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231
ProjectContainerShip/.editorconfig
Normal file
231
ProjectContainerShip/.editorconfig
Normal file
@ -0,0 +1,231 @@
|
||||
# Удалите строку ниже, если вы хотите наследовать параметры .editorconfig из каталогов, расположенных выше в иерархии
|
||||
root = true
|
||||
|
||||
# Файлы C#
|
||||
[*.cs]
|
||||
|
||||
#### Основные параметры EditorConfig ####
|
||||
|
||||
# Отступы и интервалы
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
tab_width = 4
|
||||
|
||||
# Предпочтения для новых строк
|
||||
end_of_line = crlf
|
||||
insert_final_newline = false
|
||||
|
||||
#### Рекомендации по написанию кода .NET ####
|
||||
|
||||
# Упорядочение Using
|
||||
dotnet_separate_import_directive_groups = false
|
||||
dotnet_sort_system_directives_first = false
|
||||
file_header_template = unset
|
||||
|
||||
# Предпочтения для this. и Me.
|
||||
dotnet_style_qualification_for_event = false
|
||||
dotnet_style_qualification_for_field = false
|
||||
dotnet_style_qualification_for_method = false
|
||||
dotnet_style_qualification_for_property = false
|
||||
|
||||
# Параметры использования ключевых слов языка и типов BCL
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true
|
||||
dotnet_style_predefined_type_for_member_access = true
|
||||
|
||||
# Предпочтения для скобок
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity
|
||||
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity
|
||||
dotnet_style_parentheses_in_other_operators = never_if_unnecessary
|
||||
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity
|
||||
|
||||
# Предпочтения модификатора
|
||||
dotnet_style_require_accessibility_modifiers = for_non_interface_members
|
||||
|
||||
# Выражения уровень предпочтения
|
||||
dotnet_style_coalesce_expression = true
|
||||
dotnet_style_collection_initializer = true
|
||||
dotnet_style_explicit_tuple_names = true
|
||||
dotnet_style_namespace_match_folder = true
|
||||
dotnet_style_null_propagation = true
|
||||
dotnet_style_object_initializer = true
|
||||
dotnet_style_operator_placement_when_wrapping = beginning_of_line
|
||||
dotnet_style_prefer_auto_properties = true
|
||||
dotnet_style_prefer_collection_expression = when_types_loosely_match
|
||||
dotnet_style_prefer_compound_assignment = true
|
||||
dotnet_style_prefer_conditional_expression_over_assignment = true
|
||||
dotnet_style_prefer_conditional_expression_over_return = true
|
||||
dotnet_style_prefer_foreach_explicit_cast_in_source = when_strongly_typed
|
||||
dotnet_style_prefer_inferred_anonymous_type_member_names = true
|
||||
dotnet_style_prefer_inferred_tuple_names = true
|
||||
dotnet_style_prefer_is_null_check_over_reference_equality_method = true
|
||||
dotnet_style_prefer_simplified_boolean_expressions = true
|
||||
dotnet_style_prefer_simplified_interpolation = true
|
||||
|
||||
# Предпочтения для полей
|
||||
dotnet_style_readonly_field = true
|
||||
|
||||
# Настройки параметров
|
||||
dotnet_code_quality_unused_parameters = all
|
||||
|
||||
# Параметры подавления
|
||||
dotnet_remove_unnecessary_suppression_exclusions = none
|
||||
|
||||
# Предпочтения для новых строк
|
||||
dotnet_style_allow_multiple_blank_lines_experimental = true
|
||||
dotnet_style_allow_statement_immediately_after_block_experimental = true
|
||||
|
||||
#### Рекомендации по написанию кода C# ####
|
||||
|
||||
# Предпочтения var
|
||||
csharp_style_var_elsewhere = false
|
||||
csharp_style_var_for_built_in_types = false
|
||||
csharp_style_var_when_type_is_apparent = false
|
||||
|
||||
# Члены, заданные выражениями
|
||||
csharp_style_expression_bodied_accessors = true
|
||||
csharp_style_expression_bodied_constructors = false
|
||||
csharp_style_expression_bodied_indexers = true
|
||||
csharp_style_expression_bodied_lambdas = true
|
||||
csharp_style_expression_bodied_local_functions = false
|
||||
csharp_style_expression_bodied_methods = false
|
||||
csharp_style_expression_bodied_operators = false
|
||||
csharp_style_expression_bodied_properties = true
|
||||
|
||||
# Настройки соответствия шаблонов
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true
|
||||
csharp_style_prefer_extended_property_pattern = true
|
||||
csharp_style_prefer_not_pattern = true
|
||||
csharp_style_prefer_pattern_matching = true
|
||||
csharp_style_prefer_switch_expression = true
|
