готово к сдаче
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using ProjectContainerShip;
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using System.Drawing;
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namespace ProjectContainerShip;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningContainerShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityContainerShip? EntityContainerShip { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки контейнеровоза
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки контейнеровоза
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки контейнеровоза
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/// </summary>
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private readonly int _drawningShipWidth = 130;
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/// <summary>
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/// Высота прорисовки контейнеровоза
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/// </summary>
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private readonly int _drawningShipHeight = 85;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="container">Признак наличия контейнеров</param>
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/// <param name="Crane">Признак наличия крана</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool container, bool Crane)
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{
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EntityContainerShip = new EntityContainerShip();
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EntityContainerShip.Init(speed, weight, bodyColor, additionalColor, container, Crane);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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if ((width < _drawningShipWidth) || (height < _drawningShipHeight))
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{
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return false;
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}
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && (_startPosX.Value + _drawningShipWidth > _pictureWidth))
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{
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_startPosX = _pictureWidth - _drawningShipWidth;
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}
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if (_startPosY.HasValue && (_startPosY + _drawningShipHeight > _pictureHeight))
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{
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_startPosY = _pictureHeight - _drawningShipHeight;
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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_startPosX = x;
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_startPosY = y;
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if (_startPosX + _drawningShipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningShipWidth;
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}
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if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY + _drawningShipHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningShipHeight;
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}
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if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityContainerShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityContainerShip.Step > 0)
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{
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_startPosX -= (int)EntityContainerShip.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityContainerShip.Step > 0)
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{
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_startPosY -= (int)EntityContainerShip.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX.Value + EntityContainerShip.Step + _drawningShipWidth < _pictureWidth)
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{
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_startPosX += (int)EntityContainerShip.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY.Value + EntityContainerShip.Step + _drawningShipHeight < _pictureHeight)
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{
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_startPosY += (int)EntityContainerShip.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityContainerShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityContainerShip.AdditionalColor);
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// контейнеры
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if (EntityContainerShip.Container)
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{
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 55, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 55, 40, 5);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 50, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 40, 5);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 45, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 50, 40, 5);
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}
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//границы лодки
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 80, 120, 10);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 60, 110, 20);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 60, 25, 25);
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g.DrawEllipse(pen, _startPosX.Value + 105, _startPosY.Value + 60, 25, 25);
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//кузов
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Brush br = new SolidBrush(EntityContainerShip.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 80, 120, 10);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 60, 110, 20);
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g.FillEllipse(br, _startPosX.Value, _startPosY.Value + 60, 25, 25);
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g.FillEllipse(br, _startPosX.Value + 105, _startPosY.Value + 60, 25, 25);
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//палуба
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 30, 30, 30);
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g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 30, 30, 30);
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// кран
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if (EntityContainerShip.Crane)
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{
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g.DrawRectangle(pen, _startPosX.Value + 105, _startPosY.Value + 15, 15, 45);
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g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 17, 30, 7);
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 24, 5, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 105, _startPosY.Value + 15, 15, 45);
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g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 17, 30, 7);
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 24, 5, 15);
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}
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}
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}
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@ -0,0 +1,32 @@
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namespace ProjectContainerShip.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -0,0 +1,70 @@
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using ProjectContainerShip.Entities;
