VariantChange

This commit is contained in:
BroPlasmaNinja 2024-03-27 13:30:13 +04:00
parent de79772313
commit 14240925ba
11 changed files with 128 additions and 100 deletions

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@ -1,57 +0,0 @@
using System.Drawing;
namespace ProjectAntiAircraftGun
{
internal class DrawingAntiAircraft
{
AntiAircraft aag;
private readonly int _width = 0;
private readonly int _height = 0;
public DrawingAntiAircraft(AntiAircraft aag)
{
this.aag = aag;
}
public DrawingAntiAircraft()
{
aag = new AntiAircraft();
}
public void SetPos(Point pos)
{
aag.position.X = Math.Clamp(pos.X + aag.position.X, 0, Program.faag.ClientSize.Width-_width);
aag.position.Y = Math.Clamp(pos.Y + aag.position.Y, 0, Program.faag.ClientSize.Height-_height);
}
public void MoveTransport(Vector2 way)
{
if(way == null)
{
throw new NullReferenceException();
}
SetPos(new Point((int)(way.x*aag.Step), (int)(way.y*aag.Step)));
}
public void Draw(Graphics g)
{
Pen pen = new Pen(Color.Black);
Brush brush1 = new SolidBrush(aag.FirstColor);
Brush brush2 = new SolidBrush(aag.SecondColor);
// Отрисовка гусениц
g.DrawLine(pen, aag.position.X, aag.position.Y + 30, aag.position.X + 90, aag.position.Y + 30);
g.DrawLine(pen, aag.position.X + 90, aag.position.Y + 30, aag.position.X + 90, aag.position.Y + 15);
g.DrawLine(pen, aag.position.X + 90, aag.position.Y + 15, aag.position.X, aag.position.Y + 15);
g.DrawLine(pen, aag.position.X, aag.position.Y + 15, aag.position.X, aag.position.Y + 30);
// Отрисовка катков
g.FillEllipse(brush1, aag.position.X, aag.position.Y + 15, 15, 15);
g.FillEllipse(brush1, aag.position.X + 75, aag.position.Y + 15, 15, 15);
for (int i = 1; i <= aag.NumOfRollers - 2; i++)
g.FillEllipse(brush2, aag.position.X +(75/(aag.NumOfRollers-1))*i, aag.position.Y + 15, 15, 15);
// Отрисовка кузова
g.FillRectangle(brush1, aag.position.X + 15, aag.position.Y, 60, 15);
brush1.Dispose();
brush2.Dispose();
pen.Dispose();
}
}
}

