LabWork07 #7

Closed
Mongol wants to merge 18 commits from LabWork07 into main
10 changed files with 369 additions and 75 deletions
Showing only changes of commit 028d0d760d - Show all commits

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namespace ProjectAntiAircraftGun
{
public class AntiAircraft : GameObject
{
private int _speed;
private int _weight;
private Color _firstCol;
private Color _secondCol;
private bool _monoChrome;
private int _numOfRollers;
private int _step;
public int Speed { get => _speed;}
public int Weight { get => _weight;}
public Color FirstColor { get => _firstCol; }
public Color SecondColor { get => _secondCol; }
public bool MonoChrome { get => _monoChrome; }
public int NumOfRollers { get => _numOfRollers; }
public int Step { get => _step>0?_step:1; }
public AntiAircraft()
{
_speed = 1;
_weight = 1;
_firstCol = Color.Magenta;
_secondCol = Color.Black;
_monoChrome = true;
_numOfRollers = 6;
try
{
_step = _speed / _weight;
}catch(Exception e) { throw new Exception("Дурашка, какой ноль в весе?"); }
}
/// <summary>
///
/// </summary>
/// <param name="speed"></param>
/// <param name="weight">(0,int.MaxValue]</param>
/// <param name="firstCol"></param>
/// <param name="secondCol"></param>
/// <param name="numOfRollers">[2,6]</param>
/// <exception cref="Exception"></exception>
public AntiAircraft(int speed, int weight, Color firstCol, Color secondCol, int numOfRollers)
{
if (numOfRollers < 2 || numOfRollers > 6)
throw new Exception("numOfRollers out of range [2,6]");
_speed = speed;
_weight = weight;
_firstCol = firstCol;
_secondCol = secondCol;
_monoChrome = false;
_numOfRollers = numOfRollers;
try
{
_step = _speed / _weight;
}
catch (Exception e) { throw new Exception("Дурашка, какой ноль в весе?"); }
}
/// <summary>
///
/// </summary>
/// <param name="speed"></param>
/// <param name="weight">(0,int.MaxValue]</param>
/// <param name="firstCol"></param>
public AntiAircraft(int speed, int weight, Color firstCol)
{
_speed = speed;
_weight = weight;
_firstCol = firstCol;
_monoChrome = false;
_numOfRollers = 6;
try
{
_step = _speed / _weight;
}
catch (Exception e) { throw e; }
}
}
}

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using System.Drawing;
namespace ProjectAntiAircraftGun
{
internal class DrawingAntiAircraft
{
AntiAircraft aag;
private readonly int _width = 0;
private readonly int _height = 0;
public DrawingAntiAircraft(AntiAircraft aag)
{
this.aag = aag;
}
public DrawingAntiAircraft()
{
aag = new AntiAircraft();
}
public void SetPos(Point pos)
{
aag.position.X = Math.Clamp(pos.X + aag.position.X, 0, Program.faag.ClientSize.Width-_width);
aag.position.Y = Math.Clamp(pos.Y + aag.position.Y, 0, Program.faag.ClientSize.Height-_height);
}
public void MoveTransport(Vector2 way)
{
if(way == null)
{
throw new NullReferenceException();
}
SetPos(new Point((int)(way.x*aag.Step), (int)(way.y*aag.Step)));
}
public void Draw(Graphics g)
{
Pen pen = new Pen(Color.Black);
Brush brush = new SolidBrush(aag.FirstColor);
// Отрисовка гусениц
g.DrawLine(pen, aag.position.X, aag.position.Y + 30, aag.position.X + 90, aag.position.Y + 30);
g.DrawLine(pen, aag.position.X + 90, aag.position.Y + 30, aag.position.X + 90, aag.position.Y + 15);
g.DrawLine(pen, aag.position.X + 90, aag.position.Y + 15, aag.position.X, aag.position.Y + 15);
g.DrawLine(pen, aag.position.X, aag.position.Y + 15, aag.position.X, aag.position.Y + 30);
// Отрисовка катков
g.FillEllipse(brush, aag.position.X, aag.position.Y + 15, 15, 15);
g.FillEllipse(brush, aag.position.X + 75, aag.position.Y + 15, 15, 15);
for (int i = 1; i <= aag.NumOfRollers - 2; i++)
g.FillEllipse(new SolidBrush(aag.SecondColor), aag.position.X +(75/(aag.NumOfRollers-1))*i, aag.position.Y + 15, 15, 15);
// Отрисовка кузова
g.FillRectangle(brush, aag.position.X + 15, aag.position.Y, 60, 15);
}
}
}

