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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProectMilitaryAircraft;
/// <summary>
/// Навравление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up =1,
/// <summary>
/// Вниз
/// </summary>
Down =2,
/// <summary>
/// Влево
/// </summary>
Left =3,
/// <summary>
/// Вправо
/// </summary>
Right =4,
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using System.Text;
using System.Windows.Forms;
namespace ProectMilitaryAircraft;
/// <summary>
/// Класс, отвечающий за отрисовку и перемещение объекта - сущности
/// </summary>
public class DrawningMilitaryAircraft
{
/// <summary>
/// Класс - сущность
/// </summary>
public EntityMilitaryAircraft? EntityMilitaryAircraft { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прописовки самолета
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координа прорисовки самолета
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки самолета
/// </summary>
private readonly int _drawningMilitaryAircraftWidth = 120;
/// <summary>
/// Высота прорисовки самолета
/// </summary>
private readonly int _drawingMilitaryAircraftHeight = 110;
/// <summary>
///
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Доп. цвет</param>
/// <param name="pin"> Признак наличия "Штыря на носу самолета"</param>
/// <param name="rokets">Признак наличия "Символики"</param>
/// <param name="symbolism">Признак наличия "Символики"</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pin, bool rokets, bool symbolism)
{
EntityMilitaryAircraft = new EntityMilitaryAircraft();
EntityMilitaryAircraft.Init(speed, weight, bodyColor, additionalColor, pin, rokets, symbolism);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width"> Ширина поля</param>
/// <param name="height"> Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetpictureSize(int width, int height)
{
if (width <= _drawningMilitaryAircraftWidth || height <= _drawingMilitaryAircraftHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата Х</param>
/// <param name="y">Координата Y</param>
public void SetPosition (int x, int y)
{
int endx = x + _drawningMilitaryAircraftWidth;
int endy = y + _drawingMilitaryAircraftHeight;
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (endx > _pictureWidth || x < 0 || endy > _pictureHeight || y < 0)
{
x = 0;
y = 0;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
public bool MoveTransport(DirectionType direction)
{
if (EntityMilitaryAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch(direction)
{
//Влево
case DirectionType.Left:
if (_startPosX.Value - EntityMilitaryAircraft.Step > 0)
{
if (_startPosX -50 <= _pictureWidth)
_startPosX -= (int)EntityMilitaryAircraft.Step;
}
return true;
//Вверх
case DirectionType.Up:
if (_startPosY.Value - EntityMilitaryAircraft.Step > 0)
{
_startPosY -= (int) EntityMilitaryAircraft.Step;
}
return true;
//Вправо
case DirectionType.Right:
if (_startPosX.Value + EntityMilitaryAircraft.Step <= _pictureWidth.Value)
{
if (_startPosX + 98 <= _pictureWidth)
_startPosX += (int)EntityMilitaryAircraft.Step;
}
return true;
//Влево
case DirectionType.Down:
if (_startPosY.Value + EntityMilitaryAircraft.Step <= _pictureHeight.Value)
{
if (_startPosY + 90 <= _pictureHeight)
_startPosY += (int)EntityMilitaryAircraft.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityMilitaryAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush abr = new SolidBrush(EntityMilitaryAircraft.AdditionalColor);
Brush br = new SolidBrush(EntityMilitaryAircraft.BodyColor);
//крыло
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value, 10, 80);
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 10, 80);
//хвост
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 27, 10, 5);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 27, 10, 5);
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 47, 10, 5);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 47, 10, 5);
//Границы Самолета
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 50, 20);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 50, 20);
//Хвост (центр)
g.FillRectangle(br, _startPosX.Value + 2, _startPosY.Value + 37, 10, 5);
g.DrawRectangle(pen, _startPosX.Value + 2, _startPosY.Value + 37, 10, 5);
//Кабина
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 40, _startPosX.Value + 60, _startPosY.Value +25);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 25, _startPosX.Value + 80, _startPosY.Value +40);
g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 40, _startPosX.Value + 60, _startPosY.Value + 55);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 50, _startPosX.Value + 60, _startPosY.Value + 55);
//Ракеты
if (EntityMilitaryAircraft.Rokets)
{
//Ракеты 1-3
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 20, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 20, 5, 5);
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 13, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 13, 5, 5);
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 6, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 6, 5, 5);
//Ракеты 4-6
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 55, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 55, 5, 5);
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 62, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 62, 5, 5);
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 69, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 69, 5, 5);
}
if (EntityMilitaryAircraft.Symbolism)
{
//Символ
g.FillEllipse(abr, _startPosX.Value +15, _startPosY.Value +35, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 35, 10, 10);
g.FillRectangle(abr, _startPosX.Value + 30, _startPosY.Value +35, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 35, 10, 10);
g.FillEllipse(abr, _startPosX.Value + 45, _startPosY.Value + 35, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 35, 10, 10);
}
if (EntityMilitaryAircraft.Pin)
{
//Носовая часть
g.FillEllipse(abr, _startPosX.Value + 78, _startPosY.Value + 37, 10, 5);
}
}
}

