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@ -1,23 +0,0 @@
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namespace ProjectLocomotive;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -0,0 +1,27 @@
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namespace ProjectLocomotive.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -1,9 +1,7 @@
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using ProjectLocomotive;
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using ProjectLocomotive.Entities;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Drawing2D;
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using System.Security.Cryptography.Xml;
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namespace ProjectLocomotive;
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namespace ProjectLocomotive.Drawnings;
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/// <summary>
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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/// </summary>
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@ -12,7 +10,7 @@ public class DrawningLocomotive
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/// <summary>
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/// <summary>
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/// Класс-сущность
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/// Класс-сущность
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/// </summary>
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/// </summary>
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public EntityLocomotive? EntityLocomotive { get; private set; }
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public EntityLocomotiev? EntityLocomotive { get; protected set; }
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/// <summary>
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/// <summary>
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/// Ширина окна
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/// Ширина окна
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/// </summary>
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/// </summary>
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@ -24,11 +22,11 @@ public class DrawningLocomotive
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/// <summary>
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// Левая координата прорисовки автомобиля
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/// </summary>
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// <summary>
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/// Ширина прорисовки поезда
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/// Ширина прорисовки поезда
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@ -39,28 +37,56 @@ public class DrawningLocomotive
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/// </summary>
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/// </summary>
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private readonly int _drawningLocomotiveHeight = 50;
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private readonly int _drawningLocomotiveHeight = 50;
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private readonly int _drawningEnginesWidth = 3;
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private readonly int _drawningEnginesWidth = 3;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="pipe">Признак наличия вертолетной площадки</param>
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/// <param name="fueltank">Признак наличия шлюпок</param>
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/// <param name="headlight">Признак наличия пушки</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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/// <summary>
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additionalColor, bool pipe, bool fueltank, bool headlight)
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningLocomotiveWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningLocomotiveHeight;
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/// <summary>
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/// Пустой онструктор
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/// </summary>
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private DrawningLocomotive()
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{
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{
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EntityLocomotive = new EntityLocomotive();
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EntityLocomotive.Init(speed, weight, bodyColor, additionalColor,
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pipe, fueltank, headlight);
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_pictureWidth = null;
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_pictureWidth = null;
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_pictureHeight = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosX = null;
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_startPosY = null;
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_startPosY = null;
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
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{
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EntityLocomotive = new EntityLocomotiev(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
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/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
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protected DrawningLocomotive(int drawningCarWidth, int drawningCarHeight) : this()
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{
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_drawningLocomotiveWidth = drawningCarWidth;
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_pictureHeight = drawningCarHeight;
