Первая лабораторная работа
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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</Project>
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20
Battleship/Battleship/Direction.cs
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20
Battleship/Battleship/Direction.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship
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{
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/// <summary>
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/// Направление перемещения
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/// </summary>
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internal enum Direction
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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194
Battleship/Battleship/DrawningBattleship.cs
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194
Battleship/Battleship/DrawningBattleship.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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internal class DrawningBattleship
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBattleship Battleship { get; private set; }
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/// <summary>
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/// Левая координата отрисовки боевого корабля
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/// </summary>
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private float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки боевого корабля
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/// </summary>
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private float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private int? _pictureWidth = null;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private int? _pictureHeight = null;
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/// <summary>
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/// Ширина отрисовки боевого корабля
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/// </summary>
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private readonly int _battleshipWidth = 80;
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/// <summary>
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/// Высота отрисовки боевого корабля
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/// </summary>
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private readonly int _battleshipHeight = 50;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес боевого корабля</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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public void Init(int speed, float weight, Color bodyColor)
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{
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Battleship = new EntityBattleship();
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Battleship.Init(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции боевого корабля
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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// TODO checks
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if (x < 0 || y < 0 || width < x + _battleshipWidth || height < y + _battleshipHeight)
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{
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_pictureHeight = null;
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_pictureWidth = null;
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return;
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}
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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}
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/// <summary>
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/// Изменение направления пермещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Direction.Right:
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if (_startPosX + _battleshipWidth + Battleship.Step < _pictureWidth)
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{
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_startPosX += Battleship.Step;
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}
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break;
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//влево
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case Direction.Left:
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if (_startPosX - Battleship.Step > 0)
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{
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_startPosX -= Battleship.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - Battleship.Step > 0)
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{
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_startPosY -= Battleship.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + _battleshipHeight + Battleship.Step < _pictureHeight)
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{
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_startPosY += Battleship.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Отрисовка боевого корабля
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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//границы боевого корабля
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g.DrawEllipse(pen, _startPosX + 60, _startPosY + 10, 10, 10);
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 10, 20, 10);
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g.DrawRectangle(pen, _startPosX - 4, _startPosY + 4, 4, 10);
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g.DrawRectangle(pen, _startPosX - 4, _startPosY + 16 , 4, 10);
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g.DrawRectangle(pen, _startPosX + 40, _startPosY + 4, 10, 20);
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g.DrawRectangle(pen, _startPosX , _startPosY, 70, 30);
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PointF point_triangle_1 = new PointF(_startPosX + 70, _startPosY);
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PointF point_triangle_2 = new PointF(_startPosX + 90, _startPosY + 15);
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PointF point_triangle_3 = new PointF(_startPosX + 70, _startPosY + 30);
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PointF[] assembled_triangle =
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{
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point_triangle_1,
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point_triangle_2,
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point_triangle_3,
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point_triangle_1
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};
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g.DrawPolygon(pen, assembled_triangle);
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//задние балки
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(brBlack, _startPosX -4, _startPosY + 4, 4, 10);
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g.FillRectangle(brBlack, _startPosX - 4, _startPosY + 16, 4, 10);
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//палуба корабля
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Brush br = new SolidBrush(Battleship?.BodyColor ?? Color.Black);
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g.FillRectangle(br, _startPosX, _startPosY, 70, 30);
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g.FillPolygon(br, assembled_triangle);
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//отсек корабля
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Brush brGray = new SolidBrush(Color.Gray);
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g.FillEllipse(brGray, _startPosX + 60, _startPosY + 10, 10, 10);
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g.FillRectangle(brGray, _startPosX + 20, _startPosY + 10, 20, 10);
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g.FillRectangle(brGray, _startPosX + 40, _startPosY + 4, 10, 20);
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//выделяем рамкой палубу
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g.DrawEllipse(pen, _startPosX + 60, _startPosY + 10, 10, 10);
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 10, 20, 10);
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g.DrawRectangle(pen, _startPosX + 40, _startPosY + 4, 10, 20);
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}
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/// <summary>
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/// Смена границ формы отрисовки
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/// </summary>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void ChangeBorders(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth <= _battleshipWidth || _pictureHeight <= _battleshipHeight)
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{
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_pictureWidth = null;
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_pictureHeight = null;
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return;
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}
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if (_startPosX + _battleshipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth.Value - _battleshipWidth;
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}
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if (_startPosY + _battleshipHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight.Value - _battleshipHeight;
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}
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}
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}
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}
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45
Battleship/Battleship/EntityBattleship.cs
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45
Battleship/Battleship/EntityBattleship.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship
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{
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/// <summary>
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/// Класс-сущность "Боевой корабль"
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/// </summary>
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internal class EntityBattleship
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public float Weight { get; private set; }
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/// <summary>
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/// Цвет кузова
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения боевого корабля
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/// </summary>
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public float Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса боевого корабля
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <returns></returns>
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public void Init(int speed, float weight, Color bodyColor)
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{
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Random rnd = new();
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Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
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Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
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BodyColor = bodyColor;
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}
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}
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}
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39
Battleship/Battleship/Form1.Designer.cs
generated
39
Battleship/Battleship/Form1.Designer.cs
generated
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namespace Battleship
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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namespace Battleship
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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177
Battleship/Battleship/FormBattleship.Designer.cs
generated
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177
Battleship/Battleship/FormBattleship.Designer.cs
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namespace Battleship
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{
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partial class FormBattleship
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{
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/// <summary>
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/// Required designer variable.
