2024-04-29 04:57:16 +04:00

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C#
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectSeaplane.Entities;
namespace ProjectSeaplane.Drawings;
public class DrawingSeaplane : DrawingPlane
{
public DrawingSeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool inflatableBoat) : base(190, 85)
{
EntityPlane = new EntitySeaplane(speed, weight, bodyColor, additionalColor, floats, inflatableBoat);
}
public DrawingSeaplane(EntitySeaplane plane) : base(190, 85)
{
EntityPlane = new EntitySeaplane(plane.Speed, plane.Weight, plane.BodyColor, plane.AdditionalColor, plane.Floats, plane.InflatableBoat);
}
public override void DrawTransport(Graphics g)
{
if (EntityPlane == null || EntityPlane is not EntitySeaplane seaplane || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(seaplane.AdditionalColor);
Brush brBlack = new SolidBrush(Color.Black);
Brush brRed = new SolidBrush(Color.Red);
if (!seaplane.Floats)
{
// Рисуем переднее шасси с одним колесом
g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 75, 10, 10);
// Рисуем задние шасси с двумя колесами
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 75, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 75, 10, 10);
// Рисуем ногу переднего шасси
g.DrawLine(pen, _startPosX.Value + 145, _startPosY.Value + 65, _startPosX.Value + 145, _startPosY.Value + 80);
// Рисуем ноги заднего шасси
g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 65, _startPosX.Value + 30, _startPosY.Value + 80);
}
base.DrawTransport(g);
// Поплавки
if (seaplane.Floats)
{
g.DrawLine(pen, _startPosX.Value + 125, _startPosY.Value + 65, _startPosX.Value + 125, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 65, _startPosX.Value + 50, _startPosY.Value + 80);
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 75, 10, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 125, _startPosY.Value + 75, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 75, 85, 10);
}
// Надувная лодка
if (seaplane.InflatableBoat)
{
g.FillEllipse(brRed, _startPosX.Value, _startPosY.Value + 60, 8, 8);
g.FillEllipse(brRed, _startPosX.Value + 165, _startPosY.Value + 60, 8, 8);
g.FillRectangle(brRed, _startPosX.Value + 4, _startPosY.Value + 60, 165, 8);
}
}
}