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2d722e7b36
@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34728.123
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectLocomotive", "ProjectLocomotive\ProjectLocomotive.csproj", "{3153195F-5038-44FD-A9E6-980F07D1F965}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{3153195F-5038-44FD-A9E6-980F07D1F965}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3153195F-5038-44FD-A9E6-980F07D1F965}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3153195F-5038-44FD-A9E6-980F07D1F965}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3153195F-5038-44FD-A9E6-980F07D1F965}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {1B522AAD-E5AD-4365-A840-94B360E81824}
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EndGlobalSection
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EndGlobal
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@ -1,115 +0,0 @@
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using ProjectLocomotive.Drawnings;
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namespace ProjectLocomotive.CollectionGenericObjects
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{
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/// <summary>
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/// Абстракция компании, хранящий коллекцию автомобилей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 180;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 70;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция автомобилей
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/// </summary>
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protected ICollectionGenericObjects<DrawningLocomotive>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция автомобилей</param>
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public AbstractCompany(int picWidth, int picHeight,
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ICollectionGenericObjects<DrawningLocomotive> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="сruiser">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningLocomotive сruiser)
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{
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return company._collection.Insert(сruiser);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningLocomotive operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningLocomotive? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningLocomotive? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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||||||
/// </summary>
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protected abstract void SetObjectsPosition();
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}
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}
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@ -1,45 +0,0 @@
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namespace ProjectLocomotive.CollectionGenericObjects
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{
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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||||||
T? Get(int position);
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}
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}
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@ -1,65 +0,0 @@
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using ProjectLocomotive.Drawnings;
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namespace ProjectLocomotive.CollectionGenericObjects
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{
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/// <summary>
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/// Реализация абстрактной компании - каршеринг
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/// </summary>
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public class LocomotiveDockingService : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public LocomotiveDockingService(int picWidth, int picHeight,
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ICollectionGenericObjects<DrawningLocomotive> collection) : base(picWidth, picHeight, collection)
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{
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}
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protected override void DrawBackgound(Graphics g)
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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Pen pen = new(Color.Black, 2);
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for (int i = 0; i < width; i++)
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{
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for (int j = 0; j < height + 1; ++j)
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{
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight);
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g.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight + _placeSizeHeight);
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}
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}
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}
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protected override void SetObjectsPosition()
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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int curWidth = 0;
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int curHeight = 0;
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for (int i = 0; i < (_collection?.Count ?? 0); i++)
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{
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if (_collection.Get(i) != null)
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{
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_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
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_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 10, curHeight * _placeSizeHeight + 10);
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}
