готово к сдаче
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using ProjectContainerShip;
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using System.Drawing;
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namespace ProjectContainerShip;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningContainerShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityContainerShip? EntityContainerShip { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки контейнеровоза
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки контейнеровоза
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки контейнеровоза
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/// </summary>
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private readonly int _drawningShipWidth = 130;
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/// <summary>
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/// Высота прорисовки контейнеровоза
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/// </summary>
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private readonly int _drawningShipHeight = 85;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="container">Признак наличия контейнеров</param>
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/// <param name="Crane">Признак наличия крана</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool container, bool Crane)
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{
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EntityContainerShip = new EntityContainerShip();
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EntityContainerShip.Init(speed, weight, bodyColor, additionalColor, container, Crane);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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if ((width < _drawningShipWidth) || (height < _drawningShipHeight))
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{
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return false;
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}
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && (_startPosX.Value + _drawningShipWidth > _pictureWidth))
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{
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_startPosX = _pictureWidth - _drawningShipWidth;
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}
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if (_startPosY.HasValue && (_startPosY + _drawningShipHeight > _pictureHeight))
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{
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_startPosY = _pictureHeight - _drawningShipHeight;
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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_startPosX = x;
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_startPosY = y;
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if (_startPosX + _drawningShipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningShipWidth;
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}
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if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY + _drawningShipHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningShipHeight;
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}
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if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityContainerShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityContainerShip.Step > 0)
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{
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_startPosX -= (int)EntityContainerShip.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityContainerShip.Step > 0)
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{
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_startPosY -= (int)EntityContainerShip.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX.Value + EntityContainerShip.Step + _drawningShipWidth < _pictureWidth)
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{
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_startPosX += (int)EntityContainerShip.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY.Value + EntityContainerShip.Step + _drawningShipHeight < _pictureHeight)
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{
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_startPosY += (int)EntityContainerShip.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityContainerShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityContainerShip.AdditionalColor);
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// контейнеры
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if (EntityContainerShip.Container)
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{
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 55, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 55, 40, 5);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 50, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 40, 5);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 45, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 50, 40, 5);
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}
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//границы лодки
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 80, 120, 10);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 60, 110, 20);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 60, 25, 25);
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g.DrawEllipse(pen, _startPosX.Value + 105, _startPosY.Value + 60, 25, 25);
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//кузов
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Brush br = new SolidBrush(EntityContainerShip.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 80, 120, 10);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 60, 110, 20);
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g.FillEllipse(br, _startPosX.Value, _startPosY.Value + 60, 25, 25);
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g.FillEllipse(br, _startPosX.Value + 105, _startPosY.Value + 60, 25, 25);
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//палуба
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 30, 30, 30);
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g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 30, 30, 30);
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// кран
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if (EntityContainerShip.Crane)
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{
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g.DrawRectangle(pen, _startPosX.Value + 105, _startPosY.Value + 15, 15, 45);
