Лабораторная работа №1

This commit is contained in:
Pyro 2024-02-18 15:44:40 +04:00
parent 906f781d5f
commit 33f58a2310
4 changed files with 228 additions and 59 deletions

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@ -1,4 +1,7 @@
namespace ProjectMotorBoat;
using System;
using System.DirectoryServices.ActiveDirectory;
namespace ProjectMotorBoat;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
@ -34,12 +37,12 @@ public class DrawingMotorBoat
/// <summary>
/// Ширина прорисовки катера
/// </summary>
private readonly int _drawningBoatWidth = 110;
private readonly int _drawningBoatWidth = 100;
/// <summary>
/// Высота прорисовки катера
/// </summary>
private readonly int _drawningBoatHeight = 60;
private readonly int _drawningBoatHeight = 50;
/// <summary>
/// Инициализация свойств
@ -70,9 +73,25 @@ public class DrawingMotorBoat
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена ✔
if (_drawningBoatWidth < width)
{
_pictureWidth = width;
if (_startPosX + _drawningBoatWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningBoatWidth;
}
}
if (_drawningBoatHeight < height)
{
_pictureHeight = height;
if (_startPosY + _drawningBoatHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningBoatHeight;
}
}
return true;
}
@ -88,7 +107,17 @@ public class DrawingMotorBoat
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
// то надо изменить координаты, чтобы он оставался в этих границах ✔
if (x + _drawningBoatWidth > _pictureWidth)
{
x = (int)_pictureWidth - _drawningBoatWidth;
}
if (y + _drawningBoatHeight > _pictureHeight)
{
y = (int)_pictureHeight - _drawningBoatHeight;
}
_startPosX = x;
_startPosY = y;
}
@ -123,21 +152,21 @@ public class DrawingMotorBoat
return true;
// вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
//TODO прописать логику сдвига в право
//if (_startPosX.Value + EntityMotorBoat.Step < _pictureWidth)
//{
// _startPosX += (int)EntityMotorBoat.Step;
//}
if (_startPosX.Value + EntityMotorBoat.Step < _pictureWidth - _drawningBoatWidth)
{
_startPosX += (int)EntityMotorBoat.Step;
}
return true;
//вниз
case DirectionType.Down:
//TODO прописать логику сдвига в низ
//TODO прописать логику сдвига в низ
//if (_startPosY.Value + EntityMotorBoat.Step < _pictureHeight)
//{
// _startPosY += (int)EntityMotorBoat.Step;
//}
if (_startPosY.Value + EntityMotorBoat.Step < _pictureHeight - _drawningBoatHeight)
{
_startPosY += (int)EntityMotorBoat.Step;
}
return true;
default:
return false;
@ -154,5 +183,90 @@ public class DrawingMotorBoat
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityMotorBoat.AdditionalColor);
Brush br = new SolidBrush(EntityMotorBoat.BodyColor);
// Границы катера
Point[] points =
{
new Point(_startPosX.Value, _startPosY.Value + 10),
new Point(_startPosX.Value + 70, _startPosY.Value + 10),
new Point(_startPosX.Value + 100, _startPosY.Value + 25),
new Point(_startPosX.Value + 70, _startPosY.Value + 40),
new Point(_startPosX.Value, _startPosY.Value + 40),
new Point(_startPosX.Value, _startPosY.Value + 10),
};
g.DrawLines(pen, points);
points = new Point[]
{
new Point(_startPosX.Value + 1, _startPosY.Value + 11),
new Point(_startPosX.Value + 72, _startPosY.Value + 11),
new Point(_startPosX.Value + 99, _startPosY.Value + 25),
new Point(_startPosX.Value + 70, _startPosY.Value + 40),
new Point(_startPosX.Value + 1, _startPosY.Value + 40),
new Point(_startPosX.Value + 1, _startPosY.Value + 11),
};
g.FillPolygon(br, points);
// Палуба
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 20, 65, 10);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 15, 55, 20);
g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 20, 64, 11);
g.FillRectangle(br, _startPosX.Value + 11, _startPosY.Value + 16, 56, 19);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 15, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 15, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 25, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 25, 10, 10);
g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 15, 11, 11);
g.FillEllipse(br, _startPosX.Value + 59, _startPosY.Value + 15, 11, 11);
g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 24, 11, 11);
g.FillEllipse(br, _startPosX.Value + 59, _startPosY.Value + 24, 11, 11);
// Мотор в корме
if (EntityMotorBoat.InboardEngine)
{
g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 13, 20, 24);
g.FillRectangle(additionalBrush, _startPosX.Value + 4, _startPosY.Value + 14, 19, 23);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 15, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 14, _startPosY.Value + 15, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 28, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 14, _startPosY.Value + 28, 6, 6);
g.FillEllipse(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 16, 4, 4);
g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 16, 4, 4);
g.FillEllipse(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 29, 4, 4);
g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 29, 4, 4);
}
// Вёсла
if (EntityMotorBoat.Paddle)
{
g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 3, 2, 17);
g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 30, 2, 17);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 3, 1, 17);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 31, 1, 16);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value, 6, 8);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 42, 6, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 30, _startPosY.Value, 6, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 42, 6, 8);
}
// Защитное стекло
if (EntityMotorBoat.ProtectiveGlass)
{
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX.Value + 45, _startPosY.Value + 20, 25, 11);
g.FillRectangle(brBlue, _startPosX.Value + 45, _startPosY.Value + 16, 17, 19);
g.FillEllipse(brBlue, _startPosX.Value + 59, _startPosY.Value + 15, 11, 11);
g.FillEllipse(brBlue, _startPosX.Value + 59, _startPosY.Value + 24, 11, 11);
}
}
}