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if (curWidth < width - 1)
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curWidth++;
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else
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{
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curWidth = 0;
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curHeight ++;
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}
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if (curHeight >= height)
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{
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return;
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}
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}
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}
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}
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}
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@ -1,97 +0,0 @@
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using ProjectLocomotive.Drawnings;
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namespace ProjectLocomotive.CollectionGenericObjects
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{
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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public int SetMaxCount { set { if (value > 0) { _collection = new T?[value]; } } }
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/// <summary>
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||||||
/// Конструктор
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||||||
/// </summary>
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||||||
public MassiveGenericObjects()
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||||||
{
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||||||
_collection = Array.Empty<T?>();
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||||||
}
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||||||
public T? Get(int position)
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||||||
{
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||||||
// TODO проверка позиции
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if (position >= _collection.Length || position < 0)
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|
||||||
{
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return null;
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|
||||||
}
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|
||||||
return _collection[position];
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||||||
}
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||||||
public int Insert(T obj)
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||||||
{
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||||||
// TODO вставка в свободное место набора
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||||||
int index = 0;
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|
||||||
while (index < _collection.Length)
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|
||||||
{
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|
||||||
if (_collection[index] == null)
|
|
||||||
{
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|
||||||
_collection[index] = obj;
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||||||
return index;
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|
||||||
}
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|
||||||
index++;
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|
||||||
}
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||||||
return -1;
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|
||||||
}
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|
||||||
public int Insert(T obj, int position)
|
|
||||||
{
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|
||||||
// TODO проверка позиции
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|
||||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
|
||||||
// ищется свободное место после этой позиции и идет вставка туда
|
|
||||||
// если нет после, ищем до
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|
||||||
// TODO вставка
|
|
||||||
if (position >= _collection.Length || position < 0)
|
|
||||||
{ return -1; }
|
|
||||||
|
|
||||||
if (_collection[position] == null)
|
|
||||||
{
|
|
||||||
_collection[position] = obj;
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
int index;
|
|
||||||
|
|
||||||
for (index = position + 1; index < _collection.Length; ++index)
|
|
||||||
{
|
|
||||||
if (_collection[index] == null)
|
|
||||||
{
|
|
||||||
_collection[position] = obj;
|
|
||||||
return position;
|
|
||||||
}
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|
||||||
}
|
|
||||||
|
|
||||||
for (index = position - 1; index >= 0; --index)
|
|
||||||
{
|
|
||||||
if (_collection[index] == null)
|
|
||||||
{
|
|
||||||
_collection[position] = obj;
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
public T Remove(int position)
|
|
||||||
{
|
|
||||||
// TODO проверка позиции
|
|
||||||
// TODO удаление объекта из массива, присвоив элементу массива значение null
|
|
||||||
if (position >= _collection.Length || position < 0)
|
|
||||||
{ return null; }
|
|
||||||
T drawningLocomotive = _collection[position];
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|
||||||
_collection[position] = null;
|
|
||||||
return drawningLocomotive;
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|
||||||
}
|
|
||||||
}
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|
||||||
}
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|
@ -1,27 +0,0 @@
|
|||||||
namespace ProjectLocomotive.Drawnings;
|
|
||||||
/// <summary>
|
|
||||||
/// Направление перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum DirectionType
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Неизвестное направление
|
|
||||||
/// </summary>
|
|
||||||
Unknow = -1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4
|
|
||||||
}
|
|
@ -1,252 +0,0 @@
|
|||||||
using ProjectLocomotive.Entities;
|
|