||||
|
||||
# Настройки проверки на null
|
||||
csharp_style_conditional_delegate_call = true
|
||||
|
||||
# Предпочтения модификатора
|
||||
csharp_prefer_static_local_function = true
|
||||
csharp_preferred_modifier_order = public,private,protected,internal,file,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,required,volatile,async
|
||||
csharp_style_prefer_readonly_struct = true
|
||||
csharp_style_prefer_readonly_struct_member = true
|
||||
|
||||
# Предпочтения для блоков кода
|
||||
csharp_prefer_braces = true
|
||||
csharp_prefer_simple_using_statement = true
|
||||
csharp_style_namespace_declarations = block_scoped
|
||||
csharp_style_prefer_method_group_conversion = true
|
||||
csharp_style_prefer_primary_constructors = true
|
||||
csharp_style_prefer_top_level_statements = true
|
||||
|
||||
# Выражения уровень предпочтения
|
||||
csharp_prefer_simple_default_expression = true
|
||||
csharp_style_deconstructed_variable_declaration = true
|
||||
csharp_style_implicit_object_creation_when_type_is_apparent = true
|
||||
csharp_style_inlined_variable_declaration = true
|
||||
csharp_style_prefer_index_operator = true
|
||||
csharp_style_prefer_local_over_anonymous_function = true
|
||||
csharp_style_prefer_null_check_over_type_check = true
|
||||
csharp_style_prefer_range_operator = true
|
||||
csharp_style_prefer_tuple_swap = true
|
||||
csharp_style_prefer_utf8_string_literals = true
|
||||
csharp_style_throw_expression = true
|
||||
csharp_style_unused_value_assignment_preference = discard_variable
|
||||
csharp_style_unused_value_expression_statement_preference = discard_variable
|
||||
|
||||
# предпочтения для директивы using
|
||||
csharp_using_directive_placement = outside_namespace
|
||||
|
||||
# Предпочтения для новых строк
|
||||
csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true
|
||||
csharp_style_allow_blank_line_after_token_in_arrow_expression_clause_experimental = true
|
||||
csharp_style_allow_blank_line_after_token_in_conditional_expression_experimental = true
|
||||
csharp_style_allow_blank_lines_between_consecutive_braces_experimental = true
|
||||
csharp_style_allow_embedded_statements_on_same_line_experimental = true
|
||||
|
||||
#### Правила форматирования C# ####
|
||||
|
||||
# Предпочтения для новых строк
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_finally = true
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_before_members_in_object_initializers = true
|
||||
csharp_new_line_before_open_brace = all
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
# Предпочтения для отступов
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = true
|
||||
csharp_indent_labels = one_less_than_current
|
||||
csharp_indent_switch_labels = true
|
||||
|
||||
# Предпочтения для интервалов
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = false
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = false
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# Предпочтения переноса
|
||||
csharp_preserve_single_line_blocks = true
|
||||
csharp_preserve_single_line_statements = true
|
||||
|
||||
#### Стили именования ####
|
||||
|
||||
# Правила именования
|
||||
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
|
||||
|
||||
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
|
||||
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
|
||||
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
|
||||
|
||||
# Спецификации символов
|
||||
|
||||
dotnet_naming_symbols.interface.applicable_kinds = interface
|
||||
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.interface.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
|
||||
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.types.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
|
||||
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.non_field_members.required_modifiers =
|
||||
|
||||
# Стили именования
|
||||
|
||||
dotnet_naming_style.pascal_case.required_prefix =
|
||||
dotnet_naming_style.pascal_case.required_suffix =
|
||||
dotnet_naming_style.pascal_case.word_separator =
|
||||
dotnet_naming_style.pascal_case.capitalization = pascal_case
|
||||
|
||||
dotnet_naming_style.begins_with_i.required_prefix = I
|
||||
dotnet_naming_style.begins_with_i.required_suffix =
|
||||
dotnet_naming_style.begins_with_i.word_separator =
|
||||