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namespace ProjectContainerShip.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningContainerShip : DrawningShip
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет палубы</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="crane">Признак наличия крана</param>
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/// <param name="container">Признак наличия контейнеров</param>
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public DrawningContainerShip(int speed, double weight, Color bodyColor, Color additionalColor, bool crane, bool container) : base(125, 60)
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{
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EntityShip = new EntityContainerShip(speed, weight, bodyColor, additionalColor, crane, container);
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}
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public override void DrawTransport(Graphics g)
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{
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if (EntityShip == null || EntityShip is not EntityContainerShip containerShip || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(containerShip.AdditionalColor);
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base.DrawTransport(g);
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_startPosX -= 5;
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_startPosY -= 30;
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// кран
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if (containerShip.Crane)
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{
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g.DrawRectangle(pen, _startPosX.Value + 105, _startPosY.Value + 22, 15, 38);
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g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 22, 30, 7);
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 29, 5, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 105, _startPosY.Value + 22, 15, 38);
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g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 22, 30, 7);
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 29, 5, 15);
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}
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//base.DrawTransport(g);
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// контейнеры
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if (containerShip.Container)
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{
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 55, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 55, 40, 5);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 50, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 50, 40, 5);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 45, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 40, 5);
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}
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//base.DrawTransport(g);
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_startPosX += 5;
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_startPosY += 30;
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}
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}
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using ProjectContainerShip.Entities;
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namespace ProjectContainerShip.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
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/// </summary>
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public class DrawningShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityShip? EntityShip { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки корабля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки корабля
|
||||||
|
/// </summary>
|
||||||
|
protected int? _startPosY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина прорисовки корабля
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningShipWidth = 125;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота прорисовки корабля
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningShipHeight = 60;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X объекта
|
||||||
|
/// </summary>
|
||||||
|
public int? GetPosX => _startPosX;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y объекта
|
||||||
|
/// </summary>
|
||||||
|
public int? GetPosY => _startPosY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetWidth => _drawningShipWidth;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetHeight => _drawningShipHeight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пустой конструктор
|
||||||
|
/// </summary>
|
||||||
|
private DrawningShip()
|
||||||
|
{
|
||||||
|
_pictureWidth = null;
|
||||||
|
_pictureHeight = null;
|
||||||
|
_startPosX = null;
|
||||||
|
_startPosY = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public DrawningShip(int speed, double weight, Color bodyColor) : this()
|
||||||
|
{
|
||||||
|
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор для наследников
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drawningShipWidth">Ширина прорисовки автомобиля</param>
|
||||||
|
/// <param name="drawningShipHeight">Высота прорисовки автомобиля</param>
|
||||||
|
protected DrawningShip(int drawningShipWidth, int drawningShipHeight) : this()
|
||||||
|
{
|
||||||
|
_drawningShipWidth = drawningShipWidth;
|
||||||
|
_pictureHeight = drawningShipHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка границ поля
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||||
|
public bool SetPictureSize(int width, int height)
|
||||||
|
{
|
||||||
|
// TODO проверка, что объект "влезает" в размеры поля
|
||||||
|
if ((width < _drawningShipWidth) || (height < _drawningShipHeight))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
|
||||||
|
if (_startPosX.HasValue && (_startPosX.Value + _drawningShipWidth > _pictureWidth))
|
||||||
|
{
|
||||||
|
_startPosX = _pictureWidth - _drawningShipWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_startPosY.HasValue && (_startPosY + _drawningShipHeight > _pictureHeight))
|
||||||
|
{
|
||||||
|
_startPosY = _pictureHeight - _drawningShipHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if (EntityShip == null) return;
|
||||||
|
while (x + _drawningShipWidth > _pictureWidth)
|
||||||
|
{
|
||||||
|
x -= (int)EntityShip.Step;
|
||||||
|
}
|
||||||
|
while (x < 0)
|
||||||
|
{
|
||||||
|
x += (int)EntityShip.Step;
|
||||||
|
}
|
||||||
|
while (y + _drawningShipHeight > _pictureHeight)
|
||||||
|
{
|
||||||
|
y -= (int)EntityShip.Step;
|
||||||
|
}
|
||||||
|
while (y < 0)
|
||||||
|
{
|
||||||
|
y += (int)EntityShip.Step;
|
||||||
|
}
|
||||||
|
_startPosX = x;
|
||||||
|
_startPosY = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
public bool MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
if (_startPosX.Value - EntityShip.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosX -= (int)EntityShip.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
if (_startPosY.Value - EntityShip.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosY -= (int)EntityShip.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
if (_startPosX + _drawningShipWidth + EntityShip.Step < _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX += (int)EntityShip.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
if (_startPosY + _drawningShipHeight + EntityShip.Step < _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY += (int)EntityShip.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Прорисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//незабыть смещение к границе лев.верх.
