1 лабораторная работа

This commit is contained in:
Nastya_Kozlova 2023-10-04 10:06:01 +04:00
parent 437fb1522c
commit 24286ac666
16 changed files with 787 additions and 75 deletions

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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namespace AirFighter
{
partial class AirFighterForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAirFighter = new PictureBox();
buttonCreate = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).BeginInit();
SuspendLayout();
//
// pictureBoxAirFighter
//
pictureBoxAirFighter.Dock = DockStyle.Fill;
pictureBoxAirFighter.Location = new Point(0, 0);
pictureBoxAirFighter.Name = "pictureBoxAirFighter";
pictureBoxAirFighter.Size = new Size(882, 453);
pictureBoxAirFighter.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxAirFighter.TabIndex = 0;
pictureBoxAirFighter.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(23, 403);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(691, 366);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(655, 402);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 3;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(691, 402);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(727, 402);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// AirFighterForm
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(882, 453);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxAirFighter);
Name = "AirFighterForm";
StartPosition = FormStartPosition.CenterScreen;
Text = "AirFighter";
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxAirFighter;
private Button buttonCreate;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
}
}

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@ -0,0 +1,66 @@
namespace AirFighter
{
public partial class AirFighterForm : Form
{
private DrawningAirFighter? _drawningAirFighter;
public AirFighterForm()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningAirFighter == null)
{
return;
}
Bitmap bmp = new(pictureBoxAirFighter.Width,
pictureBoxAirFighter.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAirFighter.DrawTransport(gr);
pictureBoxAirFighter.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningAirFighter = new DrawningAirFighter();
_drawningAirFighter.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
_drawningAirFighter.SetPosition(random.Next(10, 100),
random.Next(random.Next(10, 100)));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningAirFighter == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningAirFighter.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningAirFighter.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningAirFighter.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningAirFighter.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirFighter
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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@ -0,0 +1,245 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirFighter
{
internal class DrawningAirFighter
{
public EntityAirFighter? EntityAirFighter { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _airFigherWidth = 90;
private readonly int _airFigherHeight = 95;
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool rockets, bool wings, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_airFigherWidth < _pictureWidth || _airFigherHeight < _pictureHeight)
{
EntityAirFighter = new EntityAirFighter();
EntityAirFighter.Init(speed, weight, bodyColor, additionalColor,
rockets, wings);
return true;
}
return false;
}
public void SetPosition(int x, int y)
{
_startPosX = x;
_startPosY = y;
if (_startPosX < 0 || _startPosY < 0 || _startPosX > (_pictureWidth - _airFigherWidth) || _startPosY > (_pictureHeight - _airFigherHeight))
{
_startPosX = 50;
_startPosY = 50;
}
}
public void MoveTransport(DirectionType direction)
{
if (EntityAirFighter == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityAirFighter.Step > 0)
{
_startPosX -= (int)EntityAirFighter.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityAirFighter.Step > 0)
{
_startPosY -= (int)EntityAirFighter.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + EntityAirFighter.Step < _pictureWidth - _airFigherWidth)
{
_startPosX += (int)EntityAirFighter.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + EntityAirFighter.Step < _pictureHeight - _airFigherHeight)
{
_startPosY += (int)EntityAirFighter.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (EntityAirFighter == null)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityAirFighter.BodyColor);
Brush additionalBrush = new SolidBrush(EntityAirFighter.AdditionalColor);
//тело истребителя
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 40, 80, 15);
//нос
Point nose1 = new Point(_startPosX, _startPosY + 48);
Point nose2 = new Point(_startPosX + 10, _startPosY + 48 - 8);