dotnet_naming_style.begins_with_i.capitalization = pascal_case
|
@ -0,0 +1,116 @@
|
||||
using ProjectContainerShip.Drawnings;
|
||||
|
||||
namespace ProjectContainerShip.CollectionGenericObjects;
|
||||
/// <summary>
|
||||
/// Абстракция компании, хранящий коллекцию кораблей
|
||||
/// </summary>
|
||||
public abstract class AbstractCompany
|
||||
{
|
||||
/// <summary>
|
||||
/// Размер места (ширина)
|
||||
/// </summary>
|
||||
protected readonly int _placeSizeWidth = 210;
|
||||
|
||||
/// <summary>
|
||||
/// Размер места (высота)
|
||||
/// </summary>
|
||||
protected readonly int _placeSizeHeight = 80;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
protected readonly int _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
protected readonly int _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Коллекция кораблей
|
||||
/// </summary>
|
||||
protected ICollectionGenericObjects<DrawningShip>? _collection = null;
|
||||
|
||||
/// <summary>
|
||||
/// Вычисление максимального количества элементов, который можно разместить в окне
|
||||
/// </summary>
|
||||
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth">Ширина окна</param>
|
||||
/// <param name="picHeight">Высота окна</param>
|
||||
/// <param name="collection">Коллекция кораблей</param>
|
||||
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningShip> collection)
|
||||
{
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = collection;
|
||||
_collection.SetMaxCount = GetMaxCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения для класса
|
||||
/// </summary>
|
||||
/// <param name="company">Компания</param>
|
||||
/// <param name="ship">Добавляемый объект</param>
|
||||
/// <returns></returns>
|
||||
public static int operator +(AbstractCompany company, DrawningShip boat)
|
||||
{
|
||||
return company._collection?.Insert(boat) ?? -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перегрузка оператора удаления для класса
|
||||
/// </summary>
|
||||
/// <param name="company">Компания</param>
|
||||
/// <param name="position">Номер удаляемого объекта</param>
|
||||
/// <returns></returns>
|
||||
public static DrawningShip operator -(AbstractCompany company, int position)
|
||||
{
|
||||
return company._collection?.Remove(position) ?? null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение случайного объекта из коллекции
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public DrawningShip? GetRandomObject()
|
||||
{
|
||||
Random rnd = new();
|
||||
return _collection?.Get(rnd.Next(GetMaxCount));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вывод всей коллекции
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap? Show()
|
||||
{
|
||||
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
|
||||
Graphics graphics = Graphics.FromImage(bitmap);
|
||||
DrawBackground(graphics);
|
||||
|
||||
SetObjectsPosition();
|
||||
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
|
||||
{
|
||||
DrawningShip? obj = _collection?.Get(i);
|
||||
obj?.DrawTransport(graphics);
|
||||
}
|
||||
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вывод заднего фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
protected abstract void DrawBackground(Graphics g);
|
||||
|
||||
/// <summary>
|
||||
/// Расстановка объектов
|
||||
/// </summary>
|
||||
protected abstract void SetObjectsPosition();
|
||||
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
|
||||
namespace ProjectContainerShip.CollectionGenericObjects;
|
||||
|
||||
public interface ICollectionGenericObjects <T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Кол-во объектов в коллекции
|
||||
/// </summary>
|
||||
int Count { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка макс кол-ва элементов
|
||||
/// </summary>
|
||||
int SetMaxCount { set; }
|
||||
|
||||
/// <summary>
|
||||
/// Добавление объекта в коллекцию
|
||||
/// </summary>
|
||||
/// <param name="obj">Добавляемый объект</param>
|
||||
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
|
||||
int Insert (T obj);
|
||||
|
||||
/// <summary>
|
||||
/// Добавление объекта в коллекцию на конкретную позицию
|
||||
/// </summary>
|
||||
/// /// <param name="obj">Добавляемый объект</param>
|
||||
/// /// <param name="position">Позиция</param>
|
||||
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
|
||||
int Insert (T obj, int position);
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта из коллекции с конктретной позиции