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@ -0,0 +1,64 @@
namespace ProectMilitaryAircraft;
/// <summary>
/// Класс-сущность "Военный самолет"
/// </summary>
public class EntityMilitaryAircraft
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get;private set; }
/// <summary>
/// Доп. цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия "Штыря на носу самолета"
/// </summary>
public bool Pin { get; private set; }
/// <summary>
/// Признак (опция) наличия "Ракет"
/// </summary>
public bool Rokets { get; private set; }
/// <summary>
/// Признак (опция) наличия "Символики"
/// </summary>
public bool Symbolism { get; private set; }
/// <summary>
/// Шаг перемещения самолета
/// </summary>
public double Step
{
get { return Speed * 100 / Weight; }
}
/// <summary>
///
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Доп. цвет</param>
/// <param name="pin"> Признак наличия "Штыря на носу самолета"</param>
/// <param name="rokets">Признак наличия "Символики"</param>
/// <param name="symbolism">Признак наличия "Символики"</param>
public void Init( int speed, double weight, Color bodyColor, Color additionalColor, bool pin, bool rokets, bool symbolism )
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Pin = pin;
Rokets = rokets;
Symbolism = symbolism;
}
}

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@ -1,39 +0,0 @@
namespace ProectMilitaryAircraft
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProectMilitaryAircraft
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,142 @@
namespace ProectMilitaryAircraft
{
partial class FormMilitaryAircraft
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxMilitaryAircraft = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMilitaryAircraft).BeginInit();
SuspendLayout();
//
// pictureBoxMilitaryAircraft
//
pictureBoxMilitaryAircraft.Dock = DockStyle.Fill;
pictureBoxMilitaryAircraft.Location = new Point(0, 0);
pictureBoxMilitaryAircraft.Name = "pictureBoxMilitaryAircraft";
pictureBoxMilitaryAircraft.Size = new Size(1108, 499);
pictureBoxMilitaryAircraft.TabIndex = 0;
pictureBoxMilitaryAircraft.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 464);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackColor = SystemColors.ButtonHighlight;
buttonLeft.BackgroundImage = Properties.Resources.Left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.ForeColor = SystemColors.ControlLightLight;
buttonLeft.Location = new Point(979, 458);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = false;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackColor = SystemColors.ButtonHighlight;
buttonUp.BackgroundImage = Properties.Resources.Up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.ForeColor = SystemColors.ControlLightLight;
buttonUp.Location = new Point(1020, 417);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = false;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackColor = SystemColors.ButtonHighlight;
buttonRight.BackgroundImage = Properties.Resources.Right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.ForeColor = SystemColors.ControlLightLight;
buttonRight.Location = new Point(1061, 458);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = false;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackColor = SystemColors.ButtonHighlight;
buttonDown.BackgroundImage = Properties.Resources.Down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.ForeColor = SystemColors.ControlLightLight;
buttonDown.Location = new Point(1020, 458);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = false;
buttonDown.Click += ButtonMove_Click;
//
// FormMilitaryAircraft
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1108, 499);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxMilitaryAircraft);
Name = "FormMilitaryAircraft";
Text = "Военный самолет";
((System.ComponentModel.ISupportInitialize)pictureBoxMilitaryAircraft).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxMilitaryAircraft;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
}
}

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@ -0,0 +1,81 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProectMilitaryAircraft
{
public partial class FormMilitaryAircraft : Form
{
private DrawningMilitaryAircraft? _DrawningMilitaryAircraft;
public FormMilitaryAircraft()
{
InitializeComponent();
}
private void Draw()
{
if (_DrawningMilitaryAircraft == null)
{
return;
}
Bitmap bmp = new(pictureBoxMilitaryAircraft.Width, pictureBoxMilitaryAircraft.Height);
Graphics gr = Graphics.FromImage(bmp);
_DrawningMilitaryAircraft.DrawTransport(gr);
pictureBoxMilitaryAircraft.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_DrawningMilitaryAircraft = new DrawningMilitaryAircraft();
_DrawningMilitaryAircraft.Init(rnd.Next(100, 300), rnd.Next(1000, 3000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
_DrawningMilitaryAircraft.SetpictureSize(pictureBoxMilitaryAircraft.Width, pictureBoxMilitaryAircraft.Height);
_DrawningMilitaryAircraft.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_DrawningMilitaryAircraft == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _DrawningMilitaryAircraft.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _DrawningMilitaryAircraft.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _DrawningMilitaryAircraft.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _DrawningMilitaryAircraft.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -11,7 +11,7 @@ namespace ProectMilitaryAircraft
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormMilitaryAircraft());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProectMilitaryAircraft.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProectMilitaryAircraft.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Down {
get {
object obj = ResourceManager.GetObject("Down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Left {
get {
object obj = ResourceManager.GetObject("Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Right {
get {
object obj = ResourceManager.GetObject("Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Up {
get {
object obj = ResourceManager.GetObject("Up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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