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@ -0,0 +1,82 @@
using System.Drawing;
namespace ProjectLiner
{
internal class DrawingLiner
{
Liner aag;
private readonly int _width = 0;
private readonly int _height = 0;
public DrawingLiner(Liner aag)
{
this.aag = aag;
_height = 60 + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15);
_width = 150;
}
public DrawingLiner()
{
aag = new Liner();
}
public void SetPos(Point pos)
{
aag.position.X = Math.Clamp(pos.X + aag.position.X, 0, Program.faag.ClientSize.Width-_width);
aag.position.Y = Math.Clamp(pos.Y + aag.position.Y, 0, Program.faag.ClientSize.Height-_height);
}
public void MoveTransport(Vector2 way)
{
if(way == null)
{
throw new NullReferenceException();
}
SetPos(new Point((int)(way.x*aag.Step), (int)(way.y*aag.Step)));
}
public void Draw(Graphics g)
{
Pen pen = new Pen(Color.Black);
Brush brush1 = new SolidBrush(aag.FirstColor);
Brush brush2 = new SolidBrush(aag.SecondColor);
//deck
g.DrawPolygon(pen, new Point[] {
new Point(0 + aag.position.X, 15 + aag.position.Y+((int)(aag.NumOfBoxes/8+0.5)*15)),
new Point(150 + aag.position.X, 15 + aag.position.Y+((int)(aag.NumOfBoxes/8+0.5)*15)),
new Point(120 + aag.position.X, 45 + aag.position.Y+((int)(aag.NumOfBoxes/8+0.5)*15)),
new Point(30 + aag.position.X, 45 + aag.position.Y +((int)(aag.NumOfBoxes / 8 + 0.5) * 15)),
new Point(0 + aag.position.X, 15 + aag.position.Y +((int)(aag.NumOfBoxes / 8 + 0.5) * 15))});
g.FillPolygon(brush1, new Point[] {
new Point(0 + aag.position.X, 15 + aag.position.Y+((int)(aag.NumOfBoxes/8+0.5)*15)),
new Point(150 + aag.position.X, 15 + aag.position.Y+((int)(aag.NumOfBoxes/8+0.5)*15)),
new Point(120 + aag.position.X, 45 + aag.position.Y+((int)(aag.NumOfBoxes/8+0.5)*15)),
new Point(30 + aag.position.X, 45 + aag.position.Y +((int)(aag.NumOfBoxes / 8 + 0.5) * 15)),
new Point(0 + aag.position.X, 15 + aag.position.Y +((int)(aag.NumOfBoxes / 8 + 0.5) * 15))});
//mark
if (aag.HasMark)
{
g.DrawLine(new Pen(aag.SecondColor),30+aag.position.X, 20 + aag.position.Y + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 30 + aag.position.X, 35 + aag.position.Y + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15));
g.DrawLine(new Pen(aag.SecondColor), 20+aag.position.X, 25 + aag.position.Y + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 40 + aag.position.X, 25 + aag.position.Y + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15));
}
//block
for (int j = 0; j <= (int)(aag.NumOfBoxes / 8 + 0.5); j++)
{
if(aag.NumOfBoxes - j * 8 >= 8)
for (int i = 0; i < 8; i++)
{
g.FillRectangle(brush2, 15 + aag.position.X + i * 15, aag.position.Y - j * 15+((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 15, 15);
g.DrawRectangle(pen, 15 + aag.position.X + i * 15, aag.position.Y - j * 15 + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 15, 15);
}
else
for (int i = 0; i < aag.NumOfBoxes%8; i++)
{
if(aag.NumOfBoxes % 8 == 1)
{
g.FillRectangle(brush2, 8 + 15 + aag.position.X + (90 / 2), aag.position.Y - j * 15 + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 15, 15);
g.DrawRectangle(pen, 8 + 15 + aag.position.X + (90 / 2), aag.position.Y - j * 15 + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 15, 15);
continue;
}
g.FillRectangle(brush2,8 +15 + aag.position.X + (90 / (aag.NumOfBoxes % 8 - 1)) * i, aag.position.Y - j * 15 + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 15, 15);
g.DrawRectangle(pen,8 + 15 + aag.position.X + (90 / (aag.NumOfBoxes % 8 - 1)) * i, aag.position.Y - j * 15 + ((int)(aag.NumOfBoxes / 8 + 0.5) * 15), 15, 15);
}
}
}
}
}

