Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
de8bd02d0f | |||
68cfcc07d9 |
BIN
ProectMilitaryAircraft/Picture/Down.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
ProectMilitaryAircraft/Picture/Left.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
ProectMilitaryAircraft/Picture/Right.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
ProectMilitaryAircraft/Picture/Up.png
Normal file
After Width: | Height: | Size: 25 KiB |
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProectMilitaryAircraft;
|
||||
|
||||
/// <summary>
|
||||
/// Навравление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up =1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down =2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left =3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right =4,
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,246 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProectMilitaryAircraft;
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за отрисовку и перемещение объекта - сущности
|
||||
/// </summary>
|
||||
public class DrawningMilitaryAircraft
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс - сущность
|
||||
/// </summary>
|
||||
public EntityMilitaryAircraft? EntityMilitaryAircraft { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прописовки самолета
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя координа прорисовки самолета
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки самолета
|
||||
/// </summary>
|
||||
private readonly int _drawningMilitaryAircraftWidth = 120;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки самолета
|
||||
/// </summary>
|
||||
private readonly int _drawingMilitaryAircraftHeight = 110;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес самолета</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Доп. цвет</param>
|
||||
/// <param name="pin"> Признак наличия "Штыря на носу самолета"</param>
|
||||
/// <param name="rokets">Признак наличия "Символики"</param>
|
||||
/// <param name="symbolism">Признак наличия "Символики"</param>
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pin, bool rokets, bool symbolism)
|
||||
{
|
||||
EntityMilitaryAircraft = new EntityMilitaryAircraft();
|
||||
EntityMilitaryAircraft.Init(speed, weight, bodyColor, additionalColor, pin, rokets, symbolism);
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width"> Ширина поля</param>
|
||||
/// <param name="height"> Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetpictureSize(int width, int height)
|
||||
{
|
||||
if (width <= _drawningMilitaryAircraftWidth || height <= _drawingMilitaryAircraftHeight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата Х</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition (int x, int y)
|
||||
{
|
||||
int endx = x + _drawningMilitaryAircraftWidth;
|
||||
|
||||
int endy = y + _drawingMilitaryAircraftHeight;
|
||||
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (endx > _pictureWidth || x < 0 || endy > _pictureHeight || y < 0)
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityMilitaryAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch(direction)
|
||||
{
|
||||
//Влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityMilitaryAircraft.Step > 0)
|
||||
{
|
||||
if (_startPosX -50 <= _pictureWidth)
|
||||
_startPosX -= (int)EntityMilitaryAircraft.Step;
|
||||
}
|
||||
return true;
|
||||
//Вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityMilitaryAircraft.Step > 0)
|
||||
{
|
||||
_startPosY -= (int) EntityMilitaryAircraft.Step;
|
||||
}
|
||||
return true;
|
||||
//Вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntityMilitaryAircraft.Step <= _pictureWidth.Value)
|
||||
{
|
||||
if (_startPosX + 98 <= _pictureWidth)
|
||||
_startPosX += (int)EntityMilitaryAircraft.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
//Влево
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityMilitaryAircraft.Step <= _pictureHeight.Value)
|
||||
{
|
||||
if (_startPosY + 90 <= _pictureHeight)
|
||||
_startPosY += (int)EntityMilitaryAircraft.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityMilitaryAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush abr = new SolidBrush(EntityMilitaryAircraft.AdditionalColor);
|
||||
Brush br = new SolidBrush(EntityMilitaryAircraft.BodyColor);
|
||||
|
||||
//крыло
|
||||
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value, 10, 80);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 10, 80);
|
||||
|
||||
//хвост
|
||||
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 27, 10, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 27, 10, 5);
|
||||
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 47, 10, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 47, 10, 5);
|
||||
|
||||
//Границы Самолета
|
||||
|
||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 50, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 50, 20);
|
||||
|
||||
//Хвост (центр)
|
||||
g.FillRectangle(br, _startPosX.Value + 2, _startPosY.Value + 37, 10, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 2, _startPosY.Value + 37, 10, 5);
|
||||
|
||||
//Кабина
|
||||
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 40, _startPosX.Value + 60, _startPosY.Value +25);
|
||||
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 25, _startPosX.Value + 80, _startPosY.Value +40);
|
||||
g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 40, _startPosX.Value + 60, _startPosY.Value + 55);
|
||||
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 50, _startPosX.Value + 60, _startPosY.Value + 55);
|
||||
|
||||
//Ракеты
|
||||
|
||||
if (EntityMilitaryAircraft.Rokets)
|
||||
{
|
||||
//Ракеты 1-3
|
||||
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 20, 5, 5);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 20, 5, 5);
|
||||
|
||||
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 13, 5, 5);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 13, 5, 5);
|
||||
|
||||
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 6, 5, 5);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 6, 5, 5);
|
||||
|
||||
|
||||
//Ракеты 4-6
|
||||
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 55, 5, 5);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 55, 5, 5);
|
||||
|
||||
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 62, 5, 5);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 62, 5, 5);
|
||||
|
||||
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 69, 5, 5);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 69, 5, 5);
|
||||
}
|
||||
|
||||
if (EntityMilitaryAircraft.Symbolism)
|
||||
{
|
||||
//Символ
|
||||
g.FillEllipse(abr, _startPosX.Value +15, _startPosY.Value +35, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 35, 10, 10);
|
||||
|
||||
g.FillRectangle(abr, _startPosX.Value + 30, _startPosY.Value +35, 10, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 35, 10, 10);
|
||||
|
||||