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@ -1,39 +0,0 @@
namespace ProjectAntiAircraftGun
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectAntiAircraftGun
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectAntiAircraftGun
{
partial class FormAntiAircraftGun
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAntiAircraftGun = new PictureBox();
CreateButton = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
SuspendLayout();
//
// pictureBoxAntiAircraftGun
//
pictureBoxAntiAircraftGun.Dock = DockStyle.Fill;
pictureBoxAntiAircraftGun.Location = new Point(0, 0);
pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
pictureBoxAntiAircraftGun.Size = new Size(800, 450);
pictureBoxAntiAircraftGun.TabIndex = 5;
pictureBoxAntiAircraftGun.TabStop = false;
//
// CreateButton
//
CreateButton.Location = new Point(12, 408);
CreateButton.Name = "CreateButton";
CreateButton.Size = new Size(90, 30);
CreateButton.TabIndex = 0;
CreateButton.Text = "Create";
CreateButton.UseVisualStyleBackColor = true;
CreateButton.Click += ButtonCreate_Click;
//
// buttonRight
//
buttonRight.Font = new Font("Segoe UI", 15F, FontStyle.Regular, GraphicsUnit.Point);
buttonRight.Location = new Point(748, 398);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(40, 40);
buttonRight.TabIndex = 1;
buttonRight.Text = "⇒";
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Font = new Font("Segoe UI", 15F, FontStyle.Regular, GraphicsUnit.Point);
buttonDown.Location = new Point(702, 398);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(40, 40);
buttonDown.TabIndex = 2;
buttonDown.Text = "⇓";
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Font = new Font("Segoe UI", 15F, FontStyle.Regular, GraphicsUnit.Point);
buttonLeft.Location = new Point(656, 398);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(40, 40);
buttonLeft.TabIndex = 3;
buttonLeft.Text = "⇐";
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Font = new Font("Segoe UI", 15F, FontStyle.Regular, GraphicsUnit.Point);
buttonUp.Location = new Point(702, 352);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(40, 40);
buttonUp.TabIndex = 4;
buttonUp.Text = "⇑";
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormAntiAircraftGun
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(CreateButton);
Controls.Add(pictureBoxAntiAircraftGun);
Name = "FormAntiAircraftGun";
Text = "Form1";
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAntiAircraftGun;
private Button CreateButton;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
}
}

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namespace ProjectAntiAircraftGun
{
public partial class FormAntiAircraftGun : Form
{
private DrawingAntiAircraft? _drawer;
public FormAntiAircraftGun()
{
InitializeComponent();
}
private void Draw()
{
if (_drawer == null)
return;
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawer.Draw(gr);
pictureBoxAntiAircraftGun.Image = bmp;
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawer == null)
{
return;
}
switch (((Button)sender)?.Name ?? string.Empty)
{
case "buttonUp":
_drawer.MoveTransport(new Vector2(0, -1));
break;
case "buttonDown":
_drawer.MoveTransport(new Vector2(0, 1));
break;
case "buttonLeft":
_drawer.MoveTransport(new Vector2(-1, 0));
break;
case "buttonRight":
_drawer.MoveTransport(new Vector2(1, 0));
break;
}
Draw();
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new Random();
_drawer = new DrawingAntiAircraft(new AntiAircraft(rnd.Next(1,100),rnd.Next(1,10),
Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
rnd.Next(2, 7)));
Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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namespace ProjectAntiAircraftGun
{
abstract public class GameObject
{
public Point position;
public GameObject()
{
position = new Point();
}
}
}

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@ -5,13 +5,14 @@ namespace ProjectAntiAircraftGun
/// <summary>
/// The main entry point for the application.
/// </summary>
public static FormAntiAircraftGun faag = new FormAntiAircraftGun();
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(faag);
}
}
}

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namespace ProjectAntiAircraftGun
{
public class Vector2
{
public float x, y;
public float lenght => MathF.Sqrt(x * x + y * y);
public Vector2 normilized => new Vector2(x/lenght, y/lenght);
public Vector2(float x, float y)
{
this.x = x;
this.y = y;
}
public Vector2()
{
x = 0;
y = 0;
}
}
}