Создание двух дополнительных реализаций абстрактного класса.

This commit is contained in:
Nikolaeva_Y.A 2022-10-25 00:54:02 +04:00
parent 0e640ab2cb
commit 88b6b488ba
6 changed files with 131 additions and 5 deletions

View File

@ -19,7 +19,7 @@ namespace Airbus
void IDrawningObject.DrawningObject(Graphics g) void IDrawningObject.DrawningObject(Graphics g)
{ {
//ДОДУМАТЬ ЛОГИКУ ЭТОГО МЕТОДА _airbus.DrawTransport(g);
} }
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition() public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()

View File

@ -168,7 +168,9 @@
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList; this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxSelectorMap.FormattingEnabled = true; this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Items.AddRange(new object[] { this.comboBoxSelectorMap.Items.AddRange(new object[] {
"Простая карта"}); "Простая карта",
"Пустыня",
"Космос"});
this.comboBoxSelectorMap.Location = new System.Drawing.Point(10, 9); this.comboBoxSelectorMap.Location = new System.Drawing.Point(10, 9);
this.comboBoxSelectorMap.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2); this.comboBoxSelectorMap.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap"; this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";

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@ -78,6 +78,13 @@ namespace Airbus
case "Простая карта": case "Простая карта":
_abstractMap = new SimpleMap(); _abstractMap = new SimpleMap();
break; break;
case "Пустыня":
_abstractMap = new SecondSimpleMap();
break;
case "Космос":
_abstractMap = new ThirdSimpleMap();
break;
} }
} }
} }

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@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Airbus
{
internal class SecondSimpleMap: AbstractMap
{
//цвет закрытого участка
Brush barriedColor = new SolidBrush(Color.DarkRed);
//цвет открытого участка
Brush roadColor = new SolidBrush(Color.DarkOrange);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillEllipse(barriedColor, i * _size_x, j * _size_y, _size_x, _size_x);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}

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@ -8,7 +8,7 @@ namespace Airbus
{ {
internal class SimpleMap: AbstractMap internal class SimpleMap: AbstractMap
{ {
//цвет закрытого уастка //цвет закрытого участка
Brush barriedColor = new SolidBrush(Color.Black); Brush barriedColor = new SolidBrush(Color.Black);
//цвет открытого участка //цвет открытого участка
@ -16,12 +16,12 @@ namespace Airbus
protected override void DrawBarrierPart(Graphics g, int i, int j) protected override void DrawBarrierPart(Graphics g, int i, int j)
{ {
g.FillRectangle(barriedColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1)); g.FillRectangle(barriedColor, i * _size_x, j * _size_y, _size_x, _size_y);
} }
protected override void DrawRoadPart(Graphics g, int i, int j) protected override void DrawRoadPart(Graphics g, int i, int j)
{ {
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1)); g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
} }
protected override void GenerateMap() protected override void GenerateMap()

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@ -0,0 +1,62 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Airbus
{
internal class ThirdSimpleMap: AbstractMap
{
Random rnd = new Random();
//цвет выстрела из лазера
Color randomColor = new Color();
//цвет закрытого участка
Brush barriedColor;
//цвет открытого участка
Brush roadColor = new SolidBrush(Color.DarkBlue);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
randomColor = Color.FromArgb(rnd.Next(256), rnd.Next(256), rnd.Next(256));
barriedColor = new SolidBrush(randomColor);
g.FillRectangle(barriedColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}