|
||||
/// </summary>
|
||||
/// /// <param name="obj">Добавляемый объект</param>
|
||||
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
|
||||
T Remove (int position);
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта по позиции
|
||||
/// </summary>
|
||||
/// /// <param name="obj">Добавляемый объект</param>
|
||||
/// <returns>Объект</returns>
|
||||
T? Get(int position);
|
||||
}
|
@ -0,0 +1,100 @@
|
||||
namespace ProjectContainerShip.CollectionGenericObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private T?[] _collection;
|
||||
|
||||
public int Count => _collection.Length;
|
||||
|
||||
public int SetMaxCount
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value > 0)
|
||||
{
|
||||
if (_collection.Length > 0)
|
||||
{
|
||||
Array.Resize(ref _collection, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
_collection = new T?[value];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public MassiveGenericObjects()
|
||||
{
|
||||
_collection = Array.Empty<T?>();
|
||||
}
|
||||
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position >= 0 && position < Count)
|
||||
{
|
||||
return _collection[position];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public int Insert(T obj)
|
||||
{
|
||||
return Insert(obj, 0);
|
||||
}
|
||||
|
||||
public int Insert(T obj, int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (_collection[position] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
|
||||
for (int i = position + 1; i < Count; i++)
|
||||
{
|
||||
if (_collection[i] == null)
|
||||
{
|
||||
_collection[i] = obj;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
for (int i = position - 1; i >= 0; i--)
|
||||
{
|
||||
if (_collection[i] == null)
|
||||
{
|
||||
_collection[i] = obj;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public T Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
T obj = _collection[position];
|
||||
_collection[position] = null;
|
||||
return obj;
|
||||
}
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
using ProjectContainerShip.Drawnings;
|
||||
|
||||
namespace ProjectContainerShip.CollectionGenericObjects;
|
||||
|
||||
public class ShipSharingService : AbstractCompany
|
||||
{
|
||||
private List<Tuple<int, int>> locCoord = new List<Tuple<int, int>>();
|
||||
private int numRows, numCols;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
/// <param name="collection"></param>
|
||||
public ShipSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningShip> collection) : base(picWidth, picHeight, collection)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void DrawBackground(Graphics g)
|
||||
{
|
||||
//Color backgroundColor = Color.SkyBlue;
|
||||
//using (Brush brush = new SolidBrush(backgroundColor))
|
||||
//{
|
||||
// g.FillRectangle(brush, new Rectangle(0, 0, _pictureWidth, _pictureHeight));
|
||||
//}
|
||||
Pen pen = new Pen(Color.Brown, 3);
|
||||
int offsetX = 10, offsetY = -12;
|
||||
int x = 1 + offsetX, y = _pictureHeight - _placeSizeHeight + offsetY;
|
||||
numRows = 0;
|
||||
while (y >= 0)
|
||||
{
|
||||
int numCols = 0;
|
||||
while (x + _placeSizeWidth <= _pictureWidth)
|
||||
{
|
||||
numCols++;
|
||||
g.DrawLine(pen, x, y, x + _placeSizeWidth / 2, y);
|
||||
g.DrawLine(pen, x, y, x, y + _placeSizeHeight + 8);
|
||||
locCoord.Add(new Tuple<int, int>(x, y));
|
||||
x += _placeSizeWidth + 2;
|
||||
}
|
||||
numRows++;
|
||||
x = 1 + offsetX;
|
||||
y -= _placeSizeHeight + 5 + offsetY;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SetObjectsPosition()
|
||||
{
|
||||
if (locCoord == null || _collection == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int row = numRows - 1, col = numCols;
|
||||
for (int i = 0; i < _collection?.Count; i++, col--)
|
||||
{
|
||||
_collection?.Get(i)?.SetPictureSize(_pictureWidth, _pictureHeight);
|
||||
_collection?.Get(i)?.SetPosition(locCoord[row * numCols - col].Item1 + 5, locCoord[row * numCols - col].Item2 + 9);
|
||||
if (col == 1)
|
||||
{
|
||||
col = numCols + 1;
|
||||
row--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
namespace ProjectContainerShip.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,67 @@
|
||||
using ProjectContainerShip.Entities;
|
||||
|
||||
namespace ProjectContainerShip.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningContainerShip : DrawningShip