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g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 17, 30, 7);
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 24, 5, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 105, _startPosY.Value + 15, 15, 45);
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g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 17, 30, 7);
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 24, 5, 15);
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}
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}
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}
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namespace ProjectContainerShip.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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using ProjectContainerShip.Entities;
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namespace ProjectContainerShip.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningContainerShip : DrawningShip
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет палубы</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="crane">Признак наличия крана</param>
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/// <param name="container">Признак наличия контейнеров</param>
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public DrawningContainerShip(int speed, double weight, Color bodyColor, Color additionalColor, bool crane, bool container) : base(125, 60)
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{
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EntityShip = new EntityContainerShip(speed, weight, bodyColor, additionalColor, crane, container);
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}
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public override void DrawTransport(Graphics g)
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{
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if (EntityShip == null || EntityShip is not EntityContainerShip containerShip || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(containerShip.AdditionalColor);
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base.DrawTransport(g);
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_startPosX -= 5;
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_startPosY -= 30;
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// кран
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if (containerShip.Crane)
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{
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g.DrawRectangle(pen, _startPosX.Value + 105, _startPosY.Value + 22, 15, 38);
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g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 22, 30, 7);
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 29, 5, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 105, _startPosY.Value + 22, 15, 38);
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g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 22, 30, 7);
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 29, 5, 15);
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}
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//base.DrawTransport(g);
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// контейнеры
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if (containerShip.Container)
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{
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 55, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 55, 40, 5);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 50, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 50, 40, 5);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 45, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 40, 5);
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}
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//base.DrawTransport(g);
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_startPosX += 5;
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_startPosY += 30;
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}
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}
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@ -0,0 +1,233 @@
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using ProjectContainerShip.Entities;
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namespace ProjectContainerShip.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
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/// </summary>
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public class DrawningShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityShip? EntityShip { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки корабля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки корабля
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки корабля
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/// </summary>
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private readonly int _drawningShipWidth = 125;
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/// <summary>
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/// Высота прорисовки корабля
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/// </summary>
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private readonly int _drawningShipHeight = 60;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningShipWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningShipHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningShip()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningShip(int speed, double weight, Color bodyColor) : this()
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{
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EntityShip = new EntityShip(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningShipWidth">Ширина прорисовки автомобиля</param>
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/// <param name="drawningShipHeight">Высота прорисовки автомобиля</param>
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protected DrawningShip(int drawningShipWidth, int drawningShipHeight) : this()
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{
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_drawningShipWidth = drawningShipWidth;
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_pictureHeight = drawningShipHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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if ((width < _drawningShipWidth) || (height < _drawningShipHeight))
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{
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return false;
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}
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && (_startPosX.Value + _drawningShipWidth > _pictureWidth))