g.FillEllipse(abr, _startPosX.Value + 45, _startPosY.Value + 35, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 35, 10, 10);
|
||||
}
|
||||
|
||||
if (EntityMilitaryAircraft.Pin)
|
||||
{
|
||||
//Носовая часть
|
||||
g.FillEllipse(abr, _startPosX.Value + 78, _startPosY.Value + 37, 10, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,64 @@
|
||||
namespace ProectMilitaryAircraft;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Военный самолет"
|
||||
/// </summary>
|
||||
public class EntityMilitaryAircraft
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get;private set; }
|
||||
/// <summary>
|
||||
/// Доп. цвет
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия "Штыря на носу самолета"
|
||||
/// </summary>
|
||||
public bool Pin { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия "Ракет"
|
||||
/// </summary>
|
||||
public bool Rokets { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия "Символики"
|
||||
/// </summary>
|
||||
public bool Symbolism { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения самолета
|
||||
/// </summary>
|
||||
public double Step
|
||||
{
|
||||
get { return Speed * 100 / Weight; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес самолета</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Доп. цвет</param>
|
||||
/// <param name="pin"> Признак наличия "Штыря на носу самолета"</param>
|
||||
/// <param name="rokets">Признак наличия "Символики"</param>
|
||||
/// <param name="symbolism">Признак наличия "Символики"</param>
|
||||
public void Init( int speed, double weight, Color bodyColor, Color additionalColor, bool pin, bool rokets, bool symbolism )
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Pin = pin;
|
||||
Rokets = rokets;
|
||||
Symbolism = symbolism;
|
||||
}
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
namespace ProectMilitaryAircraft
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ProectMilitaryAircraft
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
142
ProectMilitaryAircraft/ProectMilitaryAircraft/FormMilitaryAircraft.Designer.cs
generated
Normal file
@ -0,0 +1,142 @@
|
||||
namespace ProectMilitaryAircraft
|
||||
{
|
||||
partial class FormMilitaryAircraft
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxMilitaryAircraft = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxMilitaryAircraft).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxMilitaryAircraft
|
||||
//
|
||||
pictureBoxMilitaryAircraft.Dock = DockStyle.Fill;
|
||||
pictureBoxMilitaryAircraft.Location = new Point(0, 0);
|
||||
pictureBoxMilitaryAircraft.Name = "pictureBoxMilitaryAircraft";
|
||||
pictureBoxMilitaryAircraft.Size = new Size(1108, 499);
|
||||
pictureBoxMilitaryAircraft.TabIndex = 0;
|
||||
pictureBoxMilitaryAircraft.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 464);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackColor = SystemColors.ButtonHighlight;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.Left;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.ForeColor = SystemColors.ControlLightLight;
|
||||
buttonLeft.Location = new Point(979, 458);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = false;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackColor = SystemColors.ButtonHighlight;
|
||||
buttonUp.BackgroundImage = Properties.Resources.Up;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.ForeColor = SystemColors.ControlLightLight;
|
||||
buttonUp.Location = new Point(1020, 417);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = false;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackColor = SystemColors.ButtonHighlight;
|
||||
buttonRight.BackgroundImage = Properties.Resources.Right;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.ForeColor = SystemColors.ControlLightLight;
|
||||
buttonRight.Location = new Point(1061, 458);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = false;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackColor = SystemColors.ButtonHighlight;
|
||||
buttonDown.BackgroundImage = Properties.Resources.Down;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.ForeColor = SystemColors.ControlLightLight;
|
||||
buttonDown.Location = new Point(1020, 458);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 5;
|
||||
buttonDown.UseVisualStyleBackColor = false;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormMilitaryAircraft
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1108, 499);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxMilitaryAircraft);
|
||||
Name = "FormMilitaryAircraft";
|
||||
Text = "Военный самолет";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxMilitaryAircraft).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxMilitaryAircraft;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
}
|
||||
}
|
@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProectMilitaryAircraft
|
||||
{
|
||||
public partial class FormMilitaryAircraft : Form
|
||||
{
|
||||
|
||||
private DrawningMilitaryAircraft? _DrawningMilitaryAircraft;
|
||||
public FormMilitaryAircraft()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_DrawningMilitaryAircraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxMilitaryAircraft.Width, pictureBoxMilitaryAircraft.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_DrawningMilitaryAircraft.DrawTransport(gr);
|
||||
pictureBoxMilitaryAircraft.Image = bmp;
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_DrawningMilitaryAircraft = new DrawningMilitaryAircraft();
|
||||
_DrawningMilitaryAircraft.Init(rnd.Next(100, 300), rnd.Next(1000, 3000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
_DrawningMilitaryAircraft.SetpictureSize(pictureBoxMilitaryAircraft.Width, pictureBoxMilitaryAircraft.Height);
|
||||
_DrawningMilitaryAircraft.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_DrawningMilitaryAircraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _DrawningMilitaryAircraft.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _DrawningMilitaryAircraft.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _DrawningMilitaryAircraft.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _DrawningMilitaryAircraft.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -11,7 +11,7 @@ namespace ProectMilitaryAircraft
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormMilitaryAircraft());
|
||||
}
|
||||
}
|
||||
}
|
103
ProectMilitaryAircraft/ProectMilitaryAircraft/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProectMilitaryAircraft.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProectMilitaryAircraft.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProectMilitaryAircraft/ProectMilitaryAircraft/Resources/Down.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
ProectMilitaryAircraft/ProectMilitaryAircraft/Resources/Left.png
Normal file
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 23 KiB |
BIN
ProectMilitaryAircraft/ProectMilitaryAircraft/Resources/Up.png
Normal file
After Width: | Height: | Size: 25 KiB |