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Цвет палубы</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="crane">Признак наличия крана</param>
|
||||
/// <param name="container">Признак наличия контейнеров</param>
|
||||
public DrawningContainerShip(int speed, double weight, Color bodyColor, Color additionalColor, bool crane, bool container) : base(125, 60)
|
||||
{
|
||||
EntityShip = new EntityContainerShip(speed, weight, bodyColor, additionalColor, crane, container);
|
||||
}
|
||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityShip == null || EntityShip is not EntityContainerShip containerShip || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(containerShip.AdditionalColor);
|
||||
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 5;
|
||||
_startPosY -= 30;
|
||||
|
||||
// контейнеры
|
||||
if (containerShip.Container)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 55, 40, 5);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 55, 40, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 50, 40, 5);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 50, 40, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 45, 40, 5);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 40, 5);
|
||||
}
|
||||
|
||||
// кран
|
||||
if (containerShip.Crane)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX.Value + 105, _startPosY.Value + 22, 15, 38);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 22, 30, 7);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 29, 5, 15);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 105, _startPosY.Value + 22, 15, 38);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 22, 30, 7);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 29, 5, 15);
|
||||
|
||||
}
|
||||
|
||||
_startPosX += 5;
|
||||
_startPosY += 30;
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,233 @@
|
||||
using ProjectContainerShip.Entities;
|
||||
|
||||
|
||||
namespace ProjectContainerShip.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityShip? EntityShip { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки корабля
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки корабля
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки корабля
|
||||
/// </summary>
|
||||
private readonly int _drawningShipWidth = 125;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки корабля
|
||||
/// </summary>
|
||||
private readonly int _drawningShipHeight = 60;
|
||||
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int? GetPosX => _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningShipWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningShipHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawningShip()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningShip(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningShipWidth">Ширина прорисовки автомобиля</param>
|
||||
/// <param name="drawningShipHeight">Высота прорисовки автомобиля</param>
|
||||
protected DrawningShip(int drawningShipWidth, int drawningShipHeight) : this()
|
||||
{
|
||||
_drawningShipWidth = drawningShipWidth;
|
||||
_pictureHeight = drawningShipHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
if ((width < _drawningShipWidth) || (height < _drawningShipHeight))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
|
||||
if (_startPosX.HasValue && (_startPosX.Value + _drawningShipWidth > _pictureWidth))
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningShipWidth;
|
||||
}
|
||||
|
||||
if (_startPosY.HasValue && (_startPosY + _drawningShipHeight > _pictureHeight))
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningShipHeight;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (EntityShip == null) return;
|
||||
while (x + _drawningShipWidth > _pictureWidth)
|
||||
{
|
||||
x -= (int)EntityShip.Step;
|
||||
}
|
||||
while (x < 0)
|
||||
{
|
||||
x += (int)EntityShip.Step;
|
||||
}
|
||||
while (y + _drawningShipHeight > _pictureHeight)
|
||||
{
|
||||
y -= (int)EntityShip.Step;
|
||||
}
|
||||
while (y < 0)
|
||||
{
|
||||
y += (int)EntityShip.Step;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + _drawningShipWidth + EntityShip.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + _drawningShipHeight + EntityShip.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//незабыть смещение к границе лев.верх.