||||||
using System.Drawing.Drawing2D;
|
|
||||||
|
|
||||||
namespace ProjectLocomotive.Drawnings;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
|
||||||
/// </summary>
|
|
||||||
public class DrawningLocomotive
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность
|
|
||||||
/// </summary>
|
|
||||||
public EntityLocomotiev? EntityLocomotive { get; protected set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина окна
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота окна
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureHeight;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая координата прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
protected int? _startPosX;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя кооридната прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
protected int? _startPosY;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина прорисовки поезда
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawningLocomotiveWidth = 150;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота прорисовки поезда
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawningLocomotiveHeight = 50;
|
|
||||||
private readonly int _drawningEnginesWidth = 3;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Координата X объекта
|
|
||||||
/// </summary>
|
|
||||||
public int? GetPosX => _startPosX;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y объекта
|
|
||||||
/// </summary>
|
|
||||||
public int? GetPosY => _startPosY;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetWidth => _drawningLocomotiveWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetHeight => _drawningLocomotiveHeight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Пустой онструктор
|
|
||||||
/// </summary>
|
|
||||||
private DrawningLocomotive()
|
|
||||||
{
|
|
||||||
_pictureWidth = null;
|
|
||||||
_pictureHeight = null;
|
|
||||||
_startPosX = null;
|
|
||||||
_startPosY = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
|
|
||||||
{
|
|
||||||
EntityLocomotive = new EntityLocomotiev(speed, weight, bodyColor);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор для наследников
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
|
|
||||||
/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
|
|
||||||
protected DrawningLocomotive(int drawningCarWidth, int drawningCarHeight) : this()
|
|
||||||
{
|
|
||||||
_drawningLocomotiveWidth = drawningCarWidth;
|
|
||||||
_pictureHeight = drawningCarHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка границ поля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
|
||||||
public bool SetPictureSize(int width, int height)
|
|
||||||
{
|
|
||||||
// TODO проверка, что объект "влезает" в размеры поля
|
|
||||||
// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
|
|
||||||
|
|
||||||
if (_drawningLocomotiveHeight > height || _drawningLocomotiveWidth > width)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
|
|
||||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
|
||||||
{
|
|
||||||
SetPosition(_startPosX.Value, _startPosY.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Установка позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (x < 0 || x + _drawningLocomotiveWidth > _pictureWidth || y < 0 || y + _drawningLocomotiveHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
|
|
||||||
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosX = x;
|
|
||||||
_startPosY = y;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
|
||||||
public bool MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case DirectionType.Left:
|
|
||||||
if (_startPosX.Value - EntityLocomotive.Step - _drawningEnginesWidth > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntityLocomotive.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY.Value - EntityLocomotive.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityLocomotive.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
// вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
//TODO прописать логику сдвига в право
|
|
||||||
if (_startPosX.Value + EntityLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityLocomotive.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY.Value + EntityLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityLocomotive.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
public virtual void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityLocomotive == null || !_startPosX.HasValue ||
|
|
||||||
!_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black, 2);
|
|
||||||
Pen pen2 = new(Color.White, 1);
|
|
||||||
Pen pen3 = new(Color.Black, 3);
|
|
||||||
Brush wheelBrush = new SolidBrush(Color.Black);
|
|
||||||
Brush wheelBrush2 = new SolidBrush(Color.Gray);
|
|
||||||
Brush headlightBrush = new SolidBrush(Color.Yellow);
|
|
||||||
Brush glassBrush = new SolidBrush(Color.Cyan);
|
|
||||||
Brush bodyBrush = new SolidBrush(EntityLocomotive.BodyColor);
|
|
||||||
|
|
||||||
//границы круисера
|
|
||||||
|
|
||||||
Point[] points = { new Point(_startPosX.Value + 2, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value + 20), new Point(_startPosX.Value, _startPosY.Value + 20) };
|
|
||||||
|
|
||||||
g.DrawPolygon(pen, points);
|
|
||||||
|
|
||||||
g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value + 20, 140, 20);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 140, 20);
|
|
||||||
|
|
||||||
//g.DrawLine(pen, _startPosX.Value + 2, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value);
|
|
||||||
//g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 20);
|
|
||||||
|
|
||||||
//g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 20, _startPosX.Value + 5, _startPosY.Value );
|
|
||||||
|
|
||||||
g.FillRectangle(wheelBrush, _startPosX.Value + 140, _startPosY.Value + 3, 7, 34);
|
|
||||||
|
|
||||||
//дверь
|
|
||||||
g.FillRectangle(bodyBrush, _startPosX.Value + 47, _startPosY.Value + 6, 15, 29);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 47, _startPosY.Value + 6, 15, 29);
|
|
||||||
|
|
||||||
//окна
|
|
||||||
g.FillRectangle(glassBrush, _startPosX.Value + 12, _startPosY.Value + 3, 13, 14);