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@ -1,6 +1,6 @@
namespace ProjectAntiAircraftGun namespace ProjectLiner
{ {
partial class FormAntiAircraftGun partial class FormLiner
{ {
/// <summary> /// <summary>
/// Required designer variable. /// Required designer variable.
@ -28,23 +28,23 @@
/// </summary> /// </summary>
private void InitializeComponent() private void InitializeComponent()
{ {
pictureBoxAntiAircraftGun = new PictureBox(); pictureBoxLiner = new PictureBox();
CreateButton = new Button(); CreateButton = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonDown = new Button(); buttonDown = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
buttonUp = new Button(); buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxLiner).BeginInit();
SuspendLayout(); SuspendLayout();
// //
// pictureBoxAntiAircraftGun // pictureBoxLiner
// //
pictureBoxAntiAircraftGun.Dock = DockStyle.Fill; pictureBoxLiner.Dock = DockStyle.Fill;
pictureBoxAntiAircraftGun.Location = new Point(0, 0); pictureBoxLiner.Location = new Point(0, 0);
pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun"; pictureBoxLiner.Name = "pictureBoxLiner";
pictureBoxAntiAircraftGun.Size = new Size(800, 450); pictureBoxLiner.Size = new Size(800, 450);
pictureBoxAntiAircraftGun.TabIndex = 5; pictureBoxLiner.TabIndex = 5;
pictureBoxAntiAircraftGun.TabStop = false; pictureBoxLiner.TabStop = false;
// //
// CreateButton // CreateButton
// //
@ -110,16 +110,16 @@
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(CreateButton); Controls.Add(CreateButton);
Controls.Add(pictureBoxAntiAircraftGun); Controls.Add(pictureBoxLiner);
Name = "FormAntiAircraftGun"; Name = "FormLiner";
Text = "Form1"; Text = "Liner";
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).EndInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxLiner).EndInit();
ResumeLayout(false); ResumeLayout(false);
} }
#endregion #endregion
private PictureBox pictureBoxAntiAircraftGun; private PictureBox pictureBoxLiner;
private Button CreateButton; private Button CreateButton;
private Button buttonRight; private Button buttonRight;
private Button buttonDown; private Button buttonDown;

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@ -1,9 +1,9 @@
namespace ProjectAntiAircraftGun namespace ProjectLiner
{ {
public partial class FormAntiAircraftGun : Form public partial class FormLiner : Form
{ {
private DrawingAntiAircraft? _drawer; private DrawingLiner? _drawer;
public FormAntiAircraftGun() public FormLiner()
{ {
InitializeComponent(); InitializeComponent();
} }
@ -12,10 +12,10 @@ namespace ProjectAntiAircraftGun
if (_drawer == null) if (_drawer == null)
return; return;
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height); Bitmap bmp = new(pictureBoxLiner.Width, pictureBoxLiner.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawer.Draw(gr); _drawer.Draw(gr);
pictureBoxAntiAircraftGun.Image = bmp; pictureBoxLiner.Image = bmp;
} }
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
@ -38,16 +38,15 @@ namespace ProjectAntiAircraftGun
_drawer.MoveTransport(new Vector2(1, 0)); _drawer.MoveTransport(new Vector2(1, 0));
break; break;
} }
Draw(); Draw();
} }
private void ButtonCreate_Click(object sender, EventArgs e) private void ButtonCreate_Click(object sender, EventArgs e)
{ {
Random rnd = new Random(); Random rnd = new Random();
_drawer = new DrawingAntiAircraft(new AntiAircraft(rnd.Next(1,100),rnd.Next(1,10), _drawer = new DrawingLiner(new Liner(rnd.Next(1,100),rnd.Next(1,10),
Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)), Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)), Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
rnd.Next(2, 7))); rnd.Next(2, 25), Convert.ToBoolean(rnd.Next(0,2))));
Draw(); Draw();
} }
} }

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@ -1,4 +1,4 @@
namespace ProjectAntiAircraftGun namespace ProjectLiner
{ {
abstract public class GameObject abstract public class GameObject
{ {