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
//границы лодки
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 120, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 30, 110, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value - 5, _startPosY.Value + 30, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 30, 25, 25);
|
||||
|
||||
//кузов
|
||||
Brush br = new SolidBrush(EntityShip.BodyColor);
|
||||
|
||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 50, 120, 10);
|
||||
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 30, 110, 20);
|
||||
g.FillEllipse(br, _startPosX.Value - 5, _startPosY.Value + 30, 25, 25);
|
||||
g.FillEllipse(br, _startPosX.Value + 100, _startPosY.Value + 30, 25, 25);
|
||||
|
||||
//палуба
|
||||
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value, 30, 30);
|
||||
g.FillRectangle(br, _startPosX.Value + 15, _startPosY.Value, 30, 30);
|
||||
}
|
||||
}
|
@ -0,0 +1,38 @@
|
||||
namespace ProjectContainerShip.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Контейнеровоз"
|
||||
/// </summary>
|
||||
public class EntityContainerShip : EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия крана
|
||||
/// </summary>
|
||||
public bool Crane { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия дополнительных контейнеров
|
||||
/// </summary>
|
||||
public bool Container { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса контейнеровоза
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес </param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="crane">Признак наличия крана</param>
|
||||
/// <param name="container">Признак наличия контейнеров</param>
|
||||
public EntityContainerShip(int speed, double weight, Color bodyColor, Color additionalColor, bool crane, bool container) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Crane = crane;
|
||||
Container = container;
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
namespace ProjectContainerShip.Entities;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Корабль"
|
||||
/// </summary>
|
||||
public class EntityShip
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения корабля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес корабля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityShip(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
namespace ProjectContainerShip
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ProjectContainerShip
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
151
ProjectContainerShip/ProjectContainerShip/FormContainerShip.Designer.cs
generated
Normal file
151
ProjectContainerShip/ProjectContainerShip/FormContainerShip.Designer.cs
generated
Normal file
@ -0,0 +1,151 @@
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
using System.Windows.Forms;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace ProjectContainerShip
|
||||
{
|
||||
partial class FormContainerShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxContainerShip = new PictureBox();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxContainerShip).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxContainerShip
|
||||
//
|
||||
pictureBoxContainerShip.Dock = DockStyle.Fill;
|
||||
pictureBoxContainerShip.Location = new Point(0, 0);
|
||||
pictureBoxContainerShip.Name = "pictureBoxContainerShip";
|
||||
pictureBoxContainerShip.Size = new Size(934, 586);
|
||||
pictureBoxContainerShip.TabIndex = 0;
|
||||
pictureBoxContainerShip.TabStop = false;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(798, 532);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 40);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(839, 486);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 40);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(839, 532);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 40);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(880, 532);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 40);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(801, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 25);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(839, 43);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(75, 23);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormContainerShip
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(934, 586);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(pictureBoxContainerShip);
|
||||
Name = "FormContainerShip";
|
||||
Text = "Спортивный автомобиль";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxContainerShip).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxContainerShip;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button button1;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
139
ProjectContainerShip/ProjectContainerShip/FormContainerShip.cs
Normal file
139
ProjectContainerShip/ProjectContainerShip/FormContainerShip.cs
Normal file
@ -0,0 +1,139 @@
|
||||
using ProjectContainerShip.Drawnings;
|
||||
using ProjectContainerShip.MovementStrategy;
|
||||
|
||||
namespace ProjectContainerShip;
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "контейнеровоз"
|
||||
/// </summary>
|
||||
public partial class FormContainerShip : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningShip? _drawningShip;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта
|
||||
/// </summary>
|
||||
public DrawningShip SetShip
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningShip = value;
|
||||