|
|
||||||
g.FillRectangle(glassBrush, _startPosX.Value + 28, _startPosY.Value + 3, 13, 14);
|
|
||||||
g.FillRectangle(glassBrush, _startPosX.Value + 124, _startPosY.Value + 3, 13, 14);
|
|
||||||
|
|
||||||
//колёса
|
|
||||||
Point[] points2 = { new Point(_startPosX.Value + 5, _startPosY.Value + 40), new Point(_startPosX.Value + 55, _startPosY.Value + 40), new Point(_startPosX.Value + 45, _startPosY.Value + 47), new Point(_startPosX.Value - 5, _startPosY.Value + 47) };
|
|
||||||
g.FillPolygon(wheelBrush, points2);
|
|
||||||
|
|
||||||
Point[] points3 = { new Point(_startPosX.Value + 145, _startPosY.Value + 47), new Point(_startPosX.Value + 95, _startPosY.Value + 47), new Point(_startPosX.Value + 85, _startPosY.Value + 40), new Point(_startPosX.Value + 135, _startPosY.Value + 40) };
|
|
||||||
g.FillPolygon(wheelBrush, points3);
|
|
||||||
|
|
||||||
|
|
||||||
g.FillEllipse(wheelBrush2, _startPosX.Value + 37, _startPosY.Value + 41, 14, 14);
|
|
||||||
g.DrawEllipse(pen2, _startPosX.Value + 37, _startPosY.Value + 41, 15, 15);
|
|
||||||
g.FillEllipse(wheelBrush2, _startPosX.Value + 10, _startPosY.Value + 41, 14, 14);
|
|
||||||
g.DrawEllipse(pen2, _startPosX.Value + 10, _startPosY.Value + 41, 15, 15);
|
|
||||||
|
|
||||||
g.FillEllipse(wheelBrush2, _startPosX.Value + 93, _startPosY.Value + 41, 14, 14);
|
|
||||||
g.DrawEllipse(pen2, _startPosX.Value + 93, _startPosY.Value + 41, 15, 15);
|
|
||||||
g.FillEllipse(wheelBrush2, _startPosX.Value + 120, _startPosY.Value + 41, 14, 14);
|
|
||||||
g.DrawEllipse(pen2, _startPosX.Value + 120, _startPosY.Value + 41, 15, 15);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,73 +0,0 @@
|
|||||||
using System.Drawing.Drawing2D;
|
|
||||||
using ProjectLocomotive.Entities;
|
|
||||||
|
|
||||||
namespace ProjectLocomotive.Drawnings
|
|
||||||
{
|
|
||||||
public class DrawningTLocomotive : DrawningLocomotive
|
|
||||||
{
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="pipe">Признак наличия трубы</param>
|
|
||||||
/// <param name="fueltank">Признак наличия топливного бака</param>
|
|
||||||
/// <param name="headlight">Признак наличия фары</param>
|
|
||||||
|
|
||||||
public DrawningTLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool pipe, bool fueltank, bool headlight)
|
|
||||||
: base(150, 50)
|
|
||||||
{
|
|
||||||
EntityLocomotive = new EntityTLocomotive(speed, weight, bodyColor, additionalColor, pipe, fueltank, headlight);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityLocomotive == null || EntityLocomotive is not EntityTLocomotive entityTLocomotive || !_startPosX.HasValue ||
|
|
||||||
!_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black, 2);
|
|
||||||
Pen pen2 = new(Color.White, 1);
|
|
||||||
Pen pen3 = new(Color.Black, 3);
|
|
||||||
Brush wheelBrush = new SolidBrush(Color.Black);
|
|
||||||
Brush wheelBrush2 = new SolidBrush(Color.Gray);
|
|
||||||
Brush headlightBrush = new SolidBrush(Color.Yellow);
|
|
||||||
Brush glassBrush = new SolidBrush(Color.Cyan);
|
|
||||||
Brush FueltankBrush = new HatchBrush(HatchStyle.ZigZag, entityTLocomotive.AdditionalColor, Color.FromArgb(163, 163, 163));
|
|
||||||
Brush additionalBrush = new SolidBrush(entityTLocomotive.AdditionalColor);
|
|
||||||
Brush bodyBrush = new SolidBrush(EntityLocomotive.BodyColor);
|
|
||||||
|
|
||||||
Point[] points = { new Point(_startPosX.Value + 2, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value + 20), new Point(_startPosX.Value, _startPosY.Value + 20) };
|
|
||||||
g.FillPolygon(additionalBrush, points);
|
|
||||||
|
|
||||||
base.DrawTransport(g);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Point[] points4 = { new Point(_startPosX.Value + 20, _startPosY.Value), new Point(_startPosX.Value + 30, _startPosY.Value), new Point(_startPosX.Value + 30, _startPosY.Value - 7), new Point(_startPosX.Value + 32, _startPosY.Value - 9), new Point(_startPosX.Value + 30, _startPosY.Value - 11), new Point(_startPosX.Value + 20, _startPosY.Value - 11), new Point(_startPosX.Value + 18, _startPosY.Value - 9), new Point(_startPosX.Value + 20, _startPosY.Value - 7), new Point(_startPosX.Value + 20, _startPosY.Value) };
|
|
||||||
g.FillPolygon(wheelBrush, points4);
|
|
||||||
|
|
||||||
|
|
||||||
if (entityTLocomotive.Fueltank)
|
|
||||||
{
|
|
||||||
Point[] points5 = { new Point(_startPosX.Value + 52, _startPosY.Value + 50), new Point(_startPosX.Value + 92, _startPosY.Value + 50), new Point(_startPosX.Value + 87, _startPosY.Value + 35), new Point(_startPosX.Value + 57, _startPosY.Value + 35) };
|
|
||||||
g.FillPolygon(wheelBrush, points5);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (entityTLocomotive.Headlight)
|
|
||||||
{
|
|
||||||
g.DrawLine(pen3, _startPosX.Value, _startPosY.Value - 5, _startPosX.Value + 15, _startPosY.Value);
|
|
||||||
g.FillEllipse(headlightBrush, _startPosX.Value - 2, _startPosY.Value - 6, 6, 14);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value - 2, _startPosY.Value - 6, 6, 14);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,38 +0,0 @@
|
|||||||
namespace ProjectLocomotive.Entities;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "поезд"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityLocomotiev
|
|
||||||
{
|
|
||||||
//свойства
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения автомобиля
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса поезда
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">скорость</param>
|
|
||||||
/// <param name="weight">вес</param>
|
|
||||||
/// <param name="bodyColor">основной цвет</param>
|
|
||||||
public EntityLocomotiev(int speed, double weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,30 +0,0 @@
|
|||||||
namespace ProjectLocomotive.Entities
|
|
||||||
{
|
|
||||||
internal class EntityTLocomotive : EntityLocomotiev
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличие трубы
|
|
||||||
/// </summary>
|
|
||||||
public bool Pipe { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличие топливного бака
|
|
||||||
/// </summary>
|
|
||||||
public bool Fueltank { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличие фары