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@ -1,26 +1,29 @@
namespace ProjectAntiAircraftGun namespace ProjectLiner
{ {
public class AntiAircraft : GameObject public class Liner : GameObject
{ {
private int _speed; private int _speed;
private int _weight; private int _weight;
private Color _firstCol; private Color _firstCol;
private Color _secondCol; private Color _secondCol;
private int _numOfRollers; private int _numOfBoxes;
private bool _haveMark;
private int _step; private int _step;
public int Speed { get => _speed;} public int Speed { get => _speed;}
public int Weight { get => _weight;} public int Weight { get => _weight;}
public Color FirstColor { get => _firstCol; } public Color FirstColor { get => _firstCol; }
public Color SecondColor { get => _secondCol; } public Color SecondColor { get => _secondCol; }
public int NumOfRollers { get => _numOfRollers; } public int NumOfBoxes { get => _numOfBoxes; }
public int Step { get => _step>0?_step:1; } public int Step { get => _step>0?_step:1; }
public AntiAircraft() public bool HasMark { get => _haveMark;}
public Liner()
{ {
_speed = 1; _speed = 1;
_weight = 1; _weight = 1;
_firstCol = Color.Magenta; _firstCol = Color.Magenta;
_secondCol = Color.Black; _secondCol = Color.Black;
_numOfRollers = 6; _numOfBoxes = 6;
_haveMark = true;
try try
{ {
_step = _speed / _weight; _step = _speed / _weight;
@ -33,17 +36,18 @@
/// <param name="weight">(0,int.MaxValue]</param> /// <param name="weight">(0,int.MaxValue]</param>
/// <param name="firstCol"></param> /// <param name="firstCol"></param>
/// <param name="secondCol"></param> /// <param name="secondCol"></param>
/// <param name="numOfRollers">[2,6]</param> /// <param name="numOfBoxes">[2,6]</param>
/// <exception cref="Exception"></exception> /// <exception cref="Exception"></exception>
public AntiAircraft(int speed, int weight, Color firstCol, Color secondCol, int numOfRollers) public Liner(int speed, int weight, Color firstCol, Color secondCol, int numOfBoxes,bool haveMark)
{ {
if (numOfRollers < 2 || numOfRollers > 6) if (numOfBoxes > 24||numOfBoxes<2)
throw new Exception("numOfRollers out of range [2,6]"); throw new ArgumentOutOfRangeException($"{nameof(numOfBoxes)} out of range [2,24]");
_speed = speed; _speed = speed;
_weight = weight; _weight = weight;
_firstCol = firstCol; _firstCol = firstCol;
_secondCol = secondCol; _secondCol = secondCol;
_numOfRollers = numOfRollers; _numOfBoxes = numOfBoxes;
_haveMark = haveMark;
try try
{ {
_step = _speed / _weight; _step = _speed / _weight;
@ -56,12 +60,12 @@
/// <param name="speed"></param> /// <param name="speed"></param>
/// <param name="weight">(0,int.MaxValue]</param> /// <param name="weight">(0,int.MaxValue]</param>
/// <param name="firstCol"></param> /// <param name="firstCol"></param>
public AntiAircraft(int speed, int weight, Color firstCol) public Liner(int speed, int weight, Color firstCol)
{ {
_speed = speed; _speed = speed;
_weight = weight; _weight = weight;
_firstCol = firstCol; _firstCol = firstCol;
_numOfRollers = 6; _numOfBoxes = 6;
try try
{ {
_step = _speed / _weight; _step = _speed / _weight;

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@ -1,11 +1,11 @@
namespace ProjectAntiAircraftGun namespace ProjectLiner
{ {
internal static class Program internal static class Program
{ {
/// <summary> /// <summary>
/// The main entry point for the application. /// The main entry point for the application.
/// </summary> /// </summary>
public static FormAntiAircraftGun faag = new FormAntiAircraftGun(); public static FormLiner faag = new FormLiner();
[STAThread] [STAThread]
static void Main() static void Main()
{ {

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.6.33815.320 VisualStudioVersion = 17.6.33815.320
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectAntiAircraftGun", "ProjectAntiAircraftGun.csproj", "{0C215558-2860-459F-A04D-5BCE3792F5CC}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectLiner", "ProjectLiner.csproj", "{0C215558-2860-459F-A04D-5BCE3792F5CC}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -1,4 +1,4 @@
namespace ProjectAntiAircraftGun namespace ProjectLiner
{ {
public class Vector2 public class Vector2
{ {