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
|
||||||
|
//границы лодки
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 120, 10);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 30, 110, 20);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value - 5, _startPosY.Value + 30, 25, 25);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 30, 25, 25);
|
||||||
|
|
||||||
|
//кузов
|
||||||
|
Brush br = new SolidBrush(EntityShip.BodyColor);
|
||||||
|
|
||||||
|
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 50, 120, 10);
|
||||||
|
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 30, 110, 20);
|
||||||
|
g.FillEllipse(br, _startPosX.Value - 5, _startPosY.Value + 30, 25, 25);
|
||||||
|
g.FillEllipse(br, _startPosX.Value + 100, _startPosY.Value + 30, 25, 25);
|
||||||
|
|
||||||
|
//палуба
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value, 30, 30);
|
||||||
|
g.FillRectangle(br, _startPosX.Value + 15, _startPosY.Value, 30, 30);
|
||||||
|
}
|
||||||
|
}
|
@ -1,63 +1,38 @@
|
|||||||
|
namespace ProjectContainerShip.Entities;
|
||||||
namespace ProjectContainerShip;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс-сущность "Контейнеровоз"
|
/// Класс-сущность "Контейнеровоз"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class EntityContainerShip
|
public class EntityContainerShip : EntityShip
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Color AdditionalColor { get; private set; }
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия Контейнеров
|
|
||||||
/// </summary>
|
|
||||||
public bool Container { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Признак (опция) наличия крана
|
/// Признак (опция) наличия крана
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool Crane { get; private set; }
|
public bool Crane { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Шаг перемещения контейнеровоза
|
/// Признак (опция) наличия дополнительных контейнеров
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public double Step => Speed * 100 / Weight;
|
public bool Container { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Инициализация полей объекта-класса контейнеровоза
|
/// Инициализация полей объекта-класса контейнеровоза
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="speed">Скорость</param>
|
/// <param name="speed">Скорость</param>
|
||||||
/// <param name="weight">Вес контейнеровоза</param>
|
/// <param name="weight">Вес </param>
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
/// <param name="container">Признак наличия контейнеров</param>
|
|
||||||
/// <param name="crane">Признак наличия крана</param>
|
/// <param name="crane">Признак наличия крана</param>
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool container, bool crane)
|
/// <param name="container">Признак наличия контейнеров</param>
|
||||||
|
public EntityContainerShip(int speed, double weight, Color bodyColor, Color additionalColor, bool crane, bool container) : base(speed, weight, Color.Black)
|
||||||
{
|
{
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
Container = container;
|
|
||||||
Crane = crane;
|
Crane = crane;
|
||||||
|
Container = container;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -0,0 +1,42 @@
|
|||||||
|
namespace ProjectContainerShip.Entities;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Корабль"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityShip
|
||||||
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения корабля
|
||||||
|
/// </summary>
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор с параметрами
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес корабля</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public EntityShip(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
@ -38,6 +38,9 @@ namespace ProjectContainerShip
|
|||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
|
buttonCreateShip = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonStrategyStep = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxContainerShip).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxContainerShip).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -46,18 +49,18 @@ namespace ProjectContainerShip
|
|||||||
pictureBoxContainerShip.Dock = DockStyle.Fill;
|
pictureBoxContainerShip.Dock = DockStyle.Fill;
|
||||||
pictureBoxContainerShip.Location = new Point(0, 0);
|
pictureBoxContainerShip.Location = new Point(0, 0);
|
||||||
pictureBoxContainerShip.Name = "pictureBoxContainerShip";
|
pictureBoxContainerShip.Name = "pictureBoxContainerShip";
