namespace ProjectAntiAircraftGun { public class Vector2 { public float x, y; public float lenght => MathF.Sqrt(x * x + y * y); public Vector2 normilized => new Vector2(x/lenght, y/lenght); public Vector2(float x, float y) { this.x = x; this.y = y; } public Vector2() { x = 0; y = 0; } } }