Доделал оставшиеся 2 карты(SeaMap,SwampMap).
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@ -105,7 +105,13 @@ namespace Liner
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case "Простая карта":
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_abstractMap = new SimpleMap();
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break;
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case "Море и айсберги":
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_abstractMap = new SeaMap();
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break;
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case "Болото":
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_abstractMap = new SwampMap();
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break;
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}
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}
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52
Liner/Liner/SeaMap.cs
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52
Liner/Liner/SeaMap.cs
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@ -0,0 +1,52 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Liner
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{
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internal class SeaMap : AbstractMap
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{
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private readonly Brush barrierColor = new SolidBrush(Color.White);
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private readonly Brush roadColor = new SolidBrush(Color.Blue);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 25)
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{
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int x = _random.Next(0, 97);
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int y = _random.Next(0, 97);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y + 1] = _barrier;
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_map[x + 1, y + 1] = _barrier;
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_map[x + 2, y + 1] = _barrier;
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_map[x + 1, y] = _barrier;
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counter++;
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}
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}
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}
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}
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}
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51
Liner/Liner/SwampMap.cs
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51
Liner/Liner/SwampMap.cs
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@ -0,0 +1,51 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Liner
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{
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internal class SwampMap : AbstractMap
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{
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private readonly Brush barrierColor = new SolidBrush(Color.DarkGreen);
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private readonly Brush roadColor = new SolidBrush(Color.AliceBlue);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 25)
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{
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int x = _random.Next(0, 97);
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int y = _random.Next(0, 97);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y] = _barrier;
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_map[x + 2, y] = _barrier;
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_map[x, y + 2] = _barrier;
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counter++;
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}
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}
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}
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}
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}
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