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|
/// </summary>
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||||||
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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||||||
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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||||||
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/// the contents of this method with the code editor.
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||||||
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/// </summary>
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||||||
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private void InitializeComponent()
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{
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this.pictureBoxBattleship = new System.Windows.Forms.PictureBox();
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||||||
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this.statusStripBattleship = new System.Windows.Forms.StatusStrip();
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||||||
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this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
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||||||
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this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
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||||||
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this.toolStripStatusLabeBodylColor = new System.Windows.Forms.ToolStripStatusLabel();
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||||||
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this.buttonCreate = new System.Windows.Forms.Button();
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||||||
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this.buttonDown = new System.Windows.Forms.Button();
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this.buttonUp = new System.Windows.Forms.Button();
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||||||
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this.buttonRight = new System.Windows.Forms.Button();
|
||||||
|
this.buttonLeft = new System.Windows.Forms.Button();
|
||||||
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxBattleship)).BeginInit();
|
||||||
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this.statusStripBattleship.SuspendLayout();
|
||||||
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this.SuspendLayout();
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||||||
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//
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// pictureBoxBattleship
|
||||||
|
//
|
||||||
|
this.pictureBoxBattleship.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.pictureBoxBattleship.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.pictureBoxBattleship.Name = "pictureBoxBattleship";
|
||||||
|
this.pictureBoxBattleship.Size = new System.Drawing.Size(800, 450);
|
||||||
|
this.pictureBoxBattleship.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||||
|
this.pictureBoxBattleship.TabIndex = 0;
|
||||||
|
this.pictureBoxBattleship.TabStop = false;
|
||||||
|
this.pictureBoxBattleship.Resize += new System.EventHandler(this.PictureBoxBattleship_Resize);
|
||||||
|
//
|
||||||
|
// statusStripBattleship
|
||||||
|
//
|
||||||
|
this.statusStripBattleship.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||||
|
this.toolStripStatusLabelSpeed,
|
||||||
|
this.toolStripStatusLabelWeight,
|
||||||
|
this.toolStripStatusLabeBodylColor});
|
||||||
|
this.statusStripBattleship.Location = new System.Drawing.Point(0, 428);
|
||||||
|
this.statusStripBattleship.Name = "statusStripBattleship";
|
||||||
|
this.statusStripBattleship.Size = new System.Drawing.Size(800, 22);
|
||||||
|
this.statusStripBattleship.TabIndex = 1;
|
||||||
|
this.statusStripBattleship.Text = "statusStrip1";
|
||||||
|
//
|
||||||
|
// toolStripStatusLabelSpeed
|
||||||
|
//
|
||||||
|
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
||||||
|
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(65, 17);
|
||||||
|
this.toolStripStatusLabelSpeed.Text = "Скорость: ";
|
||||||
|
//
|
||||||
|
// toolStripStatusLabelWeight
|
||||||
|
//
|
||||||
|
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
||||||
|
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(32, 17);
|
||||||
|
this.toolStripStatusLabelWeight.Text = "Вес: ";
|
||||||
|
//
|
||||||
|
// toolStripStatusLabeBodylColor
|
||||||
|
//
|
||||||
|
this.toolStripStatusLabeBodylColor.Name = "toolStripStatusLabeBodylColor";
|
||||||
|
this.toolStripStatusLabeBodylColor.Size = new System.Drawing.Size(36, 17);
|
||||||
|
this.toolStripStatusLabeBodylColor.Text = "Цвет:";
|
||||||
|
//
|
||||||
|
// buttonCreate
|
||||||
|
//
|
||||||
|
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.buttonCreate.Location = new System.Drawing.Point(12, 397);
|
||||||
|
this.buttonCreate.Name = "buttonCreate";
|
||||||
|
this.buttonCreate.Size = new System.Drawing.Size(75, 23);
|
||||||
|
this.buttonCreate.TabIndex = 2;
|
||||||
|
this.buttonCreate.Text = "Создание";
|
||||||
|
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.buttonDown.BackgroundImage = global::Battleship.Properties.Resources.BatteleshipDown;
|
||||||
|
this.buttonDown.Location = new System.Drawing.Point(731, 390);
|
||||||
|
this.buttonDown.Name = "buttonDown";
|
||||||
|
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||||
|
this.buttonDown.TabIndex = 3;
|
||||||
|
this.buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.buttonUp.BackgroundImage = global::Battleship.Properties.Resources.BattleshipUp;
|
||||||
|
this.buttonUp.Location = new System.Drawing.Point(732, 361);
|
||||||
|
this.buttonUp.Name = "buttonUp";
|
||||||
|
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||||
|
this.buttonUp.TabIndex = 4;
|
||||||
|
this.buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.buttonRight.BackgroundImage = global::Battleship.Properties.Resources.BattleshipRight;
|
||||||
|
this.buttonRight.Location = new System.Drawing.Point(758, 390);
|
||||||
|
this.buttonRight.Name = "buttonRight";
|
||||||
|
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||||
|
this.buttonRight.TabIndex = 5;
|
||||||
|
this.buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.buttonLeft.BackgroundImage = global::Battleship.Properties.Resources.BattleshipLeft;
