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2 Commits
028d0d760d
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14240925ba
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de79772313 |
@ -1,52 +0,0 @@
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using System.Drawing;
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namespace ProjectAntiAircraftGun
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{
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internal class DrawingAntiAircraft
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{
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AntiAircraft aag;
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private readonly int _width = 0;
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private readonly int _height = 0;
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public DrawingAntiAircraft(AntiAircraft aag)
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{
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this.aag = aag;
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}
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public DrawingAntiAircraft()
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{
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aag = new AntiAircraft();
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}
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public void SetPos(Point pos)
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{
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aag.position.X = Math.Clamp(pos.X + aag.position.X, 0, Program.faag.ClientSize.Width-_width);
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aag.position.Y = Math.Clamp(pos.Y + aag.position.Y, 0, Program.faag.ClientSize.Height-_height);
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}
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public void MoveTransport(Vector2 way)
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{
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if(way == null)
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{
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throw new NullReferenceException();
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}
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SetPos(new Point((int)(way.x*aag.Step), (int)(way.y*aag.Step)));
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}
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public void Draw(Graphics g)
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{
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Pen pen = new Pen(Color.Black);
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Brush brush = new SolidBrush(aag.FirstColor);
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// Отрисовка гусениц
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g.DrawLine(pen, aag.position.X, aag.position.Y + 30, aag.position.X + 90, aag.position.Y + 30);
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g.DrawLine(pen, aag.position.X + 90, aag.position.Y + 30, aag.position.X + 90, aag.position.Y + 15);
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g.DrawLine(pen, aag.position.X + 90, aag.position.Y + 15, aag.position.X, aag.position.Y + 15);
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g.DrawLine(pen, aag.position.X, aag.position.Y + 15, aag.position.X, aag.position.Y + 30);
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// Отрисовка катков
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g.FillEllipse(brush, aag.position.X, aag.position.Y + 15, 15, 15);
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g.FillEllipse(brush, aag.position.X + 75, aag.position.Y + 15, 15, 15);
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for (int i = 1; i <= aag.NumOfRollers - 2; i++)
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g.FillEllipse(new SolidBrush(aag.SecondColor), aag.position.X +(75/(aag.NumOfRollers-1))*i, aag.position.Y + 15, 15, 15);
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// Отрисовка кузова
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g.FillRectangle(brush, aag.position.X + 15, aag.position.Y, 60, 15);
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}
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}
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}
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82
ProjectAntiAircraftGun/DrawingLiner.cs
Normal file
82
ProjectAntiAircraftGun/DrawingLiner.cs
Normal file
@ -0,0 +1,82 @@
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using System.Drawing;
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namespace ProjectLiner
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{
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internal class DrawingLiner
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{
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Liner aag;
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private readonly int _width = 0;
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private readonly int _height = 0;
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public DrawingLiner(Liner aag)
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{
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this.aag = aag;
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_height = 60 + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15);
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_width = 150;
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}
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public DrawingLiner()
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{
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aag = new Liner();
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}
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public void SetPos(Point pos)
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{
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aag.position.X = Math.Clamp(pos.X + aag.position.X, 0, Program.faag.ClientSize.Width-_width);
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aag.position.Y = Math.Clamp(pos.Y + aag.position.Y, 0, Program.faag.ClientSize.Height-_height);
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}
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public void MoveTransport(Vector2 way)
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{
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if(way == null)
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{
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throw new NullReferenceException();
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}
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SetPos(new Point((int)(way.x*aag.Step), (int)(way.y*aag.Step)));
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}
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public void Draw(Graphics g)
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{
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Pen pen = new Pen(Color.Black);
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Brush brush1 = new SolidBrush(aag.FirstColor);
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Brush brush2 = new SolidBrush(aag.SecondColor);
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//deck
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g.DrawPolygon(pen, new Point[] {
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new Point(0 + aag.position.X, 15 + aag.position.Y+((int)(aag.NumOfBoxes/8+0.5)*15)),
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new Point(150 + aag.position.X, 15 + aag.position.Y+((int)(aag.NumOfBoxes/8+0.5)*15)),
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new Point(120 + aag.position.X, 45 + aag.position.Y+((int)(aag.NumOfBoxes/8+0.5)*15)),
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new Point(30 + aag.position.X, 45 + aag.position.Y +((int)(aag.NumOfBoxes / 8 + 0.5) * 15)),
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new Point(0 + aag.position.X, 15 + aag.position.Y +((int)(aag.NumOfBoxes / 8 + 0.5) * 15))});
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g.FillPolygon(brush1, new Point[] {
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new Point(0 + aag.position.X, 15 + aag.position.Y+((int)(aag.NumOfBoxes/8+0.5)*15)),
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new Point(150 + aag.position.X, 15 + aag.position.Y+((int)(aag.NumOfBoxes/8+0.5)*15)),
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new Point(120 + aag.position.X, 45 + aag.position.Y+((int)(aag.NumOfBoxes/8+0.5)*15)),
