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Author SHA1 Message Date
shoot
5a3b9d61d8 PIbd22_NikiforovaMV_lab2 2023-11-25 12:44:21 +04:00
shoot
a0083358a9 PIbd22_NikiforovaMV_lab1 2023-11-25 12:27:56 +04:00
20 changed files with 1504 additions and 0 deletions

25
ContainerShip.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33530.505
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ContainerShip", "ContainerShip\ContainerShip.csproj", "{7B055446-4DCB-45DC-BA33-7682F200E99A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7B055446-4DCB-45DC-BA33-7682F200E99A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7B055446-4DCB-45DC-BA33-7682F200E99A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7B055446-4DCB-45DC-BA33-7682F200E99A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7B055446-4DCB-45DC-BA33-7682F200E99A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {8C73C00B-F826-4DA5-ABFF-F9E040CB549E}
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ContainerShip.MovementStrategy;
namespace ContainerShip.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionType.Left);
protected bool MoveRight() => MoveTo(DirectionType.Right);
protected bool MoveUp() => MoveTo(DirectionType.Up);
protected bool MoveDown() => MoveTo(DirectionType.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestinaion();
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ContainerShip
{
public enum DirectionType
{
Up = 1, Down = 2, Left = 3, Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ContainerShip.Entities;
namespace ContainerShip.DrawningObjects
{
public class DrawingContainerShip : DrawningShip
{
public DrawingContainerShip(int speed, double weight, Color bodyColor, Color
additionalColor, bool load, bool crane, int width, int height) :
base(speed, weight, bodyColor, width, height, 140, 90)
{
if (EntityShip != null)
{
EntityShip = new EntityContainerShip(speed, weight, bodyColor,
additionalColor, load, crane);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityShip is not EntityContainerShip containerShip)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(containerShip.AdditionalColor);
if (containerShip.Load)
{
g.FillRectangle(additionalBrush, _startPosX + 100, _startPosY + 32, 30, 20); //большой прямоугольник
}
base.DrawTransport(g);
if (containerShip.Crane)
{
g.DrawLine(pen, _startPosX + 90, _startPosY + 32, _startPosX + 120, _startPosY);
g.DrawLine(pen, _startPosX + 80, _startPosY + 32, _startPosX + 120, _startPosY);
g.DrawLine(pen, _startPosX + 120, _startPosY, _startPosX + 120, _startPosY + 30);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ContainerShip.DrawningObjects;
namespace ContainerShip.MovementStrategy
{
public class DrawingObjectShip : IMoveableObject
{
private readonly DrawningShip? _drawingBus = null;
public DrawingObjectShip(DrawningShip drawingBus)
{
_drawingBus = drawingBus;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingBus == null || _drawingBus.EntityShip == null)
{
return null;
}
return new ObjectParameters(_drawingBus.GetPosX, _drawingBus.GetPosY, _drawingBus.GetWidth, _drawingBus.GetHeight);
}
}
public int GetStep => (int)(_drawingBus?.EntityShip?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _drawingBus?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _drawingBus?.MoveTransport(direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ContainerShip.Entities;
namespace ContainerShip.DrawningObjects
{
public class DrawningShip
{
public EntityShip? EntityShip { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _busWidth = 150;
protected readonly int _busHeight = 65;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _busWidth;
public int GetHeight => _busHeight;
public DrawningShip(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _busWidth || height < _busHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityShip = new EntityShip(speed, weight, bodyColor);
}
protected DrawningShip(int speed, double weight, Color bodyColor, int width, int height, int busWidth, int busHeight)
{
if (width < _busWidth || height < _busHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_busWidth = busWidth;
_busHeight = busHeight;
EntityShip = new EntityShip(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
if (x > _pictureWidth || y > _pictureHeight)
{
return;
}
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityShip == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityShip.Step > 0)
{
_startPosX -= (int)EntityShip.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityShip.Step > 0)
{
_startPosY -= (int)EntityShip.Step;
}
break;
case DirectionType.Right:
if (_startPosX + _busWidth + EntityShip.Step < _pictureWidth)
{
_startPosX += (int)EntityShip.Step;
}
break;
case DirectionType.Down:
if (_startPosY + _busHeight + EntityShip.Step < _pictureHeight)
{
_startPosY += (int)EntityShip.Step;
}
break;
}
}
public virtual void DrawTransport(Graphics g)
{
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityShip.BodyColor);
Point point1 = new Point(_startPosX, _startPosY + 52);
Point point2 = new Point(_startPosX + 137, _startPosY + 52);
Point point3 = new Point(_startPosX + 137 - 20, _startPosY + 52 + 46 - 10);
Point point4 = new Point(_startPosX + 20, _startPosY + 52 + 46 - 10);
Point[] p = { point1, point2, point3, point4 };
g.FillPolygon(bodyBrush, p);
g.FillRectangle(bodyBrush, _startPosX + 15, _startPosY + 32, 80, 20);
}
public bool CanMove(DirectionType direction)
{
if (EntityShip == null)
{
return false;
}
return direction switch
{
DirectionType.Left => _startPosX - EntityShip.Step > 0,
DirectionType.Up => _startPosY - EntityShip.Step > 0,
DirectionType.Right => _startPosX + _busWidth + EntityShip.Step < _pictureWidth,
DirectionType.Down => _startPosY + _busHeight + EntityShip.Step < _pictureHeight,
_ => false,
};
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace ContainerShip.Entities
{
public class EntityContainerShip : EntityShip
{
public Color AdditionalColor { get; private set; }
public bool Load { get; private set; }
public bool Crane { get; private set; }
public EntityContainerShip(int speed, double weight, Color bodyColor, Color additionalColor, bool load, bool crane) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Load = load;
Crane = crane;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ContainerShip.Entities
{
public class EntityShip
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public EntityShip(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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ContainerShip/FormShips.Designer.cs generated Normal file
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namespace ContainerShip
{
partial class FormShips
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormShips));
pictureBoxShips = new PictureBox();
buttonCreateContainerShip = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonCreateShip = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxShips).BeginInit();
SuspendLayout();
//
// pictureBoxShips
//
pictureBoxShips.Dock = DockStyle.Fill;
pictureBoxShips.Location = new Point(0, 0);
pictureBoxShips.Name = "pictureBoxShips";
pictureBoxShips.Size = new Size(882, 453);
pictureBoxShips.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxShips.TabIndex = 0;
pictureBoxShips.TabStop = false;
//
// buttonCreateContainerShip
//
buttonCreateContainerShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateContainerShip.Location = new Point(12, 364);
buttonCreateContainerShip.Name = "buttonCreateContainerShip";
buttonCreateContainerShip.Size = new Size(131, 77);
buttonCreateContainerShip.TabIndex = 1;
buttonCreateContainerShip.Text = "Создать контейнеровоз";
buttonCreateContainerShip.UseVisualStyleBackColor = true;
buttonCreateContainerShip.Click += ButtonCreateContainerShip_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(840, 411);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(804, 411);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(768, 411);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(804, 375);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonCreateShip
//
buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateShip.Location = new Point(149, 364);
buttonCreateShip.Name = "buttonCreateShip";
buttonCreateShip.Size = new Size(131, 77);
buttonCreateShip.TabIndex = 6;
buttonCreateShip.Text = "Создать корабль";
buttonCreateShip.UseVisualStyleBackColor = true;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К правому нижнему краю" });
comboBoxStrategy.Location = new Point(711, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(159, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Location = new Point(729, 46);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(128, 31);
buttonStep.TabIndex = 8;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += ButtonStep_Click;
//
// FormShips
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(882, 453);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateShip);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonCreateContainerShip);
Controls.Add(pictureBoxShips);
Name = "FormShips";
StartPosition = FormStartPosition.CenterScreen;
Text = "ContainerShip";
((System.ComponentModel.ISupportInitialize)pictureBoxShips).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxShips;
private Button buttonCreateContainerShip;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
private Button buttonCreateShip;
private ComboBox comboBoxStrategy;
private Button buttonStep;
}
}

