This commit is contained in:
илья 2024-04-26 17:45:56 +04:00
parent d7da8d2896
commit 8dc70caf09
17 changed files with 819 additions and 187 deletions

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@ -1,23 +0,0 @@
namespace ProjectLocomotive;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,27 @@
namespace ProjectLocomotive.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -1,9 +1,7 @@
using ProjectLocomotive; using ProjectLocomotive.Entities;
using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
using System.Security.Cryptography.Xml;
namespace ProjectLocomotive; namespace ProjectLocomotive.Drawnings;
/// <summary> /// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности /// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary> /// </summary>
@ -12,7 +10,7 @@ public class DrawningLocomotive
/// <summary> /// <summary>
/// Класс-сущность /// Класс-сущность
/// </summary> /// </summary>
public EntityLocomotive? EntityLocomotive { get; private set; } public EntityLocomotiev? EntityLocomotive { get; protected set; }
/// <summary> /// <summary>
/// Ширина окна /// Ширина окна
/// </summary> /// </summary>
@ -24,11 +22,11 @@ public class DrawningLocomotive
/// <summary> /// <summary>
/// Левая координата прорисовки автомобиля /// Левая координата прорисовки автомобиля
/// </summary> /// </summary>
private int? _startPosX; protected int? _startPosX;
/// <summary> /// <summary>
/// Верхняя кооридната прорисовки автомобиля /// Верхняя кооридната прорисовки автомобиля
/// </summary> /// </summary>
private int? _startPosY; protected int? _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки поезда /// Ширина прорисовки поезда
@ -39,28 +37,56 @@ public class DrawningLocomotive
/// </summary> /// </summary>
private readonly int _drawningLocomotiveHeight = 50; private readonly int _drawningLocomotiveHeight = 50;
private readonly int _drawningEnginesWidth = 3; private readonly int _drawningEnginesWidth = 3;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pipe">Признак наличия вертолетной площадки</param>
/// <param name="fueltank">Признак наличия шлюпок</param>
/// <param name="headlight">Признак наличия пушки</param>
public void Init(int speed, double weight, Color bodyColor, Color /// <summary>
additionalColor, bool pipe, bool fueltank, bool headlight) /// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningLocomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningLocomotiveHeight;
/// <summary>
/// Пустой онструктор
/// </summary>
private DrawningLocomotive()
{ {
EntityLocomotive = new EntityLocomotive();
EntityLocomotive.Init(speed, weight, bodyColor, additionalColor,
pipe, fueltank, headlight);
_pictureWidth = null; _pictureWidth = null;
_pictureHeight = null; _pictureHeight = null;
_startPosX = null; _startPosX = null;
_startPosY = null; _startPosY = null;
} }
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
{
EntityLocomotive = new EntityLocomotiev(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
protected DrawningLocomotive(int drawningCarWidth, int drawningCarHeight) : this()
{
_drawningLocomotiveWidth = drawningCarWidth;
_pictureHeight = drawningCarHeight;
}
/// <summary> /// <summary>
/// Установка границ поля /// Установка границ поля
/// </summary> /// </summary>
@ -162,7 +188,7 @@ public class DrawningLocomotive
/// Прорисовка объекта /// Прорисовка объекта
/// </summary> /// </summary>
/// <param name="g"></param> /// <param name="g"></param>
public void DrawTransport(Graphics g) public virtual void DrawTransport(Graphics g)
{ {
if (EntityLocomotive == null || !_startPosX.HasValue || if (EntityLocomotive == null || !_startPosX.HasValue ||
!_startPosY.HasValue) !_startPosY.HasValue)
@ -172,28 +198,27 @@ public class DrawningLocomotive
Pen pen = new(Color.Black, 2); Pen pen = new(Color.Black, 2);
Pen pen2 = new(Color.White, 1); Pen pen2 = new(Color.White, 1);
Pen pen3 = new(Color.Black, 3);
Brush wheelBrush = new SolidBrush(Color.Black); Brush wheelBrush = new SolidBrush(Color.Black);
Brush wheelBrush2 = new SolidBrush(Color.Gray); Brush wheelBrush2 = new SolidBrush(Color.Gray);