|
|
||||||
/// </summary>
|
|
||||||
public bool Headlight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
|
|
||||||
public EntityTLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool pipe, bool fueltank, bool headlight) : base(speed, weight, bodyColor)
|
|
||||||
{
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
Pipe = pipe;
|
|
||||||
Fueltank = fueltank;
|
|
||||||
Headlight = headlight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,151 +0,0 @@
|
|||||||
namespace ProjectLocomotive
|
|
||||||
{
|
|
||||||
partial class FormLocomotive
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormLocomotive));
|
|
||||||
pictureBoxLocomotive = new PictureBox();
|
|
||||||
buttonUp = new Button();
|
|
||||||
buttonDown = new Button();
|
|
||||||
buttonRight = new Button();
|
|
||||||
buttonLeft = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
buttonStrategyStep = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxLocomotive).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxLocomotive
|
|
||||||
//
|
|
||||||
pictureBoxLocomotive.Dock = DockStyle.Fill;
|
|
||||||
pictureBoxLocomotive.Location = new Point(0, 0);
|
|
||||||
pictureBoxLocomotive.Name = "pictureBoxLocomotive";
|
|
||||||
pictureBoxLocomotive.Size = new Size(800, 450);
|
|
||||||
pictureBoxLocomotive.SizeMode = PictureBoxSizeMode.AutoSize;
|
|
||||||
pictureBoxLocomotive.TabIndex = 0;
|
|
||||||
pictureBoxLocomotive.TabStop = false;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonUp.Location = new Point(722, 373);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(30, 30);
|
|
||||||
buttonUp.TabIndex = 2;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonDown.Location = new Point(722, 409);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(30, 30);
|
|
||||||
buttonDown.TabIndex = 3;
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonRight.Location = new Point(758, 409);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(30, 30);
|
|
||||||
buttonRight.TabIndex = 4;
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonLeft.Location = new Point(686, 409);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(30, 30);
|
|
||||||
buttonLeft.TabIndex = 5;
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
|
|
||||||
comboBoxStrategy.Location = new Point(637, 12);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(151, 28);
|
|
||||||
comboBoxStrategy.TabIndex = 6;
|
|
||||||
//
|
|
||||||
// buttonStrategyStep
|
|
||||||
//
|
|
||||||
buttonStrategyStep.Location = new Point(694, 46);
|
|
||||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
|
||||||
buttonStrategyStep.Size = new Size(94, 29);
|
|
||||||
buttonStrategyStep.TabIndex = 8;
|
|
||||||
buttonStrategyStep.Text = "шаг";
|
|
||||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
|
||||||
//
|
|
||||||
// FormLocomotive
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(800, 450);
|
|
||||||
Controls.Add(buttonStrategyStep);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(pictureBoxLocomotive);
|
|
||||||
Name = "FormLocomotive";
|
|
||||||
Text = "FormLocomotive";
|
|
||||||
Click += ButtonMove_Click;
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxLocomotive).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
PerformLayout();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxLocomotive;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonStrategyStep;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,139 +0,0 @@
|
|||||||
using ProjectLocomotive.Drawnings;
|
|
||||||
using ProjectLocomotive.MovementStrategy;
|
|
||||||
|
|
||||||
namespace ProjectLocomotive
|
|
||||||
{
|
|
||||||
public partial class FormLocomotive : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект для прорисовки объекта
|
|
||||||
/// </summary>
|
|
||||||
private DrawningLocomotive? _drawningLocomotive;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения
|
|
||||||
/// </summary>
|
|
||||||
private AbstractStrategy? _strategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Получение объекта
|
|
||||||
/// </summary>
|
|
||||||
public DrawningLocomotive SetLocomotive
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
_drawningLocomotive = value;
|
|
||||||
_drawningLocomotive.SetPictureSize(pictureBoxLocomotive.Width,
|
|
||||||
pictureBoxLocomotive.Height);
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор формы
|
|
||||||
/// </summary>
|
|
||||||
public FormLocomotive()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Метод прорисовки круисера
|
|
||||||
/// </summary>
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawningLocomotive == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Bitmap bmp = new(pictureBoxLocomotive.Width,
|
|
||||||
pictureBoxLocomotive.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningLocomotive.DrawTransport(gr);
|
|
||||||
pictureBoxLocomotive.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningLocomotive == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result = _drawningLocomotive.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result = _drawningLocomotive.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result = _drawningLocomotive.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result =
|
|
||||||
_drawningLocomotive.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// обработка нажатия кнопки шаг
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningLocomotive == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive), pictureBoxLocomotive.Width, pictureBoxLocomotive.Height);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
_strategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
|
|
||||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
File diff suppressed because it is too large
Load Diff
@ -1,184 +0,0 @@
|
|||||||
namespace ProjectLocomotive
|
|
||||||
{
|
|
||||||
partial class FormLocomotivesCollection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
groupBoxTools = new GroupBox();
|
|
||||||
maskedTextBoxPosision = new MaskedTextBox();
|
|
||||||
buttonRefresh = new Button();
