generic classes
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AccordionBus/AccordionBus/MapWithSetBusesGeneric.cs
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182
AccordionBus/AccordionBus/MapWithSetBusesGeneric.cs
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using AccordionBus;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AccordionBus
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{
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/// <summary>
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/// Карта с набором объектов под нее
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="U"></typeparam>
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internal class MapWithSetBusesGeneric<T, U>
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where T : class, IDrawningObject
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where U : AbstractMap
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{
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Размер занимаемого объектом места (ширина)
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/// </summary>
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private readonly int _placeSizeWidth = 400;
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/// <summary>
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/// Размер занимаемого объектом места (высота)
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/// </summary>
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private readonly int _placeSizeHeight = 100;
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetBusesGeneric<T> _setBuses;
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/// <summary>
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/// Карта
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/// </summary>
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private readonly U _map;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="map"></param>
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public MapWithSetBusesGeneric(int picWidth, int picHeight, U map)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_setBuses = new SetBusesGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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}
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/// <summary>
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/// Перегрузка оператора сложения
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/// </summary>
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/// <param name="map"></param>
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/// <param name="bus"></param>
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/// <returns></returns>
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public static bool operator +(MapWithSetBusesGeneric<T, U> map, T bus)
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{
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return map._setBuses.Insert(bus);
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}
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/// <summary>
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/// Перегрузка оператора вычитания
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/// </summary>
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/// <param name="map"></param>
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/// <param name="position"></param>
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/// <returns></returns>
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public static bool operator -(MapWithSetBusesGeneric<T, U> map, int position)
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{
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return map._setBuses.Remove(position);
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}
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/// <summary>
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/// Вывод всего набора объектов
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowSet()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawBuses(gr);
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return bmp;
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}
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/// <summary>
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/// Просмотр объекта на карте
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setBuses.Count; i++)
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{
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var bus = _setBuses.Get(i);
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if (bus != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, bus);
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}
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}
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return new(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// Перемещение объекта по карте
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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public Bitmap MoveObject(Direction direction)
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{
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if (_map != null)
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{
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return _map.MoveObject(direction);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// "Взбалтываем" набор, чтобы все элементы оказались в начале
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/// </summary>
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private void Shaking()
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{
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int j = _setBuses.Count - 1;
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for (int i = 0; i < _setBuses.Count; i++)
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{
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if (_setBuses.Get(i) == null)
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{
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for (; j > i; j--)
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{
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var bus = _setBuses.Get(j);
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if (bus != null)
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{
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_setBuses.Insert(bus, i);
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_setBuses.Remove(j);
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break;
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}
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}
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if (j <= i)
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{
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return;
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}
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}
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}
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}
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/// <summary>
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/// Метод отрисовки фона
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/// </summary>
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/// <param name="g"></param>
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private void DrawBackground(Graphics g)
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{
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Pen pen = new(Color.White, 3);
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Brush brush = new SolidBrush(Color.Gray);
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g.FillRectangle(brush, 0, 0, _pictureWidth, _pictureHeight);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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{
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
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}
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g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
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}
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}
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/// <summary>
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/// Метод прорисовки объектов
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/// </summary>
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/// <param name="g"></param>
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private void DrawBuses(Graphics g)
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{
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int numberOfSeatsInWidth = _pictureWidth / _placeSizeWidth;
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int numberOfSeatsInHeight = _pictureHeight / _placeSizeHeight;
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int rightLine = (numberOfSeatsInWidth - 1) * _placeSizeWidth;
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int bottomLine = (numberOfSeatsInHeight - 1) * _placeSizeHeight;
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for (int i = 0; i < _setBuses.Count; i++)
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{
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_setBuses.Get(i)?.SetObject(rightLine - i % numberOfSeatsInWidth * _placeSizeWidth, bottomLine - i / numberOfSeatsInWidth * _placeSizeHeight, _pictureWidth, _pictureHeight);
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_setBuses.Get(i)?.DrawningObject(g);
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}
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}
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}
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}
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103
AccordionBus/AccordionBus/SetBusesGeneric.cs
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103
AccordionBus/AccordionBus/SetBusesGeneric.cs
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@ -0,0 +1,103 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AccordionBus
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{
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class SetBusesGeneric<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private readonly T[] _places;
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/// <summary>
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/// Количество объектов в массиве
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/// </summary>
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public int Count => _places.Length;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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public SetBusesGeneric(int count)
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{
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_places = new T[count];
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}
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/// <summary>
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/// Добавление объекта в набор
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/// </summary>
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/// <param name="bus">Добавляемый автобус</param>
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/// <returns></returns>
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public bool Insert(T bus)
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{
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return Insert(bus, 0);
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}
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/// <summary>
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/// Добавление объекта в набор на конкретную позицию
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/// </summary>
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/// <param name="bus">Добавляемый автобус</param>
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/// <param name="position">Позиция</param>
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/// <returns></returns>
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public bool Insert(T bus, int position)
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{
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//проверка позиции
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if (position < 0 || position >= Count)
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{
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return false;
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}
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//поиск пустой позиции
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int positionEmpty = position;
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for (; positionEmpty < Count; positionEmpty++)
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{
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if (_places[positionEmpty] == null)
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{
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break;
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}
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}
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if (positionEmpty == Count)
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{
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return false;
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}
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//сдвиг вправо
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for (; positionEmpty > position; positionEmpty--)
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{
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_places[positionEmpty] = _places[positionEmpty - 1];
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}
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_places[position] = bus;
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return true;
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}
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/// <summary>
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/// Удаление объекта из набора с конкретной позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public bool Remove(int position)
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{
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if (position < 0 || position >= Count)
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{
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return false;
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}
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_places[position] = null;
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return true;
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}
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/// <summary>
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/// Получение объекта из набора по позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Get(int position)
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{
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if (position < 0 || position >= Count)
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{
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return null;
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}
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return _places[position];
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}
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}
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}
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