Brush headlightBrush = new SolidBrush(Color.Yellow); Brush headlightBrush = new SolidBrush(Color.Yellow);
Brush glassBrush = new SolidBrush(Color.Cyan); Brush glassBrush = new SolidBrush(Color.Cyan);
Brush FueltankBrush = new HatchBrush(HatchStyle.ZigZag, EntityLocomotive.AdditionalColor, Color.FromArgb(163, 163, 163)); //Brush ElectroBrush = new HatchBrush(HatchStyle.ZigZag, entityTLocomotive.AdditionalColor, Color.FromArgb(163, 163, 163));
Brush additionalBrush = new SolidBrush(EntityLocomotive.AdditionalColor); //Brush additionalBrush = new SolidBrush(entityTLocomotive.AdditionalColor);
Brush bodyBrush = new SolidBrush(EntityLocomotive.BodyColor); Brush bodyBrush = new SolidBrush(EntityLocomotive.BodyColor);
//границы круисера //границы круисера
Point[] points = { new Point(_startPosX.Value + 2, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value + 20), new Point(_startPosX.Value, _startPosY.Value + 20) }; Point[] points = { new Point(_startPosX.Value + 5, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value + 20), new Point(_startPosX.Value, _startPosY.Value + 20) };
g.FillPolygon(additionalBrush, points); //g.FillPolygon(additionalBrush, points);
g.DrawPolygon(pen, points);
g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value + 20, 140, 20); g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value + 20, 140, 20);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 140, 20); g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 140, 20);
//g.DrawLine(pen, _startPosX.Value + 2, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value); g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value);
//g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 20); g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 20);
//g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 20, _startPosX.Value + 5, _startPosY.Value ); g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 20, _startPosX.Value + 5, _startPosY.Value);
g.FillRectangle(wheelBrush, _startPosX.Value + 140, _startPosY.Value + 3, 7, 34); g.FillRectangle(wheelBrush, _startPosX.Value + 140, _startPosY.Value + 3, 7, 34);
@ -207,13 +232,12 @@ public class DrawningLocomotive
g.FillRectangle(glassBrush, _startPosX.Value + 124, _startPosY.Value + 3, 13, 14); g.FillRectangle(glassBrush, _startPosX.Value + 124, _startPosY.Value + 3, 13, 14);
//колёса //колёса
Point[] points2 = { new Point(_startPosX.Value + 5 , _startPosY.Value + 40), new Point(_startPosX.Value + 55, _startPosY.Value + 40), new Point(_startPosX.Value + 45, _startPosY.Value + 47), new Point(_startPosX.Value - 5, _startPosY.Value + 47) }; Point[] points2 = { new Point(_startPosX.Value + 5, _startPosY.Value + 40), new Point(_startPosX.Value + 55, _startPosY.Value + 40), new Point(_startPosX.Value + 45, _startPosY.Value + 47), new Point(_startPosX.Value - 5, _startPosY.Value + 47) };
g.FillPolygon(wheelBrush, points2); g.FillPolygon(wheelBrush, points2);
Point[] points3 = { new Point(_startPosX.Value + 145, _startPosY.Value + 47), new Point(_startPosX.Value + 95, _startPosY.Value + 47), new Point(_startPosX.Value + 85, _startPosY.Value + 40), new Point(_startPosX.Value + 135, _startPosY.Value + 40) }; Point[] points3 = { new Point(_startPosX.Value + 145, _startPosY.Value + 47), new Point(_startPosX.Value + 95, _startPosY.Value + 47), new Point(_startPosX.Value + 85, _startPosY.Value + 40), new Point(_startPosX.Value + 135, _startPosY.Value + 40) };
g.FillPolygon(wheelBrush, points3); g.FillPolygon(wheelBrush, points3);
g.FillEllipse(wheelBrush2, _startPosX.Value + 37, _startPosY.Value + 41, 14, 14); g.FillEllipse(wheelBrush2, _startPosX.Value + 37, _startPosY.Value + 41, 14, 14);
g.DrawEllipse(pen2, _startPosX.Value + 37, _startPosY.Value + 41, 15, 15); g.DrawEllipse(pen2, _startPosX.Value + 37, _startPosY.Value + 41, 15, 15);
g.FillEllipse(wheelBrush2, _startPosX.Value + 10, _startPosY.Value + 41, 14, 14); g.FillEllipse(wheelBrush2, _startPosX.Value + 10, _startPosY.Value + 41, 14, 14);