|
|
||||||
buttonGetToTest = new Button();
|
|
||||||
ButtonRemoveLocomotive = new Button();
|
|
||||||
ButtonAddTLocomotive = new Button();
|
|
||||||
ButtonAddLocomotive = new Button();
|
|
||||||
comboBoxSelectorCompany = new ComboBox();
|
|
||||||
pictureBoxLocomotive = new PictureBox();
|
|
||||||
groupBoxTools.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxLocomotive).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// groupBoxTools
|
|
||||||
//
|
|
||||||
groupBoxTools.Controls.Add(maskedTextBoxPosision);
|
|
||||||
groupBoxTools.Controls.Add(buttonRefresh);
|
|
||||||
groupBoxTools.Controls.Add(buttonGetToTest);
|
|
||||||
groupBoxTools.Controls.Add(ButtonRemoveLocomotive);
|
|
||||||
groupBoxTools.Controls.Add(ButtonAddTLocomotive);
|
|
||||||
groupBoxTools.Controls.Add(ButtonAddLocomotive);
|
|
||||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
|
||||||
groupBoxTools.Dock = DockStyle.Right;
|
|
||||||
groupBoxTools.Location = new Point(522, 0);
|
|
||||||
groupBoxTools.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
groupBoxTools.Name = "groupBoxTools";
|
|
||||||
groupBoxTools.Padding = new Padding(3, 2, 3, 2);
|
|
||||||
groupBoxTools.Size = new Size(194, 430);
|
|
||||||
groupBoxTools.TabIndex = 0;
|
|
||||||
groupBoxTools.TabStop = false;
|
|
||||||
groupBoxTools.Text = "инструменты";
|
|
||||||
//
|
|
||||||
// maskedTextBoxPosision
|
|
||||||
//
|
|
||||||
maskedTextBoxPosision.Location = new Point(18, 172);
|
|
||||||
maskedTextBoxPosision.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
maskedTextBoxPosision.Mask = "00";
|
|
||||||
maskedTextBoxPosision.Name = "maskedTextBoxPosision";
|
|
||||||
maskedTextBoxPosision.Size = new Size(163, 23);
|
|
||||||
maskedTextBoxPosision.TabIndex = 2;
|
|
||||||
maskedTextBoxPosision.ValidatingType = typeof(int);
|
|
||||||
//
|
|
||||||
// buttonRefresh
|
|
||||||
//
|
|
||||||
buttonRefresh.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRefresh.Location = new Point(18, 359);
|
|
||||||
buttonRefresh.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
buttonRefresh.Name = "buttonRefresh";
|
|
||||||
buttonRefresh.Size = new Size(163, 30);
|
|
||||||
buttonRefresh.TabIndex = 5;
|
|
||||||
buttonRefresh.Text = "обновить";
|
|
||||||
buttonRefresh.UseVisualStyleBackColor = true;
|
|
||||||
buttonRefresh.Click += ButtonRefresh_Click;
|
|
||||||
//
|
|
||||||
// buttonGetToTest
|
|
||||||
//
|
|
||||||
buttonGetToTest.Anchor = AnchorStyles.Right;
|
|
||||||
buttonGetToTest.Location = new Point(18, 274);
|
|
||||||
buttonGetToTest.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
buttonGetToTest.Name = "buttonGetToTest";
|
|
||||||
buttonGetToTest.Size = new Size(163, 30);
|
|
||||||
buttonGetToTest.TabIndex = 4;
|
|
||||||
buttonGetToTest.Text = "передать на тесты";
|
|
||||||
buttonGetToTest.UseVisualStyleBackColor = true;
|
|
||||||
buttonGetToTest.Click += ButtonGetToTest_Click;
|
|
||||||
//
|
|
||||||
// ButtonRemoveLocomotive
|
|
||||||
//
|
|
||||||
ButtonRemoveLocomotive.Anchor = AnchorStyles.Right;
|
|
||||||
ButtonRemoveLocomotive.Location = new Point(18, 203);
|
|
||||||
ButtonRemoveLocomotive.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
ButtonRemoveLocomotive.Name = "ButtonRemoveLocomotive";
|
|
||||||
ButtonRemoveLocomotive.Size = new Size(163, 30);
|
|
||||||
ButtonRemoveLocomotive.TabIndex = 3;
|
|
||||||
ButtonRemoveLocomotive.Text = "удалить поезд";
|
|
||||||
ButtonRemoveLocomotive.UseVisualStyleBackColor = true;
|
|
||||||
ButtonRemoveLocomotive.Click += ButtonRemoveLocomotive_Click;
|
|
||||||
//
|
|
||||||
// ButtonAddTLocomotive
|
|
||||||
//
|
|
||||||
ButtonAddTLocomotive.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
ButtonAddTLocomotive.Location = new Point(18, 114);
|
|
||||||
ButtonAddTLocomotive.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
ButtonAddTLocomotive.Name = "ButtonAddTLocomotive";
|
|
||||||
ButtonAddTLocomotive.Size = new Size(163, 38);
|
|
||||||
ButtonAddTLocomotive.TabIndex = 2;
|
|
||||||
ButtonAddTLocomotive.Text = "добваление тепловоза";
|
|
||||||
ButtonAddTLocomotive.UseVisualStyleBackColor = true;
|
|
||||||
ButtonAddTLocomotive.Click += ButtonAddTLocomotive_Click;
|
|
||||||
//
|
|
||||||
// ButtonAddLocomotive
|
|
||||||
//
|
|
||||||
ButtonAddLocomotive.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
ButtonAddLocomotive.BackgroundImageLayout = ImageLayout.Center;
|
|
||||||
ButtonAddLocomotive.Location = new Point(18, 80);
|
|
||||||
ButtonAddLocomotive.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
ButtonAddLocomotive.Name = "ButtonAddLocomotive";
|
|
||||||
ButtonAddLocomotive.Size = new Size(163, 30);
|
|
||||||
ButtonAddLocomotive.TabIndex = 1;
|
|
||||||
ButtonAddLocomotive.Text = "добваление поезда";
|
|
||||||
ButtonAddLocomotive.UseVisualStyleBackColor = true;
|
|
||||||
ButtonAddLocomotive.Click += ButtonAddLocomotive_Click;
|
|
||||||
//
|
|
||||||
// comboBoxSelectorCompany
|
|
||||||
//
|
|
||||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
|
||||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "хранилище" });
|
|
||||||
comboBoxSelectorCompany.Location = new Point(18, 20);
|
|
||||||
comboBoxSelectorCompany.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
|
||||||
comboBoxSelectorCompany.Size = new Size(163, 23);
|
|
||||||
comboBoxSelectorCompany.TabIndex = 0;
|
|
||||||
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
|
|
||||||
//
|
|
||||||
// pictureBoxLocomotive
|
|
||||||
//
|
|
||||||
pictureBoxLocomotive.Dock = DockStyle.Fill;
|
|
||||||
pictureBoxLocomotive.Location = new Point(0, 0);
|
|
||||||
pictureBoxLocomotive.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
pictureBoxLocomotive.Name = "pictureBoxLocomotive";
|
|
||||||
pictureBoxLocomotive.Size = new Size(522, 430);
|
|
||||||
pictureBoxLocomotive.TabIndex = 1;
|
|
||||||
pictureBoxLocomotive.TabStop = false;
|
|
||||||
//
|
|
||||||
// FormLocomotivesCollection
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(716, 430);
|
|
||||||
Controls.Add(pictureBoxLocomotive);
|
|
||||||
Controls.Add(groupBoxTools);
|
|
