using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ContainerShip.Entities; using ContainerShip.MovementStrategy; namespace ContainerShip.DrawningObjects { public class DrawningShip { public EntityShip? EntityShip { get; protected set; } private int _pictureWidth; private int _pictureHeight; protected int _startPosX; protected int _startPosY; protected readonly int _shipWidth = 150; protected readonly int _shipHeight = 65; public int GetPosX => _startPosX; public int GetPosY => _startPosY; public int GetWidth => _shipWidth; public int GetHeight => _shipHeight; public DrawningShip(int speed, double weight, Color bodyColor, int width, int height) { if (width < _shipWidth || height < _shipHeight) { return; } _pictureWidth = width; _pictureHeight = height; EntityShip = new EntityShip(speed, weight, bodyColor); } protected DrawningShip(int speed, double weight, Color bodyColor, int width, int height, int shipWidth, int shipHeight) { if (width < _shipWidth || height < _shipHeight) { return; } _pictureWidth = width; _pictureHeight = height; _shipWidth = shipWidth; _shipHeight = shipHeight; EntityShip = new EntityShip(speed, weight, bodyColor); } public void SetPosition(int x, int y) { if (x > _pictureWidth || y > _pictureHeight) { return; } _startPosX = x; _startPosY = y; } public void MoveTransport(DirectionType direction) { if (!CanMove(direction) || EntityShip == null) { return; } switch (direction) { case DirectionType.Left: if (_startPosX - EntityShip.Step > 0) { _startPosX -= (int)EntityShip.Step; } break; case DirectionType.Up: if (_startPosY - EntityShip.Step > 0) { _startPosY -= (int)EntityShip.Step; } break; case DirectionType.Right: if (_startPosX + _shipWidth + EntityShip.Step < _pictureWidth) { _startPosX += (int)EntityShip.Step; } break; case DirectionType.Down: if (_startPosY + _shipHeight + EntityShip.Step < _pictureHeight) { _startPosY += (int)EntityShip.Step; } break; } } public virtual void DrawTransport(Graphics g) { Pen pen = new(Color.Black); Brush bodyBrush = new SolidBrush(EntityShip.BodyColor); Point point1 = new Point(_startPosX, _startPosY + 52); Point point2 = new Point(_startPosX + 137, _startPosY + 52); Point point3 = new Point(_startPosX + 137 - 20, _startPosY + 52 + 46 - 10); Point point4 = new Point(_startPosX + 20, _startPosY + 52 + 46 - 10); Point[] p = { point1, point2, point3, point4 }; g.FillPolygon(bodyBrush, p); g.FillRectangle(bodyBrush, _startPosX + 15, _startPosY + 32, 80, 20); } public bool CanMove(DirectionType direction) { if (EntityShip == null) { return false; } return direction switch { DirectionType.Left => _startPosX - EntityShip.Step > 0, DirectionType.Up => _startPosY - EntityShip.Step > 0, DirectionType.Right => _startPosX + _shipWidth + EntityShip.Step < _pictureWidth, DirectionType.Down => _startPosY + _shipHeight + EntityShip.Step < _pictureHeight, _ => false, }; } public IMoveableObject GetMoveableObject => new DrawingObjectShip(this); } }