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}
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/// <summary>
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/// <summary>
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/// Установка границ поля
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/// Установка границ поля
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/// </summary>
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/// </summary>
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/// Прорисовка объекта
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/// Прорисовка объекта
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/// </summary>
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/// </summary>
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/// <param name="g"></param>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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{
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if (EntityLocomotive == null || !_startPosX.HasValue ||
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if (EntityLocomotive == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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!_startPosY.HasValue)
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Pen pen = new(Color.Black, 2);
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Pen pen = new(Color.Black, 2);
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Pen pen2 = new(Color.White, 1);
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Pen pen2 = new(Color.White, 1);
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Pen pen3 = new(Color.Black, 3);
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Brush wheelBrush = new SolidBrush(Color.Black);
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Brush wheelBrush = new SolidBrush(Color.Black);
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Brush wheelBrush2 = new SolidBrush(Color.Gray);
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Brush wheelBrush2 = new SolidBrush(Color.Gray);
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Brush headlightBrush = new SolidBrush(Color.Yellow);
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Brush headlightBrush = new SolidBrush(Color.Yellow);
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Brush glassBrush = new SolidBrush(Color.Cyan);
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Brush glassBrush = new SolidBrush(Color.Cyan);
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Brush FueltankBrush = new HatchBrush(HatchStyle.ZigZag, EntityLocomotive.AdditionalColor, Color.FromArgb(163, 163, 163));
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//Brush ElectroBrush = new HatchBrush(HatchStyle.ZigZag, entityTLocomotive.AdditionalColor, Color.FromArgb(163, 163, 163));
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Brush additionalBrush = new SolidBrush(EntityLocomotive.AdditionalColor);
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//Brush additionalBrush = new SolidBrush(entityTLocomotive.AdditionalColor);
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Brush bodyBrush = new SolidBrush(EntityLocomotive.BodyColor);
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Brush bodyBrush = new SolidBrush(EntityLocomotive.BodyColor);
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//границы круисера
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//границы круисера
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Point[] points = { new Point(_startPosX.Value + 2, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value + 20), new Point(_startPosX.Value, _startPosY.Value + 20) };
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Point[] points = { new Point(_startPosX.Value + 5, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value + 20), new Point(_startPosX.Value, _startPosY.Value + 20) };
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g.FillPolygon(additionalBrush, points);
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//g.FillPolygon(additionalBrush, points);
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g.DrawPolygon(pen, points);
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g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value + 20, 140, 20);
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g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value + 20, 140, 20);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 140, 20);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 140, 20);
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//g.DrawLine(pen, _startPosX.Value + 2, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value);
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g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value);
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//g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 20);
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g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 20);
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//g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 20, _startPosX.Value + 5, _startPosY.Value );
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g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 20, _startPosX.Value + 5, _startPosY.Value);
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g.FillRectangle(wheelBrush, _startPosX.Value + 140, _startPosY.Value + 3, 7, 34);
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g.FillRectangle(wheelBrush, _startPosX.Value + 140, _startPosY.Value + 3, 7, 34);
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g.FillRectangle(glassBrush, _startPosX.Value + 124, _startPosY.Value + 3, 13, 14);
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g.FillRectangle(glassBrush, _startPosX.Value + 124, _startPosY.Value + 3, 13, 14);