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{
|
||||
_startPosX = _pictureWidth - _drawningShipWidth;
|
||||
}
|
||||
|
||||
if (_startPosY.HasValue && (_startPosY + _drawningShipHeight > _pictureHeight))
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningShipHeight;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (EntityShip == null) return;
|
||||
while (x + _drawningShipWidth > _pictureWidth)
|
||||
{
|
||||
x -= (int)EntityShip.Step;
|
||||
}
|
||||
while (x < 0)
|
||||
{
|
||||
x += (int)EntityShip.Step;
|
||||
}
|
||||
while (y + _drawningShipHeight > _pictureHeight)
|
||||
{
|
||||
y -= (int)EntityShip.Step;
|
||||
}
|
||||
while (y < 0)
|
||||
{
|
||||
y += (int)EntityShip.Step;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + _drawningShipWidth + EntityShip.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + _drawningShipHeight + EntityShip.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//незабыть смещение к границе лев.верх.
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
//границы лодки
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 120, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 30, 110, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value - 5, _startPosY.Value + 30, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 30, 25, 25);
|
||||
|
||||
//кузов
|
||||
Brush br = new SolidBrush(EntityShip.BodyColor);
|
||||
|
||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 50, 120, 10);
|
||||
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 30, 110, 20);
|
||||
g.FillEllipse(br, _startPosX.Value - 5, _startPosY.Value + 30, 25, 25);
|
||||
g.FillEllipse(br, _startPosX.Value + 100, _startPosY.Value + 30, 25, 25);
|
||||
|
||||
//палуба
|
||||
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value, 30, 30);
|
||||
g.FillRectangle(br, _startPosX.Value + 15, _startPosY.Value, 30, 30);
|
||||
}
|
||||
}
|
@ -1,63 +1,38 @@
|
||||
|
||||
namespace ProjectContainerShip;
|
||||
namespace ProjectContainerShip.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Контейнеровоз"
|
||||
/// </summary>
|
||||
public class EntityContainerShip
|
||||
public class EntityContainerShip : EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия Контейнеров
|
||||
/// </summary>
|
||||
public bool Container { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия крана
|
||||
/// </summary>
|
||||
public bool Crane { get; private set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения контейнеровоза
|
||||
/// Признак (опция) наличия дополнительных контейнеров
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
public bool Container { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса контейнеровоза
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес контейнеровоза</param>
|
||||
/// <param name="weight">Вес </param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="container">Признак наличия контейнеров</param>
|
||||
/// <param name="crane">Признак наличия крана</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool container, bool crane)
|
||||
/// <param name="container">Признак наличия контейнеров</param>
|
||||
public EntityContainerShip(int speed, double weight, Color bodyColor, Color additionalColor, bool crane, bool container) : base(speed, weight, Color.Black)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Container = container;
|
||||
Crane = crane;
|
||||
Container = container;
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
namespace ProjectContainerShip.Entities;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Корабль"
|
||||
/// </summary>
|
||||
public class EntityShip
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения корабля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес корабля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityShip(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -38,6 +38,9 @@ namespace ProjectContainerShip
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateShip = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxContainerShip).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -46,18 +49,18 @@ namespace ProjectContainerShip
|
||||
pictureBoxContainerShip.Dock = DockStyle.Fill;
|
||||
pictureBoxContainerShip.Location = new Point(0, 0);
|
||||
pictureBoxContainerShip.Name = "pictureBoxContainerShip";
|
||||
pictureBoxContainerShip.Size = new Size(923, 597);
|
||||
pictureBoxContainerShip.Size = new Size(934, 586);
|
||||
pictureBoxContainerShip.TabIndex = 0;
|
||||
pictureBoxContainerShip.TabStop = false;
|
||||
//
|
||||
// buttonCreateContainerShip
|
||||
//
|
||||
buttonCreateContainerShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateContainerShip.Location = new Point(12, 562);
|
||||
buttonCreateContainerShip.Location = new Point(12, 546);
|
||||
buttonCreateContainerShip.Name = "buttonCreateContainerShip";
|
||||
buttonCreateContainerShip.Size = new Size(75, 23);
|
||||
buttonCreateContainerShip.Size = new Size(196, 26);
|
||||
buttonCreateContainerShip.TabIndex = 1;
|
||||
buttonCreateContainerShip.Text = "Создать";
|
||||
buttonCreateContainerShip.Text = "Создать контейнеровоз";
|
||||
buttonCreateContainerShip.UseVisualStyleBackColor = true;
|
||||
buttonCreateContainerShip.Click += ButtonCreateContainerShip_Click;
|
||||
//
|
||||
@ -66,9 +69,9 @@ namespace ProjectContainerShip
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(787, 550);
|
||||
buttonLeft.Location = new Point(798, 532);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.Size = new Size(35, 40);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
@ -78,9 +81,9 @@ namespace ProjectContainerShip
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(828, 509);
|
||||
buttonUp.Location = new Point(839, 486);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.Size = new Size(35, 40);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
@ -90,9 +93,9 @@ namespace ProjectContainerShip
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(828, 550);
|
||||
buttonDown.Location = new Point(839, 532);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.Size = new Size(35, 40);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
@ -102,18 +105,52 @@ namespace ProjectContainerShip
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(869, 550);
|
||||
buttonRight.Location = new Point(880, 532);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.Size = new Size(35, 40);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateShip
|
||||
//
|
||||
buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateShip.Location = new Point(214, 546);
|
||||
buttonCreateShip.Name = "buttonCreateShip";
|
||||
buttonCreateShip.Size = new Size(196, 26);
|
||||
buttonCreateShip.TabIndex = 6;
|
||||
