65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Text;
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using System.Threading.Tasks;
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namespace Liner
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{
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public class EntityLiner
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BottomColor { get; private set; }
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/// <summary>
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/// Цвет палубы
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/// </summary>
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public bool SwimmingPool { get; private set; }
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/// <summary>
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/// Признак (опция) наличия бассейна
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/// </summary>
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public bool Deck { get; private set; }
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/// <summary>
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/// Признак (опция) наличия доп палубы
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/// </summary>
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public bool SportLine { get; private set; }
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/// <summary>
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/// Шаг перемещения лайнера
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса лайнера
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес лайнера</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="bodyColor">Цвет палубы</param>
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/// <param name="swimmingPool">Признак наличия бассейна</param>
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/// <param name="deck">Признак наличия доп палубы</param>
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public void Init(int speed, double weight, Color bodyColor, Color bottomColor, bool swimmingPool, bool deck)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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BottomColor = bottomColor;
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SwimmingPool = swimmingPool;
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Deck = deck;
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}
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}
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}
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