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//колёса
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//колёса
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Point[] points2 = { new Point(_startPosX.Value + 5 , _startPosY.Value + 40), new Point(_startPosX.Value + 55, _startPosY.Value + 40), new Point(_startPosX.Value + 45, _startPosY.Value + 47), new Point(_startPosX.Value - 5, _startPosY.Value + 47) };
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Point[] points2 = { new Point(_startPosX.Value + 5, _startPosY.Value + 40), new Point(_startPosX.Value + 55, _startPosY.Value + 40), new Point(_startPosX.Value + 45, _startPosY.Value + 47), new Point(_startPosX.Value - 5, _startPosY.Value + 47) };
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g.FillPolygon(wheelBrush, points2);
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g.FillPolygon(wheelBrush, points2);
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Point[] points3 = { new Point(_startPosX.Value + 145, _startPosY.Value + 47), new Point(_startPosX.Value + 95, _startPosY.Value + 47), new Point(_startPosX.Value + 85, _startPosY.Value + 40), new Point(_startPosX.Value + 135, _startPosY.Value + 40) };
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Point[] points3 = { new Point(_startPosX.Value + 145, _startPosY.Value + 47), new Point(_startPosX.Value + 95, _startPosY.Value + 47), new Point(_startPosX.Value + 85, _startPosY.Value + 40), new Point(_startPosX.Value + 135, _startPosY.Value + 40) };
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g.FillPolygon(wheelBrush, points3);
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g.FillPolygon(wheelBrush, points3);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 37, _startPosY.Value + 41, 14, 14);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 37, _startPosY.Value + 41, 14, 14);
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g.DrawEllipse(pen2, _startPosX.Value + 37, _startPosY.Value + 41, 15, 15);
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g.DrawEllipse(pen2, _startPosX.Value + 37, _startPosY.Value + 41, 15, 15);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 10, _startPosY.Value + 41, 14, 14);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 10, _startPosY.Value + 41, 14, 14);
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@ -224,27 +248,5 @@ public class DrawningLocomotive
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g.FillEllipse(wheelBrush2, _startPosX.Value + 120, _startPosY.Value + 41, 14, 14);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 120, _startPosY.Value + 41, 14, 14);
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g.DrawEllipse(pen2, _startPosX.Value + 120, _startPosY.Value + 41, 15, 15);
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g.DrawEllipse(pen2, _startPosX.Value + 120, _startPosY.Value + 41, 15, 15);
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//внутренности поезда
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if (EntityLocomotive.Pipe)
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{
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Point[] points4 = { new Point(_startPosX.Value + 20, _startPosY.Value ), new Point(_startPosX.Value + 30, _startPosY.Value), new Point(_startPosX.Value + 30, _startPosY.Value - 7), new Point(_startPosX.Value + 32, _startPosY.Value - 9), new Point(_startPosX.Value + 30, _startPosY.Value - 11), new Point(_startPosX.Value + 20, _startPosY.Value - 11), new Point(_startPosX.Value + 18, _startPosY.Value - 9), new Point(_startPosX.Value + 20, _startPosY.Value - 7), new Point(_startPosX.Value + 20, _startPosY.Value ) };
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g.FillPolygon(wheelBrush, points4);
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}
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if (EntityLocomotive.Fueltank)
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{
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Point[] points5 = { new Point(_startPosX.Value + 52, _startPosY.Value + 50), new Point(_startPosX.Value + 92, _startPosY.Value + 50), new Point(_startPosX.Value + 87, _startPosY.Value + 35), new Point(_startPosX.Value + 57, _startPosY.Value + 35) };
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g.FillPolygon(wheelBrush, points5);
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}
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if (EntityLocomotive.Headlight)
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{
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g.DrawLine(pen3, _startPosX.Value, _startPosY.Value - 5, _startPosX.Value + 15, _startPosY.Value );
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g.FillEllipse(headlightBrush, _startPosX.Value-2, _startPosY.Value - 6, 6, 14);
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g.DrawEllipse(pen, _startPosX.Value-2 , _startPosY.Value - 6, 6, 14);
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}
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}
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}
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}
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}
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@ -0,0 +1,72 @@
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using System.Drawing.Drawing2D;
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using ProjectLocomotive.Entities;
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namespace ProjectLocomotive.Drawnings
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{
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public class DrawningTLocomotive : DrawningLocomotive
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="horns">Признак наличия рогов</param>
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/// <param name="electro">Признак наличия электрической батареи</param>