@ -223,28 +247,6 @@ public class DrawningLocomotive
g.DrawEllipse(pen2, _startPosX.Value + 93, _startPosY.Value + 41, 15, 15); g.DrawEllipse(pen2, _startPosX.Value + 93, _startPosY.Value + 41, 15, 15);
g.FillEllipse(wheelBrush2, _startPosX.Value + 120, _startPosY.Value + 41, 14, 14); g.FillEllipse(wheelBrush2, _startPosX.Value + 120, _startPosY.Value + 41, 14, 14);
g.DrawEllipse(pen2, _startPosX.Value + 120, _startPosY.Value + 41, 15, 15); g.DrawEllipse(pen2, _startPosX.Value + 120, _startPosY.Value + 41, 15, 15);
//внутренности поезда
if (EntityLocomotive.Pipe)
{
Point[] points4 = { new Point(_startPosX.Value + 20, _startPosY.Value ), new Point(_startPosX.Value + 30, _startPosY.Value), new Point(_startPosX.Value + 30, _startPosY.Value - 7), new Point(_startPosX.Value + 32, _startPosY.Value - 9), new Point(_startPosX.Value + 30, _startPosY.Value - 11), new Point(_startPosX.Value + 20, _startPosY.Value - 11), new Point(_startPosX.Value + 18, _startPosY.Value - 9), new Point(_startPosX.Value + 20, _startPosY.Value - 7), new Point(_startPosX.Value + 20, _startPosY.Value ) };
g.FillPolygon(wheelBrush, points4);
}
if (EntityLocomotive.Fueltank)
{
Point[] points5 = { new Point(_startPosX.Value + 52, _startPosY.Value + 50), new Point(_startPosX.Value + 92, _startPosY.Value + 50), new Point(_startPosX.Value + 87, _startPosY.Value + 35), new Point(_startPosX.Value + 57, _startPosY.Value + 35) };
g.FillPolygon(wheelBrush, points5);
}
if (EntityLocomotive.Headlight)
{
g.DrawLine(pen3, _startPosX.Value, _startPosY.Value - 5, _startPosX.Value + 15, _startPosY.Value );
g.FillEllipse(headlightBrush, _startPosX.Value-2, _startPosY.Value - 6, 6, 14);
g.DrawEllipse(pen, _startPosX.Value-2 , _startPosY.Value - 6, 6, 14);
}
} }
} }

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@ -0,0 +1,72 @@
using System.Drawing.Drawing2D;
using ProjectLocomotive.Entities;
namespace ProjectLocomotive.Drawnings
{
public class DrawningTLocomotive : DrawningLocomotive
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="horns">Признак наличия рогов</param>
/// <param name="electro">Признак наличия электрической батареи</param>
/// <param name="headlight">Признак наличия фары</param>
public DrawningTLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool electro, bool headlight)
: base(150, 50)
{
EntityLocomotive = new EntityTLocomotive(speed, weight, bodyColor, additionalColor, horns, electro, headlight);
}
public override void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || EntityLocomotive is not EntityTLocomotive entityTLocomotive || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black, 2);
Pen pen2 = new(Color.White, 1);
Brush wheelBrush = new SolidBrush(Color.Black);
Brush wheelBrush2 = new SolidBrush(Color.Gray);
Brush headlightBrush = new SolidBrush(Color.Yellow);
Brush glassBrush = new SolidBrush(Color.Cyan);
Brush ElectroBrush = new HatchBrush(HatchStyle.ZigZag, entityTLocomotive.AdditionalColor, Color.FromArgb(163, 163, 163));
Brush additionalBrush = new SolidBrush(entityTLocomotive.AdditionalColor);
Brush bodyBrush = new SolidBrush(EntityLocomotive.BodyColor);
Point[] points = { new Point(_startPosX.Value + 5, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value + 20), new Point(_startPosX.Value, _startPosY.Value + 20) };
g.FillPolygon(additionalBrush, points);
base.DrawTransport(g);
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value, _startPosX.Value + 47, _startPosY.Value - 5);
g.DrawLine(pen, _startPosX.Value + 47, _startPosY.Value - 5, _startPosX.Value + 67, _startPosY.Value - 10);
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value - 10, _startPosX.Value + 87, _startPosY.Value - 5);
g.DrawLine(pen, _startPosX.Value + 87, _startPosY.Value - 5, _startPosX.Value + 67, _startPosY.Value);
if (entityTLocomotive.Electro)
{
g.FillRectangle(ElectroBrush, _startPosX.Value + 107, _startPosY.Value - 5 + 3, 33, 28);
g.DrawRectangle(pen, _startPosX.Value + 107, _startPosY.Value - 5 + 3, 33, 28);
}
if (entityTLocomotive.Headlight)
{
g.FillEllipse(headlightBrush, _startPosX.Value - 3, _startPosY.Value + 23, 6, 14);