|
||||||
|
this.buttonLeft.Location = new System.Drawing.Point(706, 390);
|
||||||
|
this.buttonLeft.Name = "buttonLeft";
|
||||||
|
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||||
|
this.buttonLeft.TabIndex = 6;
|
||||||
|
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
|
//
|
||||||
|
// FormBattleship
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.AutoSize = true;
|
||||||
|
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||||
|
this.Controls.Add(this.buttonLeft);
|
||||||
|
this.Controls.Add(this.buttonRight);
|
||||||
|
this.Controls.Add(this.buttonUp);
|
||||||
|
this.Controls.Add(this.buttonDown);
|
||||||
|
this.Controls.Add(this.buttonCreate);
|
||||||
|
this.Controls.Add(this.statusStripBattleship);
|
||||||
|
this.Controls.Add(this.pictureBoxBattleship);
|
||||||
|
this.Name = "FormBattleship";
|
||||||
|
this.Text = "Военный корабль ";
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBattleship)).EndInit();
|
||||||
|
this.statusStripBattleship.ResumeLayout(false);
|
||||||
|
this.statusStripBattleship.PerformLayout();
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
this.PerformLayout();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxBattleship;
|
||||||
|
private StatusStrip statusStripBattleship;
|
||||||
|
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
||||||
|
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||||
|
private ToolStripStatusLabel toolStripStatusLabeBodylColor;
|
||||||
|
private Button buttonCreate;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonRight;
|
||||||
|
private Button buttonLeft;
|
||||||
|
}
|
||||||
|
}
|
76
Battleship/Battleship/FormBattleship.cs
Normal file
76
Battleship/Battleship/FormBattleship.cs
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
namespace Battleship
|
||||||
|
{
|
||||||
|
public partial class FormBattleship : Form
|
||||||
|
{
|
||||||
|
private DrawningBattleship _battleship;
|
||||||
|
|
||||||
|
public FormBattleship()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ìåòîä ïðîðèñîâêè ìàøèíû
|
||||||
|
/// </summary>
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
Bitmap bmp = new(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_battleship?.DrawTransport(gr);
|
||||||
|
pictureBoxBattleship.Image = bmp;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
|
||||||
|
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random rnd = new();
|
||||||
|
_battleship = new DrawningBattleship();
|
||||||
|
_battleship.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||||
|
_battleship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||||
|
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_battleship.Battleship.Speed}";
|
||||||
|
toolStripStatusLabelWeight.Text = $"Âåñ: {_battleship.Battleship.Weight}";
|
||||||
|
toolStripStatusLabeBodylColor.Text = $"Öâåò: {_battleship.Battleship.BodyColor.Name}";
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
//ïîëó÷àåì èìÿ êíîïêè
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
_battleship?.MoveTransport(Direction.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
_battleship?.MoveTransport(Direction.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
_battleship?.MoveTransport(Direction.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
_battleship?.MoveTransport(Direction.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void PictureBoxBattleship_Resize(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
_battleship?.ChangeBorders(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
63
Battleship/Battleship/FormBattleship.resx
Normal file
63
Battleship/Battleship/FormBattleship.resx
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
<root>
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<metadata name="statusStripBattleship.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>17, 17</value>
|
||||||
|
</metadata>
|
||||||
|
</root>
|
@ -11,7 +11,7 @@ namespace Battleship
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new FormBattleship());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
103
Battleship/Battleship/Properties/Resources.Designer.cs
generated
Normal file
103
Battleship/Battleship/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace Battleship.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Battleship.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap BatteleshipDown {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("BatteleshipDown", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap BattleshipLeft {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("BattleshipLeft", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap BattleshipRight {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("BattleshipRight", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap BattleshipUp {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("BattleshipUp", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -117,4 +117,17 @@
|
|||||||
<resheader name="writer">
|
<resheader name="writer">
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
</resheader>
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="BatteleshipDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\BatteleshipDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="BattleshipLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\BattleshipLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="BattleshipRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\BattleshipRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="BattleshipUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\BattleshipUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
</root>
|
</root>
|
BIN
Battleship/Battleship/Resources/BatteleshipDown.png
Normal file
BIN
Battleship/Battleship/Resources/BatteleshipDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 393 B |
BIN
Battleship/Battleship/Resources/BattleshipLeft.png
Normal file
BIN
Battleship/Battleship/Resources/BattleshipLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 334 B |
BIN
Battleship/Battleship/Resources/BattleshipRight.png
Normal file
BIN
Battleship/Battleship/Resources/BattleshipRight.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 332 B |
BIN
Battleship/Battleship/Resources/BattleshipUp.png
Normal file
BIN
Battleship/Battleship/Resources/BattleshipUp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 330 B |
Loading…
Reference in New Issue
Block a user