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new Point(30 + aag.position.X, 45 + aag.position.Y +((int)(aag.NumOfBoxes / 8 + 0.5) * 15)),
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new Point(0 + aag.position.X, 15 + aag.position.Y +((int)(aag.NumOfBoxes / 8 + 0.5) * 15))});
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//mark
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if (aag.HasMark)
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{
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g.DrawLine(new Pen(aag.SecondColor),30+aag.position.X, 20 + aag.position.Y + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 30 + aag.position.X, 35 + aag.position.Y + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15));
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g.DrawLine(new Pen(aag.SecondColor), 20+aag.position.X, 25 + aag.position.Y + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 40 + aag.position.X, 25 + aag.position.Y + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15));
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}
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//block
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for (int j = 0; j <= (int)(aag.NumOfBoxes / 8 + 0.5); j++)
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{
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if(aag.NumOfBoxes - j * 8 >= 8)
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for (int i = 0; i < 8; i++)
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{
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g.FillRectangle(brush2, 15 + aag.position.X + i * 15, aag.position.Y - j * 15+((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 15, 15);
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g.DrawRectangle(pen, 15 + aag.position.X + i * 15, aag.position.Y - j * 15 + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 15, 15);
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}
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else
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for (int i = 0; i < aag.NumOfBoxes%8; i++)
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{
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if(aag.NumOfBoxes % 8 == 1)
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{
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g.FillRectangle(brush2, 8 + 15 + aag.position.X + (90 / 2), aag.position.Y - j * 15 + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 15, 15);
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g.DrawRectangle(pen, 8 + 15 + aag.position.X + (90 / 2), aag.position.Y - j * 15 + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 15, 15);
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continue;
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}
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g.FillRectangle(brush2,8 +15 + aag.position.X + (90 / (aag.NumOfBoxes % 8 - 1)) * i, aag.position.Y - j * 15 + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 15, 15);
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g.DrawRectangle(pen,8 + 15 + aag.position.X + (90 / (aag.NumOfBoxes % 8 - 1)) * i, aag.position.Y - j * 15 + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 15, 15);
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}
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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namespace ProjectAntiAircraftGun
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namespace ProjectLiner
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{
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{
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partial class FormAntiAircraftGun
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partial class FormLiner
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{
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{
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/// <summary>
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/// <summary>
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/// Required designer variable.
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/// Required designer variable.
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@ -28,23 +28,23 @@
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/// </summary>
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/// </summary>
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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pictureBoxAntiAircraftGun = new PictureBox();
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pictureBoxLiner = new PictureBox();
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CreateButton = new Button();
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CreateButton = new Button();
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buttonRight = new Button();
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buttonRight = new Button();
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buttonDown = new Button();
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buttonDown = new Button();
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buttonLeft = new Button();
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buttonLeft = new Button();
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buttonUp = new Button();
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buttonUp = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
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((System.ComponentModel.ISupportInitialize)pictureBoxLiner).BeginInit();
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SuspendLayout();
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SuspendLayout();
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//
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//
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// pictureBoxAntiAircraftGun
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// pictureBoxLiner
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//
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//
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pictureBoxAntiAircraftGun.Dock = DockStyle.Fill;
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pictureBoxLiner.Dock = DockStyle.Fill;
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pictureBoxAntiAircraftGun.Location = new Point(0, 0);
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pictureBoxLiner.Location = new Point(0, 0);
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pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
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pictureBoxLiner.Name = "pictureBoxLiner";
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pictureBoxAntiAircraftGun.Size = new Size(800, 450);
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pictureBoxLiner.Size = new Size(800, 450);
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pictureBoxAntiAircraftGun.TabIndex = 5;
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pictureBoxLiner.TabIndex = 5;
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pictureBoxAntiAircraftGun.TabStop = false;
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pictureBoxLiner.TabStop = false;
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//
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//
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// CreateButton
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// CreateButton
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//
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//
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@ -110,16 +110,16 @@
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Controls.Add(buttonDown);
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Controls.Add(buttonDown);
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Controls.Add(buttonRight);
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Controls.Add(buttonRight);
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Controls.Add(CreateButton);
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Controls.Add(CreateButton);
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Controls.Add(pictureBoxAntiAircraftGun);
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Controls.Add(pictureBoxLiner);
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Name = "FormAntiAircraftGun";
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Name = "FormLiner";
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Text = "Form1";