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ContainerShip/FormShips.cs Normal file
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using ContainerShip.DrawningObjects;
using ContainerShip.MovementStrategy;
namespace ContainerShip
{
public partial class FormShips : Form
{
private DrawningShip? _drawningShip;
private AbstractStrategy? _abstractStrategy;
public FormShips()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningShip == null)
{
return;
}
Bitmap bmp = new(pictureBoxShips.Width,
pictureBoxShips.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningShip.DrawTransport(gr);
pictureBoxShips.Image = bmp;
}
private void ButtonCreateContainerShip_Click(object sender, EventArgs e)
{
Random random = new();
_drawningShip = new DrawingContainerShip(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxShips.Width, pictureBoxShips.Height);
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
private void ButtonCreateShip_Click(object sender, EventArgs e)
{
Random random = new();
_drawningShip = new DrawningShip(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
pictureBoxShips.Width, pictureBoxShips.Height);
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningShip == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningShip.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningShip.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningShip.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void ButtonStep_Click(object sender, EventArgs e)
{
if (_drawningShip == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawingObjectShip(_drawningShip), pictureBoxShips.Width,
pictureBoxShips.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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The primary goals of this format is to allow a simple XML format
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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</value>
</data>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ContainerShip.MovementStrategy
{
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ContainerShip.MovementStrategy;
namespace ContainerShip.MovementStrategy
{
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
if (GetObjectParameters == null)
{
return false;
}
return GetObjectParameters.RightBorder <= FieldWidth &&
GetObjectParameters.RightBorder + GetStep() >= FieldWidth &&
GetObjectParameters.DownBorder <= FieldHeight &&
GetObjectParameters.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
if (GetObjectParameters == null)
{
return;
}
if (Math.Abs(GetObjectParameters.ObjectMiddleHorizontal - FieldWidth) > GetStep())
{
if (GetObjectParameters.ObjectMiddleHorizontal - FieldWidth > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
if (Math.Abs(GetObjectParameters.ObjectMiddleVertical - FieldHeight) > GetStep())
{
if (GetObjectParameters.ObjectMiddleVertical - FieldHeight > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ContainerShip.MovementStrategy;
namespace ContainerShip.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ContainerShip.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

17
ContainerShip/Program.cs Normal file
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namespace ContainerShip
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormShips());
}
}
}

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@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ContainerShip.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ContainerShip.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

15
ContainerShip/Status.cs Normal file
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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ContainerShip.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}