|
||||||
pictureBoxContainerShip.Size = new Size(923, 597);
|
pictureBoxContainerShip.Size = new Size(934, 586);
|
||||||
pictureBoxContainerShip.TabIndex = 0;
|
pictureBoxContainerShip.TabIndex = 0;
|
||||||
pictureBoxContainerShip.TabStop = false;
|
pictureBoxContainerShip.TabStop = false;
|
||||||
//
|
//
|
||||||
// buttonCreateContainerShip
|
// buttonCreateContainerShip
|
||||||
//
|
//
|
||||||
buttonCreateContainerShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreateContainerShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreateContainerShip.Location = new Point(12, 562);
|
buttonCreateContainerShip.Location = new Point(12, 546);
|
||||||
buttonCreateContainerShip.Name = "buttonCreateContainerShip";
|
buttonCreateContainerShip.Name = "buttonCreateContainerShip";
|
||||||
buttonCreateContainerShip.Size = new Size(75, 23);
|
buttonCreateContainerShip.Size = new Size(196, 26);
|
||||||
buttonCreateContainerShip.TabIndex = 1;
|
buttonCreateContainerShip.TabIndex = 1;
|
||||||
buttonCreateContainerShip.Text = "Создать";
|
buttonCreateContainerShip.Text = "Создать контейнеровоз";
|
||||||
buttonCreateContainerShip.UseVisualStyleBackColor = true;
|
buttonCreateContainerShip.UseVisualStyleBackColor = true;
|
||||||
buttonCreateContainerShip.Click += ButtonCreateContainerShip_Click;
|
buttonCreateContainerShip.Click += ButtonCreateContainerShip_Click;
|
||||||
//
|
//
|
||||||
@ -66,9 +69,9 @@ namespace ProjectContainerShip
|
|||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
buttonLeft.Location = new Point(787, 550);
|
buttonLeft.Location = new Point(798, 532);
|
||||||
buttonLeft.Name = "buttonLeft";
|
buttonLeft.Name = "buttonLeft";
|
||||||
buttonLeft.Size = new Size(35, 35);
|
buttonLeft.Size = new Size(35, 40);
|
||||||
buttonLeft.TabIndex = 2;
|
buttonLeft.TabIndex = 2;
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
@ -78,9 +81,9 @@ namespace ProjectContainerShip
|
|||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
buttonUp.Location = new Point(828, 509);
|
buttonUp.Location = new Point(839, 486);
|
||||||
buttonUp.Name = "buttonUp";
|
buttonUp.Name = "buttonUp";
|
||||||
buttonUp.Size = new Size(35, 35);
|
buttonUp.Size = new Size(35, 40);
|
||||||
buttonUp.TabIndex = 3;
|
buttonUp.TabIndex = 3;
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
buttonUp.Click += ButtonMove_Click;
|
buttonUp.Click += ButtonMove_Click;
|
||||||
@ -90,9 +93,9 @@ namespace ProjectContainerShip
|
|||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
buttonDown.Location = new Point(828, 550);
|
buttonDown.Location = new Point(839, 532);
|
||||||
buttonDown.Name = "buttonDown";
|
buttonDown.Name = "buttonDown";
|
||||||
buttonDown.Size = new Size(35, 35);
|
buttonDown.Size = new Size(35, 40);
|
||||||
buttonDown.TabIndex = 4;
|
buttonDown.TabIndex = 4;
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
buttonDown.Click += ButtonMove_Click;
|
buttonDown.Click += ButtonMove_Click;
|
||||||
@ -102,18 +105,52 @@ namespace ProjectContainerShip
|
|||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
buttonRight.Location = new Point(869, 550);
|
buttonRight.Location = new Point(880, 532);
|
||||||
buttonRight.Name = "buttonRight";
|
buttonRight.Name = "buttonRight";
|
||||||
buttonRight.Size = new Size(35, 35);
|
buttonRight.Size = new Size(35, 40);
|
||||||
buttonRight.TabIndex = 5;
|
buttonRight.TabIndex = 5;
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
buttonRight.Click += ButtonMove_Click;
|
buttonRight.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
|
// buttonCreateShip
|
||||||
|
//
|
||||||
|
buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateShip.Location = new Point(214, 546);
|
||||||
|
buttonCreateShip.Name = "buttonCreateShip";
|
||||||
|
buttonCreateShip.Size = new Size(196, 26);
|
||||||
|
buttonCreateShip.TabIndex = 6;
|
||||||
|
buttonCreateShip.Text = "Создать корабль";
|
||||||
|
buttonCreateShip.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateShip.Click +=ButtonCreateShip_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(801, 12);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(121, 25);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
//
|
||||||
|
// buttonStrategyStep
|
||||||
|
//
|
||||||
|
buttonStrategyStep.Location = new Point(839, 43);
|
||||||
|
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||||
|
buttonStrategyStep.Size = new Size(75, 23);
|
||||||
|
buttonStrategyStep.TabIndex = 8;
|
||||||
|
buttonStrategyStep.Text = "Шаг";
|
||||||
|
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||||