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Text = "Liner";
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((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).EndInit();
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((System.ComponentModel.ISupportInitialize)pictureBoxLiner).EndInit();
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ResumeLayout(false);
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ResumeLayout(false);
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}
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}
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#endregion
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#endregion
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private PictureBox pictureBoxAntiAircraftGun;
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private PictureBox pictureBoxLiner;
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private Button CreateButton;
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private Button CreateButton;
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private Button buttonRight;
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private Button buttonRight;
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private Button buttonDown;
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private Button buttonDown;
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@ -1,9 +1,9 @@
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namespace ProjectAntiAircraftGun
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namespace ProjectLiner
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{
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{
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public partial class FormAntiAircraftGun : Form
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public partial class FormLiner : Form
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{
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{
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private DrawingAntiAircraft? _drawer;
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private DrawingLiner? _drawer;
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public FormAntiAircraftGun()
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public FormLiner()
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{
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{
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InitializeComponent();
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InitializeComponent();
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}
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}
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@ -12,10 +12,10 @@ namespace ProjectAntiAircraftGun
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if (_drawer == null)
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if (_drawer == null)
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return;
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return;
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Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
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Bitmap bmp = new(pictureBoxLiner.Width, pictureBoxLiner.Height);
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Graphics gr = Graphics.FromImage(bmp);
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Graphics gr = Graphics.FromImage(bmp);
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_drawer.Draw(gr);
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_drawer.Draw(gr);
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pictureBoxAntiAircraftGun.Image = bmp;
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pictureBoxLiner.Image = bmp;
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}
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}
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private void ButtonMove_Click(object sender, EventArgs e)
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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{
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@ -38,16 +38,15 @@ namespace ProjectAntiAircraftGun
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_drawer.MoveTransport(new Vector2(1, 0));
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_drawer.MoveTransport(new Vector2(1, 0));
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break;
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break;
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}
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}
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Draw();
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Draw();
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}
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}
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private void ButtonCreate_Click(object sender, EventArgs e)
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private void ButtonCreate_Click(object sender, EventArgs e)
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{
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{
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Random rnd = new Random();
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Random rnd = new Random();
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_drawer = new DrawingAntiAircraft(new AntiAircraft(rnd.Next(1,100),rnd.Next(1,10),
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_drawer = new DrawingLiner(new Liner(rnd.Next(1,100),rnd.Next(1,10),
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Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
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Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
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Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
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Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
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rnd.Next(2, 7)));
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rnd.Next(2, 25), Convert.ToBoolean(rnd.Next(0,2))));
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Draw();
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Draw();
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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namespace ProjectAntiAircraftGun
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namespace ProjectLiner
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{
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{
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abstract public class GameObject
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abstract public class GameObject
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{
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{
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@ -1,29 +1,29 @@
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namespace ProjectAntiAircraftGun
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namespace ProjectLiner
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{
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{
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public class AntiAircraft : GameObject
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public class Liner : GameObject
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{
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{
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private int _speed;
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private int _speed;
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private int _weight;
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private int _weight;
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private Color _firstCol;
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private Color _firstCol;
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private Color _secondCol;
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private Color _secondCol;
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private bool _monoChrome;
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private int _numOfBoxes;
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private int _numOfRollers;
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private bool _haveMark;
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private int _step;
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private int _step;
