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AirFighter/AirFighter/AbstractStrategy.cs
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119
AirFighter/AirFighter/AbstractStrategy.cs
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@ -0,0 +1,119 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AirFighter.DrawningObjects;
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namespace AirFighter.MovementStrategy
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{
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// Класс-стратегия перемещения объекта
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public abstract class AbstractStrategy
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{
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// Перемещаемый объект
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private IMoveableObject? _moveableObject;
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// Статус перемещения
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private Status _state = Status.NotInit;
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// Ширина поля
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protected int FieldWidth { get; private set; }
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// Высота поля
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protected int FieldHeight { get; private set; }
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// Статус перемещения
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public Status GetStatus() { return _state; }
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// Установка данных
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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// Шаг перемещения
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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// Перемещение влево
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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// Перемещение вправо
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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// Перемещение вверх
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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// Перемещение вниз
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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// Параметры объекта
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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// Шаг объекта
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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// Перемещение к цели
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protected abstract void MoveToTarget();
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// Достигнута ли цель
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protected abstract bool IsTargetDestinaion();
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// Попытка перемещения в требуемом направлении
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -1,178 +1,38 @@
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using System;
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using AirFighter.DrawningObjects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AirFighter.Entities;
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namespace AirFighter.DrawningObjects
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namespace AirFighter
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{
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internal class DrawningAirFighter
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public class DrawningAirFighter : DrawningAirplane
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{
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public EntityAirFighter? EntityAirFighter { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _airFigherWidth = 90;
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private readonly int _airFigherHeight = 95;
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool rockets, bool wings, int width, int height)
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public DrawningAirFighter(int speed, double weight, Color bodyColor, Color
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additionalColor, bool rockets, bool wings, int width, int height)
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: base(speed, weight, bodyColor, width, height, 90, 95)
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{
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if (_airFigherWidth < width || _airFigherHeight < height)
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if (EntityAirplane != null)
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{
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EntityAirFighter = new EntityAirFighter();
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EntityAirFighter.Init(speed, weight, bodyColor, additionalColor,
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rockets, wings);
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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return false;
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}
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public void SetPosition(int x, int y)
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{
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_startPosX = x;
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_startPosY = y;
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if (_startPosX < 0 || _startPosY < 0 || _startPosX > (_pictureWidth - _airFigherWidth) || _startPosY > (_pictureHeight - _airFigherHeight))
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{
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_startPosX = 50;
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_startPosY = 50;
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EntityAirplane = new EntityAirFighter(speed, weight, bodyColor,
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additionalColor, rockets, wings);
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}
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}
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public void MoveTransport(DirectionType direction)
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public override void DrawTransport(Graphics g)
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{
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if (EntityAirFighter == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityAirFighter.Step > 0)
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{
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_startPosX -= (int)EntityAirFighter.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityAirFighter.Step > 0)
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{
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_startPosY -= (int)EntityAirFighter.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + EntityAirFighter.Step < _pictureWidth - _airFigherWidth)
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{
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_startPosX += (int)EntityAirFighter.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + EntityAirFighter.Step < _pictureHeight - _airFigherHeight)
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{
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_startPosY += (int)EntityAirFighter.Step;
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}
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break;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntityAirFighter == null)
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if (EntityAirplane is not EntityAirFighter airFighter)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityAirFighter.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityAirFighter.AdditionalColor);