g.DrawEllipse(pen, _startPosX.Value - 3, _startPosY.Value + 23, 6, 14);
}
}
}
}

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@ -0,0 +1,38 @@
namespace ProjectLocomotive.Entities;
/// <summary>
/// Класс-сущность "поед"
/// </summary>
public class EntityLocomotiev
{
//свойства
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса поеда
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
public EntityLocomotiev(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -0,0 +1,30 @@
namespace ProjectLocomotive.Entities
{
internal class EntityTLocomotive : EntityLocomotiev
{
/// <summary>
/// Признак (опция) наличие рогов
/// </summary>
public bool Horns { get; private set; }
/// <summary>
/// Признак (опция) наличие электробатареи
/// </summary>
public bool Electro { get; private set; }
/// <summary>
/// Признак (опция) наличие фары
/// </summary>
public bool Headlight { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
public EntityTLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool electro, bool headlight) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Horns = horns;
Electro = electro;
Headlight = headlight;
}
}
}

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@ -1,62 +0,0 @@
namespace ProjectLocomotive;
/// <summary>
/// Класс-сущность "автобус"
/// </summary>
public class EntityLocomotive
{
//свойства
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличие рогов
/// </summary>
public bool Pipe { get; private set; }
/// <summary>
/// Признак (опция) наличие электрических батарей
/// </summary>
public bool Fueltank { get; private set; }
/// <summary>
/// Признак (опция) наличие фары
/// </summary>
public bool Headlight { get; private set; }
//поле класса
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса крейсера
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
/// <param name="additionalColor">дополнительный цвет</param>
/// <param name="pipe">второй этаж</param>
/// <param name="fueltank">лестница</param>
/// <param name="headlight">наличие фар</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool pipe, bool fueltank, bool headlight)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Pipe = pipe;
Fueltank = fueltank;
Headlight = headlight;
}
}

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@ -1,5 +1,4 @@
 namespace ProjectLocomotive
namespace ProjectLocomotive
{ {
partial class FormLocomotive partial class FormLocomotive
{ {
@ -30,25 +29,28 @@ namespace ProjectLocomotive
private void InitializeComponent() private void InitializeComponent()
{ {
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormLocomotive)); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormLocomotive));
pictureBox1 = new PictureBox(); pictureBoxLocomotive = new PictureBox();
button1 = new Button(); button1 = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonDown = new Button(); buttonDown = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit(); comboBoxStrategy = new ComboBox();
buttonCretaeLocomotive = new Button();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxLocomotive).BeginInit();
SuspendLayout(); SuspendLayout();
// //
// pictureBox1 // pictureBoxLocomotive
// //
pictureBox1.Location = new Point(0, 0); pictureBoxLocomotive.Dock = DockStyle.Fill;
pictureBox1.Margin = new Padding(3, 2, 3, 2); pictureBoxLocomotive.Location = new Point(0, 0);
pictureBox1.Name = "pictureBox1"; pictureBoxLocomotive.Margin = new Padding(3, 2, 3, 2);
pictureBox1.Size = new Size(700, 338); pictureBoxLocomotive.Name = "pictureBoxLocomotive";
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize; pictureBoxLocomotive.Size = new Size(700, 338);
pictureBox1.TabIndex = 0; pictureBoxLocomotive.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBox1.TabStop = false; pictureBoxLocomotive.TabIndex = 0;
pictureBox1.Click += pictureBox1_Click; pictureBoxLocomotive.TabStop = false;
// //
// button1 // button1
// //
@ -56,9 +58,9 @@ namespace ProjectLocomotive
button1.Location = new Point(10, 307); button1.Location = new Point(10, 307);