|
//
|
||||||
// FormContainerShip
|
// FormContainerShip
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(923, 597);
|
ClientSize = new Size(934, 586);
|
||||||
|
Controls.Add(buttonStrategyStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonCreateShip);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
@ -134,5 +171,9 @@ namespace ProjectContainerShip
|
|||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
|
private Button button1;
|
||||||
|
private Button buttonCreateShip;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonStrategyStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,5 @@
|
|||||||
using ProjectContainerShip;
|
using ProjectContainerShip.Drawnings;
|
||||||
|
using ProjectContainerShip.MovementStrategy;
|
||||||
|
|
||||||
namespace ProjectContainerShip;
|
namespace ProjectContainerShip;
|
||||||
|
|
||||||
@ -10,7 +11,12 @@ public partial class FormContainerShip : Form
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Поле-объект для прорисовки объекта
|
/// Поле-объект для прорисовки объекта
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private DrawningContainerShip? _drawningContainerShip;
|
private DrawningShip? _drawningShip;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения
|
||||||
|
/// </summary>
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Конструктор формы
|
/// Конструктор формы
|
||||||
@ -18,6 +24,7 @@ public partial class FormContainerShip : Form
|
|||||||
public FormContainerShip()
|
public FormContainerShip()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
_strategy = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -25,34 +32,60 @@ public partial class FormContainerShip : Form
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
if (_drawningContainerShip == null)
|
if (_drawningShip == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
|
Bitmap bmp = new(pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawningContainerShip.DrawTransport(gr);
|
_drawningShip.DrawTransport(gr);
|
||||||
pictureBoxContainerShip.Image = bmp;
|
pictureBoxContainerShip.Image = bmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Обработка нажатия кнопки "Создать"
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningShip):
|
||||||
|
_drawningShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningContainerShip):
|
||||||
|
_drawningShip = new DrawningContainerShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_drawningShip.SetPictureSize(pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
|
||||||
|
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
_strategy = null;
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать спортивный автомобиль"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender"></param>
|
/// <param name="sender"></param>
|
||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
private void ButtonCreateContainerShip_Click(object sender, EventArgs e)
|
private void ButtonCreateContainerShip_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningContainerShip));
|
||||||
{
|
|
||||||
Random random = new();
|
/// <summary>
|
||||||
_drawningContainerShip = new DrawningContainerShip();
|
/// Обработка нажатия кнопки "Создать автомобиль"
|
||||||
_drawningContainerShip.Init(random.Next(100, 300), random.Next(1000, 3000),
|
/// </summary>
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
/// <param name="sender"></param>
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
/// <param name="e"></param>
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
private void ButtonCreateShip_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningShip));
|
||||||
_drawningContainerShip.SetPictureSize(pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
|
|
||||||
_drawningContainerShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||||
@ -61,7 +94,7 @@ public partial class FormContainerShip : Form
|
|||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawningContainerShip == null)
|
if (_drawningShip == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -71,16 +104,16 @@ public partial class FormContainerShip : Form
|
|||||||
switch (name)
|
switch (name)
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
result = _drawningContainerShip.MoveTransport(DirectionType.Up);
|
result = _drawningShip.MoveTransport(DirectionType.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
result = _drawningContainerShip.MoveTransport(DirectionType.Down);
|
result = _drawningShip.MoveTransport(DirectionType.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