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/// <param name="headlight">Признак наличия фары</param>
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public DrawningTLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool electro, bool headlight)
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: base(150, 50)
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{
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EntityLocomotive = new EntityTLocomotive(speed, weight, bodyColor, additionalColor, horns, electro, headlight);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityLocomotive == null || EntityLocomotive is not EntityTLocomotive entityTLocomotive || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Pen pen2 = new(Color.White, 1);
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Brush wheelBrush = new SolidBrush(Color.Black);
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Brush wheelBrush2 = new SolidBrush(Color.Gray);
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Brush headlightBrush = new SolidBrush(Color.Yellow);
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Brush glassBrush = new SolidBrush(Color.Cyan);
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Brush ElectroBrush = new HatchBrush(HatchStyle.ZigZag, entityTLocomotive.AdditionalColor, Color.FromArgb(163, 163, 163));
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Brush additionalBrush = new SolidBrush(entityTLocomotive.AdditionalColor);
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Brush bodyBrush = new SolidBrush(EntityLocomotive.BodyColor);
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Point[] points = { new Point(_startPosX.Value + 5, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value + 20), new Point(_startPosX.Value, _startPosY.Value + 20) };
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g.FillPolygon(additionalBrush, points);
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base.DrawTransport(g);
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||||||
|
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value, _startPosX.Value + 47, _startPosY.Value - 5);
|
||||||
|
g.DrawLine(pen, _startPosX.Value + 47, _startPosY.Value - 5, _startPosX.Value + 67, _startPosY.Value - 10);
|
||||||
|
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value - 10, _startPosX.Value + 87, _startPosY.Value - 5);
|
||||||
|
g.DrawLine(pen, _startPosX.Value + 87, _startPosY.Value - 5, _startPosX.Value + 67, _startPosY.Value);
|
||||||
|
|
||||||
|
|
||||||
|
if (entityTLocomotive.Electro)
|
||||||
|
{
|
||||||
|
g.FillRectangle(ElectroBrush, _startPosX.Value + 107, _startPosY.Value - 5 + 3, 33, 28);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 107, _startPosY.Value - 5 + 3, 33, 28);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entityTLocomotive.Headlight)
|
||||||
|
{
|
||||||
|
g.FillEllipse(headlightBrush, _startPosX.Value - 3, _startPosY.Value + 23, 6, 14);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value - 3, _startPosY.Value + 23, 6, 14);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,38 @@
|
|||||||
|
namespace ProjectLocomotive.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "поед"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityLocomotiev
|
||||||
|
{
|
||||||
|
//свойства
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения автомобиля
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация полей объекта-класса поеда
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">скорость</param>
|
||||||
|
/// <param name="weight">вес</param>
|
||||||
|
/// <param name="bodyColor">основной цвет</param>
|
||||||
|
public EntityLocomotiev(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,30 @@
|
|||||||
|
namespace ProjectLocomotive.Entities
|
||||||
|
{
|
||||||
|
internal class EntityTLocomotive : EntityLocomotiev
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличие рогов
|
||||||
|
/// </summary>
|
||||||
|
public bool Horns { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличие электробатареи
|
||||||
|
/// </summary>
|
||||||
|
public bool Electro { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличие фары
|
||||||
|
/// </summary>
|
||||||
|
public bool Headlight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
|
/// </summary>
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
public EntityTLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool electro, bool headlight) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Horns = horns;
|
||||||
|
Electro = electro;
|
||||||
|
Headlight = headlight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,62 +0,0 @@
|
|||||||
namespace ProjectLocomotive;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "автобус"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityLocomotive
|
|
||||||
{
|
|
||||||
//свойства
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличие рогов
|
|
||||||
/// </summary>
|
|
||||||
public bool Pipe { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличие электрических батарей
|
|
||||||
/// </summary>
|
|
||||||
public bool Fueltank { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличие фары
|
|
||||||
/// </summary>
|
|
||||||
public bool Headlight { get; private set; }
|
|
||||||
//поле класса
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения автомобиля
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса крейсера
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">скорость</param>
|
|
||||||
/// <param name="weight">вес</param>
|
|
||||||
/// <param name="bodyColor">основной цвет</param>
|
|
||||||
/// <param name="additionalColor">дополнительный цвет</param>
|
|
||||||
/// <param name="pipe">второй этаж</param>
|
|
||||||
/// <param name="fueltank">лестница</param>
|
|
||||||
/// <param name="headlight">наличие фар</param>
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color
|
|
||||||
additionalColor, bool pipe, bool fueltank, bool headlight)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
