ISEbd-12_Osyagina_A.A._Simple_LabWork04 #4

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Osyagina_Anna wants to merge 2 commits from LabWork04 into LabWork03
17 changed files with 0 additions and 713 deletions
Showing only changes of commit d731afd6c3 - Show all commits

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34525.116
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleApp1", "ConsoleApp1\ConsoleApp1.csproj", "{D8A4ACE0-0728-47AB-9F80-9EDA475782ED}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleApp2", "ConsoleApp2\ConsoleApp2.csproj", "{C1FC7C16-B9EC-4007-BD39-E6B47A89CE34}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D8A4ACE0-0728-47AB-9F80-9EDA475782ED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D8A4ACE0-0728-47AB-9F80-9EDA475782ED}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D8A4ACE0-0728-47AB-9F80-9EDA475782ED}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D8A4ACE0-0728-47AB-9F80-9EDA475782ED}.Release|Any CPU.Build.0 = Release|Any CPU
{C1FC7C16-B9EC-4007-BD39-E6B47A89CE34}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C1FC7C16-B9EC-4007-BD39-E6B47A89CE34}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C1FC7C16-B9EC-4007-BD39-E6B47A89CE34}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C1FC7C16-B9EC-4007-BD39-E6B47A89CE34}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(SolutionProperties) = preSolution
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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using System.Collections;
using System;
// Класс компонента компьютера
public class ComputerComponent
{
public string Name { get; set; }
public string Type { get; set; }
public ComputerComponent(string name, string type)
{
Name = name;
Type = type;
}
}
// АТД Очередь на основе массива
public class CustomQueue
{
private ArrayList elements = new ArrayList();
public int Count { get { return elements.Count; } }
public void Enqueue(ComputerComponent component)
{
elements.Add(component);
}
public ComputerComponent Dequeue()
{
if (elements.Count == 0)
{
throw new InvalidOperationException("Queue is empty");
}
ComputerComponent component = (ComputerComponent)elements[0];
elements.RemoveAt(0);
return component;
}
public ComputerComponent Peek()
{
if (elements.Count == 0)
{
throw new InvalidOperationException("Queue is empty");
}
return (ComputerComponent)elements[0];
}
}
class Program
{
public static void Main(string[] args)
{
CustomQueue queue = new CustomQueue();
// Добавление компонентов в очередь
ComputerComponent cpu = new ComputerComponent("Intel Core i7", "CPU");
ComputerComponent gpu = new ComputerComponent("Nvidia RTX 3080", "GPU");
queue.Enqueue(cpu);
queue.Enqueue(gpu);
// Проверка совместимости компонентов в сборке
Console.WriteLine("Первый компонент в очереди: {0} ({1})", queue.Peek().Name, queue.Peek().Type);
Console.WriteLine("Извлечен компонент из очереди: {0} ({1})", queue.Dequeue().Name, queue.Dequeue().Type);
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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using System;
// Реализация АТД Очередь
public class Queue<T>
{
private T[] elements;
private int front, rear, size, capacity;
public Queue(int capacity)
{
this.capacity = capacity;
elements = new T[capacity];
front = size = 0;
rear = capacity - 1;
}
public void Enqueue(T item)
{
if (size == capacity)
throw new Exception("Queue is full");
rear = (rear + 1) % capacity;
elements[rear] = item;
size++;
}
public T Dequeue()
{
if (size == 0)
throw new Exception("Queue is empty");
T item = elements[front];
front = (front + 1) % capacity;
size--;
return item;
}
// Реализация СД Массив
public static void SelectionSort(int[] array)
{
for (int i = 0; i < array.Length - 1; i++)
{
int minIndex = i;
for (int j = i + 1; j < array.Length; j++)
{
if (array[j] < array[minIndex])
{
minIndex = j;
}
}
if (minIndex != i)
{
int temp = array[i];
array[i] = array[minIndex];
array[minIndex] = temp;
}
}
}
// Быстрая сортировка
public static void QuickSort(int[] array, int left, int right)
{
if (left < right)
{
int pivot = Partition(array, left, right);
QuickSort(array, left, pivot - 1);
QuickSort(array, pivot + 1, right);
}
}
private static int Partition(int[] array, int left, int right)
{
int pivot = array[right];
int i = left - 1;
for (int j = left; j < right; j++)
{
if (array[j] < pivot)
{
i++;
int temp = array[i];
array[i] = array[j];
array[j] = temp;
}
}
int temp1 = array[i + 1];
array[i + 1] = array[right];
array[right] = temp1;
return i + 1;
}
public static void Main()
{
int[] array = { 64, 34, 25, 12, 22, 11, 90 };
// Сортировка выбором
Console.WriteLine("Before selection sort:");
foreach (var item in array) Console.Write(item + " ");
SelectionSort(array);
Console.WriteLine("\n\nAfter selection sort:");
foreach (var item in array) Console.Write(item + " ");
// Быстрая сортировка
Console.WriteLine("\n\nBefore quick sort:");
foreach (var item in array) Console.Write(item + " ");
QuickSort(array, 0, array.Length - 1);
Console.WriteLine("\n\nAfter quick sort:");
foreach (var item in array) Console.Write(item + " ");
// Использование Очереди
Queue<int> queue = new Queue<int>(5);
queue.Enqueue(10);
queue.Enqueue(20);
queue.Dequeue();
}
}