_drawningShip.SetPictureSize(pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormContainerShip()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки контейнеровоза
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningShip.DrawTransport(gr);
|
||||
pictureBoxContainerShip.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableShip(_drawningShip), pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
177
ProjectContainerShip/ProjectContainerShip/FormShipCollection.Designer.cs
generated
Normal file
177
ProjectContainerShip/ProjectContainerShip/FormShipCollection.Designer.cs
generated
Normal file
@ -0,0 +1,177 @@
|
||||
namespace ProjectContainerShip
|
||||
{
|
||||
partial class FormShipCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxTools = new GroupBox();
|
||||
buttonRefresh = new Button();
|
||||
buttonGoToCheck = new Button();
|
||||
buttonDelShip = new Button();
|
||||
maskedTextBoxPosition = new MaskedTextBox();
|
||||
buttonAddContainerShip = new Button();
|
||||
buttonAddShip = new Button();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
pictureBox = new PictureBox();
|
||||
colorDialog = new ColorDialog();
|
||||
groupBoxTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(buttonRefresh);
|
||||
groupBoxTools.Controls.Add(buttonGoToCheck);
|
||||
groupBoxTools.Controls.Add(buttonDelShip);
|
||||
groupBoxTools.Controls.Add(maskedTextBoxPosition);
|
||||
groupBoxTools.Controls.Add(buttonAddContainerShip);
|
||||
groupBoxTools.Controls.Add(buttonAddShip);
|
||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBoxTools.Dock = DockStyle.Right;
|
||||
groupBoxTools.Location = new Point(930, 0);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Size = new Size(206, 617);
|
||||
groupBoxTools.TabIndex = 0;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(6, 482);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.RightToLeft = RightToLeft.No;
|
||||
buttonRefresh.Size = new Size(194, 34);
|
||||
buttonRefresh.TabIndex = 6;
|
||||
buttonRefresh.Text = "Обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// buttonGoToCheck
|
||||
//
|
||||
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonGoToCheck.Location = new Point(6, 367);
|
||||
buttonGoToCheck.Name = "buttonGoToCheck";
|
||||
buttonGoToCheck.RightToLeft = RightToLeft.No;
|
||||
buttonGoToCheck.Size = new Size(194, 34);
|
||||
buttonGoToCheck.TabIndex = 5;
|
||||
buttonGoToCheck.Text = "Передать на тесты";
|
||||
buttonGoToCheck.UseVisualStyleBackColor = true;
|
||||
buttonGoToCheck.Click += ButtonGoToCheck_Click;
|
||||
//
|
||||
// buttonDelShip
|
||||
//
|
||||
buttonDelShip.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonDelShip.Location = new Point(6, 234);
|
||||
buttonDelShip.Name = "buttonDelShip";
|
||||
buttonDelShip.RightToLeft = RightToLeft.No;
|
||||
buttonDelShip.Size = new Size(194, 34);
|
||||
buttonDelShip.TabIndex = 4;
|
||||
buttonDelShip.Text = "Удалить";
|
||||
buttonDelShip.UseVisualStyleBackColor = true;
|
||||
buttonDelShip.Click += ButtonDelShip_Click;
|
||||
//
|
||||
// maskedTextBoxPosition
|
||||
//
|
||||
maskedTextBoxPosition.Location = new Point(6, 203);
|
||||
maskedTextBoxPosition.Mask = "00";
|
||||
maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||
maskedTextBoxPosition.Size = new Size(188, 25);
|
||||
maskedTextBoxPosition.TabIndex = 3;
|
||||
maskedTextBoxPosition.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonAddContainerShip
|
||||
//
|
||||
buttonAddContainerShip.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddContainerShip.Location = new Point(6, 134);
|
||||
buttonAddContainerShip.Name = "buttonAddContainerShip";
|
||||
buttonAddContainerShip.Size = new Size(194, 34);
|
||||
buttonAddContainerShip.TabIndex = 2;
|
||||
buttonAddContainerShip.Text = "Добавление контейнеровоза";
|
||||
buttonAddContainerShip.UseVisualStyleBackColor = true;
|
||||
buttonAddContainerShip.Click += ButtonAddContainerShip_Click;
|
||||
//
|
||||
// buttonAddShip
|
||||
//
|
||||
buttonAddShip.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddShip.Location = new Point(6, 94);
|
||||
buttonAddShip.Name = "buttonAddShip";
|
||||
buttonAddShip.Size = new Size(194, 34);
|
||||
buttonAddShip.TabIndex = 1;
|
||||
buttonAddShip.Text = "Добавление корабля";
|
||||
buttonAddShip.UseVisualStyleBackColor = true;
|
||||
buttonAddShip.Click += ButtonAddShip_Click;
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(6, 24);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(194, 25);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 0);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(930, 617);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
//
|
||||
// FormShipCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1136, 617);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(groupBoxTools);
|
||||
Name = "FormShipCollection";
|
||||
Text = "Коллекция кораблей";
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
groupBoxTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private Button buttonAddShip;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private MaskedTextBox maskedTextBoxPosition;
|
||||
private Button buttonAddContainerShip;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonDelShip;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGoToCheck;
|
||||
private ColorDialog colorDialog;
|
||||
}
|
||||
}
|
189
ProjectContainerShip/ProjectContainerShip/FormShipCollection.cs
Normal file
189
ProjectContainerShip/ProjectContainerShip/FormShipCollection.cs
Normal file
@ -0,0 +1,189 @@
|
||||
using ProjectContainerShip.CollectionGenericObjects;
|
||||