button1.Margin = new Padding(3, 2, 3, 2); button1.Margin = new Padding(3, 2, 3, 2);
button1.Name = "button1"; button1.Name = "button1";
button1.Size = new Size(82, 22); button1.Size = new Size(186, 22);
button1.TabIndex = 1; button1.TabIndex = 1;
button1.Text = "создать"; button1.Text = "создать электро-поезда";
button1.UseVisualStyleBackColor = true; button1.UseVisualStyleBackColor = true;
button1.Click += ButtonCreateLocomotive_Click; button1.Click += ButtonCreateLocomotive_Click;
// //
@ -114,33 +116,74 @@ namespace ProjectLocomotive
buttonLeft.UseVisualStyleBackColor = true; buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click; buttonLeft.Click += ButtonMove_Click;
// //
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
comboBoxStrategy.Location = new Point(557, 9);
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(133, 23);
comboBoxStrategy.TabIndex = 6;
//
// buttonCretaeLocomotive
//
buttonCretaeLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCretaeLocomotive.Location = new Point(210, 308);
buttonCretaeLocomotive.Margin = new Padding(3, 2, 3, 2);
buttonCretaeLocomotive.Name = "buttonCretaeLocomotive";
buttonCretaeLocomotive.Size = new Size(186, 22);
buttonCretaeLocomotive.TabIndex = 7;
buttonCretaeLocomotive.Text = "создать поезда";
buttonCretaeLocomotive.UseVisualStyleBackColor = true;
buttonCretaeLocomotive.Click += buttonCretaeLocomotive_Click;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(607, 34);
buttonStrategyStep.Margin = new Padding(3, 2, 3, 2);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(82, 22);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormLocomotive // FormLocomotive
// //
AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(700, 338); ClientSize = new Size(700, 338);
Controls.Add(buttonStrategyStep);
Controls.Add(buttonCretaeLocomotive);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(button1); Controls.Add(button1);
Controls.Add(pictureBox1); Controls.Add(pictureBoxLocomotive);
Margin = new Padding(3, 2, 3, 2); Margin = new Padding(3, 2, 3, 2);
Name = "FormLocomotive"; Name = "FormLocomotive";
Text = "FormLocomotive"; Text = "FormLocomotive";
Click += ButtonMove_Click; Click += ButtonMove_Click;
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxLocomotive).EndInit();
ResumeLayout(false); ResumeLayout(false);
PerformLayout(); PerformLayout();
} }
#endregion #endregion
private PictureBox pictureBox1; private PictureBox pictureBoxLocomotive;
private Button button1; private Button button1;
private Button buttonUp; private Button buttonUp;
private Button buttonDown; private Button buttonDown;
private Button buttonRight; private Button buttonRight;
private Button buttonLeft; private Button buttonLeft;
private ComboBox comboBoxStrategy;
private Button buttonCretaeLocomotive;
private Button buttonStrategyStep;
} }
} }

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@ -1,4 +1,7 @@
namespace ProjectLocomotive using ProjectLocomotive.Drawnings;
using ProjectLocomotive.MovementStrategy;
namespace ProjectLocomotive
{ {
public partial class FormLocomotive : Form public partial class FormLocomotive : Form
{ {
@ -6,14 +9,20 @@
/// Поле-объект для прорисовки объекта /// Поле-объект для прорисовки объекта
/// </summary> /// </summary>
private DrawningLocomotive? _drawningLocomotive; private DrawningLocomotive? _drawningLocomotive;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
public FormLocomotive() public FormLocomotive()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
/// <summary> /// <summary>
/// Метод прорисовки поезда /// Метод прорисовки круисера
/// </summary> /// </summary>
private void Draw() private void Draw()
{ {
@ -21,35 +30,64 @@
{ {
return; return;
} }
Bitmap bmp = new(pictureBox1.Width, Bitmap bmp = new(pictureBoxLocomotive.Width,
pictureBox1.Height); pictureBoxLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningLocomotive.DrawTransport(gr); _drawningLocomotive.DrawTransport(gr);
pictureBox1.Image = bmp; pictureBoxLocomotive.Image = bmp;
} }
/// <summary> /// <summary>
