Первая лабораторная работа. Готовая
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@ -105,7 +105,7 @@
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this.buttonRight.Size = new System.Drawing.Size(30, 30);
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this.buttonRight.TabIndex = 3;
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this.buttonRight.UseVisualStyleBackColor = true;
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this.buttonRight.Click += new System.EventHandler(this.buttonRight_Click);
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this.buttonRight.Click += new System.EventHandler(this.ButtonMove_click);
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//
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// buttonLeft
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//
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@ -117,7 +117,7 @@
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this.buttonLeft.Size = new System.Drawing.Size(30, 30);
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this.buttonLeft.TabIndex = 4;
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this.buttonLeft.UseVisualStyleBackColor = true;
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this.buttonLeft.Click += new System.EventHandler(this.buttonLeft_Click);
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this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_click);
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//
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// buttonDown
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//
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@ -129,7 +129,7 @@
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this.buttonDown.Size = new System.Drawing.Size(30, 30);
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this.buttonDown.TabIndex = 5;
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this.buttonDown.UseVisualStyleBackColor = true;
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this.buttonDown.Click += new System.EventHandler(this.buttonDown_Click);
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this.buttonDown.Click += new System.EventHandler(this.ButtonMove_click);
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//
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// buttonUp
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//
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@ -141,7 +141,7 @@
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this.buttonUp.Size = new System.Drawing.Size(30, 30);
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this.buttonUp.TabIndex = 6;
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this.buttonUp.UseVisualStyleBackColor = true;
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this.buttonUp.Click += new System.EventHandler(this.buttonUp_Click);
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this.buttonUp.Click += new System.EventHandler(this.ButtonMove_click);
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//
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// FormLokomotive
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//
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@ -167,6 +167,14 @@
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#endregion
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private StatusStrip statusStrip1;
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private ToolStripStatusLabel toolStripStatusLabelSpeed;
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private ToolStripStatusLabel toolStripStatusLabelWeight;
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@ -40,25 +40,24 @@ namespace Warmly_Lokomotive_Base
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private void pictureBox1_Click(object sender, EventArgs e)
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{
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}
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private void buttonRight_Click(object sender, EventArgs e)
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private void ButtonMove_click(object sender, EventArgs e)
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{
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_locomotive?.MoveTransport(Direction.Right);
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Draw();
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}
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private void buttonLeft_Click(object sender, EventArgs e)
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{
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_locomotive?.MoveTransport(Direction.Left);
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Draw();
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}
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private void buttonDown_Click(object sender, EventArgs e)
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{
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_locomotive?.MoveTransport(Direction.Down);
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Draw();
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}
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private void buttonUp_Click(object sender, EventArgs e)
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{
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_locomotive?.MoveTransport(Direction.Up);
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string name = ((Button)sender)?.Name ?? string.Empty;
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switch (name)
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{
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case "buttonUp":
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_locomotive?.MoveTransport(Direction.Up);
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break;
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case "buttonDown":
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_locomotive?.MoveTransport(Direction.Down);
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break;
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case "buttonLeft":
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_locomotive?.MoveTransport(Direction.Left);
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break;
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case "buttonRight":
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_locomotive?.MoveTransport(Direction.Right);
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break;
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}
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Draw();
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}
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