Pipe = pipe;
|
|
||||||
Fueltank = fueltank;
|
|
||||||
Headlight = headlight;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,5 +1,4 @@
|
|||||||
|
namespace ProjectLocomotive
|
||||||
namespace ProjectLocomotive
|
|
||||||
{
|
{
|
||||||
partial class FormLocomotive
|
partial class FormLocomotive
|
||||||
{
|
{
|
||||||
@ -30,25 +29,28 @@ namespace ProjectLocomotive
|
|||||||
private void InitializeComponent()
|
private void InitializeComponent()
|
||||||
{
|
{
|
||||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormLocomotive));
|
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormLocomotive));
|
||||||
pictureBox1 = new PictureBox();
|
pictureBoxLocomotive = new PictureBox();
|
||||||
button1 = new Button();
|
button1 = new Button();
|
||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
buttonLeft = new Button();
|
buttonLeft = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonCretaeLocomotive = new Button();
|
||||||
|
buttonStrategyStep = new Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxLocomotive).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
// pictureBox1
|
// pictureBoxLocomotive
|
||||||
//
|
//
|
||||||
pictureBox1.Location = new Point(0, 0);
|
pictureBoxLocomotive.Dock = DockStyle.Fill;
|
||||||
pictureBox1.Margin = new Padding(3, 2, 3, 2);
|
pictureBoxLocomotive.Location = new Point(0, 0);
|
||||||
pictureBox1.Name = "pictureBox1";
|
pictureBoxLocomotive.Margin = new Padding(3, 2, 3, 2);
|
||||||
pictureBox1.Size = new Size(700, 338);
|
pictureBoxLocomotive.Name = "pictureBoxLocomotive";
|
||||||
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
|
pictureBoxLocomotive.Size = new Size(700, 338);
|
||||||
pictureBox1.TabIndex = 0;
|
pictureBoxLocomotive.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||||
pictureBox1.TabStop = false;
|
pictureBoxLocomotive.TabIndex = 0;
|
||||||
pictureBox1.Click += pictureBox1_Click;
|
pictureBoxLocomotive.TabStop = false;
|
||||||
//
|
//
|
||||||
// button1
|
// button1
|
||||||
//
|
//
|
||||||
@ -56,9 +58,9 @@ namespace ProjectLocomotive
|
|||||||
button1.Location = new Point(10, 307);
|
button1.Location = new Point(10, 307);
|
||||||
button1.Margin = new Padding(3, 2, 3, 2);
|
button1.Margin = new Padding(3, 2, 3, 2);
|
||||||
button1.Name = "button1";
|
button1.Name = "button1";
|
||||||
button1.Size = new Size(82, 22);
|
button1.Size = new Size(186, 22);
|
||||||
button1.TabIndex = 1;
|
button1.TabIndex = 1;
|
||||||
button1.Text = "создать";
|
button1.Text = "создать электро-поезда";
|
||||||
button1.UseVisualStyleBackColor = true;
|
button1.UseVisualStyleBackColor = true;
|
||||||
button1.Click += ButtonCreateLocomotive_Click;
|
button1.Click += ButtonCreateLocomotive_Click;
|
||||||
//
|
//
|
||||||
@ -114,33 +116,74 @@ namespace ProjectLocomotive
|
|||||||
buttonLeft.UseVisualStyleBackColor = true;
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(557, 9);
|
||||||
|
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(133, 23);
|
||||||
|
comboBoxStrategy.TabIndex = 6;
|
||||||
|
//
|
||||||
|
// buttonCretaeLocomotive
|
||||||
|
//
|
||||||
|
buttonCretaeLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCretaeLocomotive.Location = new Point(210, 308);
|
||||||
|
buttonCretaeLocomotive.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonCretaeLocomotive.Name = "buttonCretaeLocomotive";
|
||||||
|
buttonCretaeLocomotive.Size = new Size(186, 22);
|
||||||
|
buttonCretaeLocomotive.TabIndex = 7;
|
||||||
|
buttonCretaeLocomotive.Text = "создать поезда";
|
||||||
|
buttonCretaeLocomotive.UseVisualStyleBackColor = true;
|
||||||
|
buttonCretaeLocomotive.Click += buttonCretaeLocomotive_Click;
|
||||||
|
//
|
||||||
|
// buttonStrategyStep
|
||||||
|
//
|
||||||
|
buttonStrategyStep.Location = new Point(607, 34);
|
||||||
|
buttonStrategyStep.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||||
|
buttonStrategyStep.Size = new Size(82, 22);
|
||||||
|
buttonStrategyStep.TabIndex = 8;
|
||||||
|
buttonStrategyStep.Text = "шаг";
|
||||||
|
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||||
|
//
|
||||||
// FormLocomotive
|
// FormLocomotive
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(700, 338);
|
ClientSize = new Size(700, 338);
|
||||||
|
Controls.Add(buttonStrategyStep);
|
||||||
|
Controls.Add(buttonCretaeLocomotive);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(button1);
|
Controls.Add(button1);
|
||||||
Controls.Add(pictureBox1);
|
Controls.Add(pictureBoxLocomotive);
|
||||||
Margin = new Padding(3, 2, 3, 2);
|
Margin = new Padding(3, 2, 3, 2);
|
||||||
Name = "FormLocomotive";
|
Name = "FormLocomotive";
|
||||||
Text = "FormLocomotive";
|
Text = "FormLocomotive";
|
||||||
Click += ButtonMove_Click;
|
Click += ButtonMove_Click;
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxLocomotive).EndInit();
|
||||||
ResumeLayout(false);
|
ResumeLayout(false);
|
||||||
PerformLayout();
|
PerformLayout();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private PictureBox pictureBox1;
|
private PictureBox pictureBoxLocomotive;
|
||||||
private Button button1;
|
private Button button1;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonCretaeLocomotive;
|
||||||
|
private Button buttonStrategyStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,7 @@
|
|||||||
namespace ProjectLocomotive
|
using ProjectLocomotive.Drawnings;
|
||||||
|
using ProjectLocomotive.MovementStrategy;
|
||||||
|
|
||||||
|
namespace ProjectLocomotive
|
||||||
{
|
{
|
||||||
public partial class FormLocomotive : Form
|
public partial class FormLocomotive : Form
|
||||||
{
|
{
|
||||||
@ -6,14 +9,20 @@
|
|||||||
/// Поле-объект для прорисовки объекта
|
/// Поле-объект для прорисовки объекта
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private DrawningLocomotive? _drawningLocomotive;
|
private DrawningLocomotive? _drawningLocomotive;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения
|
||||||
|
/// </summary>
