Создание методов проверки возможности передвижения.

This commit is contained in:
Nikolaeva_Y.A 2022-10-25 01:00:40 +04:00
parent 88b6b488ba
commit 479df94730

View File

@ -1,4 +1,5 @@
using System;
using Microsoft.VisualBasic.Logging;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -33,17 +34,60 @@ namespace Airbus
return DrawMapWithObject();
}
//проверка на "накладывание"
protected bool CheckPosition(float Left, float Right, float Top, float Bottom)
{
int x_start = (int)(Left / _size_x);
int y_start = (int)(Right / _size_y);
int x_end = (int)(Top / _size_x);
int y_end = (int)(Bottom / _size_y);
for (int i = x_start; i <= x_end; i++)
{
for (int j = y_start; j <= y_end; j++)
{
if (_map[i, j] == _barrier)
{
return true;
}
}
}
return false;
}
public Bitmap MoveObject(Direction direction)
{
//Сделать проверку на то, что объект может поместиться в выбранном направлении
if (true)
{
_drawningObject.MoveObject(direction);
(float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition();
if (CheckPosition(Left, Right, Top, Bottom))
{
_drawningObject.MoveObject(MoveObjectBack(direction));
}
return DrawMapWithObject();
}
private Direction MoveObjectBack(Direction direction)
{
switch (direction)
{
case Direction.Up:
return Direction.Down;
break;
case Direction.Down:
return Direction.Up;
break;
case Direction.Left:
return Direction.Right;
break;
case Direction.Right:
return Direction.Left;
break;
}
return Direction.None;
}
private bool SetObjectOnMap()
{
if (_drawningObject == null || _map == null)
@ -54,10 +98,42 @@ namespace Airbus
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
_drawningObject.SetObject(x, y, _width, _height);
//Сделать проверку на то, то объект не "накладывается" на закрытые участки
(float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition();
if (!CheckPosition(Left, Right, Top, Bottom))
{
return true;
}
float x_start = Left;
float y_start = Right;
float x_length = Top - Left;
float y_length = Bottom - Right;
while (CheckPosition(x_start, y_start, x_start + x_length, y_start + y_length))
{
bool check;
do
{
check = CheckPosition(x_start, y_start, x_start + x_length, y_start + y_length);
if (!check)
{
_drawningObject.SetObject((int)x_start, (int)y_start, _width, _height);
return true;
}
else
{
x_start += _size_x;
}
} while (check);
}
x_start = x;
y_start += _size_y;
return false;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);