using ProjectContainerShip.Drawnings;
|
||||
|
||||
|
||||
namespace ProjectContainerShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма работы с компанией и ее коллекцией
|
||||
/// </summary>
|
||||
public partial class FormShipCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormShipCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Выбор компании
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new ShipSharingService(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningShip>());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DrawningShip _drawningShip;
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningShip):
|
||||
_drawningShip = new DrawningShip(random.Next(30, 70), random.Next(100, 500),
|
||||
GetColor(random));
|
||||
break;
|
||||
case nameof(DrawningContainerShip):
|
||||
_drawningShip = new DrawningContainerShip(random.Next(30, 70), random.Next(100, 500),
|
||||
GetColor(random), GetColor(random),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
|
||||
}
|
||||
if (_company + _drawningShip != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Добавление обычного корабля
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddShip_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningShip));
|
||||
|
||||
/// <summary>
|
||||
/// Добавление контейнеровоза
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddContainerShip_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningContainerShip));
|
||||
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonDelShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передача объекта в другую форму
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningShip? ship = null;
|
||||
int counter = 100;
|
||||
while (ship == null)
|
||||
{
|
||||
ship = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ship == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FormContainerShip form = new FormContainerShip();
|
||||
form.SetShip = ship;
|
||||
form.ShowDialog();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перерисовка коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,126 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="colorDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>79</value>
|
||||
</metadata>
|
||||
</root>
|
@ -0,0 +1,141 @@
|
||||
using ProjectContainerShip.Drawnings;
|
||||
using ProjectContainerShip.MovementStrategy;
|
||||
|
||||
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>*
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
using ProjectContainerShip.Drawnings;
|
||||
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
||||
|
@ -0,0 +1,47 @@
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
|
||||
if (GetObjectParameters == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return GetObjectParameters.RightBorder <= FieldWidth &&
|
||||
GetObjectParameters.RightBorder + GetStep() >= FieldWidth &&
|
||||
GetObjectParameters.DownBorder <= FieldHeight &&
|
||||
GetObjectParameters.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
if (GetObjectParameters == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (Math.Abs(GetObjectParameters.ObjectMiddleHorizontal - FieldWidth) > GetStep())
|
||||
{
|
||||
if (GetObjectParameters.ObjectMiddleHorizontal - FieldWidth > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
}
|
||||
if (Math.Abs(GetObjectParameters.ObjectMiddleVertical - FieldHeight) > GetStep())
|
||||
{
|
||||
if (GetObjectParameters.ObjectMiddleVertical - FieldHeight > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
namespace ProjectContainerShip.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,67 @@
|
||||
using ProjectContainerShip.Drawnings;
|
||||
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningShip
|
||||
/// </summary>
|
||||
public class MoveableShip : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningShip или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningShip? _ship = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="ship"></param>
|
||||
public MoveableShip(DrawningShip ship)
|
||||
{
|
||||
_ship = ship;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_ship == null || _ship.EntityShip == null || !_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new ObjectParameters(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_ship?.EntityShip?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_ship == null || _ship.EntityShip == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _ship.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary
|
||||
/// Все готово к началу
|
||||
/// </summary
|
||||
NotInit,
|
||||
|
||||
/// <summary
|
||||
/// Выполняется
|
||||
/// </summary
|
||||
InProgress,
|
||||
|
||||
/// <summary
|
||||
/// Завершено
|
||||
/// </summary
|
||||
Finish
|
||||
|
||||
}
|
@ -11,7 +11,7 @@ namespace ProjectContainerShip
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormShipCollection());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
103
ProjectContainerShip/ProjectContainerShip/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectContainerShip/ProjectContainerShip/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectContainerShip.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectContainerShip.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
BIN
ProjectContainerShip/ProjectContainerShip/Resources/arrowUp.jpg
Normal file
BIN
ProjectContainerShip/ProjectContainerShip/Resources/arrowUp.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
Loading…
Reference in New Issue
Block a user