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public int Speed { get => _speed;}
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public int Speed { get => _speed;}
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public int Weight { get => _weight;}
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public int Weight { get => _weight;}
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public Color FirstColor { get => _firstCol; }
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public Color FirstColor { get => _firstCol; }
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public Color SecondColor { get => _secondCol; }
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public Color SecondColor { get => _secondCol; }
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public bool MonoChrome { get => _monoChrome; }
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public int NumOfBoxes { get => _numOfBoxes; }
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public int NumOfRollers { get => _numOfRollers; }
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public int Step { get => _step>0?_step:1; }
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public int Step { get => _step>0?_step:1; }
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public AntiAircraft()
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public bool HasMark { get => _haveMark;}
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public Liner()
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{
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{
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_speed = 1;
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_speed = 1;
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_weight = 1;
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_weight = 1;
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_firstCol = Color.Magenta;
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_firstCol = Color.Magenta;
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_secondCol = Color.Black;
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_secondCol = Color.Black;
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_monoChrome = true;
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_numOfBoxes = 6;
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_numOfRollers = 6;
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_haveMark = true;
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try
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try
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{
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{
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_step = _speed / _weight;
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_step = _speed / _weight;
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@ -36,18 +36,18 @@
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/// <param name="weight">(0,int.MaxValue]</param>
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/// <param name="weight">(0,int.MaxValue]</param>
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/// <param name="firstCol"></param>
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/// <param name="firstCol"></param>
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/// <param name="secondCol"></param>
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/// <param name="secondCol"></param>
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/// <param name="numOfRollers">[2,6]</param>
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/// <param name="numOfBoxes">[2,6]</param>
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/// <exception cref="Exception"></exception>
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/// <exception cref="Exception"></exception>
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public AntiAircraft(int speed, int weight, Color firstCol, Color secondCol, int numOfRollers)
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public Liner(int speed, int weight, Color firstCol, Color secondCol, int numOfBoxes,bool haveMark)
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{
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{
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if (numOfRollers < 2 || numOfRollers > 6)
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if (numOfBoxes > 24||numOfBoxes<2)
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throw new Exception("numOfRollers out of range [2,6]");
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throw new ArgumentOutOfRangeException($"{nameof(numOfBoxes)} out of range [2,24]");
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_speed = speed;
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_speed = speed;
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_weight = weight;
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_weight = weight;
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_firstCol = firstCol;
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_firstCol = firstCol;
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_secondCol = secondCol;
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_secondCol = secondCol;
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_monoChrome = false;
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_numOfBoxes = numOfBoxes;
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||||||
_numOfRollers = numOfRollers;
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_haveMark = haveMark;
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||||||
try
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try
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||||||
{
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{
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||||||
_step = _speed / _weight;
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_step = _speed / _weight;
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||||||
@ -60,13 +60,12 @@
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|||||||
/// <param name="speed"></param>
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/// <param name="speed"></param>
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||||||
/// <param name="weight">(0,int.MaxValue]</param>
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/// <param name="weight">(0,int.MaxValue]</param>
|
||||||
/// <param name="firstCol"></param>
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/// <param name="firstCol"></param>
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||||||
public AntiAircraft(int speed, int weight, Color firstCol)
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public Liner(int speed, int weight, Color firstCol)
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||||||
{
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{
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||||||
_speed = speed;
|
_speed = speed;
|
||||||
_weight = weight;
|
_weight = weight;
|
||||||
_firstCol = firstCol;
|
_firstCol = firstCol;
|
||||||
_monoChrome = false;
|
_numOfBoxes = 6;
|
||||||
_numOfRollers = 6;
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
_step = _speed / _weight;
|
_step = _speed / _weight;
|
@ -1,11 +1,11 @@
|
|||||||
namespace ProjectAntiAircraftGun
|
namespace ProjectLiner
|
||||||
{
|
{
|
||||||
internal static class Program
|
internal static class Program
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The main entry point for the application.
|
/// The main entry point for the application.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static FormAntiAircraftGun faag = new FormAntiAircraftGun();
|
public static FormLiner faag = new FormLiner();
|
||||||
[STAThread]
|
[STAThread]
|
||||||
static void Main()
|
static void Main()
|
||||||
{
|
{
|
||||||
|
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
|||||||
# Visual Studio Version 17
|
# Visual Studio Version 17
|
||||||
VisualStudioVersion = 17.6.33815.320
|
VisualStudioVersion = 17.6.33815.320
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectAntiAircraftGun", "ProjectAntiAircraftGun.csproj", "{0C215558-2860-459F-A04D-5BCE3792F5CC}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectLiner", "ProjectLiner.csproj", "{0C215558-2860-459F-A04D-5BCE3792F5CC}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
@ -1,4 +1,4 @@
|
|||||||
namespace ProjectAntiAircraftGun
|
namespace ProjectLiner
|
||||||
{
|
{
|
||||||
public class Vector2
|
public class Vector2
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user