Доделал оставшиеся 2 карты(SeaMap,SwampMap).

This commit is contained in:
Павел Сорокин 2022-09-27 13:48:45 +04:00
parent af14f178dd
commit 59677e8cda
3 changed files with 110 additions and 1 deletions

View File

@ -105,7 +105,13 @@ namespace Liner
case "Простая карта":
_abstractMap = new SimpleMap();
break;
case "Море и айсберги":
_abstractMap = new SeaMap();
break;
case "Болото":
_abstractMap = new SwampMap();
break;
}
}

52
Liner/Liner/SeaMap.cs Normal file
View File

@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner
{
internal class SeaMap : AbstractMap
{
private readonly Brush barrierColor = new SolidBrush(Color.White);
private readonly Brush roadColor = new SolidBrush(Color.Blue);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 25)
{
int x = _random.Next(0, 97);
int y = _random.Next(0, 97);
if (_map[x, y] == _freeRoad)
{
_map[x, y + 1] = _barrier;
_map[x + 1, y + 1] = _barrier;
_map[x + 2, y + 1] = _barrier;
_map[x + 1, y] = _barrier;
counter++;
}
}
}
}
}

51
Liner/Liner/SwampMap.cs Normal file
View File

@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner
{
internal class SwampMap : AbstractMap
{
private readonly Brush barrierColor = new SolidBrush(Color.DarkGreen);
private readonly Brush roadColor = new SolidBrush(Color.AliceBlue);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 25)
{
int x = _random.Next(0, 97);
int y = _random.Next(0, 97);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
_map[x + 2, y] = _barrier;
_map[x, y + 2] = _barrier;
counter++;
}
}
}
}
}