125 lines
4.3 KiB
C#
125 lines
4.3 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ContainerShip
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{
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public class DrawingContainerShip
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{
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public EntityContainerShip? EntityContainerShip { get; private set;}
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _shipWidth = 140;
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private readonly int _shipHeight = 90;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool load, bool crane, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if ((_pictureWidth < _shipWidth) || (_pictureHeight < _shipHeight))
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{
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return false;
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}
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EntityContainerShip = new EntityContainerShip();
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EntityContainerShip.Init(speed, weight, bodyColor, additionalColor, load, crane);
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return true;
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}
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public void SetPosition (int x, int y)
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{
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_startPosX = x;
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_startPosY = y;
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if (_startPosX + _shipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _shipWidth;
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}
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if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY + _shipHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _shipHeight;
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}
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if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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}
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public void MoveTransport (DirectionType direction)
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{
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if (EntityContainerShip == null) return;
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntityContainerShip.Step > 0)
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{
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_startPosX-= (int)EntityContainerShip.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntityContainerShip.Step > 0)
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{
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_startPosY -= (int)EntityContainerShip.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntityContainerShip.Step + _shipWidth < _pictureWidth)
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{
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_startPosX += (int)EntityContainerShip.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntityContainerShip.Step + _shipHeight < _pictureHeight)
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{
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_startPosY += (int)EntityContainerShip.Step;
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}
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break;
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}
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}
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public void DrawTransport (Graphics g)
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{
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if (EntityContainerShip == null) { return; }
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Pen pen = new(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityContainerShip.BodyColor);
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Point point1 = new Point(_startPosX, _startPosY + 52);
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Point point2 = new Point(_startPosX + 137, _startPosY + 52);
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Point point3 = new Point(_startPosX + 137 - 20, _startPosY + 52 + 46 - 10);
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Point point4 = new Point(_startPosX + 20, _startPosY + 52 + 46 - 10);
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Point[] p = { point1, point2, point3, point4 };
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g.FillPolygon(bodyBrush, p); //корпус
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Brush additionalBrush = new SolidBrush(EntityContainerShip.AdditionalColor);
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g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 32, 80, 20); //прямоугольник
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//груз
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if (EntityContainerShip.Load)
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{
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g.FillRectangle(additionalBrush, _startPosX + 100, _startPosY + 32, 30, 20); //большой прямоугольник
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}
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// кран
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if (EntityContainerShip.Crane)
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{
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g.DrawLine(pen, _startPosX + 90, _startPosY + 32, _startPosX + 120, _startPosY);
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g.DrawLine(pen, _startPosX + 80, _startPosY + 32, _startPosX + 120, _startPosY);
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g.DrawLine(pen, _startPosX + 120, _startPosY, _startPosX + 120, _startPosY + 30);
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}
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}
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}
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}
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