||||||
Margin = new Padding(3, 2, 3, 2);
|
|
||||||
Name = "FormLocomotivesCollection";
|
|
||||||
Text = "FormLocomotivesCollection";
|
|
||||||
groupBoxTools.ResumeLayout(false);
|
|
||||||
groupBoxTools.PerformLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxLocomotive).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private GroupBox groupBoxTools;
|
|
||||||
private ComboBox comboBoxSelectorCompany;
|
|
||||||
private Button ButtonAddTLocomotive;
|
|
||||||
private Button ButtonAddLocomotive;
|
|
||||||
private Button ButtonRemoveLocomotive;
|
|
||||||
private Button buttonRefresh;
|
|
||||||
private Button buttonGetToTest;
|
|
||||||
private PictureBox pictureBoxLocomotive;
|
|
||||||
private MaskedTextBox maskedTextBoxPosision;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,169 +0,0 @@
|
|||||||
using ProjectLocomotive.CollectionGenericObjects;
|
|
||||||
using ProjectLocomotive.Drawnings;
|
|
||||||
|
|
||||||
namespace ProjectLocomotive
|
|
||||||
{
|
|
||||||
public partial class FormLocomotivesCollection : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Компания
|
|
||||||
/// </summary>
|
|
||||||
private AbstractCompany? _company = null;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
public FormLocomotivesCollection()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
switch (comboBoxSelectorCompany.Text)
|
|
||||||
{
|
|
||||||
case "хранилище":
|
|
||||||
_company = new LocomotiveDockingService(pictureBoxLocomotive.Width,
|
|
||||||
pictureBoxLocomotive.Height, new MassiveGenericObjects<DrawningLocomotive>());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Создание объекта класса-перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="type">Тип создаваемого объекта</param>
|
|
||||||
private void CreateObject(string type)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Random random = new();
|
|
||||||
DrawningLocomotive drawningLocomotive;
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case nameof(DrawningLocomotive):
|
|
||||||
drawningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
|
||||||
break;
|
|
||||||
case nameof(DrawningTLocomotive):
|
|
||||||
drawningLocomotive = new DrawningTLocomotive(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
GetColor(random),
|
|
||||||
GetColor(random),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (_company + drawningLocomotive != -1)
|
|
||||||
{
|
|
||||||
MessageBox.Show("объект добавлен");
|
|
||||||
pictureBoxLocomotive.Image = _company.Show();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("не удалось добавить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Получение цвета
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="random">Генератор случайных чисел</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private static Color GetColor(Random random)
|
|
||||||
{
|
|
||||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0,
|
|
||||||
256), random.Next(0, 256));
|
|
||||||
ColorDialog dialog = new();
|
|
||||||
if (dialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
color = dialog.Color;
|
|
||||||
}
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
|
|
||||||
//private void ButtonAddLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
|
|
||||||
|
|
||||||
//private void ButtonAddTLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTLocomotive));
|
|
||||||
private void ButtonAddLocomotive_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
CreateObject(nameof(DrawningLocomotive));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonAddTLocomotive_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
CreateObject(nameof(DrawningTLocomotive));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonRemoveLocomotive_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(maskedTextBoxPosision.Text) || _company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (MessageBox.Show("удалить объект?", "удаление",
|
|
||||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int pos = Convert.ToInt32(maskedTextBoxPosision.Text);
|
|
||||||
if (_company - pos != null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("объект удален");
|
|
||||||
pictureBoxLocomotive.Image = _company.Show();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("не удалось удалить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonGetToTest_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawningLocomotive? cruiser = null;
|
|
||||||
int counter = 100;
|
|
||||||
while (cruiser == null)
|
|
||||||
{
|
|
||||||
cruiser = _company.GetRandomObject();
|
|
||||||
counter--;
|
|
||||||
if (counter <= 0)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (cruiser == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
FormLocomotive form = new()
|
|
||||||
{
|
|
||||||
SetLocomotive = cruiser
|
|
||||||
};
|
|
||||||
form.ShowDialog();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
pictureBoxLocomotive.Image = _company.Show();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,123 +0,0 @@
|
|||||||
namespace ProjectLocomotive.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-стратегия перемещения объекта
|
|
||||||
/// </summary>
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещаемый объект
|
|
||||||
/// </summary>
|
|
||||||
private IMoveableObject? _moveableObject;
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Высота поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
public StrategyStatus GetStatus() { return _state; }
|
|
||||||
/// <summary>
|
|
||||||
/// Установка данных
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObject == null)
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_state = StrategyStatus.InProgress;
|
|
||||||
_moveableObject = moveableObject;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения
|
|
||||||
/// </summary>
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (IsTargetDestinaion())
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение влево
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вверх
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вниз
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры объекта