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34525.116
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LAB01", "LAB01\LAB01.csproj", "{34001B70-EBBF-45A9-BEB8-AD3C2CB8B984}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{34001B70-EBBF-45A9-BEB8-AD3C2CB8B984}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{34001B70-EBBF-45A9-BEB8-AD3C2CB8B984}.Debug|Any CPU.Build.0 = Debug|Any CPU
{34001B70-EBBF-45A9-BEB8-AD3C2CB8B984}.Release|Any CPU.ActiveCfg = Release|Any CPU
{34001B70-EBBF-45A9-BEB8-AD3C2CB8B984}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {70E24174-2A6E-49F3-92B6-8C86A8B8C4EF}
EndGlobalSection
EndGlobal

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namespace LAB01
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace LAB01
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:element name="resheader">
<xsd:complexType>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</root>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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using System;
using System.Collections.Generic;
// Структура данных для комплектующих компьютера
public class ComputerComponent
{
public string Name { get; set; }
public string Type { get; set; }
// Другие характеристики компонента
public ComputerComponent(string name, string type)
{
Name = name;
Type = type;
}
}
// Класс для проверки совместимости компонентов в сборке
public class CompatibilityChecker
{
public bool CheckCompatibility(List<ComputerComponent> components)
{
// Логика проверки совместимости компонентов
foreach (var component in components)
{
// Проверка совместимости
if (component.Type == "CPU" && components.Exists(c => c.Type == "Motherboard"))
{
// Логика проверки совместимости процессора и материнской платы
Console.WriteLine($"Процессор {component.Name} совместим с материнской платой.");
}
// Другие логические проверки
}
Console.WriteLine("Проверка совместимости завершена.");
return true; // или false в зависимости от результата проверки
}
}
// Пример использования
class Program
{
static void Main()
{
var components = new List<ComputerComponent>
{
new ComputerComponent("Intel Core i7", "CPU"),
new ComputerComponent("MSI Z390 Gaming Pro", "Motherboard"),
// Другие компоненты
};
var checker = new CompatibilityChecker();
checker.CheckCompatibility(components);
}
}

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34525.116
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WinFormsApp1", "WinFormsApp1\WinFormsApp1.csproj", "{50092433-6AF5-4E71-9559-079AE2F9901A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{50092433-6AF5-4E71-9559-079AE2F9901A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{50092433-6AF5-4E71-9559-079AE2F9901A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{50092433-6AF5-4E71-9559-079AE2F9901A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{50092433-6AF5-4E71-9559-079AE2F9901A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {59C3FED6-0E53-4AF0-9E1B-5ACF902ED5CE}
EndGlobalSection
EndGlobal

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@ -1,39 +0,0 @@
namespace WinFormsApp1
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace WinFormsApp1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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namespace WinFormsApp1
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>