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//тело истребителя
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g.DrawRectangle(pen, _startPosX + 10, _startPosY + 40, 80, 15);
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//нос
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Point nose1 = new Point(_startPosX, _startPosY + 48);
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Point nose2 = new Point(_startPosX + 10, _startPosY + 48 - 8);
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Point nose3 = new Point(_startPosX + 10, _startPosY + 48 + 8);
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Point[] nosePoints =
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{
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nose1,
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nose2,
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nose3
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};
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g.FillPolygon(additionalBrush, nosePoints);
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//передние крылья
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Point wingUp1 = new Point(_startPosX + 30, _startPosY + 40);
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Point wingUp2 = new Point(_startPosX + 30, _startPosY);
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Point wingUp3 = new Point(_startPosX + 40, _startPosY);
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Point wingUp4 = new Point(_startPosX + 45, _startPosY + 40);
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Point[] wingUpPoints =
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{
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wingUp1,
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wingUp2,
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wingUp3,
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wingUp4
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};
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g.DrawPolygon(pen, wingUpPoints);
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Point wingDown1 = new Point(_startPosX + 30, _startPosY + 55);
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Point wingDown2 = new Point(_startPosX + 30, _startPosY + 95);
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Point wingDown3 = new Point(_startPosX + 40, _startPosY + 95);
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Point wingDown4 = new Point(_startPosX + 45, _startPosY + 55);
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Point[] wingDownPoints =
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{
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wingDown1,
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wingDown2,
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wingDown3,
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wingDown4
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};
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g.DrawPolygon(pen, wingDownPoints);
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//хвост
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Point tailUp1 = new Point(_startPosX + 75, _startPosY + 40);
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Point tailUp2 = new Point(_startPosX + 75, _startPosY + 30);
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Point tailUp3 = new Point(_startPosX + 90, _startPosY + 15);
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Point tailUp4 = new Point(_startPosX + 90, _startPosY + 40);
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Point[] tailUpPoints =
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{
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tailUp1,
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tailUp2,
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tailUp3,
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tailUp4,
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};
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g.DrawPolygon(pen, tailUpPoints);
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Point tailDown1 = new Point(_startPosX + 75, _startPosY + 55);
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Point tailDown2 = new Point(_startPosX + 75, _startPosY + 65);
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Point tailDown3 = new Point(_startPosX + 90, _startPosY + 80);
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Point tailDown4 = new Point(_startPosX + 90, _startPosY + 55);
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Point[] tailDownPoints =
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{
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tailDown1,
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tailDown2,
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tailDown3,
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tailDown4,
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};
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g.DrawPolygon(pen, tailDownPoints);
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Brush additionalBrush = new SolidBrush(airFighter.AdditionalColor);
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//ракеты
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if (EntityAirFighter.Rockets)
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if (airFighter.Rockets)
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{
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Point rocketUp1 = new Point(_startPosX + 50, _startPosY + 15);
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Point rocketUp2 = new Point(_startPosX + 50, _startPosY + 5);
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@ -210,7 +70,7 @@ namespace AirFighter
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}
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//дополнительные крылья
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if (EntityAirFighter.Wings)
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if (airFighter.Wings)
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{
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Point miniWingUp1 = new Point(_startPosX + 50, _startPosY + 40);
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Point miniWingUp2 = new Point(_startPosX + 50, _startPosY + 20);
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@ -224,7 +84,7 @@ namespace AirFighter
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miniWingUp3,
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miniWingUp4
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};
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g.FillPolygon(bodyBrush, miniWingUpPoints);
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g.FillPolygon(additionalBrush, miniWingUpPoints);
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Point miniWingDown1 = new Point(_startPosX + 50, _startPosY + 55);
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Point miniWingDown2 = new Point(_startPosX + 50, _startPosY + 75);
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@ -238,7 +98,7 @@ namespace AirFighter
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miniWingDown3,
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miniWingDown4
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};
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g.FillPolygon(bodyBrush, miniWingDownPoints);
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g.FillPolygon(additionalBrush, miniWingDownPoints);
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}
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}
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}
