Merge pull request 'Kadyrov A.F. Lab work 1' (#1) from LabWork1 into master

Reviewed-on: http://student.git.athene.tech/NAP/ISEbd-21_Kadyrov_A.F._Battleship_Base/pulls/1
This commit is contained in:
Евгений Эгов 2022-10-07 10:20:27 +04:00
commit 497e1434fa
16 changed files with 707 additions and 50 deletions

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
/// <summary>
/// Направление перемещения
/// </summary>
internal enum Direction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

View File

@ -0,0 +1,194 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
internal class DrawningBattleship
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBattleship Battleship { get; private set; }
/// <summary>
/// Левая координата отрисовки боевого корабля
/// </summary>
private float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки боевого корабля
/// </summary>
private float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private int? _pictureWidth = null;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private int? _pictureHeight = null;
/// <summary>
/// Ширина отрисовки боевого корабля
/// </summary>
private readonly int _battleshipWidth = 80;
/// <summary>
/// Высота отрисовки боевого корабля
/// </summary>
private readonly int _battleshipHeight = 50;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес боевого корабля</param>
/// <param name="bodyColor">Цвет корпуса</param>
public void Init(int speed, float weight, Color bodyColor)
{
Battleship = new EntityBattleship();
Battleship.Init(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции боевого корабля
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
// TODO checks
if (x < 0 || y < 0 || width < x + _battleshipWidth || height < y + _battleshipHeight)
{
_pictureHeight = null;
_pictureWidth = null;
return;
}
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
/// <summary>
/// Изменение направления пермещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
// вправо
case Direction.Right:
if (_startPosX + _battleshipWidth + Battleship.Step < _pictureWidth)
{
_startPosX += Battleship.Step;
}
break;
//влево
case Direction.Left:
if (_startPosX - Battleship.Step > 0)
{
_startPosX -= Battleship.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - Battleship.Step > 0)
{
_startPosY -= Battleship.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _battleshipHeight + Battleship.Step < _pictureHeight)
{
_startPosY += Battleship.Step;
}
break;
}
}
/// <summary>
/// Отрисовка боевого корабля
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//границы боевого корабля
g.DrawEllipse(pen, _startPosX + 60, _startPosY + 10, 10, 10);
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 10, 20, 10);
g.DrawRectangle(pen, _startPosX - 4, _startPosY + 4, 4, 10);
g.DrawRectangle(pen, _startPosX - 4, _startPosY + 16 , 4, 10);
g.DrawRectangle(pen, _startPosX + 40, _startPosY + 4, 10, 20);
g.DrawRectangle(pen, _startPosX , _startPosY, 70, 30);
PointF point_triangle_1 = new PointF(_startPosX + 70, _startPosY);
PointF point_triangle_2 = new PointF(_startPosX + 90, _startPosY + 15);
PointF point_triangle_3 = new PointF(_startPosX + 70, _startPosY + 30);
PointF[] assembled_triangle =
{
point_triangle_1,
point_triangle_2,
point_triangle_3,
point_triangle_1
};
g.DrawPolygon(pen, assembled_triangle);
//задние балки
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX -4, _startPosY + 4, 4, 10);
g.FillRectangle(brBlack, _startPosX - 4, _startPosY + 16, 4, 10);
//палуба корабля
Brush br = new SolidBrush(Battleship?.BodyColor ?? Color.Black);
g.FillRectangle(br, _startPosX, _startPosY, 70, 30);
g.FillPolygon(br, assembled_triangle);
//отсек корабля
Brush brGray = new SolidBrush(Color.Gray);
g.FillEllipse(brGray, _startPosX + 60, _startPosY + 10, 10, 10);
g.FillRectangle(brGray, _startPosX + 20, _startPosY + 10, 20, 10);
g.FillRectangle(brGray, _startPosX + 40, _startPosY + 4, 10, 20);
//выделяем рамкой палубу
g.DrawEllipse(pen, _startPosX + 60, _startPosY + 10, 10, 10);
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 10, 20, 10);
g.DrawRectangle(pen, _startPosX + 40, _startPosY + 4, 10, 20);
}
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _battleshipWidth || _pictureHeight <= _battleshipHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _battleshipWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _battleshipWidth;
}
if (_startPosY + _battleshipHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _battleshipHeight;
}
}
}
}

View File

@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
/// <summary>
/// Класс-сущность "Боевой корабль"
/// </summary>
internal class EntityBattleship
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public float Weight { get; private set; }
/// <summary>
/// Цвет кузова
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения боевого корабля
/// </summary>
public float Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса боевого корабля
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public void Init(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
}
}

