (_startPosY != null && _startPosY + _drawningBoatHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningBoatHeight;
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах ✔
if (x + _drawningBoatWidth > _pictureWidth)
{
x = (int)_pictureWidth - _drawningBoatWidth;
}
if (y + _drawningBoatHeight > _pictureHeight)
{
y = (int)_pictureHeight - _drawningBoatHeight;
}
if (x < 0) x = 0;
if (y < 0) y = 0;
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityMotorBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityMotorBoat.Step > 0)
{
_startPosX -= (int)EntityMotorBoat.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityMotorBoat.Step > 0)
{
_startPosY -= (int)EntityMotorBoat.Step;
}
return true;
// вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право ✔
if (_startPosX.Value + EntityMotorBoat.Step < _pictureWidth - _drawningBoatWidth)
{
_startPosX += (int)EntityMotorBoat.Step;
}
return true;
//вниз
case DirectionType.Down:
//TODO прописать логику сдвига в низ ✔
if (_startPosY.Value + EntityMotorBoat.Step < _pictureHeight - _drawningBoatHeight)
{
_startPosY += (int)EntityMotorBoat.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityMotorBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityMotorBoat.AdditionalColor);
Brush br = new SolidBrush(EntityMotorBoat.BodyColor);
// Границы катера
Point[] points =
{
new Point(_startPosX.Value, _startPosY.Value + 10),
new Point(_startPosX.Value + 70, _startPosY.Value + 10),
new Point(_startPosX.Value + 100, _startPosY.Value + 25),
new Point(_startPosX.Value + 70, _startPosY.Value + 40),
new Point(_startPosX.Value, _startPosY.Value + 40),
new Point(_startPosX.Value, _startPosY.Value + 10),
};
g.DrawLines(pen, points);
points = new Point[]
{
new Point(_startPosX.Value + 1, _startPosY.Value + 11),
new Point(_startPosX.Value + 72, _startPosY.Value + 11),
new Point(_startPosX.Value + 99, _startPosY.Value + 25),
new Point(_startPosX.Value + 70, _startPosY.Value + 40),
new Point(_startPosX.Value + 1, _startPosY.Value + 40),
new Point(_startPosX.Value + 1, _startPosY.Value + 11),
};
g.FillPolygon(br, points);
// Палуба
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 20, 65, 10);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 15, 55, 20);
g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 20, 64, 11);
g.FillRectangle(br, _startPosX.Value + 11, _startPosY.Value + 16, 56, 19);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 15, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 15, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 25, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 25, 10, 10);
g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 15, 11, 11);
g.FillEllipse(br, _startPosX.Value + 59, _startPosY.Value + 15, 11, 11);
g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 24, 11, 11);
g.FillEllipse(br, _startPosX.Value + 59, _startPosY.Value + 24, 11, 11);
// Мотор в корме
if (EntityMotorBoat.InboardEngine)
{
g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 13, 20, 24);
g.FillRectangle(additionalBrush, _startPosX.Value + 4, _startPosY.Value + 14, 19, 23);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 15, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 14, _startPosY.Value + 15, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 28, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 14, _startPosY.Value + 28, 6, 6);
g.FillEllipse(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 16, 4, 4);
g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 16, 4, 4);
g.FillEllipse(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 29, 4, 4);
g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 29, 4, 4);
}
// Вёсла
if (EntityMotorBoat.Oar)
{
g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 3, 2, 17);
g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 30, 2, 17);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 3, 1, 17);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 31, 1, 16);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value, 6, 8);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 42, 6, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 30, _startPosY.Value, 6, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 42, 6, 8);
}
// Защитное стекло
if (EntityMotorBoat.ProtectiveGlass)
{
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX.Value + 45, _startPosY.Value + 20, 25, 11);
g.FillRectangle(brBlue, _startPosX.Value + 45, _startPosY.Value + 16, 17, 19);
g.FillEllipse(brBlue, _startPosX.Value + 59, _startPosY.Value + 15, 11, 11);
g.FillEllipse(brBlue, _startPosX.Value + 59, _startPosY.Value + 24, 11, 11);
}
}
}

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namespace ProjectMotorBoat;
/// <summary>
/// Класс-сущность "Катер"
/// </summary>
public class EntityMotorBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия внутреннего двигателя
/// </summary>
public bool InboardEngine { get; private set; }
/// <summary>
/// Признак (опция) наличия весла
/// </summary>
public bool Oar { get; private set; }
/// <summary>
/// Признак (опция) наличия защитного стекла
/// </summary>
public bool ProtectiveGlass { get; private set; }
/// <summary>
/// Шаг перемещения катера
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса катера
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="inboardEngine"></param>
/// <param name="oar"></param>
/// <param name="protectiveGlass"></param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool inboardEngine, bool oar, bool protectiveGlass)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
InboardEngine = inboardEngine;
Oar = oar;
ProtectiveGlass = protectiveGlass;
}
}

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namespace ProjectMotorBoat
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectMotorBoat
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectMotorBoat
{
partial class FormMotorBoat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxMotorBoat = new PictureBox();
buttonCreateMotorBoat = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit();
SuspendLayout();
//
// pictureBoxMotorBoat
//
pictureBoxMotorBoat.Dock = DockStyle.Fill;
pictureBoxMotorBoat.Location = new Point(0, 0);
pictureBoxMotorBoat.Name = "pictureBoxMotorBoat";
pictureBoxMotorBoat.Size = new Size(956, 483);
pictureBoxMotorBoat.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxMotorBoat.TabIndex = 0;
pictureBoxMotorBoat.TabStop = false;
//
// buttonCreateMotorBoat
//
buttonCreateMotorBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateMotorBoat.Location = new Point(12, 448);
buttonCreateMotorBoat.Name = "buttonCreateMotorBoat";
buttonCreateMotorBoat.Size = new Size(75, 23);
buttonCreateMotorBoat.TabIndex = 1;
buttonCreateMotorBoat.Text = "Создать";
buttonCreateMotorBoat.UseVisualStyleBackColor = true;
buttonCreateMotorBoat.Click += ButtonCreateMotorBoat_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(814, 436);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMoveMotorBoat_click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(855, 395);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMoveMotorBoat_click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(896, 436);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMoveMotorBoat_click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(855, 436);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMoveMotorBoat_click;
//
// FormMotorBoat
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(956, 483);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateMotorBoat);
Controls.Add(pictureBoxMotorBoat);
Name = "FormMotorBoat";
Text = "Катер";
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxMotorBoat;
private Button buttonCreateMotorBoat;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
}
}

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namespace ProjectMotorBoat;
/// <summary>
/// Форма работы с объектом "Катер"
/// </summary>
public partial class FormMotorBoat : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawingMotorBoat? _drawingMotorBoat;
/// <summary>
/// Конструктор формы
/// </summary>
public FormMotorBoat()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки катера
/// </summary>
private void Draw()
{
if (_drawingMotorBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingMotorBoat.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawingMotorBoat = new DrawingMotorBoat();
_drawingMotorBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
_drawingMotorBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawingMotorBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMoveMotorBoat_click(object sender, EventArgs e)
{
if (_drawingMotorBoat == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingMotorBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingMotorBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingMotorBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingMotorBoat.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}

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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -11,7 +11,7 @@ namespace ProjectMotorBoat
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormMotorBoat());
}
}
}

View File

@ -2,10 +2,25 @@
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectMotorBoat.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectMotorBoat.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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