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222
AirFighter/AirFighter/DrawningAirplane.cs
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222
AirFighter/AirFighter/DrawningAirplane.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AirFighter.Entities;
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namespace AirFighter.DrawningObjects
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{
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// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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public class DrawningAirplane
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{
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// Класс-сущность
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public EntityAirplane? EntityAirplane { get; protected set; }
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// Ширина окна
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private int _pictureWidth;
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// Высота окна
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private int _pictureHeight;
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// Левая координата прорисовки самолета
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protected int _startPosX;
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// Верхняя кооридната прорисовки самолета
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protected int _startPosY;
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// Ширина прорисовки самолета
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protected readonly int _airplaneWidth = 90;
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// Высота прорисовки самолета
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protected readonly int _airplaneHeight = 95;
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// Координата X объекта
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public int GetPosX => _startPosX;
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// Координата Y объекта
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public int GetPosY => _startPosY;
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// Ширина объекта
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public int GetWidth => _airplaneWidth;
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// Высота объекта
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public int GetHeight => _airplaneHeight;
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// Конструктор
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public DrawningAirplane(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _airplaneWidth || height < _airplaneHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityAirplane = new EntityAirplane(speed, weight, bodyColor);
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}
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// Конструктор
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protected DrawningAirplane(int speed, double weight, Color bodyColor, int
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width, int height, int airplaneWidth, int airplaneHeight)
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{
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if (width < _airplaneWidth || height < _airplaneHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_airplaneWidth = airplaneWidth;
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_airplaneHeight = airplaneHeight;
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EntityAirplane = new EntityAirplane(speed, weight, bodyColor);
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}
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// Установка позиции
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public void SetPosition(int x, int y)
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{
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_startPosX = x;
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_startPosY = y;
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if (_startPosX < 0 || _startPosY < 0 || _startPosX > (_pictureWidth - _airplaneWidth) || _startPosY > (_pictureHeight - _airplaneHeight))
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{
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_startPosX = 50;
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_startPosY = 50;
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}
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}
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// Изменение направления перемещения
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityAirplane == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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_startPosX -= (int)EntityAirplane.Step;
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break;
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case DirectionType.Up:
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_startPosY -= (int)EntityAirplane.Step;
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break;
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case DirectionType.Right:
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_startPosX += (int)EntityAirplane.Step;
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break;
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case DirectionType.Down:
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_startPosY += (int)EntityAirplane.Step;
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break;
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}
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}
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public bool CanMove(DirectionType direction)
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{
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if (EntityAirplane == null)
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{
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return false;
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}
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return direction switch
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{
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DirectionType.Left => _startPosX - EntityAirplane.Step > 0,
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DirectionType.Up => _startPosY - EntityAirplane.Step > 0,
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DirectionType.Right => _startPosX + _airplaneWidth + EntityAirplane.Step < _pictureWidth,
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DirectionType.Down => _startPosY + _airplaneHeight + EntityAirplane.Step < _pictureHeight,
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_ => false,
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};
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}
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// Прорисовка объекта
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityAirplane == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityAirplane.BodyColor);
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//тело истребителя
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g.DrawRectangle(pen, _startPosX + 10, _startPosY + 40, 80, 15);
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//нос
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Point nose1 = new Point(_startPosX, _startPosY + 48);
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Point nose2 = new Point(_startPosX + 10, _startPosY + 48 - 8);
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Point nose3 = new Point(_startPosX + 10, _startPosY + 48 + 8);
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Point[] nosePoints =
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{
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nose1,