|
|
||||||
/// </summary>
|
|
||||||
protected ObjectParameters? GetObjectParameters =>
|
|
||||||
_moveableObject?.GetObjectPosition;
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObject?.GetStep;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение к цели
|
|
||||||
/// </summary>
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
/// <summary>
|
|
||||||
/// Достигнута ли цель
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected abstract bool IsTargetDestinaion();
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка перемещения в требуемом направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="movementDirection">Направление</param>
|
|
||||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
private bool MoveTo(MovementDirection movementDirection)
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
namespace ProjectLocomotive.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Интерфейс для работы с перемещаемым объектом
|
|
||||||
/// </summary>
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка переместить объект в указанном направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
|
||||||
bool TryMoveObject(MovementDirection direction);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
namespace ProjectLocomotive.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения объекта к краю экрана
|
|
||||||
/// </summary>
|
|
||||||
internal class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.RightBorder - GetStep() <= FieldWidth
|
|
||||||
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
|
||||||
objParams.DownBorder - GetStep() <= FieldHeight
|
|
||||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int diffX = objParams.RightBorder - FieldWidth;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int diffY = objParams.DownBorder - FieldHeight;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
namespace ProjectLocomotive.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения объекта в центр экрана
|
|
||||||
/// </summary>
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
|
||||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
|
||||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,62 +0,0 @@
|
|||||||
using ProjectLocomotive.Drawnings;
|
|
||||||
|
|
||||||
namespace ProjectLocomotive.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// класс реалтзация для IMoveableObject с использованием DrawningLocomotive
|
|
||||||
/// </summary>
|
|
||||||
public class MoveableLocomotive : IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект класса DrawningLocomotive или его наследника
|
|
||||||
/// </summary>
|
|
||||||
private readonly DrawningLocomotive? _cruiser = null;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="cruiser">Объект класса DrawningLocomotive</param>
|
|
||||||
public MoveableLocomotive(DrawningLocomotive cruiser)
|
|
||||||
{
|
|
||||||
_cruiser = cruiser;
|
|
||||||
}
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_cruiser == null || _cruiser.EntityLocomotive == null ||
|
|
||||||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_cruiser.GetPosX.Value,
|
|
||||||
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public int GetStep => (int)(_cruiser?.EntityLocomotive?.Step ?? 0);
|
|
||||||
public bool TryMoveObject(MovementDirection direction)
|
|
||||||
{
|
|
||||||
if (_cruiser == null || _cruiser.EntityLocomotive == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _cruiser.MoveTransport(GetDirectionType(direction));
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конвертация из MovementDirection в DirectionType
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">MovementDirection</param>
|
|
||||||
/// <returns>DirectionType</returns>
|
|
||||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
|
||||||
{
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
MovementDirection.Left => DirectionType.Left,
|
|
||||||
MovementDirection.Right => DirectionType.Right,
|
|
||||||
MovementDirection.Up => DirectionType.Up,
|
|
||||||
MovementDirection.Down => DirectionType.Down,
|
|
||||||
_ => DirectionType.Unknow,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,26 +0,0 @@
|
|||||||
namespace ProjectLocomotive.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Направление перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum MovementDirection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,64 +0,0 @@
|
|||||||
namespace ProjectLocomotive.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры-координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Координата X
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
/// <param name="width">Ширина объекта</param>
|
|
||||||
/// <param name="height">Высота объекта</param>
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
namespace ProjectLocomotive.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Статус выполнения операции перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum StrategyStatus
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Все готово к началу
|
|
||||||
/// </summary>
|
|
||||||
NotInit,
|
|
||||||
/// <summary>
|
|
||||||
/// Выполняется
|
|
||||||
/// </summary>
|
|
||||||
InProgress,
|
|
||||||
/// <summary>
|
|
||||||
/// Завершено
|
|
||||||
/// </summary>
|
|
||||||
Finish
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,16 +0,0 @@
|
|||||||
namespace ProjectLocomotive
|
|
||||||
{
|
|
||||||
internal static class Program
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The main entry point for the application.
|
|
||||||
/// </summary>
|
|
||||||
[STAThread]
|
|
||||||
static void Main()
|
|
||||||
{
|
|
||||||
// To customize application configuration such as set high DPI settings or default font, see https://aka.ms/applicationconfiguration.
|
|
||||||
ApplicationConfiguration.Initialize();
|
|
||||||
Application.Run(new FormLocomotivesCollection());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
<UseWindowsForms>true</UseWindowsForms>
|
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
Loading…
x
Reference in New Issue
Block a user