using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ContainerShip.Generic; using ContainerShip.MovementStrategy; using ContainerShip.DrawningObjects; namespace ContainerShip.Generic { internal class ShipsGenericCollection where T : DrawningShip where U : IMoveableObject { private readonly int _pictureWidth; private readonly int _pictureHeight; private readonly int _placeSizeWidth = 210; private readonly int _placeSizeHeight = 90; private readonly SetGeneric _collection; public ShipsGenericCollection(int picWidth, int picHeight) { int width = picWidth / _placeSizeWidth; int height = picHeight / _placeSizeHeight; _pictureWidth = picWidth; _pictureHeight = picHeight; _collection = new SetGeneric(width * height); } public static int operator +(ShipsGenericCollection collect, T? obj) { if (obj != null) { return collect._collection.Insert(obj); } return -1; } public static bool operator -(ShipsGenericCollection collect, int pos) { if (collect._collection[pos] == null) { return false; } return collect?._collection.Remove(pos) ?? false; } public U? GetU(int pos) { return (U?)_collection[pos]?.GetMoveableObject; } public Bitmap ShowShips() { Bitmap bmp = new(_pictureWidth, _pictureHeight); Graphics gr = Graphics.FromImage(bmp); DrawBackground(gr); DrawObjects(gr); return bmp; } private void DrawBackground(Graphics g) { Pen pen = new(Color.Black, 3); for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++) { for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j) { g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight); } g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight); } } private void DrawObjects(Graphics g) { int x = _pictureWidth / _placeSizeWidth - 1; int y = _pictureHeight / _placeSizeHeight - 1; for (int i = 0; i < _collection.Count; i++) { DrawningShip _ship = _collection[i]; if (_ship != null) { if (x < 0) { x = _pictureWidth / _placeSizeWidth - 1; y--; } _ship.SetPosition(_placeSizeWidth * x, _placeSizeHeight * y); _ship.DrawTransport(g); x--; } } } } }