Point nose3 = new Point(_startPosX + 10, _startPosY + 48 + 8);
Point[] nosePoints =
{
nose1,
nose2,
nose3
};
g.FillPolygon(additionalBrush, nosePoints);
//передние крылья
Point wingUp1 = new Point(_startPosX + 30, _startPosY + 40);
Point wingUp2 = new Point(_startPosX + 30, _startPosY);
Point wingUp3 = new Point(_startPosX + 40, _startPosY);
Point wingUp4 = new Point(_startPosX + 45, _startPosY + 40);
Point[] wingUpPoints =
{
wingUp1,
wingUp2,
wingUp3,
wingUp4
};
g.DrawPolygon(pen, wingUpPoints);
Point wingDown1 = new Point(_startPosX + 30, _startPosY + 55);
Point wingDown2 = new Point(_startPosX + 30, _startPosY + 95);
Point wingDown3 = new Point(_startPosX + 40, _startPosY + 95);
Point wingDown4 = new Point(_startPosX + 45, _startPosY + 55);
Point[] wingDownPoints =
{
wingDown1,
wingDown2,
wingDown3,
wingDown4
};
g.DrawPolygon(pen, wingDownPoints);
//хвост
Point tailUp1 = new Point(_startPosX + 75, _startPosY + 40);
Point tailUp2 = new Point(_startPosX + 75, _startPosY + 30);
Point tailUp3 = new Point(_startPosX + 90, _startPosY + 15);
Point tailUp4 = new Point(_startPosX + 90, _startPosY + 40);
Point[] tailUpPoints =
{
tailUp1,
tailUp2,
tailUp3,
tailUp4,
};
g.DrawPolygon(pen, tailUpPoints);
Point tailDown1 = new Point(_startPosX + 75, _startPosY + 55);
Point tailDown2 = new Point(_startPosX + 75, _startPosY + 65);
Point tailDown3 = new Point(_startPosX + 90, _startPosY + 80);
Point tailDown4 = new Point(_startPosX + 90, _startPosY + 55);
Point[] tailDownPoints =
{
tailDown1,
tailDown2,
tailDown3,
tailDown4,
};
g.DrawPolygon(pen, tailDownPoints);
//ракеты
if (EntityAirFighter.Rockets)
{
Point rocketUp1 = new Point(_startPosX + 50, _startPosY + 15);
Point rocketUp2 = new Point(_startPosX + 50, _startPosY + 5);
Point rocketUp3 = new Point(_startPosX + 20, _startPosY + 5);
Point rocketUp4 = new Point(_startPosX + 10, _startPosY + 10);
Point rocketUp5 = new Point(_startPosX + 20, _startPosY + 15);
Point rocketUp6 = new Point(_startPosX + 50, _startPosY + 15);
Point[] rocketUpPoints =
{
rocketUp1,
rocketUp2,
rocketUp3,
rocketUp4,
rocketUp5,
rocketUp6
};
g.FillPolygon(additionalBrush, rocketUpPoints);
Point rocketDown1 = new Point(_startPosX + 50, _startPosY + 90);
Point rocketDown2 = new Point(_startPosX + 50, _startPosY + 80);
Point rocketDown3 = new Point(_startPosX + 20, _startPosY + 80);
Point rocketDown4 = new Point(_startPosX + 10, _startPosY + 85);
Point rocketDown5 = new Point(_startPosX + 20, _startPosY + 90);
Point rocketDown6 = new Point(_startPosX + 50, _startPosY + 90);
Point[] rocketDownPoints =
{
rocketDown1,
rocketDown2,
rocketDown3,
rocketDown4,
rocketDown5,
rocketDown6
};
g.FillPolygon(additionalBrush, rocketDownPoints);
}
//дополнительные крылья
if (EntityAirFighter.Wings)
{
Point miniWingUp1 = new Point(_startPosX + 50, _startPosY + 40);
Point miniWingUp2 = new Point(_startPosX + 50, _startPosY + 20);
Point miniWingUp3 = new Point(_startPosX + 55, _startPosY + 20);
Point miniWingUp4 = new Point(_startPosX + 60, _startPosY + 40);
Point[] miniWingUpPoints =
{
miniWingUp1,
miniWingUp2,
miniWingUp3,
miniWingUp4
};
g.FillPolygon(bodyBrush, miniWingUpPoints);
Point miniWingDown1 = new Point(_startPosX + 50, _startPosY + 55);
Point miniWingDown2 = new Point(_startPosX + 50, _startPosY + 75);
Point miniWingDown3 = new Point(_startPosX + 55, _startPosY + 75);
Point miniWingDown4 = new Point(_startPosX + 60, _startPosY + 55);
Point[] miniWingDownPoints =
{
miniWingDown1,
miniWingDown2,
miniWingDown3,
miniWingDown4
};
g.FillPolygon(bodyBrush, miniWingDownPoints);
}
}
}
}

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirFighter
{
public class EntityAirFighter
{
//Скорость
public int Speed { get; private set; }
//Вес
public double Weight { get; private set; }
//Основной цвет
public Color BodyColor { get; private set; }
//Дополнительный цвет (для опциональных элементов)
public Color AdditionalColor { get; private set; }
// Признак(опция) наличия ракет
public bool Rockets { get; private set; }
// Признак(опция) наличия крыльев
public bool Wings { get; private set; }
// Шаг перемещения автомобиля
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool rockets, bool wings)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Rockets = rockets;
Wings = wings;
}
}
}

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@ -1,39 +0,0 @@
namespace AirFighter
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace AirFighter
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -11,7 +11,7 @@ namespace AirFighter
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new AirFighterForm());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AirFighter.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AirFighter.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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