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@ -29,7 +29,7 @@
private void InitializeComponent()
{
pictureBoxMotorBoat = new PictureBox();
buttonCreate = new Button();
buttonCreateMotorBoat = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
@ -47,16 +47,16 @@
pictureBoxMotorBoat.TabIndex = 0;
pictureBoxMotorBoat.TabStop = false;
//
// buttonCreate
// buttonCreateMotorBoat
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 448);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
buttonCreateMotorBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateMotorBoat.Location = new Point(12, 448);
buttonCreateMotorBoat.Name = "buttonCreateMotorBoat";
buttonCreateMotorBoat.Size = new Size(75, 23);
buttonCreateMotorBoat.TabIndex = 1;
buttonCreateMotorBoat.Text = "Создать";
buttonCreateMotorBoat.UseVisualStyleBackColor = true;
buttonCreateMotorBoat.Click += ButtonCreateMotorBoat_Click;
//
// buttonLeft
//
@ -68,6 +68,7 @@
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMoveMotorBoat_click;
//
// buttonUp
//
@ -79,6 +80,7 @@
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMoveMotorBoat_click;
//
// buttonRight
//
@ -90,6 +92,7 @@
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMoveMotorBoat_click;
//
// buttonDown
//
@ -101,6 +104,7 @@
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMoveMotorBoat_click;
//
// FormMotorBoat
//
@ -111,7 +115,7 @@
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(buttonCreateMotorBoat);
Controls.Add(pictureBoxMotorBoat);
Name = "FormMotorBoat";
Text = "Катер";
@ -123,7 +127,7 @@
#endregion
private PictureBox pictureBoxMotorBoat;
private Button buttonCreate;
private Button buttonCreateMotorBoat;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;

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@ -1,41 +1,92 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectMotorBoat;
namespace ProjectMotorBoat
/// <summary>
/// Форма работы с объектом "Катер"
/// </summary>
public partial class FormMotorBoat : Form
{
public partial class FormMotorBoat : Form
{
private DrawingMotorBoat? _drawingMotorBoat;
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawingMotorBoat? _drawingMotorBoat;
public FormMotorBoat()
/// <summary>
/// Конструктор формы
/// </summary>
public FormMotorBoat()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки катера
/// </summary>
private void Draw()
{
if (_drawingMotorBoat == null)
{
InitializeComponent();
return;
}
private void ButtonCreate_Click(object sender, EventArgs e)
Bitmap bmp = new(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingMotorBoat.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawingMotorBoat = new DrawingMotorBoat();
_drawingMotorBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
_drawingMotorBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawingMotorBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMoveMotorBoat_click(object sender, EventArgs e)
{
if (_drawingMotorBoat == null)
{
Random random = new();
_drawingMotorBoat = new DrawingMotorBoat();
_drawingMotorBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
_drawingMotorBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawingMotorBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
return;
}
Bitmap bmp = new(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingMotorBoat.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp;
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingMotorBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingMotorBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingMotorBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingMotorBoat.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}

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@ -2,7 +2,7 @@
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>