/// Обработка нажатия кнопки "Создать" /// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningLocomotive):
_drawningLocomotive = new DrawningLocomotive(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningTLocomotive):
_drawningLocomotive = new DrawningTLocomotive(random.Next(100,
300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningLocomotive.SetPictureSize(pictureBoxLocomotive.Width,
pictureBoxLocomotive.Height);
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать военный крейсер"
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonCreateLocomotive_Click(object sender, EventArgs e) private void ButtonCreateLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTLocomotive));
{
Random random = new(); /// <summary>
_drawningLocomotive = new DrawningLocomotive(); /// Обработка нажатия кнопки "Создать крейсер"
_drawningLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000), /// </summary>
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), /// <param name="sender"></param>
random.Next(0, 256)), /// <param name="e"></param>
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), private void buttonCretaeLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningLocomotive.SetPictureSize(pictureBox1.Width,
pictureBox1.Height);
//начальное положение поезда
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary> /// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации) /// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary> /// </summary>
@ -88,9 +126,49 @@
} }
} }
private void pictureBox1_Click(object sender, EventArgs e) /// <summary>
/// обработка нажатия кнопки шаг
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{ {
if (_drawningLocomotive == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive), pictureBoxLocomotive.Width, pictureBoxLocomotive.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
} }
} }
} }

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@ -0,0 +1,123 @@
namespace ProjectLocomotive.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

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@ -0,0 +1,24 @@
namespace ProjectLocomotive.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}
}

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@ -0,0 +1,53 @@
namespace ProjectLocomotive.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта к краю экрана
/// </summary>
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth
&& objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight
&& objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,53 @@
namespace ProjectLocomotive.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,62 @@
using ProjectLocomotive.Drawnings;
namespace ProjectLocomotive.MovementStrategy
{
/// <summary>
/// класс реалтзация для IMoveableObject с использованием DrawningLocomotive
/// </summary>
public class MoveableLocomotive : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningLocomotive или его наследника
/// </summary>
private readonly DrawningLocomotive? _cruiser = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="cruiser">Объект класса DrawningLocomotive</param>
public MoveableLocomotive(DrawningLocomotive cruiser)
{
_cruiser = cruiser;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_cruiser == null || _cruiser.EntityLocomotive == null ||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_cruiser.GetPosX.Value,
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
}
}
public int GetStep => (int)(_cruiser?.EntityLocomotive?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_cruiser == null || _cruiser.EntityLocomotive == null)
{
return false;
}
return _cruiser.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

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@ -0,0 +1,26 @@
namespace ProjectLocomotive.MovementStrategy
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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@ -0,0 +1,64 @@
namespace ProjectLocomotive.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,22 @@
namespace ProjectLocomotive.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}
}