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nose2,
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nose3
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};
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g.FillPolygon(bodyBrush, nosePoints);
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//передние крылья
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Point wingUp1 = new Point(_startPosX + 30, _startPosY + 40);
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Point wingUp2 = new Point(_startPosX + 30, _startPosY);
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Point wingUp3 = new Point(_startPosX + 40, _startPosY);
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Point wingUp4 = new Point(_startPosX + 45, _startPosY + 40);
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Point[] wingUpPoints =
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{
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wingUp1,
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wingUp2,
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wingUp3,
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wingUp4
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};
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g.DrawPolygon(pen, wingUpPoints);
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Point wingDown1 = new Point(_startPosX + 30, _startPosY + 55);
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Point wingDown2 = new Point(_startPosX + 30, _startPosY + 95);
|
||||
Point wingDown3 = new Point(_startPosX + 40, _startPosY + 95);
|
||||
Point wingDown4 = new Point(_startPosX + 45, _startPosY + 55);
|
||||
|
||||
Point[] wingDownPoints =
|
||||
{
|
||||
wingDown1,
|
||||
wingDown2,
|
||||
wingDown3,
|
||||
wingDown4
|
||||
};
|
||||
g.DrawPolygon(pen, wingDownPoints);
|
||||
|
||||
//хвост
|
||||
Point tailUp1 = new Point(_startPosX + 75, _startPosY + 40);
|
||||
Point tailUp2 = new Point(_startPosX + 75, _startPosY + 30);
|
||||
Point tailUp3 = new Point(_startPosX + 90, _startPosY + 15);
|
||||
Point tailUp4 = new Point(_startPosX + 90, _startPosY + 40);
|
||||
Point[] tailUpPoints =
|
||||
{
|
||||
tailUp1,
|
||||
tailUp2,
|
||||
tailUp3,
|
||||
tailUp4,
|
||||
};
|
||||
g.DrawPolygon(pen, tailUpPoints);
|
||||
|
||||
Point tailDown1 = new Point(_startPosX + 75, _startPosY + 55);
|
||||
Point tailDown2 = new Point(_startPosX + 75, _startPosY + 65);
|
||||
Point tailDown3 = new Point(_startPosX + 90, _startPosY + 80);
|
||||
Point tailDown4 = new Point(_startPosX + 90, _startPosY + 55);
|
||||
Point[] tailDownPoints =
|
||||
{
|
||||
tailDown1,
|
||||
tailDown2,
|
||||
tailDown3,
|
||||
tailDown4,
|
||||
};
|
||||
g.DrawPolygon(pen, tailDownPoints);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
41
AirFighter/AirFighter/DrawningObjectAirplane.cs
Normal file
41
AirFighter/AirFighter/DrawningObjectAirplane.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using AirFighter.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using AirFighter.DrawningObjects;
|
||||
|
||||
|
||||
namespace AirFighter.MovementStrategy
|
||||
|
||||
{
|
||||
// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar
|
||||
|
||||
public class DrawningObjectAirplane : IMoveableObject
|
||||
{
|
||||
private readonly DrawningAirplane? _drawningAirplane = null;
|
||||
public DrawningObjectAirplane(DrawningAirplane drawningCar)
|
||||
{
|
||||
_drawningAirplane = drawningCar;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningAirplane == null || _drawningAirplane.EntityAirplane ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningAirplane.GetPosX,
|
||||
_drawningAirplane.GetPosY, _drawningAirplane.GetWidth, _drawningAirplane.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningAirplane?.EntityAirplane?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawningAirplane?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningAirplane?.MoveTransport(direction);
|
||||
}
|
||||
}
|
@ -4,19 +4,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AirFighter
|
||||
namespace AirFighter.Entities
|
||||
{
|
||||
public class EntityAirFighter
|
||||
// Класс-сущность "истребитель"
|
||||
public class EntityAirFighter : EntityAirplane
|
||||
{
|
||||
//Скорость
|
||||
public int Speed { get; private set; }
|
||||
|
||||
//Вес
|
||||
public double Weight { get; private set; }
|
||||
|
||||
//Основной цвет
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
//Дополнительный цвет (для опциональных элементов)
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
@ -25,17 +17,10 @@ namespace AirFighter
|
||||
// Признак(опция) наличия крыльев
|
||||
public bool Wings { get; private set; }
|
||||
|
||||
// Шаг перемещения
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool rockets, bool wings)
|
||||
public EntityAirFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool wings)
|
||||
: base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
|
||||
Rockets = rockets;
|
||||
Wings = wings;
|
||||
}
|
||||
|
39
AirFighter/AirFighter/EntityAirplane.cs
Normal file
39
AirFighter/AirFighter/EntityAirplane.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AirFighter.Entities
|
||||
|
||||
{
|
||||
// Класс-сущность "самолет"
|
||||
public class EntityAirplane
|
||||
{
|
||||
// Скорость
|
||||
|
||||
public int Speed { get; private set; }
|
||||
|
||||
// Вес
|
||||
|
||||
public double Weight { get; private set; }
|
||||
|
||||
// Основной цвет
|
||||
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
// Шаг перемещения самолета
|
||||
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
// Конструктор с параметрами
|
||||
|
||||
public EntityAirplane(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
27
AirFighter/AirFighter/IMoveableObject.cs
Normal file
27
AirFighter/AirFighter/IMoveableObject.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using AirFighter.DrawningObjects;
|
||||
|
||||
namespace AirFighter.MovementStrategy
|
||||
{
|
||||
// Интерфейс для работы с перемещаемым объектом
|
||||
public interface IMoveableObject
|
||||
{
|
||||
// Получение координаты X объекта
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
// Шаг объекта
|
||||
int GetStep { get; }
|
||||
|
||||
// Проверка, можно ли переместиться по нужному направлению
|
||||
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
|
||||
// Изменение направления пермещения объекта
|
||||
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
58
AirFighter/AirFighter/MoveToCenter.cs
Normal file
58
AirFighter/AirFighter/MoveToCenter.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AirFighter.MovementStrategy
|
||||
{
|
||||
// Стратегия перемещения объекта в центр экрана
|
||||
internal class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
49
AirFighter/AirFighter/ObjectParameters.cs
Normal file
49
AirFighter/AirFighter/ObjectParameters.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AirFighter.MovementStrategy
|
||||
{
|
||||
// Параметры-координаты объекта
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
// Левая граница
|
||||
public int LeftBorder => _x;
|
||||
|
||||
// Верхняя граница
|
||||
|
||||
public int TopBorder => _y;
|
||||
|
||||
// Правая граница
|
||||
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
// Нижняя граница
|
||||
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
// Середина объекта
|
||||
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
// Середина объекта
|
||||
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
// Конструктор
|
||||
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
16
AirFighter/AirFighter/Status.cs
Normal file
16
AirFighter/AirFighter/Status.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AirFighter.MovementStrategy
|
||||
{
|
||||
// Статус выполнения операции перемещения
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user