2023-11-11 16:50:29 +04:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DoubleDeckerBus
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{
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public class EntityDoubleDeckerBus
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия антикрыла
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2023-11-11 16:50:29 +04:00
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/// </summary>
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public bool Stairs { get; private set; }
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/// <summary>
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2023-11-11 21:49:03 +04:00
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/// Признак (опция) наличия гоночной полосы
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2023-11-11 16:50:29 +04:00
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/// </summary>
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public bool SecondFloor { get; private set; }
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/// <summary>
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/// Шаг перемещения автобуса
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса двухэтажного автобуса
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автобуса</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="secondFloor">Признак наличия второго этажа</param>
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/// <param name="stairs">Признак наличия лестницы</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool secondFloor, bool stairs)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Stairs = secondFloor;
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SecondFloor = stairs;
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}
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}
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}
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