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
|
|
||||||
public FormLocomotive()
|
public FormLocomotive()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
_strategy = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Метод прорисовки поезда
|
/// Метод прорисовки круисера
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
@ -21,35 +30,64 @@
|
|||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Bitmap bmp = new(pictureBox1.Width,
|
Bitmap bmp = new(pictureBoxLocomotive.Width,
|
||||||
pictureBox1.Height);
|
pictureBoxLocomotive.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawningLocomotive.DrawTransport(gr);
|
_drawningLocomotive.DrawTransport(gr);
|
||||||
pictureBox1.Image = bmp;
|
pictureBoxLocomotive.Image = bmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Обработка нажатия кнопки "Создать"
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningLocomotive):
|
||||||
|
_drawningLocomotive = new DrawningLocomotive(random.Next(100, 300),
|
||||||
|
random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256),
|
||||||
|
random.Next(0, 256), random.Next(0, 256)));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningTLocomotive):
|
||||||
|
_drawningLocomotive = new DrawningTLocomotive(random.Next(100,
|
||||||
|
300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256),
|
||||||
|
random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256),
|
||||||
|
random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_drawningLocomotive.SetPictureSize(pictureBoxLocomotive.Width,
|
||||||
|
pictureBoxLocomotive.Height);
|
||||||
|
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
_strategy = null;
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать военный крейсер"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender"></param>
|
/// <param name="sender"></param>
|
||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
private void ButtonCreateLocomotive_Click(object sender, EventArgs e)
|
private void ButtonCreateLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTLocomotive));
|
||||||
{
|
|
||||||
Random random = new();
|
/// <summary>
|
||||||
_drawningLocomotive = new DrawningLocomotive();
|
/// Обработка нажатия кнопки "Создать крейсер"
|
||||||
_drawningLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
|
/// </summary>
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
/// <param name="sender"></param>
|
||||||
random.Next(0, 256)),
|
/// <param name="e"></param>
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
private void buttonCretaeLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
|
||||||
random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
_drawningLocomotive.SetPictureSize(pictureBox1.Width,
|
|
||||||
pictureBox1.Height);
|
|
||||||
|
|
||||||
//начальное положение поезда
|
|
||||||
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -88,9 +126,49 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void pictureBox1_Click(object sender, EventArgs e)
|
/// <summary>
|
||||||
|
/// обработка нажатия кнопки шаг
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
|
if (_drawningLocomotive == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive), pictureBoxLocomotive.Width, pictureBoxLocomotive.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,123 @@
|
|||||||
|
namespace ProjectLocomotive.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-стратегия перемещения объекта
|
||||||
|
/// </summary>
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters =>
|
||||||
|
_moveableObject?.GetObjectPosition;
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,24 @@
|
|||||||
|
namespace ProjectLocomotive.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,53 @@
|
|||||||
|
namespace ProjectLocomotive.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта к краю экрана
|
||||||
|
/// </summary>
|
||||||
|
internal class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||||
|
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objParams.DownBorder - GetStep() <= FieldHeight
|
||||||
|
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int diffY = objParams.DownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,53 @@
|
|||||||
|
namespace ProjectLocomotive.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||||
|
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||||
|
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,62 @@
|
|||||||
|
using ProjectLocomotive.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectLocomotive.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// класс реалтзация для IMoveableObject с использованием DrawningLocomotive
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableLocomotive : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningLocomotive или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningLocomotive? _cruiser = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="cruiser">Объект класса DrawningLocomotive</param>
|
||||||
|
public MoveableLocomotive(DrawningLocomotive cruiser)
|
||||||
|
{
|
||||||
|
_cruiser = cruiser;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_cruiser == null || _cruiser.EntityLocomotive == null ||
|
||||||
|
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_cruiser.GetPosX.Value,
|
||||||
|
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_cruiser?.EntityLocomotive?.Step ?? 0);
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_cruiser == null || _cruiser.EntityLocomotive == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _cruiser.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,26 @@
|
|||||||
|
namespace ProjectLocomotive.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Направление перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,64 @@
|
|||||||
|
namespace ProjectLocomotive.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,22 @@
|
|||||||
|
namespace ProjectLocomotive.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user