View File

@ -1,39 +0,0 @@
namespace Battleship
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace Battleship
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,177 @@
namespace Battleship
{
partial class FormBattleship
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxBattleship = new System.Windows.Forms.PictureBox();
this.statusStripBattleship = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabeBodylColor = new System.Windows.Forms.ToolStripStatusLabel();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBattleship)).BeginInit();
this.statusStripBattleship.SuspendLayout();
this.SuspendLayout();
//
// pictureBoxBattleship
//
this.pictureBoxBattleship.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxBattleship.Location = new System.Drawing.Point(0, 0);
this.pictureBoxBattleship.Name = "pictureBoxBattleship";
this.pictureBoxBattleship.Size = new System.Drawing.Size(800, 450);
this.pictureBoxBattleship.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxBattleship.TabIndex = 0;
this.pictureBoxBattleship.TabStop = false;
this.pictureBoxBattleship.Resize += new System.EventHandler(this.PictureBoxBattleship_Resize);
//
// statusStripBattleship
//
this.statusStripBattleship.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabeBodylColor});
this.statusStripBattleship.Location = new System.Drawing.Point(0, 428);
this.statusStripBattleship.Name = "statusStripBattleship";
this.statusStripBattleship.Size = new System.Drawing.Size(800, 22);
this.statusStripBattleship.TabIndex = 1;
this.statusStripBattleship.Text = "statusStrip1";
//
// toolStripStatusLabelSpeed
//
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(65, 17);
this.toolStripStatusLabelSpeed.Text = "Скорость: ";
//
// toolStripStatusLabelWeight
//
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(32, 17);
this.toolStripStatusLabelWeight.Text = "Вес: ";
//
// toolStripStatusLabeBodylColor
//
this.toolStripStatusLabeBodylColor.Name = "toolStripStatusLabeBodylColor";
this.toolStripStatusLabeBodylColor.Size = new System.Drawing.Size(36, 17);
this.toolStripStatusLabeBodylColor.Text = "Цвет:";
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(12, 397);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(75, 23);
this.buttonCreate.TabIndex = 2;
this.buttonCreate.Text = "Создание";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::Battleship.Properties.Resources.BatteleshipDown;
this.buttonDown.Location = new System.Drawing.Point(731, 390);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 3;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::Battleship.Properties.Resources.BattleshipUp;
this.buttonUp.Location = new System.Drawing.Point(732, 361);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 4;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::Battleship.Properties.Resources.BattleshipRight;
this.buttonRight.Location = new System.Drawing.Point(758, 390);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 5;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::Battleship.Properties.Resources.BattleshipLeft;
this.buttonLeft.Location = new System.Drawing.Point(706, 390);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 6;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// FormBattleship
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoSize = true;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.statusStripBattleship);
this.Controls.Add(this.pictureBoxBattleship);
this.Name = "FormBattleship";
this.Text = "Военный корабль ";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBattleship)).EndInit();
this.statusStripBattleship.ResumeLayout(false);
this.statusStripBattleship.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxBattleship;
private StatusStrip statusStripBattleship;
private ToolStripStatusLabel toolStripStatusLabelSpeed;
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabeBodylColor;
private Button buttonCreate;
private Button buttonDown;
private Button buttonUp;
private Button buttonRight;
private Button buttonLeft;
}
}

View File

@ -0,0 +1,76 @@
namespace Battleship
{
public partial class FormBattleship : Form
{
private DrawningBattleship _battleship;
public FormBattleship()
{
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè ìàøèíû
/// </summary>
private void Draw()
{
Bitmap bmp = new(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
Graphics gr = Graphics.FromImage(bmp);
_battleship?.DrawTransport(gr);
pictureBoxBattleship.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_battleship = new DrawningBattleship();
_battleship.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_battleship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_battleship.Battleship.Speed}";
toolStripStatusLabelWeight.Text = $"Âåñ: {_battleship.Battleship.Weight}";
toolStripStatusLabeBodylColor.Text = $"Öâåò: {_battleship.Battleship.BodyColor.Name}";
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
//ïîëó÷àåì èìÿ êíîïêè
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_battleship?.MoveTransport(Direction.Up);
break;
case "buttonDown":
_battleship?.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_battleship?.MoveTransport(Direction.Left);
break;
case "buttonRight":
_battleship?.MoveTransport(Direction.Right);
break;
}
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void PictureBoxBattleship_Resize(object sender, EventArgs e)
{
_battleship?.ChangeBorders(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
Draw();
}
}
}

View File

@ -0,0 +1,63 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStripBattleship.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View File

@ -11,7 +11,7 @@ namespace Battleship
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormBattleship());
}
}
}

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Battleship.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Battleship.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap BatteleshipDown {
get {
object obj = ResourceManager.GetObject("BatteleshipDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap BattleshipLeft {
get {
object obj = ResourceManager.GetObject("BattleshipLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap BattleshipRight {
get {
object obj = ResourceManager.GetObject("BattleshipRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap BattleshipUp {
get {
object obj = ResourceManager.GetObject("BattleshipUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -117,4 +117,17 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="BatteleshipDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\BatteleshipDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="BattleshipLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\BattleshipLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="BattleshipRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\BattleshipRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="BattleshipUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\BattleshipUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

After

Width:  |  Height:  |  Size: 393 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 334 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 332 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 330 B