result = _drawningContainerShip.MoveTransport(DirectionType.Left);
|
result = _drawningShip.MoveTransport(DirectionType.Left);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
result = _drawningContainerShip.MoveTransport(DirectionType.Right);
|
result = _drawningShip.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -89,4 +122,47 @@ public partial class FormContainerShip : Form
|
|||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningShip == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_strategy.SetData(new MoveableShip(_drawningShip), pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
@ -0,0 +1,141 @@
|
|||||||
|
using ProjectContainerShip.Drawnings;
|
||||||
|
using ProjectContainerShip.MovementStrategy;
|
||||||
|
|
||||||
|
|
||||||
|
namespace ProjectContainerShip.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-стратегия перемещения объекта
|
||||||
|
/// </summary>
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>*
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,28 @@
|
|||||||
|
using ProjectContainerShip.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectContainerShip.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты X объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,47 @@
|
|||||||
|
namespace ProjectContainerShip.MovementStrategy;
|
||||||
|
|
||||||
|
internal class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (GetObjectParameters == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return GetObjectParameters.RightBorder <= FieldWidth &&
|
||||||
|
GetObjectParameters.RightBorder + GetStep() >= FieldWidth &&
|
||||||
|
GetObjectParameters.DownBorder <= FieldHeight &&
|
||||||
|
GetObjectParameters.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
if (GetObjectParameters == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (Math.Abs(GetObjectParameters.ObjectMiddleHorizontal - FieldWidth) > GetStep())
|
||||||
|
{
|
||||||
|
if (GetObjectParameters.ObjectMiddleHorizontal - FieldWidth > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if (Math.Abs(GetObjectParameters.ObjectMiddleVertical - FieldHeight) > GetStep())
|
||||||
|
{
|
||||||
|
if (GetObjectParameters.ObjectMiddleVertical - FieldHeight > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,51 @@
|
|||||||
|
namespace ProjectContainerShip.MovementStrategy
|
||||||
|
{
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,69 @@
|
|||||||
|
using ProjectContainerShip.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectContainerShip.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-реализация IMoveableObject с использованием DrawningShip
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableShip : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningShip или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningShip? _ship = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ship"></param>
|
||||||
|
public MoveableShip(DrawningShip ship)
|
||||||
|
{
|
||||||
|
_ship = ship;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_ship == null || _ship.EntityShip == null || !_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new ObjectParameters(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetStep => (int)(_ship?.EntityShip?.Step ?? 0);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_ship == null || _ship.EntityShip == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _ship.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
@ -1,9 +1,9 @@
|
|||||||
namespace ProjectContainerShip;
|
namespace ProjectContainerShip.MovementStrategy;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Направление перемещения
|
/// Направление перемещения
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public enum DirectionType
|
public enum MovementDirection
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Вверх
|
/// Вверх
|
@ -0,0 +1,53 @@
|
|||||||
|
namespace ProjectContainerShip.MovementStrategy;
|
||||||
|
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина</param>
|
||||||
|
/// <param name="height">Высота</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,20 @@
|
|||||||
|
namespace ProjectContainerShip.MovementStrategy;
|
||||||
|
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary
|
||||||
|
NotInit,
|
||||||
|
|
||||||
|
/// <summary
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary
|
||||||
|
InProgress,
|
||||||
|
|
||||||
|
/// <summary
|
||||||
|
/// Завершено
|
||||||
|
/// </summary
|
||||||
|
Finish
|
||||||
|
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user