buttonCreateShip.Text = "Создать корабль";
|
||||
buttonCreateShip.UseVisualStyleBackColor = true;
|
||||
buttonCreateShip.Click +=ButtonCreateShip_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(801, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 25);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(839, 43);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(75, 23);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormContainerShip
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(923, 597);
|
||||
ClientSize = new Size(934, 586);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateShip);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
@ -134,5 +171,9 @@ namespace ProjectContainerShip
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button button1;
|
||||
private Button buttonCreateShip;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using ProjectContainerShip;
|
||||
using ProjectContainerShip.Drawnings;
|
||||
using ProjectContainerShip.MovementStrategy;
|
||||
|
||||
namespace ProjectContainerShip;
|
||||
|
||||
@ -10,7 +11,12 @@ public partial class FormContainerShip : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningContainerShip? _drawningContainerShip;
|
||||
private DrawningShip? _drawningShip;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -18,6 +24,7 @@ public partial class FormContainerShip : Form
|
||||
public FormContainerShip()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -25,34 +32,60 @@ public partial class FormContainerShip : Form
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningContainerShip == null)
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningContainerShip.DrawTransport(gr);
|
||||
_drawningShip.DrawTransport(gr);
|
||||
pictureBoxContainerShip.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningShip):
|
||||
_drawningShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningContainerShip):
|
||||
_drawningShip = new DrawningContainerShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningShip.SetPictureSize(pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
|
||||
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать спортивный автомобиль"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateContainerShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningContainerShip = new DrawningContainerShip();
|
||||
_drawningContainerShip.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningContainerShip.SetPictureSize(pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
|
||||
_drawningContainerShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonCreateContainerShip_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningContainerShip));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать автомобиль"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateShip_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningShip));
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
@ -61,7 +94,7 @@ public partial class FormContainerShip : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningContainerShip == null)
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -71,16 +104,16 @@ public partial class FormContainerShip : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningContainerShip.MoveTransport(DirectionType.Up);
|
||||
result = _drawningShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningContainerShip.MoveTransport(DirectionType.Down);
|
||||
result = _drawningShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningContainerShip.MoveTransport(DirectionType.Left);
|
||||
result = _drawningShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningContainerShip.MoveTransport(DirectionType.Right);
|
||||
result = _drawningShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -89,4 +122,47 @@ public partial class FormContainerShip : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableShip(_drawningShip), pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,141 @@
|
||||
using ProjectContainerShip.Drawnings;
|
||||
using ProjectContainerShip.MovementStrategy;
|
||||
|
||||
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>*
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
using ProjectContainerShip.Drawnings;
|
||||
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
||||
|
@ -0,0 +1,47 @@
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
|
||||
if (GetObjectParameters == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return GetObjectParameters.RightBorder <= FieldWidth &&
|
||||
GetObjectParameters.RightBorder + GetStep() >= FieldWidth &&
|
||||
GetObjectParameters.DownBorder <= FieldHeight &&
|
||||
GetObjectParameters.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
if (GetObjectParameters == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (Math.Abs(GetObjectParameters.ObjectMiddleHorizontal - FieldWidth) > GetStep())
|
||||
{
|
||||
if (GetObjectParameters.ObjectMiddleHorizontal - FieldWidth > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
}
|
||||
if (Math.Abs(GetObjectParameters.ObjectMiddleVertical - FieldHeight) > GetStep())
|
||||
{
|
||||
if (GetObjectParameters.ObjectMiddleVertical - FieldHeight > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
namespace ProjectContainerShip.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
using ProjectContainerShip.Drawnings;
|
||||
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningShip
|
||||
/// </summary>
|
||||
public class MoveableShip : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningShip или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningShip? _ship = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="ship"></param>
|
||||
public MoveableShip(DrawningShip ship)
|
||||
{
|
||||
_ship = ship;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_ship == null || _ship.EntityShip == null || !_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new ObjectParameters(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_ship?.EntityShip?.Step ?? 0);
|
||||
|
||||
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_ship == null || _ship.EntityShip == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _ship.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,9 +1,9 @@
|
||||
namespace ProjectContainerShip;
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
@ -0,0 +1,53 @@
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
namespace ProjectContainerShip.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary
|
||||
/// Все готово к началу
|
||||
/// </summary
|
||||
NotInit,
|
||||
|
||||
/// <summary
|
||||
/// Выполняется
|
||||
/// </summary
|
||||
InProgress,
|
||||
|
||||
/// <summary
|
||||
/// Завершено
|
||||
/// </summary
|
||||
Finish
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user